View Full Version : Creating a Game using this engine

10-25-2007, 03:32 PM
Hello all, i was wondering if anyone(not professional) has ever tried this and would like a estime as to if i should use this engine or not or what you think i should use i plan on makeing an rpg that is set in a quazi futuristic relm with swords and gunsand have gameplay similar to Ultima Online, it will be primarilly online but with some offline exposure like a few levels of training but you must create a character. I plan on having a race and class system that is custom and i believe it hasn't been done before, but i would like the world to be at least as large as the elder scrolls world in size with over 30 towns and think that the NWN egine would be best suited. Pretty much what i'm looking for is a good debate over whether this is a good engine to make this on, my tools include gmax and phyton at home, and 3dMax and photoshop at school, I would also like information as to what tools you beleive i would need. all opinions welcome.

Emperor Devon
10-25-2007, 07:51 PM
That's completely impossible. Making all the areas and skins would require tremendous work, and things like whether the game can be played online are hardcoded into the engine and cannot ever be altered.

Your best bet would be to try some other more mod-friendly game like one of the NWNs. Both are far easier to edit than KotOR and a lot more can be done with them. (Multiplayer being one of those things.)

10-26-2007, 05:00 AM
I second Devon's comment. The Kotor games do not have any online capacity, and you can't change that barring illegal modifications to the executable. NWN2 is your best bet.