View Full Version : Ultimate Empire at War

05-30-2008, 02:23 PM
http://img240.imageshack.us/img240/8431/logopq1.png (http://www.ultimate-empire-at-war.com)

The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the Sith as the dark side, or Jedi as the light side. The Ultimate Empire at War campaign will also be available, which is a huge Galactic Conquest that spans every era of time in the mod, covering all material, units and heroes in the mod. You will be able to upgrade your technology slowly, and then proceed to the next era, which will allow access to more technology and heroes.

More information at Our Website, ultimate-empire-at-war.com.

The Eras that will be Included in the final mod:

The Old Republic (25,000 BBY - 1,000 BBY)

The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic.

Rise of the Empire (1,000 BBY - 0 BBY)

The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic or the CIS.

Rebellion (0 BBY - 4 ABY)

The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebellion and Imperials will be the two major powers during this time that player will take control of.

New Republic Era (5 ABY - 25 ABY)

During this period of time after the Rebellion, the New Republic takes over from the Rebellion, while the Imperial Remnants is the faction that opposes them.

After the release of v4, we stepped back, and took a look at the direction we wanted the mod to go in. We decided on changing the version number back to 1 for the full release of the mod, to signify our first, full mod release.

All of the latest, up-to-date information is on our website and forums, ultimate-empire-at-war.com (http://www.ultimate-empire-at-war.com)

Co Leader

05-30-2008, 02:29 PM
We orginally started here and wanted to come back just to show our appreciation to this place for being the original home of UEAW. I will be updating this thread with updates as we go along.

UEAW V4 Changelog

UEAW V4.0.64

Forces of Corruption Campaign Fix: Can Now Complete Campaign while playing UEAW. Previously the Game would not allow you to pass the Hypori Droidworks, we've set the mission to end when you disable the droids, we know it cuts out several important cut scenes, but it was the best we could do.

Nebula Star Destroyer and Eclipse Super Star Destroyer Fix: The Previously Offered Manual Fix for the Nebula and Eclipse which fixed a error in our coding is now available on here.

New Land Skirmish Map: Kessel Creator Chaos

All you need to do to receive this update is to open your UEAW V4 updater and find and install the updates, if you don't have the updater (which you should), you can find it in the download section here (http://www.ultimate-empire-at-war.com/download).