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The Source
11-27-2007, 05:38 PM
The Mandalorian Knights (Vrs. 1.0)
Developed By: The Source (MacCorp.)
(From the creator of The Dark Apprentice: Holowan Consortium)

Screenshots: http://source2007.angelfire.com/knights/
Download Link #1: http://knightsoftheoldrepublic.filefront.com/file/The_Mandalorian_Knights;84846

Mod was sent to LucasFiles.com by email on: Tuesday, November 27, 2007 @ 4:30pm. I know they are busy people. If they are not able to get the files up by Thursday afternoon, I will try to find somewhere eles to host the files. I know they are very busy, so I don't want to make their workload bigger.


I. The Mandalorian Knights (Vr. 1.0)
· The Mandalorian Knights is a small content mod, which adds sixteen new female armors and twelve new male armors to “Knights of the Old Republic: The Sith Lords”. When this mod is installed appropriately, the player will be able to use and upgrade a series of customized armors. All of the armors come with two customized textures, new abilities, background stories, and an icon. The Mandalorian Knights armor comes in three varieties, which includes knights, assassins, and infiltrators.

· Tienn Tubb’s Swoop-Bike Shop: Another feature to this mod is a new swoop-bike shop on Nar Shaddaa. If you wish to obtain the Mandalorian armors in game, you will have to visit the merchant at the swoop-bike shop. Since the armors have specific restrictions, they were placed into the game strategically. In order to use most of these armors, your player character is required to have the feat ‘Armor Proficiency: Heavy’.

· The Eternal Kreia: Another addition to this mod is a Kreia set, which includes a retexturing of her robes, head, and icon. Keeping in the tradition of the Emperor in “Return of the Jedi”, Kreia’s robes were retextured to pitch black. Instead of looking at her elder look, Kreia’s head piece was revamped for a more youthful appearance.

II. ITEMS SECTION:
In this section, you will find a list of custom textures.

A. Items (Re-Textured Skins): ((FEMALE & MALE ARMORS))

· The Mandalorian Knights: (For the PC/NPC)
Class: MKA-000
Ex20.uti
Pfbh20.tga
Pmbh20.tga
ia_Class9_020.tga

· The Mandalorian Knights: (For the PC/NPC)
Class: MKA-001
Ex21.uti
Pfbh21.tga
Pmbh21.tga
ia_Class9_021.tga

· The Mandalorian Knights: (For the PC/NPC)
Class: MKA-002
Ex22.ut
Pfbh22.tga
Pmbh22.tga
ia_Class9_022.tga

· The Mandalorian Knights: (For the PC/NPC)
Class: MKA-003
Ex23.uti
Pfbh23.tga
Pmbh23.tga
ia_Class9_023.tga

· The Mandalorian Knights: (For the PC/NPC)
Class: MKA-004
Ex24.uti
Pfbh24.tga
Pmbh24.tga
ia_Class9_024.tga

· The Mandalorian Knights: (For the PC/NPC)
Class: MKA-005
Ex25.uti
Pfbh25.tga
Pmbh25.tga
ia_Class9_025.tga

B. Items (Re-Textured Skins): ((FEMALE & MALE ARMORS))

· The Mandalorian Infiltrators: (For the PC/NPC)
Class: MIA-000
Ex30.uti
Pfbh30.tga
Pmbh30.tga
ia_Class9_030.tga

· The Mandalorian Infiltrators: (For the PC/NPC)
Class: MIA-001
Ex31.uti
Pfbh31.tga
Pmbh31.tga
ia_Class9_031.tga

· The Mandalorian Infiltrators: (For the PC/NPC)
Class: MIA-002
Ex32.uti
Pfbh32.tga
Pmbh32.tga
ia_Class9_032.tga

· The Mandalorian Infiltrators: (For the PC/NPC)
Class: MIA-003
Ex33.uti
Pfbh33.tga
Pmbh33.tga
ia_Class9_033.tga

· The Mandalorian Infiltrators: (For the PC/NPC)
Class: MIA-004
Ex34.uti
Pfbh34.tga
Pmbh34.tga
ia_Class9_034.tga

· The Mandalorian Infiltrators: (For the PC/NPC)
Class: MIA-005
Ex35.uti
Pfbh35.tga
Pmbh35.tga
ia_Class9_035.tga

C. Items (Re-Textured Skins): ((FEMALE ONLY ARMORS))

· The Mandalorian Assassins: (For the PC/NPC)
Class: MAA-000
Ex40.uti
Pfbh40.tga
ia_Class9_040.tga

· The Mandalorian Assassins: (For the PC/NPC)
Class: MAA-001
Ex41.uti
Pfbh41.tga
ia_Class9_041.tga

· The Mandalorian Assassins: (For the PC/NPC)
Class: MAA-002
Ex42.uti
Pfbh42.tga
ia_Class9_042.tga

· The Mandalorian Assassins: (For the PC/NPC)
Class: MAA-003
Ex43.uti
Pfbh43.tga
ia_Class9_043.tga

D. Items (Re-Textured Skins): ((OTHER ITEMS))

· The Eternal Kreia: (For the PC/NPC)
PO_PKreia.tga
P_KreiaA.tga
P_KreiaH.tga

E. Module Changes & Additions:

· 301NAR.mod: (Nar Shaddaa: Refugee Landing Pad)
301nar.git

· Tienn Tubb’s Swoop-Bike Shop:
Sha_tmk01.utc
301Sha.dlg
General_tmk_01.ncs
General_tmk_01.utm
Mand_tmk_01.ncs
Mand_tmk_01.utm

III. Tips for Installation: Important!
· Stoffe’s “TSL Patcher”: In order to ease some of the installation, this mod was created with the use of Stoffe’s “TSL Patcher”. If you wish to play this mod, you will only need to execute the file called “Mandalorian Knight.” Stoffe’s patchier will automatically do the rest. No other steps are required.

· 2DA BU Folder: Within the contents of the “2DA BU” folder, you will find an appearance.2da file. If you do not have an appearance.2da file in the “KotOR II” override folder, drop the supplied file into the ‘override’ folder. After the file is in the ‘override’ folder, run the installer to make the necessary changes. (Only -- if you do not have an appearance.2da file, you must do this before you install the mod.) If you have an appearance.2da file in the “KotOR II” override folder, from another mod, you can ignore this specific installation step.

IV. Tips for Un-Installation:
· Stoffe’s “TSL Patcher”: While Stoffe’s patcher installed “The Mandalorian Knights” mod, the program backed up all your original files onto your hard drive. In order to uninstall this mod from KotOR II, you must:
1. Remove all the .tga files listed above (Sections A-D) from your KotOR II override folder.
2. Remove the 301NAR.mod file from the module folder.
3. No other steps required.
V. Tips for Trouble Shooting:
· In order to install this mod, you need an override folder in your Knights of The Old Republic II directory. If a folder does not exist, you need to create and label a new one.

VI. Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to LucasFiles.com, LucasForums.com, and FileFront.com to release, edit, or delete this mod as they see fit. Regardless about my reasoning or cognitions, I also retain the rights to have this mod removed from LucasForums.com, LucasFiles.com, or FilePlanet.com upon request. If upon request the mod is not removed from the above mentioned sites, LucasFiles.com, LucasForums.com, and FileFront.com automatically loose the rights to display this mod. Obsidian Entertainment and Lucas Arts do not support this mod, but they are the sole license holder of everything “Knights of the Old Republic II: The Sith Lord”. If LucasArts finds any issue with this mod, they hold the power and rights to have it removed.

Sith Holocron
11-27-2007, 06:03 PM
Welcome back, The Source! I look forward to seeing the screenshots when LucasFiles posts them.

The Source
11-27-2007, 06:11 PM
Temp Location Screenshots: http://source2007.angelfire.com/knights/

Ferc Kast
11-27-2007, 07:54 PM
Welcome back; This mod looks cool! :rock: Can't wait to use them in-game.

herosinger
11-28-2007, 12:02 AM
Can I say wow? Those armors look amazing!

Gargoyle King
11-28-2007, 09:19 AM
Wow! They have to be some of the best aromors i've ever seen in a mod. They are certainly better than Obsidians aswell, very good job; good to see you modding again! :thumbsup:

The Source
11-28-2007, 11:31 AM
Thanks to all of you. I just got word: According to an inside source, LucasFiles.com is undergoing some changes. If they didn't recieve my files, I will be resending them on Thursday.

Prime
11-28-2007, 11:40 AM
Regardless about my reasoning or cognitions, I also retain the rights to have this mod removed from LucasForums.com, LucasFiles.com, or FilePlanet.com upon request. If upon request the mod is not removed from the above mentioned sites, LucasFiles.com, LucasForums.com, and FileFront.com automatically loose the rights to display this mod. You have no right to do so, as per the site policy, which you agreed to. ;)

Arátoeldar
11-28-2007, 01:50 PM
Looks Sweet Mac. It is good to see you posting again. :)

Marius Fett
11-28-2007, 04:27 PM
Welcome back!

Pity I can't use this mod coz it looks great!

Shem
11-29-2007, 02:53 AM
I'm still surprised you're not sending it to me. I could have already had your mod up and available for download with 4000 people people that come a day having a chance to get it.

Darth InSidious
11-29-2007, 03:11 AM
Good to see you back and about with still more fresh ideas, my friend. :)

johney truth
11-29-2007, 03:32 AM
lucasfiles hasn't uploaded a mod in almost a year.
i mean, really. who even goes to that site, anymore. everyone goes here or to kotorfiles.
besides,'thesource' seems to be the source for hype. he always says he's going to release these mods he makes....then nada

fye
11-29-2007, 12:19 PM
nce work, how do you alter the classes? I have been trying to do this for a while but it never seems to save, I assume I'm either saving it wrong or saving it in the wrong place...please help, thanks

DarklordVashna
12-02-2007, 01:01 PM
Definitely sounds like a good mod to have Source - look forward to trying it out. I like how you've got different armor for various classes.

Also, I hope you check this thread soon and send your mod to Shem so he can upload it to filefront.

DV

The Source
12-04-2007, 04:04 PM
I'm still surprised you're not sending it to me. I could have already had your mod up and available for download with 4000 people people that come a day having a chance to get it.
You got a deal man. See your private messages. Just send me your email.

lucasfiles hasn't uploaded a mod in almost a year.
i mean, really. who even goes to that site, anymore. everyone goes here or to kotorfiles.
besides,'thesource' seems to be the source for hype. he always says he's going to release these mods he makes....then nada
Since I had a full year of senior classes and projects, I wasn't able to get another site to host my files. I did send a copy to LucasFiles.com, but I haven't seen them uploaded. In the month of January, I will look for a good uploading site. FileFront looks promising.

I can see how someone could make those conclusions, but you have to understand that I had a whole year of hell. This mod really does exist. If Shem can get me his email address, I will have no problem with him posting it at FileFront. Hopefully, I will hear from him soon. I'm only around on Tuesdays and Thursdays.

I really did send this mod to LucasFiles.com, but they were having problems last thursday.

Mac

Mod can be downloaded from here: http://files.filefront.com/MandKnights10zip/;9190808;/fileinfo.html

Arátoeldar
12-04-2007, 05:57 PM
You got a deal man. See your private messages. Just send me your email.


Since I had a full year of senior classes and projects, I wasn't able to get another site to host my files. I did send a copy to LucasFiles.com, but I haven't seen them uploaded. In the month of January, I will look for a good uploading site. FileFront looks promising.

I can see how someone could make those conclusions, but you have to understand that I had a whole year of hell. This mod really does exist. If Shem can get me his email address, I will have no problem with him posting it at FileFront. Hopefully, I will hear from him soon. I'm only around on Tuesdays and Thursdays.

I really did send this mod to LucasFiles.com, but they were having problems last thursday.

Mac

Thank you Mac. :heart:

I hope things are going well for you.

Would you please send Shem the updated version of the The Dark Apprentice: Holowan Consortium mod

Inyri
12-04-2007, 07:20 PM
If Shem can get me his email address, I will have no problem with him posting it at FileFront. Hopefully, I will hear from him soon. I'm only around on Tuesdays and Thursdays.You can find all submission information for KotORFiles here (http://knightsoftheoldrepublic.filefront.com/info/SubmitFiles). Shem or another member of his staff will then be able to take care of it. :)

Sith Holocron
12-05-2007, 01:19 AM
Just downloaded it. Looking forward to seeing the mod in action!

Shem
12-05-2007, 04:53 AM
Hey Mac, I finally came by tonight and noticed your submission. It's up! :D

http://knightsoftheoldrepublic.filefront.com/file/The_Mandalorian_Knights;84846

soundman10f
12-05-2007, 02:54 PM
Just download this mod. Looks great in pics. Look foward to trying it out. Thanks for you hard work The Source. I have liked your other mods that you have put out so far. I appreciate those of yall who can make mods for both KOTORs cause it has exdended its playing life for me. Thanks.

The Source
12-10-2007, 11:55 AM
Hey Mac, I finally came by tonight and noticed your submission. It's up! :D

http://knightsoftheoldrepublic.filefront.com/file/The_Mandalorian_Knights;84846

Thanks man! I will be sending the upgrade to DAP at the end of January. Since the mod has been in cold storage, I just want to make sure it is in working order. :)

I placed the link in the first thread. Thanks. :)

QUESTION
Did anyone have problems with finding the armors on Nar Shaddaa?

Shem
12-10-2007, 10:41 PM
QUESTION
Did anyone have problems with finding the armors on Nar Shaddaa?You know, I should have mentioned in my review to start with a saved game before entering Nar Shaddaa for this mod to work properly. I did make a comment about that in the comment section on FileFront for three different people who were complaining that it wasn't working. One of them claimed the reason was because it was missing UTI files and I explained to him that they were in the module files. Hopefully people will read about it who have any trouble.

mimartin
12-13-2007, 11:03 PM
The mod looks great. I will give in a try soon. As always thank you for sharing you hard work with the rest of us.

Tenerezza
12-14-2007, 10:42 AM
Good stuff... the armors are really nice looking and pretty strong (without being uber) and I like the new look for Kreia.

The Source
12-14-2007, 11:08 AM
You know, I should have mentioned in my review to start with a saved game before entering Nar Shaddaa for this mod to work properly. I did make a comment about that in the comment section on FileFront for three different people who were complaining that it wasn't working. One of them claimed the reason was because it was missing UTI files and I explained to him that they were in the module files. Hopefully people will read about it who have any trouble.
:) No problem man. Lol...

I like to keep the .utis in the module files, so people can earn them instead of cheating. Lol... Its all in good fun. :)

The Source
05-01-2008, 09:23 PM
Retired from Modding the KotOR Series
As of this very moment, I am declaring my retirement from modding the KotOR series. Over the past four years, I have enjoyed the endless story potental of KotOR I and II. If you have any other questions, please feel free to send a private message. I will be checking in from time to time.

If a moderator see this message, please close this thread.
[TSL] The Mandalorian Knights (Vrs. 1.0) is closed for buisness.

Thank you,
The Source