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View Full Version : Wierd Problem concerning Module Reskining


Silveredge9
11-09-2007, 09:18 PM
I've been experimenting with module reskining... whilst following this tutorial (http://www.lucasforums.com/showthread.php?t=175101)

I've got to the point where I've created a copy of the module that I would reskin, whilst leaving the original intact. But one of the rooms within the module has come out wierd.

Every other room has come out fine, and looks like the original. However this specific room is totally black. I first thought It might have been a texture problem, but upon closer inspection you can see the textures are there.

Problem Screenshot (http://img.photobucket.com/albums/v642/Silveredge9/swkotor2007-11-1001-59-22-54.jpg)

Could this be a lightmaps problem perhaps?

magnusll
11-10-2007, 05:45 AM
I can't help you directly with the problem, but I can explain how light works in the Aurora engine.

There are three types of items which will affect how room textures are rendered:

A) lightmaps
B) Auroralights
C) light values in the .ARE files (SunAmbient, SunDiffuse, fog values etc.)

B and C are used by the game to create room lights. If none of those are present (no Auroralights and .ARE values set to 0) the room will be pitch black. This definitely doesn't seem to be your case, though.

A lightmap is simply a second texture which gets modulated over the normal one; to understand how they work, just have a look at this picture:

lightmap effect (http://www.flipcode.com/articles/article_lms08.jpg)

So on first analysis, it definitely looks like a lightmap problem.

Darth InSidious
11-10-2007, 10:49 AM
Erm...fluke?

It looks like a mis-typed HEXing problem....