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View Full Version : Need help with the NPC editing


DarthJebus05
12-09-2007, 09:38 AM
Long story short:

I put 4 files in my Override folder:

recruit_npc.nss
new_npc.gff
end_trask01.dlg
recruit_npc.ncs

The edited dialog file works, but nothing changed to Trask himself. I followed all the steps in the How To Recruit An NPC In 10 Steps thread, but either I missed something, or I don't put the .utc file in the right place.

Another question, is there a tutorial for spawning a in-built NPC?

Marius Fett
12-09-2007, 10:12 AM
Did you compile the scripts?

DarthJebus05
12-09-2007, 10:38 AM
Yes I did.

DarthJebus05
12-09-2007, 10:44 AM
I didn't make the .gff a .utc file. I fixed it, but it still doesn't work.

Marius Fett
12-09-2007, 10:57 AM
I'd ask stoffe for help f I were you.....

Darth InSidious
12-09-2007, 11:40 AM
Could you post the source script?

DarthJebus05
12-09-2007, 07:30 PM
Think this is what you meant by source:

void main()
{
RemoveAvailableNPC(4);
AddAvailableNPCByTemplate(4, "new_npc");
DelayCommand(1.5,ShowPartySelectionGUI());
}