PDA

View Full Version : Grenade Enhancement


Darth Payne
12-15-2007, 01:18 PM
I'm wondering if there is a way to tie the power of the grenades with game progression.

I'm asking because most of the grenades become almost worthless after enough game time. My opponents simply become to powerfull.

If not, is there a mod that makes the grenades more powerfull?

Aeroldoth
12-15-2007, 03:01 PM
I've already made one as part of a larger mod, but haven't released it yet. What it does is raises DC to 20 and gives most grenades about 50% more damage. It doesn't tie in game progression though.

If you're interested, I suppose I could just zip up that part of it and send you a link.

Darth Payne
12-15-2007, 03:16 PM
Thanks.

That would be much appreciated.

stoffe
12-15-2007, 05:12 PM
I'm wondering if there is a way to tie the power of the grenades with game progression.

I'm asking because most of the grenades become almost worthless after enough game time. My opponents simply become to powerfull.

If not, is there a mod that makes the grenades more powerfull?

It's possible to mod what grenades do when they explode since it's scripted. The k_sup_grenade.nss script contains the impact script for the standard game grenades.

In my game I've modded it so damage, save DC and duration increases with the demolitions skill rank of the character tossing it. :)

Aeroldoth
12-15-2007, 05:38 PM
GRENADES.ZIP (http://www.mediafire.com/?cjadzo1g1eb)

Stoffe, your mod sounds better.

Danyael27, here's a rough overview of mine:

All DCs go from 15 to 20, except for Poison.
Damage goes from 20 to 30.
Ion 15/45 is now 20/60.
Plasma is 50 and Thermal is 70.
I also lowered prices on Plasma from 750 to 250 and Thermal 2000 to 500. The grenade files change the in-game descriptions to reflect the changes.

Darth Payne
12-15-2007, 06:03 PM
Thank Stoffe and aeroldoth.

I'll give both of your ideas a try soon.

aeroldoth, maybe you could see if there is a way to incorporate Stoffe's idea into your idea?