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View Full Version : Question about custom module reskinning.


Darth Xander
11-18-2007, 12:13 PM
I am making a custom module and I wish to use custom skins for it however I don't want the skins to replace the originals can anyone help? Also I have tried my best to put this into words sorry if its hard to understand.

Omega_Novae
11-18-2007, 12:23 PM
There's a tutorial on this already. Here. (http://www.lucasforums.com/showthread.php?t=175101)

Darth Xander
11-18-2007, 01:10 PM
I might not have been clear I am making a module that is shaped like the crystal cave and it is for TSL.

Quanon
11-18-2007, 02:19 PM
I have been making my own module models , but I never tried to give them custom made textures / skins .

I'm not sure , but the textiures used by an area/ level are not in a .2da file right ?

I think it should be possible though .
I'd say test it out !

And post again if it worked or didn't work .

Perhaps you need to specify something in the .are or .git files .

Omega_Novae
11-18-2007, 02:57 PM
I might not have been clear I am making a module that is shaped like the crystal cave and it is for TSL.

Are you using the original Crystal Cave model for a new module and reskinning the new area, or are you making your own model?

Darth Xander
11-19-2007, 01:15 PM
Using the current one and reskinning the area.

Omega_Novae
11-19-2007, 02:15 PM
Then just follow the tutorial.