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View Full Version : [tsl] Help on custom head


frozenjawa
06-19-2008, 09:29 PM
I made a Luxa reskin so I figured I'd try to make a new head choice out of it. I followed this (http://www.lucasforums.com/showthread.php?t=149992) tutorial like to the letter almost but not so much because its a different head lol.
The head is missing on the game screen. Not the whole body but just the head is missing....
I looked over all of the 2das and stuff but I can't seem to find a problem.
Any ideas?

e-varmint
06-19-2008, 10:02 PM
I made a Luxa reskin so I figured I'd try to make a new head choice out of it. I followed this (http://www.lucasforums.com/showthread.php?t=149992) tutorial like to the letter almost but not so much because its a different head lol.
The head is missing on the game screen. Not the whole body but just the head is missing....
I looked over all of the 2das and stuff but I can't seem to find a problem.
Any ideas?

This thread has some interesting info on heads (after several other posts):

http://www.lucasforums.com/showthread.php?t=186873

I'm unsure if the issue ever really got resolved.

frozenjawa
06-19-2008, 10:58 PM
Ok I found out that a while ago I fixed some typos but forgot to put them in the override(silly me :rolleyes:) but now the head shows up but there is no texture. Its just a white head. I have the tgas in the override. I'm guessing I have to do something to point the textures to the head. But the question is how :lol:

Quanon
06-20-2008, 07:43 AM
Ok I found out that a while ago I fixed some typos but forgot to put them in the override(silly me :rolleyes:) but now the head shows up but there is no texture. Its just a white head. I have the tgas in the override. I'm guessing I have to do something to point the textures to the head. But the question is how :lol:


Did you edit the model files, the .mdl and mdx.

You'll have to alter the orginale texture name contained in the .mdl to your new skin name.

Its a small Hex-edit or you can use MDLops to alter that.
THough becarfull, you need to use the same amount of Letters/numbers.

So if the orginale skin was: LuxaH01.tga, yours should be 7 Letters/numbers aswell.

So make sure you got the same name in every file. Else the game won't find it :)

frozenjawa
06-20-2008, 11:46 AM
So if the skin is called N_lala_XuH.tga then I change it to like N_luxa_XuH.tga.
To keep it simple lol.
Then do I have to change the stuff in 2das? To match or can i just keep them the same but just change the name of the tgas?
OK I tryed to do the hex editing and found all of the places where N_lala_Xuh was and change them. Then I changed the tgas and the head 2da to match. Buts its still a white head.

Quanon
06-20-2008, 02:37 PM
Blast, thats weird.

I'm not to sure on the 2DA editing, been a very long while since I did this kind of thing.

And I know it can be very dodgy to get it working properly.

IIRC, its just TGA renaming and the head.mdl & .mdx, though the latter might involve some Hex editing aswell.