View Full Version : Module Editing Question

10-24-2007, 06:22 PM
Just wondering with what's already established/discovered in the area of Module Editing within the community, is it possible or not to edit an existing module?

Why I'm asking is I wish to somehow remove the broken sandcrawer from the Tattoine desert map, so only a desert remains. It's for something I'm working on.

Any help or advice on this, would as always - great appreciated. :)

Nevermind, I don't need the answer to this anymore. I'm doing something different instead.

Edit 2
Actually, I DO have a different problem. So I might as well use this thread instead of starting a whole new one.

I've been experimenting with Module Reskinning whilst following this thread (http://www.lucasforums.com/showthread.php?t=175101)

But I've run into some wierd problems. I've created the new module so you can walk in and around it (I'm using the Tatooine, Krayt Dragon Cave module), but the dust, or at least where the dust should be isn't displaying properly. As if the texture isn't being displayed.

I took a screenshot (http://img.photobucket.com/albums/v642/Silveredge9/KotOR0000b.jpg) of this problem.

I have a feeling it might be something simple, but due to my inexperiance in this area of modding, I'm not exactly sure what it might be. :/

Anybody have any idea what this might be?

Edit 3!!1111
Nevermind, I figured it out. Sorry if people got confused by this thread. :P

*Runs away without revealing what the hell he was working on*