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View Full Version : TUTORIAL : HOW TO EXPORT AN AREA AND USE KAURORA


Quanon
12-02-2007, 10:26 AM
Welcome !

This is a rather quick and dirty tutorial on how to setup your scene in Max or Gmax and then export it to be used as a new area model in K1 mainly .

NOTICE the QUICK and DIRTY , this is more or less for people who now how to model a bit and now there way around a bit in these programs .

I'll do a tutorial on modelling later , like this I think all my other tutorials will tie in nicely .

I advice to read the README , it gives another warning .
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Not that I want to frighten people to do this , once you get the hang its fairly very very simple .

But to make things a tad bit easier I included a module file you can use for your first areas .

Another advice is to plunder the tutorial section , and read as much as you can . There are tutorials on how to make the module file and such .

Creating a whole new area , you need to know about almost everything there is in modding .

I myself mainly focus on modelling , so don't expect info about scripts, dialogs and quests ...

That should be all :)

* I hope this didn't scare of people* ;)

The Link (http://rapidshare.com/files/73790374/Tutorial_Area.rar) ( Rapidshare , I know , I know , I never learn xp)

Link by MZ (http://www.masterzionosiskotorsite.com/Other%20Modders/Tutorial_Area.rar)

Added to SWK.com ~tk
SWK.com (http://www.starwarsknights.com/forumdl/Tutorial_Area.rar)


To moderators : You can change the link and files to LF , for friendlier use .
Or delete it :lol:

Master Zionosis
12-02-2007, 11:05 AM
Great Quanon :D I'll have a read through this later.

glovemaster
12-02-2007, 03:02 PM
Nice Tutorial Q ;)
I hope this will encourage more people to have a go at custom area creation :D

EDIT:
Just a minor problem i think, you seem to have forgotten model files for the area you attached XD

Quanon
12-02-2007, 04:29 PM
Nice Tutorial Q ;)
I hope this will encourage more people to have a go at custom area creation :D

EDIT:
Just a minor problem i think, you seem to have forgotten model files for the area you attached XD

Eh , no I did not .

You'll have to model something for yourself . :tsk:

The .mod file will use a model named m46aa_01a .

So if you pick one of your own models and export it out as m46aa_01a and compile it with Kaurora it will work .

tk102
12-04-2007, 10:41 AM
Thank you for this tutorial Quanon. :D I've added it to the tutorial section and added SWK.com as a host link.

Darth InSidious
12-05-2007, 11:40 AM
Excellent - thank you. :)

Quanon
12-05-2007, 12:55 PM
Excellent - thank you. :)

No problem , I hope everything comes across clearly :)

I'll see what I can do about a tutorial about some general modelling tips , to help folks around in 3D .

Gargoyle King
12-06-2007, 10:57 AM
Great Tut Quanon, it's good you're sharing your know how like this; much appreciated! :thumbsup:

If you have the time (and want to of course :lol: ) it would be great to do a tut on 3D Modelling, it could help a lot of people get started on modelling (a.k.a. mois :lol: ). Lokk forwared to updates on your Temple WIP, it's coming along really nicely now! :)