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sviskejuice
01-03-2008, 10:05 AM
Please post some ideas of things that should be on Battlefront 3.....

doneyes
01-03-2008, 10:29 AM
hmmmmmm,i got it! gall mountains on swbf3!

JawaEater
01-03-2008, 12:24 PM
heres my list but be warned this list if gonna be looooooooooooooonnnnnnnnnnggggg
-fully destructable enviroments
-customizable characters
-more troops on the battlefield at one time
-more vehicles on the battlefiled at one time
-hero class
-new soldier types (different colours,special troops,spec ops etc..)
-customizable weapons
-more weapon upgrades
-more campaign missions
-different style of campaign missions
-maps from EU,movies,comics,books etc..
-more vheicles
-better monologue
-better voice overs
-better graphics which should be added
-sandbox style gameplay so that you can freeroam around which also concludes with this one that i want added
-larger maps
-command group of troops
-larger space battles including more fighters flying around
-alrger interior on capital ships
-capital ship turrets damage
-actually takedown capital ship by shooting its main parts then taking it down with turrets,bombs,missles etc..
-capital ships move
-new mode where you stop the capital ship from gettign to a destination like space station,planet,other capital ship,its allies,allied freights,its allied space station etc..
-damage is visible on enemies,vehicles and like i said fully destructable enviroments you can see the damage
-cell shader (shadows,enviroment has enormous detail you can even see a little big crawl around)
-completely interactive enviroment (useable computers,able to pick up a glass and throw it stuff like that)
-anything can be picked up and used as a weapon (drinking glass,wood plank,metal beam,rod,iron bar,peice of concrete,part of broken wall etc..)
-xbox live!
-hundreds of people able to play on xbox live,playstation HUB and PC online
-ingame friends list
and well im out of ideas but thats all the stuff i would like it so if its my version of the game it would have to be at leats two discs jsut to play the freakin game!

sviskejuice
01-03-2008, 02:18 PM
This you have been pondering a lot on :p

jawathehutt
01-03-2008, 08:07 PM
No, cheats ruin games, and dont double post

dr.w
01-04-2008, 12:01 AM
for battlefront 3 they should have heros and villians that you create. like what kind of weapons, type of lightsaber fighting style (form VI, or vaapad), color of your lightsaber blade, powers like force lightning, etc.
- also it should have new eras like the sith war, yuuzhan vong war, swarm war, confederation/alliance war, and maybe the sith-imperial war.

jawathehutt
01-04-2008, 08:08 PM
for battlefront 3 they should have heros and villians that you create. like what kind of weapons, type of lightsaber fighting style (form VI, or vaapad), color of your lightsaber blade, powers like force lightning, etc.

THIS IS NOT JA OR KOTOR! If anything, jedi should be removed. If you want jedi customization and crap like that, PLAY JA OR KOTOR!

sviskejuice
01-08-2008, 09:00 AM
Bring back the cool loading screen from BF1 :D

sviskejuice
01-08-2008, 09:02 AM
Choose "Star Wars" background music on instant action. (Music composed by John Williams)

DeathKnight23
01-08-2008, 09:34 AM
Choose "Star Wars" background music on instant action. (Music composed by John Williams)

Hmmm... i actually like this, i was about to say i dislike it, but after 10 seconds of thinking :lol: i've changed my mind, there r a few cool tunes i would like to be in the backkground as i'm playing (like the march on the Jedi Temple one for starters)

JoeDoe 2.0
01-08-2008, 04:02 PM
Wow how many threads about this topic are there ?!

More vehicles and larger parties online

jawathehutt
01-08-2008, 04:20 PM
Wow how many threads about this topic are there ?!

more than necessary.

DeathKnight23
01-09-2008, 03:39 AM
more than necessary.

there'd probably only be about three threads if peopl didn't keep opening new 'what do u want in BF3 threads'

NL_Sudentor
01-21-2008, 01:10 PM
The game need to be more realistic in my opinion
In the movie are the colors on the clones very different from each planet.
Like when the attack the jedi temple they have blue colors and on felucia they are orange and yellow.
Further do i hope that they will remove the snipers, i hate it when you have a nice fight when suddenly is sniper hits you.
Instead of 32 units on the battlefield it need to improve to 64 units and more vehicles need to be availeble too!
I want to have the game with high grafics and beatiful details.

I would be very cool when you can go from land to space battle but i don't think this will be possible.
Jedi's need be able to fight eachother the same as the game from star wars where you can be only be a jedi. (i don't know the name of that game)
So better fights and blocking of your opponents slash with the lightsaber must be there.

This is my wish for bf3 and, sorry if some words aren't spelled right but I am from holland so sorry!!!!

Bs|Rogue52
01-21-2008, 03:32 PM
Further do i hope that they will remove the snipers, i hate it when you have a nice fight when suddenly is sniper hits you.

Jedi's need be able to fight eachother the same as the game from star wars where you can be only be a jedi. (i don't know the name of that game)
So better fights and blocking of your opponents slash with the lightsaber just be there.

I respect your opinion, but without snipers the game would be a det fest. Being a sniper isnt easy, when you cant heal yourself, must hit every other class twice to kill them and cant simply defuse all the mines that occupy choke points like engineers. If you cant stand snipers and want to have a nice fight, just play a match without that excludes them or avoid maps such as Kamino, Genosis and other large maps

For the Jedi, if they played as well as those from previous LA games why would you buy any other game besides a "future" SWBF3

NL_Sudentor
01-22-2008, 07:38 AM
Oh and i forgot, ty deathknight for reminding.
Plz let the soundtracks be customizeble. So you can choose yourself wich soundtrack you prefer.
Soundtracks are especially important at star wars

NL_Sudentor
01-22-2008, 07:45 AM
Well if the jedi are like that previous LA game you are absolutely right. But why not, It means that they want battlefrontstyle and jedi fights you have to buy that one. So higher sales but most of all they can concentrate all their efforts on the bf3 without making other games.

And some people talk about EU stuff in the game!!!!
Well i already said i am from holland but me and many others prefer only the things that we saw in the movies.
Can somebody plz explain which things the EU star wars contains!!!!!

NL_Sudentor
01-22-2008, 10:56 AM
heres my list but be warned this list if gonna be looooooooooooooonnnnnnnnnnggggg
-fully destructable enviroments
-customizable characters
-more troops on the battlefield at one time
-more vehicles on the battlefiled at one time
-hero class
-new soldier types (different colours,special troops,spec ops etc..)
-customizable weapons
-more weapon upgrades
-more campaign missions
-different style of campaign missions
-maps from EU,movies,comics,books etc..
-more vheicles
-better monologue
-better voice overs
-better graphics which should be added
-sandbox style gameplay so that you can freeroam around which also concludes with this one that i want added
-larger maps
-command group of troops
-larger space battles including more fighters flying around
-alrger interior on capital ships
-capital ship turrets damage
-actually takedown capital ship by shooting its main parts then taking it down with turrets,bombs,missles etc..
-capital ships move
-new mode where you stop the capital ship from gettign to a destination like space station,planet,other capital ship,its allies,allied freights,its allied space station etc..
-damage is visible on enemies,vehicles and like i said fully destructable enviroments you can see the damage
-cell shader (shadows,enviroment has enormous detail you can even see a little big crawl around)
-completely interactive enviroment (useable computers,able to pick up a glass and throw it stuff like that)
-anything can be picked up and used as a weapon (drinking glass,wood plank,metal beam,rod,iron bar,peice of concrete,part of broken wall etc..)
-xbox live!
-hundreds of people able to play on xbox live,playstation HUB and PC online
-ingame friends list
and well im out of ideas but thats all the stuff i would like it so if its my version of the game it would have to be at leats two discs jsut to play the freakin game!





He jawaeater it is still not the year 2015 man be realistic and are there on this forum any developers or somebody who knows developers of the game to confirm finally if the game is in development!!!

DeathKnight23
01-23-2008, 03:40 AM
He jawaeater it is still not the year 2015 man be realistic and are there on this forum any developers or somebody who knows developers of the game to confirm finally if the game is in development!!!

he's just saying what he wants in BF3, although that list is a little too long admitadly :xp:

NL_Sudentor
01-24-2008, 05:33 PM
I hope they will not use any special weapons when you got 8 kills in a row or something it sucks and at bf2 you couldn't turn off the upgraded weapons.
It would be better if you have unlimited ammo but that you can only shoot for example 10 or 20 blasters before it is overheated.
And it would be better too when you can choose immediatly all the availeble units instead of unlocking them by points.

DeathKnight23
01-25-2008, 04:09 AM
If u could turn on/off special weapons then it wouldn't be too bad, u can decide if u want it like the heroes.

NL_Sudentor
01-25-2008, 07:02 AM
If u could turn on/off special weapons then it wouldn't be too bad, u can decide if u want it like the heroes.


Yes but i don't mean the jedi and units, but when u begin for example with the clones you can't choose the 'clone commander' and the 'jetpack clone'
this needs to change.

DeathKnight23
01-25-2008, 07:47 AM
Yes but i don't mean the jedi and units, but when u begin for example with the clones you can't choose the 'clone commander' and the 'jetpack clone'
this needs to change.

thats because their the special units and u can't have a whole battlefield full of them, it has to be limited.

DeathKnight23
01-25-2008, 08:00 AM
Yes but i don't mean the jedi and units, but when u begin for example with the clones you can't choose the 'clone commander' and the 'jetpack clone'
this needs to change.

thats because their the special units and u can't have a whole battlefield full of them, it has to be limited.

TripHammer
01-25-2008, 09:20 AM
Yes but i don't mean the jedi and units, but when u begin for example with the clones you can't choose the 'clone commander' and the 'jetpack clone'
this needs to change.

Why does it have to change? I like the idea of unlockables. It's not like it's all that hard to earn enough to get them anyway.

jawathehutt
01-25-2008, 04:19 PM
And do we really want a team of nothing but engineers and droidecas? I didnt think so.

JoeDoe 2.0
01-25-2008, 04:49 PM
It should featuer the custom unit option (like COD 4) when you can decide what would your primary weapon be as well as your secondary one

urluckyday
01-25-2008, 05:04 PM
I'm wishing for a not nearly as buggy game that looks nice without eating all the system resources...but oh well, I can dream I guess.

NL_Sudentor
01-26-2008, 04:24 AM
thats because their the special units and u can't have a whole battlefield full of them, it has to be limited.


Indeed, i agree with u.
32 droidekas on a map would be boring haha.
But still that isn't the problem.

When you start a map the last two appear black but even when u got enough points, there are only four allowed on one map. So i just want no black appearance and off course when the number of bots increase to 64 i hope you can choose more special units.

And i still want that they remove the snipers, this is another time then battlefield so snipers 'GO AWAY' i hate them

Bs|Rogue52
01-26-2008, 10:06 AM
Im not sure if the map size with repsect to people is proporsional to the number of specials allowed, but i guess if it isnt they could make it proprsional. If it is proprsional then specials shouldnt be a problem.
I doubt theyre going to get rid of snipers and hope they dont.

darkjedimonkey
01-27-2008, 05:33 PM
*my list
-destructable enviroments
-more troops and vehicles on the battlefield
-more vehicles
-better monologue
-better graphics
-larger maps
-command group of troops
-larger space battles, i.e. more ships, fighters, pilots, etc
-larger spaces inside ships

DeathKnight23
01-28-2008, 03:50 AM
Indeed, i agree with u.
32 droidekas on a map would be boring haha.
But still that isn't the problem.

When you start a map the last two appear black but even when u got enough points, there are only four allowed on one map. So i just want no black appearance and off course when the number of bots increase to 64 i hope you can choose more special units.

And i still want that they remove the snipers, this is another time then battlefield so snipers 'GO AWAY' i hate them

Fair enough.

btw i think snipres r going to stay despite ur dislike for them :xp:

NL_Sudentor
01-28-2008, 02:15 PM
Alright i now present you all my list of what bf3 should contain.

- Increased bots from to 32 to 64
- Bigger environments and for example on utapau more levels to fight.
- Better detail and graphics on environment, units, tanks, explosions, and carry on.
- Jedi need to fight better. The should be able to block their opponents attack and the should have just a health bar instead of a decreasing healthbar.
- The special units must be immediatly available and must have an max cap of 6 on the bf and also snipers must have this max cap.
- The clones must have different colors at each map. Like blue at the jedi temple and yellow and orange and brown at felucia for example.
- The background music must be optional and must be customizable so you can choose yourself wich music will be played (Music makes Star Wars!!!)
- The space battles must be bigger and also bombers must have a max cap of 10 or something so more fighters go into battle.
- Capitalship should be destroyable.
- Blasters shouldn't be ammo but unlimited shots. But if you fire too fast it should get overheated. In the movies they also don't shoot like they have a machinegun. And automaticaly should a blaster hit cause more injury too then.
- AI of the comp bots must be much better because in bf2 they were as stupid as an 4 year old.
And it would be very cool if you have a spawnpoint in the air like that the clones must enter a transport to fly out the capitalship to land on the surface and fight for an outpost.

Well this is my final list and i hope it is enough.
Plz post your comments!!!

JoeDoe 2.0
01-28-2008, 02:19 PM
The Snipers should get a shotgun, that would be awesome (yeah I love sniping)

DeathKnight23
01-29-2008, 03:39 AM
The Snipers should get a shotgun, that would be awesome (yeah I love sniping)

snipres - shotgun?

the point of a sniper is to kill from far away, that won't be the case if they have shotguns :xp:

NL_Sudentor
01-30-2008, 10:52 AM
snipres - shotgun?

the point of a sniper is to kill from far away, that won't be the case if they have shotguns :xp:


indeed

JoeDoe 2.0
01-30-2008, 12:33 PM
well, if the enemy gets up close and personal, you need a better weapon than a lame 2 handed blaster that overheats too easily, thats common sense

NL_Sudentor
01-30-2008, 01:17 PM
well, if the enemy gets up close and personal, you need a better weapon than a lame 2 handed blaster that overheats too easily, thats common sense


Well first of all, snipers aren't made for close combat fighting so just a blaster will do fine.
Maybe it should be made without overheating very quickly but a shotgun doesn't make sense he.
It is not a specail unit.

TripHammer
01-30-2008, 03:25 PM
It should featuer the custom unit option (like COD 4) when you can decide what would your primary weapon be as well as your secondary one

Well.. I hate to say it (because I've been dead against the customization and rankings for SWBF3 since day 1 of the speculation of release), but when I started playing COD4, the first thing I started thinking was how well this kind of system would work for SWBF3. The ranking up of players and weapons has been with FPS games for a while, but I like the way they did it in COD4. I like the completed challenges and ranking for multi-player.

So I guess it's official.. I'm a convert. If the devs were to introduce a system of customization and ranking like they have for COD4, I'm all for it.

JoeDoe 2.0
01-30-2008, 07:28 PM
^^ I agree, I play COD4 too and I just love how to customize my weapons, I use the Shotty/Sniper combo (duh) works well for range and close combat

Rev7
01-30-2008, 08:32 PM
I think that it might be cool to customize your army's armor. Ex. having a red helmet, or white with black stripes.
well, if the enemy gets up close and personal, you need a better weapon than a lame 2 handed blaster that overheats too easily, thats common sense
I agree with that. Yeah, I know that snipers are made for distance warfare, but in Battlefront, it could be extremely handy IMO.

deathclone
02-02-2008, 09:59 PM
It should featuer the custom unit option (like COD 4) when you can decide what would your primary weapon be as well as your secondary one
well my friend (im not ur firend i just like saying that) COD4 is VERY different in this im sure the wars a bigger so it need to be fair. and since the troops hav speaciltys (like commander incress def and droideka is fastest AND slowest unit in the game) if u could choose it would be very unfair Cough droideka with a rocket 4 steps sheild-BOOM-ball-Outta here

deathclone
02-02-2008, 10:00 PM
I think that it might be cool to customize your army's armor. Ex. having a red helmet, or white with black stripes.

I agree with that. Yeah, I know that snipers are made for distance warfare, but in Battlefront, it could be extremely handy IMO.
Cough bash Cough

NL_Sudentor
02-05-2008, 08:02 AM
^^ I agree, I play COD4 too and I just love how to customize my weapons, I use the Shotty/Sniper combo (duh) works well for range and close combat


COD 4 is based on modern warfare that is already being used in iraq and afghanistan and everybody who watches the news sees fully packed soldiers on the streets.
So in real life they can choose their weaponry too!!!
This makes COD 4 more realistic if you base it on optional weapons and stuff on it.

But Star wars is fictional, they don't need modifications, they are never packed with a huge bag on their backs or with special scopes or whatever. Just keep this game a Star wars game and don't modify the weapons

sviskejuice
02-11-2008, 06:36 PM
- Blood effects (not on CIS)
- 3D hologram map witch shows your position (X-axes and Y-axes)
- Change color on your teams commandpost, and the enemies commandpost (in options)

jawathehutt
02-11-2008, 07:09 PM
COD 4 is based on modern warfare that is already being used in iraq and afghanistan and everybody who watches the news sees fully packed soldiers on the streets.
So in real life they can choose their weaponry too!!!
This makes COD 4 more realistic if you base it on optional weapons and stuff on it.

While I agree with your second point, but your first point is inaccurate. Our soldiers in the middle east dont just wander around with 47s and what ever else they find. Aside from some of the elite groups and mercenary scum the US hired, our troops are gonna be using what sammy gives them. And the elites and mercs are gonna be using top of the line weapons from private companies, not some gun they picked off a pissed off moron.

JoeDoe 2.0
02-11-2008, 07:23 PM
well my friend (im not ur firend i just like saying that) COD4 is VERY different in this im sure the wars a bigger so it need to be fair. and since the troops hav speaciltys (like commander incress def and droideka is fastest AND slowest unit in the game) if u could choose it would be very unfair Cough droideka with a rocket 4 steps sheild-BOOM-ball-Outta here

Well my friend (I would never be your friend :xp: ) the developers would need to allow only common sense changes and such to avoid the crazy possibilities you have pointed out

darkjedimonkey
02-12-2008, 07:07 PM
COD 4 is based on modern warfare that is already being used in iraq and afghanistan and everybody who watches the news sees fully packed soldiers on the streets.
So in real life they can choose their weaponry too!!!
This makes COD 4 more realistic if you base it on optional weapons and stuff on it.

But Star wars is fictional, they don't need modifications, they are never packed with a huge bag on their backs or with special scopes or whatever. Just keep this game a Star wars game and don't modify the weapons

oh yeah. and in world war two americans picked up machine guns from germans because thats what you can do in call of duty 123.
and soldiers in iraq pick up ak47s because ak47s are accurate and better than our guns. NOT!

NL_Sudentor
02-13-2008, 09:50 AM
oh yeah. and in world war two americans picked up machine guns from germans because thats what you can do in call of duty 123.
and soldiers in iraq pick up ak47s because ak47s are accurate and better than our guns. NOT!


I understand you react like this and i didn't formulate it well i think.

I didn't mean to pick up enemy weapons but i meant that when they start a mission they can customize it with thermal scopes, gl203 launcher or whatever else.

But that info was just an example and not really necessary.

Miscalculation on my part!

sorry

NL_Sudentor
02-13-2008, 09:52 AM
While I agree with your second point, but your first point is inaccurate. Our soldiers in the middle east dont just wander around with 47s and what ever else they find. Aside from some of the elite groups and mercenary scum the US hired, our troops are gonna be using what sammy gives them. And the elites and mercs are gonna be using top of the line weapons from private companies, not some gun they picked off a pissed off moron.

No i totally agree. Why an ak 47 instead off the US state of the art m4 SOFOR rifles, or any other modern warfare but i didn't mean that,

Plz look at my post above

NL_Sudentor
02-25-2008, 01:24 PM
oh yeah. and in world war two americans picked up machine guns from germans because thats what you can do in call of duty 123.
and soldiers in iraq pick up ak47s because ak47s are accurate and better than our guns. NOT!



Don't be so sure about weaponswapping. For example in Vietnam.
Everybody knows that the US m16 carbine weren't reliable and they took the simple ak 47.
And the weapons of the US arent that good!!!
Europe owns by the way.

jawathehutt
02-25-2008, 04:29 PM
Calling the M16 unreliable is like calling a hand grenade a nuke, its giving way too much credit. The only reason our soldiers used those ****sticks was because they were the cheapest gun. The barrels freaking rotted off, thats not unreliable, thats like a walmart gun quality. And I agree that our weapons arent that good with a few exceptions such as XCR. The europeans have SIGarms(1911, 226, 556), FAL(FN is the main one I know), H&K(Gs' decent sub machine guns) and then of course the RPK. After world war II the us pretty much lost it, although at least we've got working rifles down

NL_Sudentor
02-26-2008, 06:47 PM
Calling the M16 unreliable is like calling a hand grenade a nuke, its giving way too much credit. The only reason our soldiers used those ****sticks was because they were the cheapest gun. The barrels freaking rotted off, thats not unreliable, thats like a walmart gun quality. And I agree that our weapons arent that good with a few exceptions such as XCR. The europeans have SIGarms(1911, 226, 556), FAL(FN is the main one I know), H&K(Gs' decent sub machine guns) and then of course the RPK. After world war II the us pretty much lost it, although at least we've got working rifles down


I don't really understand why you still don't say that it was an unreliable gun.
M16 wassen't so bad when later in the Vietnam war, the government distributed lots of cartoons with nice ladies on it, that explaint how to maintain your rifle.
So after that it was pretty good.

And what you say about those guns. Yes we have better now but we don't use them on a large scale.
Many european countries still use a variant of the m16, I am talking about the Diemaco of the Canadians.
Fn FAL is hard to handle and the Heckler & Koch weapons are still in test fases. But very good though
If Europe wantswe could get even in every way but still there will be no EU army for the coming 2015.
We have now a fighter that can match the f 22 raptor but nobody but the Brits have them. (14 of them)
And still we drive in little low armored mercedes vans, and at the same time you drive on the roads with huge humvees an strykers and certainly not to forget and my favorite tank, The ABRAMS.
This conversation is not very important but it is fun though.

I'm waiting your response!!!

sviskejuice
03-04-2008, 03:25 PM
MAPS AND OTHER THINGS :lol:

Great Sith War Battlefronts
*Onderon: Iziz
*Basilisk: Barrens
*Koros Major: Space
*Deneba: Mount Meru
*Koros Major: Cinnagar
*Kuar: Plains of Harkul
*Thule: Sith Temple
*Foerost: Space
*Coruscant: Space
*Coruscant: Galactic City
*Vento: Space
*Coruscant: Senate Hall
*Kemplex IV: Space
*Kemplex IV: Station
*Ossus: Space
*Ossus: Jedi Temple
*Al’Har: Space
*Yavin IV: Space
*Yavin IV: Jungle
*Yavin IV: Temple

Clone Wars Battlefronts
*Troiken: Pirate Base
*Troiken: Space
*Troiken: Forest
*Alaris Prime: Jungle
*Alaris Prime: Trade Federation Fortress
*Lok: Space
*Lok: Wasteland
*Lok: Nym's Stronghold
*Eos: Droid Foundry
*Eos: Space
*Droid Control Ship: Interior
*Naboo: Theed (Naboo: Palace)
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Core
*Naboo: Space
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Zonama Sekot: Surface
*Zonama Sekot: Space
*Maramere: Space
*Maramere: Spaceport
*Maramere: Mt. Meraken
*Nod Katha: Space
*Nod Katha: Bio-Weapon Factory
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Kamino: Cloning Facility
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Tatooine: Dune Sea
*Geonosis: Arena
*Geonosis: Dust Plains
*Bakura: Hidden Fortress
*Rhen Var: Harbor
*Tatooine: Mos Osnoe
*Eredeen: Weapons Production Facility
*Alaris Prime: Research Facility
*Raxus Prime: Wasteland
*Raxus Prime: CIS Fortress
*Bespin: Platforms
*Bespin: Cloud City
*Rhen Var: Citadel
*Sivvi: Shield Generator
*Thule: Kessia
*Thule: Sith Temple
*Sarapin: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Aereen: Mining Facility
*Krant: CIS Fortress
*Muunilist: Space
*Muunilist: Harnaidan
*Mon Calamari: Oceans
*Mon Calamari: City
*Datooine: Space
*Dantooine: Plains
*Ilum: Temple
*Ilum: Outpost
*Yavin IV: Jungle
*Yavin IV: Temple
*Hypori: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Coruscant: Jedi Temple
*Jabiim: Mud Field
*Duro: Space
*Duro: Jyvus City
*Honoghr: Space
*Honoghr: Temple
*Saleucami: Space
*Saleucami: Clone Facility
*Cato Nemodia: Space
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunray’s Palace
*Mygeeto: War-Torn City
*Felucia: Marshland
*Coruscant: Space
*Invisible Hand: Interior
*Kashyyyk: Space
*Kashyyyk: Beachhead
*Utapau: Sinkhole
*Coruscant: Senate Hall
*Mustafar: Bunker
*Mustafar: Refinery

Galactic Civil War Battlefronts
*Kashyyyk: Beachfront
*Kashyyyk: Rwookrrorro
*Naboo: Theed
*Mustafar: Space
*Mustafar: Refinery
*Kamino: Cloning Facility
*Sulon: Barons Hed
*Death Star I: Detention Block
*Dantua: Space
*Dantua: Imperial Facility
*Polis Massa: Medical Facility
*Tatooine: Space
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Mos Eisley
*Rhen Var: Citadel
*Yavin IV: Arena
*Yavin IV: Space
*Death Star I: Space
*Fondor: Space
*Fondor: Shipyards
*Yavin IV: Jungle
*Yavin IV: Temple
*Talay: Tak Base
*Talay: Space
*Executor: Interior
*Corellia: Capitol
*Jabiim: Mud Fields
*Kessel: Strip Mines
*Kessel: Prison
*Dantooine: Plains
*Hoth: Ice Plains
*Hoth: Echo Base
*Hoth: Space
*Dagobah: Swamp
*Bespin: Cloud City
*Maw: Space
*Gall: Imperial Enclave
*Bakura: Space
*Geonosis: Space
*Geonosis: Dust Plains
*Coruscant: Space
*Tatooine: Jabba’s Palace
*Endor: Bunker
*Endor: Space
*Death Star II: Emperor’s Quarters
*Death Star II: Space
*Death Star II: Reactor Core
*Bakura: Capitol
*Coruscant: Galactic City
*Nyklon: Space
*Nyklon: Nomad City
*Mykyr: Jungle
*Mykyr: Hyllyard City
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Myrkr: Space
*Bilbringi: Space
*Mon Calamari: Ocean
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Byss: Space
*Byss: Emperor’s Citadel
*Mon Calamari: Space

Yuzhaan Vong Invasion Battlefronts
*Helska: Space
*Helska: Tundra
*Datooine: Space
*Dantooine: Plains
*Ithor: Space
*Ithor: Mother Jungle
*Karbala: Space
*Karbala: Karbala City
*Hosk Station: Interior
*Duro: Space
*Duro: Jyvus City
*Mykyr: Jungle
*Coruscant: Space
*Coruscant: Galactic City
*Borleias: Space
*Borleias: Rainforest
*Bakura: Space
*Bakura: Capitol
*Ylesia: Space
*Ylesia: Peace City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Sartinaynian: Space
*Sartinaynian: Imperial HQ
*Esfandia: Space
*Esfandia: Barrens
*Bilbringi: Space
*Mandalore: Space
*Mandalore: Kedalbe
*Zonama Sekot: Surface
*Zonama Sekot: Space

Battlefronts by Alphabetical Order
*Aereen: Mining Facility
*Alaris Prime: Jungle
*Alaris Prime: Research Facility
*Alaris Prime: Trade Federation Fortress
*Al’Har: Space
*Bakura: Capitol
*Bakura: Hidden Fortress
*Bakura: Space
*Basilisk: Barrens
*Bespin: Platforms
*Bespin: Cloud City
*Bilbringi: Space
*Borleias: Space
*Borleias: Rainforest
*Byss: Space
*Byss: Tranquil Plains
*Byss: Emperor’s Citadel
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunray’s Palace
*Cato Nemodia: Space
*Corellia: Capitol
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Coruscant: Senate Hall
*Coruscant: Space
*Dagobah: Swamp
*Dantua: Space
*Dantua: Imperial Facility
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Datooine: Space
*Dantooine: Plains
*Death Star I: Detention Block
*Death Star I: Space
*Death Star II: Emperor’s Quarters
*Death Star II: Reactor Core
*Death Star II: Space
*Deneba: Mount Meru
*Droid Control Ship: Interior
*Duro: Space
*Duro: Jyvus City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Endor: Bunker
*Endor: Space
*Eos: Droid Foundry
*Eos: Space
*Eredeen: Weapons Production Facility
*Esfandia: Barrens
*Esfandia: Space
*Executor: Interior
*Foerost: Space
*Fondor: Space
*Fondor: Shipyards
*Gall: Imperial Enclave
*Geonosis: Arena
*Geonosis: Dust Plains
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Helska: Space
*Helska: Tundra
*Honoghr: Space
*Honoghr: Temple
*Hosk Station: Interior
*Hoth: Echo Base
*Hoth: Ice Plains
*Hoth: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Hypori: Space
*Ilum: Outpost
*Ilum: Temple
*Invisible Hand: Interior
*Jabiim: Mud Field
*Kamino: Cloning Facility
*Karbala: Karbala City
*Karbala: Space
*Kashyyyk: Beachhead
*Kashyyyk: Rwookrrorro
*Kashyyyk: Space
*Kemplex IV: Space
*Kemplex IV: Station
*Kessel: Strip Mines
*Kessel: Prison
*Koros Major: Cinnagar
*Koros Major: Space
*Krant: CIS Fortress
*Kuar: Plains of Harkul
*Lok: Nym's Stronghold
*Lok: Space
*Lok: Wasteland
*Mandalore: Kedalbe
*Mandalore: Space
*Maramere: Mt. Meraken
*Maramere: Space
*Maramere: Spaceport
*Maw: Space
*Mon Calamari: City
*Mon Calamari: Oceans
*Mon Calamari: Space
*Mustafar: Bunker
*Mustafar: Refinery
*Mustafar: Space
*Muunilist: Harnaidan
*Muunilist: Space
*Mygeeto: War-Torn City
*Mykyr: Hyllyard City
*Mykyr: Jungle
*Myrkr: Space
*Naboo: Core
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Theed (Naboo: Palace)
*Naboo: Space
*Nod Katha: Bio-Weapon Factory
*Nod Katha: Space
*Onderon: Iziz
*Ossus: Jedi Temple
*Ossus: Space
*Raxus Prime: CIS Fortress
*Raxus Prime: Wasteland
*Rhen Var: Citadel
*Rhen Var: Harbor
*Sivvi: Shield Generator
*Saleucami: Clone Facility
*Saleucami: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Sarapin: Space
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Sulon: Barons Hed
*Talay: Space
*Talay: Tak Base
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Jabba’s Palace
*Tatooine: Mos Eisley
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Tatooine: Mos Osnoe
*Tatooine: Space
*Thule: Kessia
*Thule: Sith Temple
*Troiken: Forest
*Troiken: Pirate Base
*Troiken: Space
*Utapau: Sinkhole
*Vento: Space
*Yavin IV: Arena
*Yavin IV: Jungle
*Yavin IV: Space
*Yavin IV: Temple

Possible Concepts
*Campaigns for each side
*Sides made more different
*A.I. better
*Intense the forward fire power! (make capital ships' turrents better
*Make maps better
*Bring back flying ships on ground-based maps
*Increase the interior size of capital ships
*Put more ships into space battles
*Realistic Damage/Destrucible Buildings
*Campaign Editor
*Speed varied by map
*Transport Vehicles
*Space Heroes/Hero Vehicles
*Capital Ship Systems have a purpose, ships move
*Special Fighters
*Magnaguard's Electrostaff
*Map Design
*Classes Based Off Map
*Possible Jedi Class?
*Command Vehicles
*Artillery?
*Other Eras possibly?

NL_Sudentor
03-04-2008, 04:34 PM
MAPS AND OTHER THINGS :lol:

Great Sith War Battlefronts
*Onderon: Iziz
*Basilisk: Barrens
*Koros Major: Space
*Deneba: Mount Meru
*Koros Major: Cinnagar
*Kuar: Plains of Harkul
*Thule: Sith Temple
*Foerost: Space
*Coruscant: Space
*Coruscant: Galactic City
*Vento: Space
*Coruscant: Senate Hall
*Kemplex IV: Space
*Kemplex IV: Station
*Ossus: Space
*Ossus: Jedi Temple
*Al’Har: Space
*Yavin IV: Space
*Yavin IV: Jungle
*Yavin IV: Temple

Clone Wars Battlefronts
*Troiken: Pirate Base
*Troiken: Space
*Troiken: Forest
*Alaris Prime: Jungle
*Alaris Prime: Trade Federation Fortress
*Lok: Space
*Lok: Wasteland
*Lok: Nym's Stronghold
*Eos: Droid Foundry
*Eos: Space
*Droid Control Ship: Interior
*Naboo: Theed (Naboo: Palace)
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Core
*Naboo: Space
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Zonama Sekot: Surface
*Zonama Sekot: Space
*Maramere: Space
*Maramere: Spaceport
*Maramere: Mt. Meraken
*Nod Katha: Space
*Nod Katha: Bio-Weapon Factory
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Kamino: Cloning Facility
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Tatooine: Dune Sea
*Geonosis: Arena
*Geonosis: Dust Plains
*Bakura: Hidden Fortress
*Rhen Var: Harbor
*Tatooine: Mos Osnoe
*Eredeen: Weapons Production Facility
*Alaris Prime: Research Facility
*Raxus Prime: Wasteland
*Raxus Prime: CIS Fortress
*Bespin: Platforms
*Bespin: Cloud City
*Rhen Var: Citadel
*Sivvi: Shield Generator
*Thule: Kessia
*Thule: Sith Temple
*Sarapin: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Aereen: Mining Facility
*Krant: CIS Fortress
*Muunilist: Space
*Muunilist: Harnaidan
*Mon Calamari: Oceans
*Mon Calamari: City
*Datooine: Space
*Dantooine: Plains
*Ilum: Temple
*Ilum: Outpost
*Yavin IV: Jungle
*Yavin IV: Temple
*Hypori: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Coruscant: Jedi Temple
*Jabiim: Mud Field
*Duro: Space
*Duro: Jyvus City
*Honoghr: Space
*Honoghr: Temple
*Saleucami: Space
*Saleucami: Clone Facility
*Cato Nemodia: Space
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunray’s Palace
*Mygeeto: War-Torn City
*Felucia: Marshland
*Coruscant: Space
*Invisible Hand: Interior
*Kashyyyk: Space
*Kashyyyk: Beachhead
*Utapau: Sinkhole
*Coruscant: Senate Hall
*Mustafar: Bunker
*Mustafar: Refinery

Galactic Civil War Battlefronts
*Kashyyyk: Beachfront
*Kashyyyk: Rwookrrorro
*Naboo: Theed
*Mustafar: Space
*Mustafar: Refinery
*Kamino: Cloning Facility
*Sulon: Barons Hed
*Death Star I: Detention Block
*Dantua: Space
*Dantua: Imperial Facility
*Polis Massa: Medical Facility
*Tatooine: Space
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Mos Eisley
*Rhen Var: Citadel
*Yavin IV: Arena
*Yavin IV: Space
*Death Star I: Space
*Fondor: Space
*Fondor: Shipyards
*Yavin IV: Jungle
*Yavin IV: Temple
*Talay: Tak Base
*Talay: Space
*Executor: Interior
*Corellia: Capitol
*Jabiim: Mud Fields
*Kessel: Strip Mines
*Kessel: Prison
*Dantooine: Plains
*Hoth: Ice Plains
*Hoth: Echo Base
*Hoth: Space
*Dagobah: Swamp
*Bespin: Cloud City
*Maw: Space
*Gall: Imperial Enclave
*Bakura: Space
*Geonosis: Space
*Geonosis: Dust Plains
*Coruscant: Space
*Tatooine: Jabba’s Palace
*Endor: Bunker
*Endor: Space
*Death Star II: Emperor’s Quarters
*Death Star II: Space
*Death Star II: Reactor Core
*Bakura: Capitol
*Coruscant: Galactic City
*Nyklon: Space
*Nyklon: Nomad City
*Mykyr: Jungle
*Mykyr: Hyllyard City
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Myrkr: Space
*Bilbringi: Space
*Mon Calamari: Ocean
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Byss: Space
*Byss: Emperor’s Citadel
*Mon Calamari: Space

Yuzhaan Vong Invasion Battlefronts
*Helska: Space
*Helska: Tundra
*Datooine: Space
*Dantooine: Plains
*Ithor: Space
*Ithor: Mother Jungle
*Karbala: Space
*Karbala: Karbala City
*Hosk Station: Interior
*Duro: Space
*Duro: Jyvus City
*Mykyr: Jungle
*Coruscant: Space
*Coruscant: Galactic City
*Borleias: Space
*Borleias: Rainforest
*Bakura: Space
*Bakura: Capitol
*Ylesia: Space
*Ylesia: Peace City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Sartinaynian: Space
*Sartinaynian: Imperial HQ
*Esfandia: Space
*Esfandia: Barrens
*Bilbringi: Space
*Mandalore: Space
*Mandalore: Kedalbe
*Zonama Sekot: Surface
*Zonama Sekot: Space

Battlefronts by Alphabetical Order
*Aereen: Mining Facility
*Alaris Prime: Jungle
*Alaris Prime: Research Facility
*Alaris Prime: Trade Federation Fortress
*Al’Har: Space
*Bakura: Capitol
*Bakura: Hidden Fortress
*Bakura: Space
*Basilisk: Barrens
*Bespin: Platforms
*Bespin: Cloud City
*Bilbringi: Space
*Borleias: Space
*Borleias: Rainforest
*Byss: Space
*Byss: Tranquil Plains
*Byss: Emperor’s Citadel
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunray’s Palace
*Cato Nemodia: Space
*Corellia: Capitol
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Coruscant: Senate Hall
*Coruscant: Space
*Dagobah: Swamp
*Dantua: Space
*Dantua: Imperial Facility
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Datooine: Space
*Dantooine: Plains
*Death Star I: Detention Block
*Death Star I: Space
*Death Star II: Emperor’s Quarters
*Death Star II: Reactor Core
*Death Star II: Space
*Deneba: Mount Meru
*Droid Control Ship: Interior
*Duro: Space
*Duro: Jyvus City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Endor: Bunker
*Endor: Space
*Eos: Droid Foundry
*Eos: Space
*Eredeen: Weapons Production Facility
*Esfandia: Barrens
*Esfandia: Space
*Executor: Interior
*Foerost: Space
*Fondor: Space
*Fondor: Shipyards
*Gall: Imperial Enclave
*Geonosis: Arena
*Geonosis: Dust Plains
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Helska: Space
*Helska: Tundra
*Honoghr: Space
*Honoghr: Temple
*Hosk Station: Interior
*Hoth: Echo Base
*Hoth: Ice Plains
*Hoth: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Hypori: Space
*Ilum: Outpost
*Ilum: Temple
*Invisible Hand: Interior
*Jabiim: Mud Field
*Kamino: Cloning Facility
*Karbala: Karbala City
*Karbala: Space
*Kashyyyk: Beachhead
*Kashyyyk: Rwookrrorro
*Kashyyyk: Space
*Kemplex IV: Space
*Kemplex IV: Station
*Kessel: Strip Mines
*Kessel: Prison
*Koros Major: Cinnagar
*Koros Major: Space
*Krant: CIS Fortress
*Kuar: Plains of Harkul
*Lok: Nym's Stronghold
*Lok: Space
*Lok: Wasteland
*Mandalore: Kedalbe
*Mandalore: Space
*Maramere: Mt. Meraken
*Maramere: Space
*Maramere: Spaceport
*Maw: Space
*Mon Calamari: City
*Mon Calamari: Oceans
*Mon Calamari: Space
*Mustafar: Bunker
*Mustafar: Refinery
*Mustafar: Space
*Muunilist: Harnaidan
*Muunilist: Space
*Mygeeto: War-Torn City
*Mykyr: Hyllyard City
*Mykyr: Jungle
*Myrkr: Space
*Naboo: Core
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Theed (Naboo: Palace)
*Naboo: Space
*Nod Katha: Bio-Weapon Factory
*Nod Katha: Space
*Onderon: Iziz
*Ossus: Jedi Temple
*Ossus: Space
*Raxus Prime: CIS Fortress
*Raxus Prime: Wasteland
*Rhen Var: Citadel
*Rhen Var: Harbor
*Sivvi: Shield Generator
*Saleucami: Clone Facility
*Saleucami: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Sarapin: Space
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Sulon: Barons Hed
*Talay: Space
*Talay: Tak Base
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Jabba’s Palace
*Tatooine: Mos Eisley
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Tatooine: Mos Osnoe
*Tatooine: Space
*Thule: Kessia
*Thule: Sith Temple
*Troiken: Forest
*Troiken: Pirate Base
*Troiken: Space
*Utapau: Sinkhole
*Vento: Space
*Yavin IV: Arena
*Yavin IV: Jungle
*Yavin IV: Space
*Yavin IV: Temple

Possible Concepts
*Campaigns for each side
*Sides made more different
*A.I. better
*Intense the forward fire power! (make capital ships' turrents better
*Make maps better
*Bring back flying ships on ground-based maps
*Increase the interior size of capital ships
*Put more ships into space battles
*Realistic Damage/Destrucible Buildings
*Campaign Editor
*Speed varied by map
*Transport Vehicles
*Space Heroes/Hero Vehicles
*Capital Ship Systems have a purpose, ships move
*Special Fighters
*Magnaguard's Electrostaff
*Map Design
*Classes Based Off Map
*Possible Jedi Class?
*Command Vehicles
*Artillery?
*Other Eras possibly?\

big list

DeathKnight23
03-05-2008, 03:34 AM
\

big list

just slightly :xp:

I somehow doubt all those will make it to BF3, although quite a few of them i like.

TKT101
03-05-2008, 07:13 PM
That list has many battlefronts that woild be excellent for the thrid battlefront.

DeathKnight23
03-06-2008, 04:07 AM
BF3 needs a lot of battlefronts to make the single player long enough for people who can't play online to still be able to enough the game for a long time before getting bored of it.

How would the Galatic Conquest work though with so many maps? Many you could choose what ones to have baring the two base planets.

jawathehutt
03-06-2008, 09:01 AM
Making that many maps would add years to the production time and take away from the time they spend doing things like improving ai.

NL_Sudentor
03-06-2008, 04:38 PM
Making that many maps would add years to the production time and take away from the time they spend doing things like improving ai.

Indeed, just let them focus on let say.... 20 maps + 6 or 8 spacebattle maps.
If they make that perfect with some nice details, and a big area to fight on, you never get bored if you are a fan.

And I was thinking a bit more into my grey braincells.

Wouldn't it be awesome if you can change camera mode into cockpit or with in the helmet of a clone or stormtrooper.

Not that you only see the rifle with your hand, but really that you are within the helmet and you are looking out of the narrow looking holes.

That would be f*cking great, with a little attributes like temperture sensors or distance bars for example. (a bit of high tech)

jawathehutt
03-06-2008, 06:47 PM
I agree, that would be a pretty cool visual option for those who play in first person.

GeneralPloKoon
03-08-2008, 09:44 PM
I want Battlefront III to be announced now...

NL_Sudentor
03-09-2008, 07:38 AM
They should add,

Kamino
Geonosis
Cloud City - Platforms
Kashyyyk - They must make an island for the TF and CIS forces and give them many tanks, just like in the movie, so they need to cross water.
Naboo - City
Naboo - Plains
Death Star
Hoth - Fight with the imperial walkers
Hoth - They must make a map were there is a fight in the bunker of the Rebels. So it wil be inf only then.
Jedi Temple
Utapau - With multiple fighting grounds above and under eachother
Endor
Industrial City (i don't know the name right now) were ki adi mundi was killed
Mos eisly
Kashyyyk - But then a fight against the wookies in their homes when order 66 has given.
Corellian gunship.
Rebel temple on alderaan.

And the space battles can be random for each planet, that doesn't really matter.
Only thing that matters then is a nice space fight

coatimundi
03-15-2008, 10:24 PM
SWBF3 should contain every map from the prior SWBF episodes (i.e., Bespin Cloud City), plus a few new ones. Plus, some 'classic' maps should be expanded, like Mos Eisley.

Jawas, Ewoks and Gungans should also be playable characters. (OK, I'm pushing it on that on.)

jawathehutt
03-16-2008, 01:20 PM
Jawas, ewoks and gungans are playable, its called hunt.

DeathKnight23
03-17-2008, 05:23 AM
Jawas, ewoks and gungans are playable, its called hunt.

yeah thats true, its also kinda hard to make them playable in a battle between two factions, they tried it in BF1 on many maps, Tatoonie Dune Sea, Naboo Plains etc, they weren't playable but they were in the map, if anything they were just annoying.

NL_Sudentor
03-18-2008, 04:58 PM
yeah thats true, its also kinda hard to make them playable in a battle between two factions, they tried it in BF1 on many maps, Tatoonie Dune Sea, Naboo Plains etc, they weren't playable but they were in the map, if anything they were just annoying.


Indeed. But when they are in the game again they should be with alot more then the enemy's who are far more stronger.
In swbf 2 you can do hunt with the gungans and the CIS, well.
No match at all for the CIS

>General Havok<
03-26-2008, 10:01 PM
LOL, i was gonna quote that list but i thought you may all try and track me down and hurt me.

peepulwaxer
03-31-2008, 03:26 PM
These should be included in BF3:
-more ships (especially the Naboo Starfighter, Slave I, and Millenium Falcon) and vehicles
-extensively improved gameplay for the first person player via things such as the ability to look around in the cockpit and a hold-to-aim control for weapons
-extensively improved overall gameplay via things such as melee attacks, corner popping, etc.
-more troop classes
-more maps
-larger maps
-more available upgrades
-more abilities that come with the advance in rank
-more weapons
-larger battles, meaning more units and capital ships on a map at a given time
-the option of heroes as well as heroe duels, such as thos in Dynasty Warriors
-more vulnerable core systems and explorable rooms on capital ships with the ability to take complete control of enemy capital ships
-the ability to pilot capital ships
-more specific missions such as destroying space stations and capturing waste plants
-historical missions such as the destruction of the Trade Federation ship by Annakin and the rescue of Chancellor Palpatine*.
*These missions could be integrated into story campaigns to add something else to the game than capturing command posts and killing, not that these get boring.

jawathehutt
03-31-2008, 07:20 PM
These should be included in BF3:

-larger battles, meaning more units and capital ships on a map at a given time
-the option of heroes as well as heroe duels, such as thos in Dynasty Warriors

-historical missions such as the destruction of the Trade Federation ship by Annakin and the rescue of Chancellor Palpatine*.
*These missions could be integrated into story campaigns to add something else to the game than capturing command posts and killing, not that these get boring.
Umm ya, this isnt a jk or movie game, its a team based shooter like every other battlef game, if you want big exotic hero wars and missions that are already in other games, play those other games.

>General Havok<
03-31-2008, 10:02 PM
Wow, you guys arnt picky. :3pdance:

NL_Sudentor
04-02-2008, 02:30 PM
These should be included in BF3:
-more ships (especially the Naboo Starfighter, Slave I, and Millenium Falcon) and vehicles
-extensively improved gameplay for the first person player via things such as the ability to look around in the cockpit and a hold-to-aim control for weapons
-extensively improved overall gameplay via things such as melee attacks, corner popping, etc.
-more troop classes
-more maps
-larger maps
-more available upgrades
-more abilities that come with the advance in rank
-more weapons
-larger battles, meaning more units and capital ships on a map at a given time
-the option of heroes as well as heroe duels, such as thos in Dynasty Warriors
-more vulnerable core systems and explorable rooms on capital ships with the ability to take complete control of enemy capital ships
-the ability to pilot capital ships
-more specific missions such as destroying space stations and capturing waste plants
-historical missions such as the destruction of the Trade Federation ship by Annakin and the rescue of Chancellor Palpatine*.
*These missions could be integrated into story campaigns to add something else to the game than capturing command posts and killing, not that these get boring.

Dude why would you wanna be captain of a capital ship and als on more troop classes would be very annoying.
It would be better if they decrease the number.

And the number need to depend on the number of vehicles. I don't want clone commanders on Kashyyyk or Kamino, just let them be the standard infantry on that cold industrial planet where the fight is with ki adi mundi.
So number of carbine infantry should be 16, shock troopers 6, 4 jetpack troopers and also 6 engineers or pilots!!!
Absolutely no snipers!!!!!!!!!!!!!!!!!!!!!!!!!! And als no unlocks, it means you don't have enough skill for the standards and it means you are nooby, and you aren't worth the game.

That will be al.

Stormtrooper117
04-05-2008, 11:35 PM
I think they should add objectives in conquest. Both sides could still capture any cp thay want, but some would have special effects like controlling moving bridges or shielded hallways. If you control the cp, then you can walk safely through the laser screens. If you're an enemy, you'll be toast. Also, special objectives.
For example: on Utapau the reps start from a cruiser in the center of the sinkhole. They could destroy the AA turrets and hunt down General Grievous. If the AA turrets are destroyed, then the turrets stop shooting rep aircraft and the enemy takes a reinforcement penalty of 15% of their original reinforcements. Killing Greivous would be another 15% plus the enemy would lose their radar or something.
On the other hand, the droids can destroy the rep cruiser for a big reinforcement penalty.
Also, there would be Base Cp's that take 2-3 times longer to capture and count as 2-3 cp's.
Some cp's may trigger events such as falling skyscrapers in coruscant or avalanches or the death star attacking an enemy ship.
That would give players a reason to work and stay together.
Also, they need TeamDeathMatch and Deathmatch. These modes should feature smaller, better designed, multi-layer maps suited for small groups.

TKT101
05-04-2008, 09:23 PM
Well I've been thinking, some of the maps were a bit crowded. We all know this in Polis Massa's long corridors. What if we had tons of AI and multiplayer player counts like 64 like in battlefield 2 or 128 like in Unreal Tournament 3. Then we could have larger scale battles. If this came true we could have a space battle that is actively linked with a ground battle on the planet below. So if are on the ground in a massive battle and you see a starfighter, you can up in and fly up to the atmosphere then through to the another massive battle in the orbit of planet. Once there you see a that one of your capital ships is in flames and is headed toward the planet. That ship is not going to just disappear like in other games, it will race toward the planet surface. It will crash and cause active damage to the map. These battles can be placed in huge servers holding hundreds of people and you can just jump in and out of servers all you want. The environment will be changed during the game by falling capital ships and and huge explosions and other stuff. It would make for a all around fluid gameplay feel. Of course you could still play on a small portion of the map. If you have questions about this ask me.

jawathehutt
05-04-2008, 10:13 PM
So you want an MMO basically

littleman794
05-05-2008, 11:07 AM
it pretty much looks like it...:D

TKT101
05-05-2008, 08:00 PM
Well true it is a little to big. Ok let's cale that down shall we? Only the battlefield in with falling stuff and destruction but not as many people more like 64. And the server would work like a normal shooter's. There that would ke it seem more like a shooter than a MMO

NL_Sudentor
05-12-2008, 09:57 AM
Well I've been thinking, some of the maps were a bit crowded. We all know this in Polis Massa's long corridors. What if we had tons of AI and multiplayer player counts like 64 like in battlefield 2 or 128 like in Unreal Tournament 3. Then we could have larger scale battles. If this came true we could have a space battle that is actively linked with a ground battle on the planet below. So if are on the ground in a massive battle and you see a starfighter, you can up in and fly up to the atmosphere then through to the another massive battle in the orbit of planet. Once there you see a that one of your capital ships is in flames and is headed toward the planet. That ship is not going to just disappear like in other games, it will race toward the planet surface. It will crash and cause active damage to the map. These battles can be placed in huge servers holding hundreds of people and you can just jump in and out of servers all you want. The environment will be changed during the game by falling capital ships and and huge explosions and other stuff. It would make for a all around fluid gameplay feel. Of course you could still play on a small portion of the map. If you have questions about this ask me.

Man i like the idea of this but this will certainly not be in the game unfortunatly I think.
But when u have 64 bots on the battlefield i think that is enough.

But there is a thing that they can add to make the battle more intense and that is just another 36 AI controlled bots that join the fight.
And off course the AI must be far better than the previous two games.
Maybe also some computer controlled vehicles or gunturrets.

And i think it would be better if polis massa would be bigger cuz all those crowded areas sucks!!!

Bs|Rogue52
05-12-2008, 03:05 PM
You people with massive maps worry me, i really dont want tons of artificial idiots running around on large maps.
As long as a few of the classic maps remain and the map sizes are no larger than Kamino or Geonosis for relatively speedy game play i will be happy.

Commander Viperion
06-07-2008, 10:30 PM
The Battlefront games are my fave, but there is so much improvement needed to be added to the games.

Commander Viperion
06-07-2008, 10:33 PM
I think making the maps larger will scatter the dumb AI all over the map which would be annoying because they are never around

Commander Viperion
06-07-2008, 10:36 PM
The Battlefront games are my fave, but there is so much improvement needed to be added to the games.

jawathehutt
06-07-2008, 10:50 PM
1. Dont make 3 posts in a row, theres an edit button for a reason
2. Dont make a post, then repeat it 6 minutes later, Im sorry to inform you, but no one here really cares that much that you feel "the Battlefront games are my fave, but there is so much improvement needed to be added to the games." enough to want to read it twice.

DeathKnight23
06-10-2008, 03:20 AM
1. Dont make 3 posts in a row, theres an edit button for a reason
2. Dont make a post, then repeat it 6 minutes later, Im sorry to inform you, but no one here really cares that much that you feel "the Battlefront games are my fave, but there is so much improvement needed to be added to the games." enough to want to read it twice.

:xp:well a little harsh but there u have it :lol:

LostLocke
06-12-2008, 12:12 AM
My requests for Battlefront 3 are simple.... LA needs to go and play EA's Battlefield 2 and 2142. There's lots of good ideas there.

But seriously, the maps need to be much bigger. After playing the Battlefield series, these maps seem so claustrophobic now.
And when TK is turned off, they to have it stop where rockets, mines, detpacks, and nades still send you flying half way across the map.

GeneralPloKoon
06-12-2008, 07:11 PM
Good ideas, riiight!(EA hater) I bet Lucasarts already has played it, I mean, every game company believe it or not play a lot of other's poeples games too, most are gamers just like us!

M@RS
06-12-2008, 10:55 PM
I think that SWB3 should have smarter AI, state-of-the-art graphics, and really cool features...

Gemini_Thunder
06-14-2008, 12:10 AM
Well all those sound good I suppose, the graphics, try to lessen down on glitches and such. And make to where the AI units actually do something useful, instead of running around exploring by themselves. As of now, as the saying goes, everyone and anyone who's played BF I & II have won the battle, but no one here has won the war. We all want that type of game where you have your being challenged by the enemy and you have to make split second decisions, and you work as a team with your respective group, that's when you win the war, which hasn't happened yet. I can bet mostly everyone has took things into their own hands and did most of the work by themselves, which helps you win the battle, but, hopefully BF III [If made] will allow you to win the war.

darkjedimonkey
06-16-2008, 04:14 PM
i think there should be more of everything. more maps. more AI. more vehicles. more more more...

zgx
06-16-2008, 07:49 PM
I always thought about looking through an iorn sight instead of the scope look or "over the shoulder" look. And a CoD4 like rank system with your character having perks like extra speed, being able to equip an energy shield only for your front, or extra health, somewhat like in SWB:RS. (What sniper wouldn't want a jet pack, or a stealth thingy?)
I do agree with the fact that bigger maps with more AIs on at one time would be nice, but the amount of AIs and size of map depends on the system, or computer power.
On my wishlist I want to see SWB3 on the DS with wi-fi, after all the DS is the 2nd best selling video game system so far, with the GBA in first. (The DS version would be so watered down it probably would have only 5 maps+ online play, and like a 7 mission story.) Despite how horrible it may sound, SWB3 for the DS would probably pass up CoD4 DS and Metroid Hunters, becasue of the FPS wi-fi. (The DS's wi-fi can hold up to 16 people at once, which convently is the same amount of people on the battlefield at one time in SWB2, but not SWB1 because on Hoth you can have 25 people, ya I counted them).
In the end I doubt extremly, that a DS version of SWB3 will come out. But it would be nice for someone like me who can't afford a next gen system.

JohnLocke
07-06-2008, 01:58 PM
I think AI should be eliminated from multi-player games, at least on line, just like Battlefield. That way it's all us.

Davinq
07-06-2008, 03:07 PM
I think AI should be eliminated from multi-player games, at least on line, just like Battlefield. That way it's all us.

That would wreck a lot of servers though that are less crowded, since the maps are so large... this isn't RC after all. Most of the game would be spent finding your opponents, instead of shooting them. It's not like you can't remove the AI after all.

Bs|Rogue52
07-06-2008, 10:19 PM
Least we have the option of choosing servers with no AI, its a fair compromise.

darkjedimonkey
07-19-2008, 05:17 PM
this is true.