View Full Version : Bringing K2 modules into K1 and vis versa

03-03-2008, 09:16 AM
Is it possible to bring the modules of K2 into K1.

I was able to do this to an extent.
In both games I could see things such as placeables along the lines of people and footlockers but everything else wasn't there, just an endless room really. My character could move with the annimation but the head was froozen in place and wouldn't turn with the body.

My question: is there a way to fix this?

Thanks for anybody who replys.

03-03-2008, 01:25 PM
Sorry harIII. This is considered porting game resources which is a verboten topic on these forums.

Thanks for anybody who replys.