View Full Version : The Order of Installation For The Mods

01-05-2008, 07:22 PM
Okay, there are some mods for K1 I would like to use, but I would just like to know the best order in which to install them, so that they would all be compatible. Can someone please help me?

Here are the mods I want to install:
1. Belaya Korriban Saber Fix by Master Zionosis
2. [K1] End Battle Music - Duel of the Fates by Master Zionosis
3. RevantheWhite/Starforge/Booster Pack by Redhawke
4. Blasters/Armor/Droid/Misc. Item Pack by Redhawke
5. Revan/Sith/Bastila Item Pack by Redhawke
6. Manaan Door Relief by Darth333
7. Ultimate Sound Mod by Shem
8. Increased Attributes and Skills by Shem
9. Helena Wears Common Clothing by Shem
10. New Bastila Underwear by RedRob41
11. Recruitable Kay by InyriForge
12. Brotherhood of Shadow (w/ 1.5 Patch) by Silveredge9

I ask because most of these have TSLPatcher Installers and I would like to know the order in which I should run the installers.

Kainzorus Prime
01-05-2008, 08:19 PM
If the mod comes with TSL Patcher installation, it doesn't matter when it's installed. The patcher itself makes necessary adjustments to ensure compatibility during installation.

For the rest I think good order would be RedRob's first, Shem's afterwards and MZ's for the last. Then TSL Patchers in whatever order you like.

01-05-2008, 09:01 PM
Well that makes things easier. Well then I will get to it and thank you very much deceptikain.
edit: Does it work the same way for TSL Mods?

Darth InSidious
01-05-2008, 09:36 PM
TSLPatcher does also work for TSL, yes. :)

01-05-2008, 10:46 PM
what i meant was, with the TSLPatcher, the fact that the order in which you run the installers doesn't matter is true with TSL mods as well, right?

01-05-2008, 11:47 PM
The only adjustment I see you might have to make is to do some journal file merging to avoid mod conflicts w/recruitable kay and brotherhood of the shadow...I had to do it after I ran into some dialouge and journal issues.

01-06-2008, 12:40 AM
jediathos, how do I do that?

01-06-2008, 01:00 AM
I would really recommend installing my mod (Recruitable Kay) last. A couple of the dialogues are set to overwrite in the installer, but if any other mods overwrite them the mod won't work. All the other dialogue files that might have conflicts are optional, though, so if you install it last it will ensure that you have the greatest compatibility between my mod and the others.

Also Recruitable Kay's journal entries are purely "for fun." They're not really important or, to be honest, interesting, so if you can't be bothered merging then just use BoS's. :p

01-06-2008, 01:36 AM
Thank you inyriforge. Now that I have all the information I need, I will begin playing Kotor again. YAY!!!!!!

Qui-Gon Glenn
01-06-2008, 10:13 PM
I would recommend one more thing... an addendum to DK's instructions.

Install the non-patcher mods first, noting which ones have compatible .2da's. You want to install mods in this order.

1. Non-Patcher mods that contain no .2da's
2. Non-Patcher mods that have built-in .2da compatibility (by the author) with other mods - the readme will tell you which .2da has the most compatibility friendliness
3. Patcher mods that are not explicitly recommended to go later/last in a mod install process (most patcher mods)
4. Patcher mods with specific instructions - ie. Inyri's Kay, Prologue and Peragus Corrections Mod by Ulic and Cay.

This omits mods that are not made to play well with others. Those are at your own risk only, as you will have to manually edit .2da files, use stoffe's JRLMerger for the global jrl, and edit any scripting calls that are pointing at a wrong location in your .2da's. For these reasons, in K1 mods, I recommend installing RedHawke's mods of choice first (because their olde, non-patcher (mostly) and excellent), then follow the above steps.

Sorry if that was long winded or totally unnecessary. Caffeine....

01-12-2008, 12:01 PM
Hi, i've got a question, where are weaponnames stored, cause i've installed some mods and some names are missing :/ Is it the baseitems.2da?
When yes, it's a compatibility issue between
-Super Enhanced Mod (Shem)
-Brotherhod of Shadow Mod (Silveredge9)

I have the Ultimate Sound Mod by shem too, but it is compatible to Super Enhanced Mod.

01-12-2008, 11:38 PM
Okay I was trying to use the K1 mod Bastila's Robe Replacement by Woogiee and this is how it turned out:
Umm, what happened?
That is what is supposed to happen to her robes, dependent on which Jedi Robe you place on her.

Let me tell you exactly which mods I have installed so you can help me:
1. Bastila Improvement Project by Eddie the Lightbringer
2. Bendak Bounty Rework by Ulic
3. BoS by Silveredge9
4. BoS 1.05 Patch by Silveredge9
5. BoS Launcher by Silveredge9
6. Dual Double Wielding by Gavroche
7. Force Ressurect Power by HouseofAmon
8. Korriban Crystal Cave 1.1 by AgentXim
9. NPC Portraits and New Cantina Music by JCoolZombie
10. Planet Ord Mandell Mod by Redhawke
11. Recruitable Kay by InyriForge
12. [K1] End Battle Music - Duel of the Fates by Master Zionosis
13. [K1] Movie Style Replacement Hilts by oldflash
14. All Black Robes for Dark Jedi by Prime
15. Dialogue Pack by Allronix
16. Backup CD (Yeah, I know what your thinking, but I only use it because I am lazy. I did buy the game. I have had it since 2003 or 2004.)
17. Bastila and Female Revan - The Untold Story by Master Kavar
18. Bastila Romance Glitch Fix by Darth Shan
19. Bastila's Black Undies by Shem
20. Bastila's Robe Replacement by Woogiee
21. Hardcore Mod by Talchia
22. Imperial Officers Mod by Prime
23. Improved Belaya Mod by JediRevan
24. Improved Darth Malak Mod by Shem
25. Lots of Little Things by SykoRevan
26. Manaan Door Relief by Darth333
27. A modified .utc for each NPC (that I made) to change their starting level and stats.
28. A modified classes.2da
29. A modified featgain.2da
30. A modified skills.2da
31. A modified classpowergain.2da
32. Operation Kill Bastila by AgentXim
33. Revan Cutscene Forcepower Fix by KristyKristic
34. Sith Party Glitch Fix by Altmaster

Edit: I have merged your new thread with your previous one, please do not create multiple threads about the same or similar topics. As this one was basically about mod troubleshooting no need to create a new one. Thanks. -RH
edit: Sorry about that, Redhawke, I didn't realize they were pretty much the same thing.

01-13-2008, 12:45 AM
That tells me that the wrong texture is being applied to the model, which means you probably overwrote a part of one mod with a part of another. I would recommend reinstalling the mod that's being affected and that should ideally clear up the problem.

01-13-2008, 01:05 AM
So, I should reinstall Woogiee's mod then, right?
edit: yep, that solved it. just had to re-edit the appearance.2da like it said in Woogie's readme.

01-13-2008, 01:12 AM
Also note that I have been told that the Korriban Crystal Cave 1.1 by AgentXim is incompatible with my ORD Mandell mod. Something to do with the scripts in that mod conflicting with mine.

It is nothing that I can confirm as I do not have that mod (or care to either).

Darth InSidious
01-13-2008, 09:51 AM
The Korriban Crystal Cave v1.1 fixes that issue, and is available from Agent Xim's site.