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Silvek
01-21-2008, 04:20 AM
So, it was that time again...time to dig up Grim Fandango and once again relive the epic tale of crime and corruption in the land of the dead...

However, naive as I was, I didn't really spend much thought to the fact that the game is 10(!) years old and that I'm running an OS that has an incredible hard time running older software. So naturally, nothing worked.

But only after a few minutes of browsing around here, I found the excellent setup/installer by bgbennyboy (http://quick.mixnmojo.com/grim-fandango-setup) which seemed to be all that I needed. And true, it installed the game alright but when I start the launcher, it tells me that I should install the patch and when I click yes, it tries to download the patch from Lucasarts...and that's it...then the launcher hangs and becomes non-responsive.

I've tried to manually apply the patch, but I only get a error message saying that the game is already a later version than the patch (which of course it isn't).

So, I could use some help here...
Has anyone got the game to work on a 64-bit Vista? Has anyone encountered this issue before?

Any help would be appreciated.

Thrik
01-21-2008, 04:43 AM
If it's giving you that message it's possible it did manage to patch after all. Have you tried just running the game and seeing if it works or not?

The patch doesn't really address any XP/Vista issues as it came out not long after the game itself. It just fixes some bugs during the game and adds text to cutscenes (option).

Silvek
01-21-2008, 05:18 AM
No, I get the same message if I try to install the patch directly after installing the game (via the setup/launcher). It could be that the launcher software modifies the registry to think that you have installed the patch, I don't know exactly what it does.

And it does not download the patch, the progress indicator of the launcher never moves before the program "hangs".

And every time I start the launcher, it prompts me to install the patch.

James Isaac
01-21-2008, 06:15 AM
What happens when you try running the game without bgbennyboy's launcher? I don't think the patch is completely necessary to play the game.

Thrik
01-21-2008, 07:14 AM
You should be able to launch Grim Fandango directly if you go to your Grim Fandango directory (most likely C:\Program Files (x86)\LucasArts\Grim\) and open grimfandango.exe.

I'm not sure what happened with Benny's launcher. Perhaps he didn't create a countermeasure for when LucasArts' patch FTP is down for whatever reason. Whatever the case, he'll see this thread before long and be willing to look into it I'm sure.

But yes, the patch itself shouldn't really affect your ability to launch the game. By accessing the .exe directly you should be able to get it going. :)

bgbennyboy
01-21-2008, 01:47 PM
There are only (to my knowledge) two versions of Grim. The original and the reissued one that comes with the patch pre-installed.

When it loads the launcher checks GrimFandango.exe and tries to read its version. When patched, the Grim version is 1.0.0.1 - the original unpatched Grim has no version string at all. So if the version is 1.0.0.1 or less, or doesn't exist, then the launcher decides that Grim is unpatched and offers to download and apply the patch.

Sometimes it can be a short while before you see the progress bar move if your internet connection is slow or the LEC site is slow to respond. After a while, if it cant contact the LEC site then it will produce an error message.

Anyway - how to fix all this? The simplest thing would be to look at GrimFandango.exe yourself. Right click it > properties > details tab. The product version string should be 1.01 and the file version 1.0.0.1. If those aren't there on the details tab then it is the unpatched version.
[Edit] Also, see if the file Patch05.bin is in your Grim folder.

Silvek
01-21-2008, 01:59 PM
I gave it a try, only thing I got was an error message:
Grim Fandango could not find files!
Please make sure that the game is properly installed and that the CD is in your drive.

Also, I'm sure that there isn't anything wrong with the launcher/installer, it seems solid in everything else...

So, to sum up. I can install the game using the launcher/installer, but when I try and run it, I get the error message above and when I try to patch it (using the launcher), the program hangs...


[EDIT:]
I checked the properties of GrimFandango.exe and both File vesion and Product version are blank.
Also, I don't have any Patch05.bin in the GF folder.

Silvek
01-21-2008, 02:58 PM
Sometimes it can be a short while before you see the progress bar move if your internet connection is slow or the LEC site is slow to respond. After a while, if it cant contact the LEC site then it will produce an error message.


You were right, after leaving it running for a while (while ignoring Vista's claim that it was "Not responding"), it produced an error message:
File not found patches/pc/GFupd101.exe

I tried to download it manually from Lucasarts (ftp://ftp.lucasarts.com/patches/pc/Gfupd101.exe) and it worked fine...
It seems like Vista might not allow the launcher to get the patch (which would not surprise me at all, considering how much Vista blocks).

[UPDATE:]
Yep, it was the firewall that blocked the ftp connection from the Launcher...figures...
Anyway, even with that out of the way, the problem remains, as soon as the launcher has downloaded the patch, I get the same errormessage:
http://i181.photobucket.com/albums/x98/silvek/updated.jpg

Longcat
01-21-2008, 06:40 PM
if you really want to patch it so bad, I suggest you try my homemade modified version ... included is the patched files, and multithreadprocessing is already disabled in the exe, so you shouldn't have any problems with that... plus some minor tweaks, I've run this just fine under both Vista 32 and 64.
Just copy the files to your install directory (usually \Program Files\LucasArts\Grim\) and run grimfandango.exe.

Grimdata Homebrew (http://folk.ntnu.no/bjarner/Grim/GRIMDATA.rar)

EDIT; oh, and the goodtimes.reg key enables debuging mode, but I guess you don't want to mess around with that, although it has sometimes helped to run it in this mode if all else failes.

Silvek
01-22-2008, 03:28 AM
I wouldn't say that I need to patch it bad, I mostly want it to run...

As it is now, I can't even get the game to start by using the Launcher...

Thanks for the file, I'll give it a try later when I'm back from work.

Thrik
01-22-2008, 05:20 AM
Have you tried just uninstalling it and then starting over? It sounds like somehow things have gotten pretty messed up. Uninstalling and then maybe deleting the registry keys if they're not removed seems like the best idea.

Silvek
01-22-2008, 07:02 AM
I plan to do that later today...

First uninstall the game completely, removing the directory and registry settings, then reinstalling the game using bgbennyboy's launcher.

Then I will start the game, if that's not working, then I'll install the patch.

If patching fails, I'll try Jona's homemade modified version and then try to run the game again...

If that fails...well, then I'll probably come back here to rant a bit more ;)

Just one thing, where are all the regestry settings located? I want to make sure I get them all...

Longcat
01-22-2008, 08:41 AM
you could search for LucasArts in the registry... but I think most of the keys are deleted when you uinstall the game, except when you've for example registered the good_times key.

Silvek
01-22-2008, 01:12 PM
Ok, here we go...

Uninstall Grim Fandango and delete the directory..........Check
Verify that the registry is clear......Check, no hits on "Lucasarts" or "Fandango"

Install the game using the launcher.....Check
Start the game.....Failed, error message:
Grim Fandango could not find files!
Please make sure that the game is properly installed and that the CD is in your drive.

Install patch via laucher......Failed, error message:
Grim Fandango is already up to date.
The game data is more recent than this update.

Unpacked Jona's homemade modified version.......Success!

The game starts and runs beautifully...

So I can't even start the game before I've patched it, and I can't patch the game using the normal updater... :confused:

I can't even begin to come up with an explanation for this...

Thrik
01-22-2008, 01:18 PM
Very weird.

It does sound slightly possible you have a version of the game that's a bit different to the two versions Benny mentioned earlier. Perhaps you could provide more details about it (language, date on box, etc).

Silvek
01-22-2008, 02:02 PM
Sure, but I don't think that there's anything special about my version...
I haven't had any problems since I upgraded my system to new hardware and Vista.

I bought it in Sweden so it's ingame language is in English, The language on the back of the box is in Swedish, Danish, Norweigan and Finnish.

Date on box...ehhm? Where is the date? I can't find it...

Longcat
01-22-2008, 02:51 PM
Well, not to not be nice to bg, I love your work man;), but I've also had problems with the installer before... I'm actually working on a DVD-installer for grim, wich will make your game patched, multithreadingproof, NO CD-compatible and so on...
glad to hear my patch worked though

Thrik
01-22-2008, 03:24 PM
If anyone can get Grim Fandango to work with hardware acceleration and anti-aliasing with GeForce 8s (And beyond?) I'll give you $40. ;)

Longcat
01-22-2008, 03:27 PM
Haha, I think you'll have to wait for the ScummVM team to get their behinds in gear with Residual for that one. Didn't you find a way to rollback the Nvidia drivers on newer cards incidently? Something about the older driverversions being burried in the firmware?

Thrik
01-22-2008, 04:18 PM
Unfortunately either Vista or the Vista drivers don't give you those buried modes anymore. :(

Grim Fandango just seems to have generally very bad corruption (http://serve.ryanjohnwilliams.com/images/grim_fandango_hardware_acceleration.jpg) when hardware acceleration is used with a GeForce 8. Zaarin (known here as s-island) gets the same with his GeForce 8 on Windows XP. Using older drivers isn't really an option with such new cards either.

I really hope Residual helps, but the 'to do' list has remained pretty static for an extremely long time. Even the walk/run animations for Manny aren't implemented properly yet, and it also freezes up if I force anti-aliasing via the NVIDIA control panel which is a bit of a pain.

O Grim Fandango, I love you so.

Longcat
01-22-2008, 04:24 PM
hmmm, yeah, Residual has been extremely static lately... too bad about the drivers, I was thinking of putting some sort of automated rollbacksequence into my installer... I'm lucky though, runs just fine on my ATi Raedon.
I guess the lesson to be had is that Vista is evil and should be banished for all time.

Silvek
01-23-2008, 05:03 PM
Ok, I've experimented around a bit, and here's what I found out.

First up, I wanted to make sure that there wasn't anything wrong with my discs, so I installed the game on my laptop which runs XP. Everything worked fine, I used the original game installer and downloaded the patch, which applied without any issues and the game started perfectly.

Then I used the launcher/installer from bgbennyboy, installed the game without any problems but when I was going to install the patch, I got the same error as on my other computer.
Grim Fandango is already up to date.
The game data is more recent than this update.

The game still starts without a problem though.

So, if I use the launcher/installer, I cannot apply the patch normally, neither on Vista nor on XP.

My guess was that it had something to do with the registry, so I did a little trial and error on the entries there, and found the problem. There is a dword named "MAGIC" and it was set to 00016382 for me. When I deleted this parameter, the patch would install without a problem, both on Vista and XP.
After the patch was installed the "MAGIC" parameter appeared again, with a different value (00092774).

And as for my other problems, I don't know if I should blame it on Vista or 64-bit OS or both...

So, to sum up!
To get Grim Fandango to run on my 64-bit Vista system I had to:

Install the game using bgbennyboy's launcher
Remove the "MAGIC" dword from the registry
Install the patch (using the launcher or manually)
Launch the game :D


One more thing, Vista has a funny way of putting stuff in the registry, it doesn't put the Lucasarts stuff under [HKEY_LOCAL_MACHINE\SOFTWARE\, but instead under [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\.
More Vista magic :lol:

Jona, your DVD installer sounds interesting, I look forward to trying it :D

Longcat
01-23-2008, 07:14 PM
that's nice, I wasn't really sure if anyone would be interested in something like that. I'm so tired of having all those games on multiple discs, so I'm actually working on a few others as well, trying to make them single disc and at least XP compatible.
As for Grim Fandango, I'm writing the installer in NSIS, and a new setup menu in something else I guess, only done with the graphics for that one.

bgbennyboy
01-26-2008, 03:02 PM
Thank you Silvek for checking that. You're quite right that the MAGIC reg key shouldn't be there - that error is entirely my fault. I've now updated the setup so it doesn't create that key.
Also the reason your registry goes in the Wow6432Node is because you're using 64 bit windows - Vista64 maintains a separate registry tree for old 32 bit apps like grim.

Jona: If you've had/are having problems with the installer I'd appreciate it if you told me. Unless people like Silvek tell me about these things I cant fix them :) Also feel free to use/adapt my installer source if you're making a dvd installer - all you'd need to do is remove the cd2 check and it'd copy all files from one source.

Longcat
01-26-2008, 10:29 PM
Thank you for that bgbennyboy:) Hadn't actually thought of that, I'll have a look at the source code. As for problems I've had, they occured a long time ago, so unfortunately I can't remember any spesifics, but I'm pretty sure they were of the same nature as Silveks. That be said, I used your installer a few months back and it worked fine, so I don't think you have to concern yourself with that.

I'll post a few updates on the installer as it progresses, and propably nag you to death for beta on your source:P

Sven_Q45
01-29-2008, 05:36 PM
It runs on my XP. :) But i have the XP/Vista version. (Version 2.0) This is avaible in Germany and UK. And other countries? I donīt know.
Thatīs the third time i have GF. :D The quality of the CDs are bad. :rolleyes:

Longcat
01-30-2008, 04:02 PM
verson 2.0? of Grim Fandango? never heard of that release, my boy. where'd you get it from?

Thrik
01-31-2008, 05:33 AM
Yeah, I'm somewhat surprised you have an XP/Vista version. Is it a new re-release?

I have a copy of the 2002 re-release (or somewhere around then) that comes in a DVD case, but it still has 95/98 on it and makes no mention of XP, although it did work on XP. It has trouble with Vista, though.

I'll go shop scouring if it's been re-released in the UK.

Sven_Q45
01-31-2008, 03:53 PM
Yes.
In Germany this Re-Releases released in March, 22.07. (Monkey Island 3, Sam & Max, Full Throttle and Grim Fandango)

Gerade mal installiert. Und....Sam & Max läuft unter Vista.
I translate it in 4 words:
It works under Vista. ;)

Btw, yes 2002 is right. :)

And the background music in Sam and Max is now like Soround Sound. :eek: lol

Longcat
01-31-2008, 05:16 PM
wow.. that just renders all my efforts... completly pointless:P any ideas what changes have been made? and are the releases in english? and also, what kind of graphics card do you use? does it support nVidia now? would be cool if you could post some specs(if you have any that is).
edit; and is the polygonresolutian any higher?

Thrik
01-31-2008, 05:53 PM
Looks like I'm going to the game shop next week. ;

I'm about due for a replay of Grim Fandango so if it is distinct from the earlier versions beyond the installation I'll be sure to let you know.

Longcat
01-31-2008, 07:11 PM
I've had a look around the net, and it looks like these releases are only available in german, but please give us some feedback chris:)

edit; chris? wtf, I HAVE to stop posting when I'm stoned, I mean Thrik of course...

Sven_Q45
02-01-2008, 04:39 PM
I have an NVidia 6600LE, 512 MB Ram, 120GB and Pentium 4 with 2,41 GHZ.
Actually itīs very simple. There are all folders and files from the Dos and Windows versions (Sam and Max and Full Throttle). And there is a file with an icon. All you have to do is to click on this item and you can play it on XP and Vista. GF and CMI do not have extra files, but it works on XP and Vista. Btw the “old” ones works on XP, too. ;)
And there are explanations how you can start it on Windows 9x/ME, 2000/XP and Vista. (Sam and Max, Full Throttle) The patch of GF is avaible on the CD.

Full Throttle and Sam and Max:
Both version 2.0.

Grim Fandango and CMI:
Both version 1.01

Both Sam and Max and Full Throttle have a graphic-filter. (Btw you can choose this in ScummVm, too) Only in Sam and Max the background music is better, then the old one. Technical all games are the same.

System requirements:
CMI:
100% DirectX PC, Pentium with 133MHz or faster, 64 MB Ram or more, 4 X CD-Rom, PCI or AGP graphic card, 16 Bit sound card, full installation 1,2 MB (?) (I think thatīs a mistake. They mean 1,2 GB), Windows XP

Grim Fandango:
100% DirectX PC, Pentium with 133MHz or faster, 64 MB Ram or more, 4 X CD-Rom, PCI or AGP graphic card, 16 Bit sound card, optional: 3D graphic (4 MB PCI or AGP 3D acceleration), installation 30 MB and full installation 1300 MB, Windows XP

Full Throttle:
100% DirectX PC, Windows XP, Pentium with 133 (!) MHz or faster, 64 (!) MB Ram or more, PCI or AGP graphic card, 4X CD-Rom, 16 Bit sound card

Sam and Max:
100% DirectX PC, Windows XP, Pentium with 133 (!) MHz or faster, 64 (!) MB Ram or more, PCI or AGP graphic card, 4X CD-Rom, 16 Bit sound card

Btw I have the first (text) adventure from 1976 and it works on XP, without any trouble. 8) I think thatīs luck. :D Each PC is differently.

s-island
02-01-2008, 05:14 PM
Only in Sam and Max the background music is better, then the old one.It's the MIDI music from the original release played through DirectMusic's software synth.

Thrik
02-01-2008, 05:19 PM
Ah. Pretty simple fix in the case of Grim Fandango, then. I'm guessing nothing's been done to address the issues that arise with hardware acceleration on new NVIDIA cards, etc. Oh well! Even a re-release is nice. :)

Sven_Q45
02-01-2008, 07:14 PM
It's the MIDI music from the original release played through DirectMusic's software synth.
In the DOS-Version it sounds different.

@Thrik
Yes, i think Sam and Max and Full Throttle were more importent, because they are older.
For my luck!
A few years ago Iīve read about a XP-Version of Full Throttle. Because FT doesnīt work on my XP. But it worked a few years ago. And suddenly, no more! :eek: I have try anything! Copy it from the CD on my PC, install it, I have lend it from somebody and so one and the same with ScummVm. Nothing!! But now at last i can play it, again. :) After 2 or 3 years without FT. :D

s-island
02-01-2008, 07:48 PM
In the DOS-Version it sounds different.It shouldn't if you run it in ScummVM and direct the MIDI to the GS software synth.

Sven_Q45
02-02-2008, 06:50 AM
I have tried it.
And the music in Full Throttle was good, than?
I have only played Indy 4 in ScummVm with Windows Midi. :D

ThunderPeel2001
02-02-2008, 06:56 AM
Argh. I wish someone would add 8800 support. It's incredibly annoying not being able to play it in hardware mode.

I dream of enhanced 3D models too... One day?

Sven_Q45
02-02-2008, 07:07 AM
I donīt want a enhanced Sam and Max or Dott or what else. Iīm against it. This games are so good (technically).
The FM-Towns versions are an exception. :D :xp:

Edit:
Tell me the system requirements of the english re-release from 2002, please.

jax87
04-03-2008, 07:18 AM
hi guys
im really new to this and know very little about computers but here goes.
bought GF for the first time a few weeks back and im guessing having read a few of thes forums that it is the new edition as it says it can be used on XP though i didnt know anything about different versions when i got it.

im running vista 32 on a vaio and i first installed with the normal launcher on the cd's and found that it had all problems with sound dropping out after using the menu, sound sticking after about 10mins of play and it crashed once or twice before i even left the building.
since then i have downloaded bennys launcher (about 2 days ago!!) changed the compatabilty settings to 95, set as administrater and it works like a dream (all that learnt thru this site, adventuregames, and another one i can't remember)
however ive now completed year 2, watched the cut scene with the boat cumin to port and it suddenly cuts out with the message 'Grim Fandango has stopped working'
i think i remember reading somthing about it crashing here on one of the many forums i checked before but not sure.
have tried turning off hyperthreading in my bios but either this computer doesn't have it or it can't be altered by my feeble computer skills, i also tried downloading jonahs patch but my laptop cant read/decompress it.
if any body can help i would be SOOOOOO grateful as its maddening being right into it at the half way point and then this happening
p.s. sorry bout the long message

System Model: VGN-FE48G_H
BIOS: Phoenix NoteBIOS 4.0 Release 6.1
Processor: Intel(R) Core(TM)2 CPUT7200 @ 2.00GHz (2 CPUs~2.0GHz
Memory: 1022MB RAM
Page File: 1128MB used, 1163MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
Card name: NVIDIA GeForce Go 7600
Manufacturer: NVIDIA
Chip type: GeForce Go 7600
DAC type: Integrated RAMDAC
DxDiag Version: 6.00.6000.16386 32bit Unicode

ThunderPeel2001
04-03-2008, 09:16 AM
If you haven't already, try the dedicated GF tech help forum here:

http://www.lucasforums.com/forumdisplay.php?f=236

It may have some answers. Otherwise, roll on Residual...

jax87
04-03-2008, 07:34 PM
thanks will do

citygold
04-19-2008, 05:51 AM
:lock: :nod: :lol: :lol: [QUOTE=Jona]I suggest you try my homemade modified version ... included is the patched files, and multithreadprocessing is already disabled in the exe, so you shouldn't have any problems with that... plus some minor tweaks, I've run this just fine under both Vista 32 and 64.
Just copy the files to your install directory (usually \Program Files\LucasArts\Grim\) and run grimfandango.exe.

Grimdata Homebrew (http://folk.ntnu.no/bjarner/Grim/GRIMDATA.rar)

Thanks JONA! Ur homebrew was delicious!! It works like a charm! This thread should be sticked for working Grim in vista. THanks again!

Longcat
04-20-2008, 01:49 PM
jax87: use WinRAR to decompress the archive.

ThunderPeel2001
04-22-2008, 03:29 PM
Confused... Grim works fine in Vista, doesn't it? The problem comes from 8800 GFX cards...?

Silvek
04-29-2008, 05:10 PM
Confused... Grim works fine in Vista, doesn't it? The problem comes from 8800 GFX cards...?

It does, I'm not sure if my original problem was to blame on Vista or 64-bit OS, or a combination of both.

Nevertheless, the main issue right now is, as you say, the 8800 problem.

Longcat
04-30-2008, 09:34 AM
Running on dual processors may screw Grim up, Vista or no vista.

frankie00
12-23-2008, 12:13 AM
Hello all -

I have been searching high and low for a solution to my Grim Fandango installation problems, to no avail thus far. Here is what happened:

I was unable to install the game normally, due to the fact that I have Windows Vista - I got an error message saying that the 16bit program was not supported by my 64bit system. So I tried installing with bgbennyboy's launcher, which worked until it got to the VOX0003.LAB file (which seems to be the voice file for year 3 of the game?). I got an error message saying that the file could not be installed due to a "cyclic redundancy error." It seems that it may be corrupted in some way, although I don't know for sure.

I have found various other threads concerning this problem, (such as this one: http://www.lucasforums.com/showthread.php?p=2569752#post2569752), but every time I thought I found a solution, it was just a dead end. I tried installing the game without that file (I just skipped it), but that failed miserably as well. In the end, I just gave up and uninstalled the game, and have no idea where to go from here.

Has anyone else encountered this problem? And is there any way to fix it? I am incredibly frustrated - I just wanted to play my game! :(

Thanks in advance for any help, sorry about the long post, and please let me know if any extra information about my problem is needed.

Thanks!
Frankie


EDIT:
Also, I'm not entirely sure how to change around the Compatability Mode like I've seen suggested in many places...not that that matters if I can't even get the game installed...

bgbennyboy
12-28-2008, 01:34 PM
A crc error usually means that there's a scratch on the disk - essentially it means that windows cant read that part of the disk.
Solutions usually involve trying in a different cd/dvd drive as some are better at reading errors than others, or trying to get the file with specialist software designed to recover files from cds.

skrilmo
02-01-2009, 12:56 AM
Good news for everyone, your GF is safe for a few more years. Just installed GF on 64bit windows 7 beta with the method established here. GrimSetup1.0>GrimData Copy>Grim Launcher. Good Job guys.

a.borque
02-05-2009, 02:42 AM
I just want to mention that there are new builds ( January 2009 ) of the residual-engine on www.scummvm.org/subprojects.php .
I don't know what has changed as the wiki-pages are not updated yet and I do not have a chance to test.
Perhaps anybody else knows something?

Longcat
02-05-2009, 01:02 PM
It's just been updated for Debian compatibility, nothing new of significance I'm afraid.

a.borque
02-05-2009, 01:55 PM
It's just been updated for Debian compatibility, nothing new of significance I'm afraid.

Bad news... I thought, that more might have been changed as new binaries for all OSes were released.
Does anybody know, if there is more then just one developer working on residual? Can in it be supported in any way (except for programming, which I am not very skilled in)?

Thrik
02-05-2009, 02:02 PM
Perhaps with cold, hard cash. :D

Longcat
02-05-2009, 05:57 PM
Bad news... I thought, that more might have been changed as new binaries for all OSes were released.
Does anybody know, if there is more then just one developer working on residual? Can in it be supported in any way (except for programming, which I am not very skilled in)?

There is only one dev (aquadran) working on residual actively.
GF runs fine in windows environments, just follow the instructions in this thread. Unless you are on another OS that is.

Sven_Q45
02-08-2009, 03:00 PM
Is it dangerous for my PC if I reinstall it everytime?
Cuz I can only install the German or the English version of the game.

Sven_Q45
03-07-2009, 01:33 PM
Big sound problem. If I save the game and get back to the game the sound stucks. I can load again it want help!!
Now the monster in year 1 came and after that Manny walks and the sound stucks again. Now I can´t hear a thing!
Please help. I have updated the game!

Or if that not happens. The game repeat sounds and I can´t hear the rest: Sound, music and voice.

Chaco
01-16-2010, 07:59 PM
I just bought Grim Fandango 1.0.0.1. Was only able to install it after reading this thread. It seemed to be working great when I suddenly lost the audio. If I save the game, the saved game has no audio. In addition, whenever I try to save a game before I lose the audio, I then lose the audio on the current game as well as on the saved game. With the sound being so important to enjoyment of the game, I sure would appreciate any help. I don't get very far before this happens (met Glottis once) so I've pretty much got that first scene memorized. TIA :confused:

TK-949
09-15-2010, 05:29 PM
I wanted to install Grim Fandango on my Windows 7 64bit system and tried the GrimSetup1.0.exe. But it does nothing. When I doubleclick the file a setupwindow appears in the taskbar, which I'm unable to maximize and it only can be closed through the taskmanager. Taskmanager says, that the setup is not responding. Am I doing something wrong? I have the old Windows 95/98 (German) version of Grim Fandango.

EDIT: The same happens under Windows XP....

TK-949
12-19-2010, 12:18 PM
Wow, 3 months and no answer.

Since I made a huge hardware-change last week I made a fresh installation of Windows 7 and tried to install Grim Fandango again, but the GrimSetup still doesn't work. Does it work under Vista only, since it doesn't seem to work under XP, too?

bgbennyboy
12-20-2010, 05:21 AM
Its an issue with the drive scanning code in my installer, it enumerates all drives looking for the grim cd. But if there's some problem with the drives and it cant parse one of them, it appears to freeze and keeps trying to read it.

I have got a newer version where it lets you manually choose the drive, but its not really tested and I cant remember if its finished. I'll try and have a look when I get chance.

Ultim@te ED
07-13-2011, 05:43 PM
So, like Silvek, Grim Fandango got a dusting off to be played again.

I'm running Windows 7 64-bit and have it working just fine. However, without some tweaking, the game displayed the following characteristics;

It disliked moving from fullscreen game to desktop and back again,
Whenever you pressed F1 to get to the menu, then resumed the game, the sound would disappear,
When you selected to use hardware acceleration (aka, anything other then software rendering), the game would hang after a short while.

To correct these problems I used the grimsetup1.0.exe installer from http://quick.mixnmojo.com/software/grim-fandango-setup as a replacement installer. It asked for both cds and installed flawlessly.

You then want to go to the directory where you installed it, (In my case it was C:\Program Files (x86)\Lucasarts\Grim ), and right click on 3 *.exe files, 1 at a time and select "Properties". The 3 files are;

Grim Fandango Launcher.exe
GRIM.EXE
GrimFandango.EXE

(GRIM.EXE is the important one, but I thought I'd do the other two just in case)

Once in the Properties, click on the "Compatibility" tab,
check the "Run this program in compatibility mode for:" box,
and select from the dropdown menu: "windows 98 / Windows Me" (since this is what the game was designed for).

(If you still have issues, you may want to try checking some of the boxes under the settings section. I currently don't have any more issues, but these would be my next port of call.)

Next double click the icon created on your desktop and run the launcher, this should detect if your version has the patch installed or not and ask if you want to download and install it... click yes.

When that's done, launch the game, and once you're in Manny's office, hit F1, go to Options and turn on your Hardware acceleration.

At this point you should note that you have crisper graphics, when you resume the game, you should still have sound, and the game should not act erratically if you need to Alt+Tab to the desktop and back.

Hope this clears up some concerns or unscratches some heads.

Have fun

ED

:devburn:www.igniteed.com (http://www.igniteed.com):devburn:

Longcat
07-15-2011, 06:37 AM
Or you could save yourself a lot of trouble and play it with Residual;)

Ultim@te ED
07-17-2011, 08:06 AM
looks like a good idea.... but this page doesn't fill me with confidence ;)

http://residual.sourceforge.net/compatibility/

ThunderPeel2001
07-17-2011, 10:02 AM
Here's the big problem with GF:

http://serve.ryanjohnwilliams.com/images/grim_fandango_hardware_acceleration.jpg

Do you not get this issue once you turn H/W Acceleration on? If you've found a solution to this problem, you should post it here: http://www.lucasforums.com/showthread.php?t=160387

Also, Residual is nowhere near ready for a full playthrough from what I've read.

Jenni
07-17-2011, 01:34 PM
Also, Residual is nowhere near ready for a full playthrough from what I've read.
I played all the way through Grim Fandango in Residual a few months ago. There were only a few very minor animation glitches, and most of those have been fixed since then.

Longcat
07-17-2011, 07:13 PM
Yeah, it's in pretty good shape actually.

ThunderPeel2001
07-18-2011, 10:45 PM
Wow. That's big news to me. I'll check it out.