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Darth_Brunny
10-31-2007, 01:35 PM
Battlefont 3 should be really good
:lock: :comp9: :wazup:
But I hope it wont be a disapointing as SWB2, I think they should really let you pilot the capital ships and give them alot more firepower also there should be 100s of troops on the maps at once instead of just few other ideas welcome

LordOfTheFish
11-01-2007, 11:16 AM
I think it would be nice to have some way to move backwards faster

Marcho
11-01-2007, 12:46 PM
good ideas! i got one too...player customizing,customizin helmet,armor and more...
and more promotion names,player stats(like str dex vit and leveling up) inventory will be nice :D

Darth_Brunny
11-01-2007, 01:11 PM
Yeah that would be really good like becoming a general would actually mean somehting :twogun: :smash:

chocy
11-01-2007, 03:06 PM
good ideas! i got one too...player customizing,customizin helmet,armor and more...
and more promotion names,player stats(like str dex vit and leveling up) inventory will be nice :D
you can in starwars battlefront renegade assoult or somthing :vsd:

Marcho
11-01-2007, 03:23 PM
i forget something...yes! commanding Friendly troops! and of course more realistic gore,new will be destroyable areas,but not all destroyable becuse the cd what plays the game will not have enough memory.

chocy
11-01-2007, 03:37 PM
commanding other allie troops? i dont know why would we want to?

PoiuyWired
11-01-2007, 04:15 PM
Well it all depends on what these Allied troops are... I would love to control some E@W ewok suicide bombers.

Lordzz
11-01-2007, 10:59 PM
different settings for maps too. Like sand storm mos eisley, night time felucia, thunderstorm naboo. Of course, still having the option of normal map playing as well.

chocy
11-02-2007, 08:27 AM
nice idea lordzz that would be cool!
i want to have different maps and when your in space you could fly down to the planet and attack troops on there

Marcho
11-02-2007, 04:58 PM
i mean Friendly Soldier.sorry about that "Allie" :D

chocy
11-02-2007, 05:30 PM
well why would we want to control other soldiers we could just change into them at CPs

TSR
11-02-2007, 06:28 PM
Yet another BFIII ideas thread...

What happened to the supah thread?

TKT101
11-02-2007, 07:24 PM
We the supah thread back

Titanius Anglesmith
11-02-2007, 09:22 PM
What happened to the supah thread?
All the noobs ignored it and constantly made BF III threads in the BF II forum, so this forum pretty much replaced it.

jawathehutt
11-02-2007, 10:03 PM
At least it wasn't closed because it got too truthful for some of the more illiterate members of the board.

Darth_Brunny
11-03-2007, 07:37 AM
They should remove the glitchs like when you get stuck in walls

chocy
11-03-2007, 07:48 AM
yeah coz once i was a jedi and i force jumped then i was trapped in side a wall with droids shooting me!!

Darth_Brunny
11-03-2007, 07:55 AM
Both sides should have completley different weapons

They just look different

BUT THE SAME WEAPONS!

except for special classes clone commander, Droideka,Magnaguard,dark trooper, bothan and Wookies :vsd: :holosid:

TripHammer
11-03-2007, 08:17 AM
It would be nice to have no wall glitching, unfortunately, I don't think it'll ever happen. You can't get beyond the mechanics of the game. Any wall can be hacked if you're intent on going in. What's needed is a more solid way of building maps. Maybe the idea of NOT putting a floor for the hacker to stand on while on the other side of the wall. Deathzones on the other sides of walls would do it too.. like they do with those lava vents when you stand on them on Mustafar. Something to deter them from going in.

chocy
11-03-2007, 05:47 PM
but it also happens when your a jedi jumping about and stuff then you get stuck in the wall and droids/clones/jedi/sith shoot you :(

Darth_Brunny
11-06-2007, 01:12 PM
You should actually be able to drive capital ships and there shuld be more than just 2! capital ships on the map at once

:vsd:

Darth_Brunny
11-06-2007, 02:51 PM
Also they should make something better than rise of the empire, something where you can make your own weapons build space stations and make choices that affect the whole thing, also designing your own troops or factions would be good.

And they should make it so you can be more than just CIS, Clones, Empire and Rebels

jawathehutt
11-06-2007, 06:17 PM
Lucky for you, they have something like that. Its called Empire at War. You build space stations, and theres a nice map editor taht you can use to change stuff wtih

Titanius Anglesmith
11-06-2007, 09:53 PM
Please... Battlefront is a 1st/3rd Person Shooter, not a RTS/fleet commander game. It needs to be kept the way BF I was - no Jedi, no customization, and no capital ship driving. Battlefront is all about the grunt experience, and the last time I checked, grunts don't get to personally customize their looks and weapons, and they don't get to command fleets.

There has to be some hint of what they call "class balance" in there somewhere. If you get to play as some super soldier, then there's no challenge, hence, there's no fun.

jawathehutt
11-06-2007, 10:03 PM
And for gods sake, they need to nerf the engeneer. At least take away his immunity to mines and make the shotgun only effective at short ranges, deal very very little damage at mid range, and none at long range.

TripHammer
11-07-2007, 11:52 AM
And for gods sake, they need to nerf the engeneer. At least take away his immunity to mines and make the shotgun only effective at short ranges, deal very very little damage at mid range, and none at long range.


I wouldn't take away his immunity to mines. You need an engineer type player on the battlefield. Do that, and essentially there wouldn't be a balance to the mine crappers out there. But I like the shotgun idea alot. Players shouldn't be able to practically snipe with the thing.. it's a close quarters weapon IMHO. Even the awarded up flechette should be a short range weapon with a BIT of an extended range. I don't even think the shotgun should be able to get awarded up. With that said.. I usually play awards off anyway.

Darth_Brunny
11-08-2007, 11:59 AM
Please... Battlefront is a 1st/3rd Person Shooter, not a RTS/fleet commander game. It needs to be kept the way BF I was


Yeah I actually agree that was a stupid suggestion but i still think you should customize the looks of the faction you are. :nod: :nod:

Darth_Brunny
11-08-2007, 12:01 PM
they should make it so you can be more than just CIS, Clones, Empire and Rebels

Going back to that idea doesnt anyone agree that there should be a bit more choice

TripHammer
11-08-2007, 06:00 PM
Going back to that idea doesnt anyone agree that there should be a bit more choice

More choices wouldn't make sense to me... what other choices? Other choices would involve something beyond the movies that's for sure. The game is pretty much built around the OT and PT. Do you start getting into EU? or just the graphic novels? or just the books?

If you were playing a World War 2 game, you couldn't have more choices than the amount of participants in the war.

jawathehutt
11-08-2007, 10:02 PM
The only choices should be what legion skin you want(for clones and emp) what race for rebs, and nothing for CIS. I suppose they could nerf engineers and upgrade soldiers by letting soldiers choose between say a carbine, more powerful rifle or a shotgun, and then give engineers the choice of being more of an engineer or a medic. They could have a pistol or some weak weapon, but they could keep their mine safety, to make them not suck. Those are really the only 2 classes that would benefit from customization IMO, the rest are pretty set although I guess you could make the heavy trooper either have a MG or a RL, and nerf the RL against infantry.

joesdomain
11-12-2007, 07:19 PM
I want see less glitches myself. Can't stand seeing a wall move when I walk past it. I had a PS2 copy of both Battlefront I and II. Both games also spawned computer allies and enemies in a wall. You would be walking by a wall and have troopers shoot at you through the wall. I got killed several times before I figured out what happened. Battlefront III needs to fix that problem.

jawathehutt
11-12-2007, 08:06 PM
fortunetly FR uses an engine different from the zeroengine, which should mean less clippage and glitchage

Darth_Brunny
11-15-2007, 04:39 PM
Can't stand seeing a wall move when I walk past it Both games also spawned computer allies and enemies in a wall. You would be walking by a wall and have troopers shoot at you through the wall. I got killed several times before I figured out what happened. Battlefront III needs to fix that problem.

That really gets on my nerves when that happens and yeah i agree battlefront 3 should fix that

natrat29
12-06-2007, 02:56 AM
well bak to the ideas. customization for your character that sounds pretty cool and maybe change colours for cis droids. commanding the capital ship sounds like a dumb idea( i mean just play empire at war for that type of stuff). i hopt the new engine stops glitches. different map setting would be good e.g weather changes which effects troopers. more bots, players on the map would be really cool i'd say around 150troopers(or more) would be nice but then the maps would have to be bigger and more destructible stuff.(But that is gonna make the game very big).

DeathKnight23
12-06-2007, 05:43 AM
i wouldn't say commanding capital ships is dumb, just a little extreme, i would like to see more than 1 capital ship for each side in space battles, that would make it more entertaining.

I'm really not sure about this customization idea, changing the colors of ur character could work i suppose.

darkjedimonkey
12-16-2007, 05:57 PM
all i really want is maps with destructible enviroments and more troops in battles.
i agree with natrat29 about maps with different weather like Kamino etc.

DeathKnight23
12-17-2007, 05:23 AM
Destructable environments is needed but only to a certain extent, otherwise the whole environment will be destroyed in under 30 seconds with all the grenades that fly around :D

Nancy Allen``
12-17-2007, 07:53 AM
How about the opportunity for tactical combat? Allow you to set up a sniper for cover, order a grenade to be thrown to prepare an area and then storm in with your squad at the right time. Especially with heroes that would rule. Though ordering Vader about might be complicated.

DeathKnight23
12-17-2007, 08:15 AM
How about the opportunity for tactical combat? Allow you to set up a sniper for cover, order a grenade to be thrown to prepare an area and then storm in with your squad at the right time. Especially with heroes that would rule. Though ordering Vader about might be complicated.

that would get very complicated and hard to do in the heat of battle. I like it better that the troops do what they want, can be a little annoying when they don't do what u want them to but thats the AI for u. You start bringing tactical combat into this and u take away the AI's freedom to do as it wants.

darkjedimonkey
12-18-2007, 05:26 PM
that would get very complicated and hard to do in the heat of battle. I like it better that the troops do what they want, can be a little annoying when they don't do what u want them to but thats the AI for u. You start bringing tactical combat into this and u take away the AI's freedom to do as it wants.

i agree. i mean maybe more complexity to "cover me"
maybe they could actually cover you instead of just following u

DeathKnight23
12-19-2007, 06:16 AM
yeah, but when they followed u they did attack enemies when they ran across them, was there a cover me in BF1? i thought it was follow me, move out, wait here/stand ground and something else.

darkjedimonkey
12-19-2007, 09:38 PM
your character said "cover me" every once in a while if u pressed follow me.
i just think more smarter AI would be better. (obviously)

DeathKnight23
12-20-2007, 04:54 AM
smarter controls would be nice too :xp: i remember havin to press the right analog stick a million times b4 the AI would actually follow me :xp:

darkjedimonkey
12-20-2007, 04:05 PM
yeah.....
maps i want

bespin
hoth
rhen var
genoisis (bf1)
any place the clones where
any place the rebels fought
more maps on coruscant and place from comic books

MedicineBaby
12-24-2007, 09:03 AM
What 'Marcho' suggested earlier on in the thread, with weapon and armor customisation. To try and make a more unique 'killing machine' on the battlefield. Have the statistics and awards from each match you play contribute to something, such as better armor, skills and accuracy.

Possibly even to try and make the game more strategic based, rather than everyone running head on to each other. Have an element of destructable terrain that can contribute to better strategic positioning.

Allow the players to have a larger and more furious combat zone, with the controller of such large ships as the star destroyer. Of course when you crash a ship into another they will both explode not just the one that did the attack. To prevent people from constantly doing this to try to win a match, have more points deducted from your side than just the amount of players killed. For example crashing a star destroyer = -20 points.

darkjedimonkey
12-26-2007, 05:45 PM
thats a good idea

sviskejuice
01-02-2008, 06:55 AM
Yeah, but SWBF isn't a RPG.

JawaEater
01-03-2008, 01:30 PM
it would be great if the game wasnt only based on the movie planets! and if they had EU planets and ones not included in the movies or story and it wouldnt just be for hardcore Star Wars fans!



Read the rules. This is your only warning.
~Phreak

darkjedimonkey
01-03-2008, 07:19 PM
like ur ideas
especially not just movie plantets
and also...
you dont have to post again and again.
u can add to one post. u just click edit on the bottom right of the post.
i can see u havent posted a lot yet.

dr.w
01-07-2008, 12:38 AM
i agree with natrat29, controlling capital ships is stupid. just think of how slow and clumsy piloting a star destroyer would be.

NL_Sudentor
01-29-2008, 04:29 PM
i wouldn't say commanding capital ships is dumb, just a little extreme, i would like to see more than 1 capital ship for each side in space battles, that would make it more entertaining.

I'm really not sure about this customization idea, changing the colors of ur character could work i suppose.


Yeah indeed, and you must be able to destroy an capital ship and there must be a limitation for bombers (like only 8 on the battle) so more fighters get into action.
And it would be great if you can be hero's in space.
And especially jango and boba fet with their great seismic charges!!

MASTACHIEFPWN
10-15-2009, 11:28 AM
The hundreds of people on a map has not yet been accomplished, with full graphical power, their is a game engine that can provide hundreds of people on a map, but graphics suffer. But I think that they should do something like 3 weapons, or being able to pick up weapons you find...

M@RS
10-16-2009, 10:25 PM
The hundreds of people on a map has not yet been accomplished, with full graphical power, their is a game engine that can provide hundreds of people on a map, but graphics suffer. But I think that they should do something like 3 weapons, or being able to pick up weapons you find...

Correction... There is a game that does not suffer graphically and allows more than 200 people on at one time. ;) It will be released early January...

MAG (http://en.wikipedia.org/wiki/Massive_Action_Game)

Jet Trooper
10-25-2009, 04:39 PM
Melee would make it awesome.

jawathehutt
10-25-2009, 11:49 PM
Correction... There is a game that does not suffer graphically and allows more than 200 people on at one time. ;) It will be released early January...

MAG (http://en.wikipedia.org/wiki/Massive_Action_Game)

Joint Operations had servers of 150 in 2004. Sorry to burst your bubble.

Matt 20 1
02-07-2010, 06:21 AM
With controlling capital ships. Isn't that a bit unrealistic? They have whole crews of people to do that. And they wouldn't be moving anyway, they are engaging in combat...

Of course, if they made the map large enough for the ships to movie without going 'out of bounds', then I'll be happy to have ships move, but you should have no say in it. You're a normal everyday trooper remember.

Also get rid of the autoturrets. They made dogfighting not worth getting shot out of the sky every few minutes. Still have manned turrets, but not auto ones.

Te Darasuum Mandalor
02-07-2010, 08:16 AM
http://www.youtube.com/watch?v=Yq1YIM_Eubc&feature=relatedUnless if they make sterring ships and combat more like the Age of Sail games, only space. You can also have an option to switch to fighter mode. Here, this link will give you an idea of how ship-to-ship combat should look like. Only pretend these bad boys are star destroyers.

kalle90
05-26-2010, 04:13 PM
Is this for general suggestions or just for yours? Anyways, some stuff I'd like.

Custom armies in a nutshell:
- Entirely optional, available in other modes than campaign
1. You get (10 000?) credits to build an army with
2. Every character / vehicle / other item costs a certain sum (There are minimum and maximal limits so no one would get 1 000 basic troopers)
3. You can form squads (vehicles and weapon dispensers etc. too) who spawn around the same time and work together
4. An ability to name and customize individual characters would be nice for some people atleast

I doubt this can be said enough, but what I'd like the game be basically:
- Ground troop gameplay from Battlefront 1
- Jedi gameplay from Jedi Knight
- Republic Commando style depth for individual soldiers, teammates and storytelling
- Rogue Squadron style space battles with Battlefront 2 style on foot action
All bonuses like in BF2 should be optional. I hate unlocking troops and special weapons over and over again

Bokken
05-26-2010, 10:40 PM
You know, I usually hate topic necromancers, but that is an interesting idea. I don't really agree with the custom armies, because it makes it seem like an RTS.

Your second section, though, was interesting. It's the best of all worlds; I've played all of those games, and I have to agree that they all excel in what they do; Battlefront was a jack-of-all-trades, master-of-none. If you combined all the best elements of the specialty games, though, you'd end up with an awesome game. Not so sure about the Jedi gameplay bit, though...I didn't like heroes in the game at all.

Darth Eclipse
05-31-2010, 09:30 AM
Is this for general suggestions or just for yours? Anyways, some stuff I'd like.

Custom armies in a nutshell:
- Entirely optional, available in other modes than campaign
1. You get (10 000?) credits to build an army with
2. Every character / vehicle / other item costs a certain sum (There are minimum and maximal limits so no one would get 1 000 basic troopers)
3. You can form squads (vehicles and weapon dispensers etc. too) who spawn around the same time and work together
4. An ability to name and customize individual characters would be nice for some people atleast

I doubt this can be said enough, but what I'd like the game be basically:
- Ground troop gameplay from Battlefront 1
- Jedi gameplay from Jedi Knight
- Republic Commando style depth for individual soldiers, teammates and storytelling
- Rogue Squadron style space battles with Battlefront 2 style on foot action
All bonuses like in BF2 should be optional. I hate unlocking troops and special weapons over and over again

This would make a perfect game.

Mr Jango
06-16-2011, 12:17 PM
Hi, I'm new, but I think you should be able to create your own map or weapons or army.
You should also be able to fly from a space battle into a planetary battle. I think that would be cool.

Morgoth780
06-21-2011, 04:58 PM
maybe add maps and stuff from KOTOR? I know the conversion pack 2.2 already does that for bf2, but maybe actually have it in the game?
also maybe more classes?

wrench
01-20-2012, 02:13 AM
make the capital ships more useable (turrets,flying) more fighters in the space battles and have the ships back in the land battles with full destucable enviroment and big wrecks stay in place or wreckage from a space battle falling down on the land battles veriouse maps extras like the sarlac pit and random events that just happin during a battle to change the flow of the fight ie ( crashed escape pod with vip needin guarding till pick up arives and what about havein some customizeing like better blasters after making so many kills with a class just a thought

joesdomain
01-24-2012, 02:41 PM
Here are my ideas for this game if it ever is released:

I was never a fan of space battles or flying in the land battles. I thought it was cool it beginning but the PS2 on Star Wars Battlefront 1 and 2 made it difficult to fly and hit targets. Plus the map was too small for land battles.

No flying! Keep it land based ground to ground combat!

Maps to include: Mos Eisley, Mos Espa, Jabba's Palace, Dune Sea, Hoth, Endor, Cloud City, Theed, Naboo Plains, Dagobah, Death Star I, Tantive IV, Mustafar, Utapau, Salucemi, Cato Neimodia, Felucia, Alderran, Yavin 4, Geonosis, Kamino, Kaskyyyk, Dantoonie.

Troopers,soliders, etc. that I want to see: Imperial Royal Guards, Imperial Officers, AT-AT Pilot, AT-ST Pilot

Basically any vehicle seen in the movies should be playable.

Alexrd
01-24-2012, 02:50 PM
No flying! Keep it land based ground to ground combat!

Thankfully that's never going to happen if this game is ever made. No flying? Really? This is Star Wars.

MechLiHer
02-07-2012, 02:34 AM
Okay so I have been thinking about BF3 for the past 3+years and I think:

1. Customizable armor for single player. As you level up (more levels needed) you gain the ability to add either colors/details or extra armor that help in combat. Such as a blast skirt helps protect you against blasts (Duh) a shoulder pauldron helps against blaster fire. Along with these benefits comes detriments such as more armor equals less speed/maneuverability.
2. (Optional) Move the customization's over to multi-player but leave the perks in single player.
3. Pick up able weapons. After killing an enemy you should be able to pick their weapon up. With that said a sniper should have a damage reduction on attack with a shotgun and vise-versa. If you are playing as a specific class then you shouldn't be as good with other weapons as you are with your class weapons.
4. Melee, melee, melee. It needs to be added. With the volume of new and old games that has melee I think that Battlefront needs it.
5. Increased "gore." Not a I shoot you in the head and your head explodes in massive amounts of blood and brain, but how about a blaster hole through it, or blaster holes in a guys chest after I blast him with a shotgun. Simple things like that that make it a bit more realistic.
6. Destructible battlefield. Not to the point where I call in a blast of turbo fire from space and half the field is destroyed but how about some of the buildings the non-essential ones.
7. Better space battles. Way too small and too short. Once I found a method to breaking through and shutting them down from the inside it was game over. So maybe more capital ships (moving would be nice) and alot more fighter to fighter action.
8. A longer storyline. BF1 may be the better battlefront but BF 2 definitely has a better story. Almost no one can argue that.
9. And finally unlockable weapons. Maybe not in multi-player but definitely in single and maybe even galactic conquest. (On the galactic conquest note, more options needed, and role over most of the singleplayer stuff but make it so that you have to earn it again in the conquest)
These are just my thoughts and I have had ample time to digest the pros and cons of each of them. This sounds like my type of BF3.

LordOfTheFish
02-07-2012, 10:34 AM
Okay so I have been thinking about BF3 for the past 3+years and I think:

1. Customizable armor for single player. As you level up (more levels needed) you gain the ability to add either colors/details or extra armor that help in combat. Such as a blast skirt helps protect you against blasts (Duh) a shoulder pauldron helps against blaster fire. Along with these benefits comes detriments such as more armor equals less speed/maneuverability.
2. (Optional) Move the customization's over to multi-player but leave the perks in single player.
3. Pick up able weapons. After killing an enemy you should be able to pick their weapon up. With that said a sniper should have a damage reduction on attack with a shotgun and vise-versa. If you are playing as a specific class then you shouldn't be as good with other weapons as you are with your class weapons.
4. Melee, melee, melee. It needs to be added. With the volume of new and old games that has melee I think that Battlefront needs it.
5. Increased "gore." Not a I shoot you in the head and your head explodes in massive amounts of blood and brain, but how about a blaster hole through it, or blaster holes in a guys chest after I blast him with a shotgun. Simple things like that that make it a bit more realistic.
6. Destructible battlefield. Not to the point where I call in a blast of turbo fire from space and half the field is destroyed but how about some of the buildings the non-essential ones.
7. Better space battles. Way too small and too short. Once I found a method to breaking through and shutting them down from the inside it was game over. So maybe more capital ships (moving would be nice) and alot more fighter to fighter action.
8. A longer storyline. BF1 may be the better battlefront but BF 2 definitely has a better story. Almost no one can argue that.
9. And finally unlockable weapons. Maybe not in multi-player but definitely in single and maybe even galactic conquest. (On the galactic conquest note, more options needed, and role over most of the singleplayer stuff but make it so that you have to earn it again in the conquest)
These are just my thoughts and I have had ample time to digest the pros and cons of each of them. This sounds like my type of BF3.

1-6 make it sound like you want a Star Wars Call of Duty :lol:

All I really want are some new maps, a few new classes, weapons, and vehicles.

Mandalore5
02-07-2012, 12:20 PM
I think they should have all the maps from the previous BFs (Dune Sea on BF1 was very good), and bring back AI factions against both (like the sand people in Dune Sea & Gamorreans in Jabba's Palace).

MechLiHer
02-07-2012, 05:48 PM
1-6 make it sound like you want a Star Wars Call of Duty :lol:

All I really want are some new maps, a few new classes, weapons, and vehicles.

The only main problem with COD is that it isn't star wars, and it has a weak story line.

LordOfTheFish
02-09-2012, 11:45 AM
The only main problem with COD is that it isn't star wars, and it has a weak story line.

That is true. However I personally liked the way Battlefront was.