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View Full Version : Defining Story Threads; <Multiplayer>


vl_pavlov
12-15-2007, 04:08 AM
hello 2 all

in "Story Mode and Tutorial Scripting System" (which is included in official map editor) it is said that there is possibility to add events in multiplaer game:

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Multiplayer (Multiplayer)
Since many if not most events should not be available under multiplayer, the multiplayer tag lets the designer state that the event is available in multiplayer games. In practice, it may be necessary to just create new plot threads for multiplayer (this is untested).
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also in GAMECONSTANTS.XML there is (now set to yes):

<MP_Default_Allow_Random_Events>Yes</MP_Default_Allow_Random_Events>

and after setting the story (xml) to adequate map (multiplayer) with <multiplayer> tags set to:
<multiplayer> Yes </multiplayer>
there are no events in MP GC game.

is there a way to add events to MP GC game
?

thanx