Malaksjaw
12-01-2007, 04:23 PM
Hey everybody. A while back I though about doing a custom robe for the handmaiden, that would look like her original clothing but with a custom texture I made. Due to mid-terms and now finals I really have not had much time to finish the mod, but have finally found time.
I keep doing something wrong since the item appears in game yet the handmaidens default robes still look white. I think it migh have something to do with Hex Editing, but I have no clue how to go about this. I imagine it is not too hard. It could also be the texture variation (currently 81). I am unsure. My body and model variations are 0 (could also be this).
So the problem is two-fold:
1) How do you Hex Edit a mdl to point at a custom texture?
2) What do I put for the texture variation?
So far this is what I have:
a_robe_81.mdl (I'm 100% sure its not ascii)
a_robe_81.mdx
a_robe_81.tga
blue.uti
Im a noob...does it show? :)
I keep doing something wrong since the item appears in game yet the handmaidens default robes still look white. I think it migh have something to do with Hex Editing, but I have no clue how to go about this. I imagine it is not too hard. It could also be the texture variation (currently 81). I am unsure. My body and model variations are 0 (could also be this).
So the problem is two-fold:
1) How do you Hex Edit a mdl to point at a custom texture?
2) What do I put for the texture variation?
So far this is what I have:
a_robe_81.mdl (I'm 100% sure its not ascii)
a_robe_81.mdx
a_robe_81.tga
blue.uti
Im a noob...does it show? :)