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View Full Version : Holowan Spire V. 2.0?


Sithspecter
06-23-2008, 01:46 AM
Hey, all! I've been pondering for a while, thinking about the original Holowan Spire, and I was wondering if anyone would want to do something like it. It wouldn't have to be the Endar Spire modules or anything, I was kinda thinking maybe a new area or a different one that would look like a Laboratory. We could all have custom heads or whatever, and everyone could write a dialog for themselves. I think that it would be kinda cool, a sort of a community project that everyone could just take a break and have fun with. We wouldn't have to have any major quests or scripting, just some dialog, short or long, a few fights and maybe some new items. If anyone's interested, I'm open to ideas and criticism.

Exile007
06-23-2008, 01:56 AM
Sounds pretty cool. :)

Would you be modeling a new area for this (I don't want to bug you because of the many projects that you have under your belt)?

Finally, would it still be for K1?

Sithspecter
06-23-2008, 02:00 AM
I don't know. I might could model one if a lot of people want to do this. But I'm not the only one who can model areas. ;)

About it being for K1, I'll just have to find out what would be more popular between modders...

MacTavish
06-23-2008, 09:58 AM
Just a suggestion for a module to use, the Black Vulkar base kinda looks like a lab maybe you can use that? And this is a really good idea, the first Holowan Spire was so funny.

Darth InSidious
06-23-2008, 10:21 AM
A word of warning: every attempt at this so far has failed.

EnderWiggin
06-23-2008, 11:10 AM
Hey, all! I've been pondering for a while, thinking about the original Holowan Spire, and I was wondering if anyone would want to do something like it. It wouldn't have to be the Endar Spire modules or anything, I was kinda thinking maybe a new area or a different one that would look like a Laboratory. We could all have custom heads or whatever, and everyone could write a dialog for themselves. I think that it would be kinda cool, a sort of a community project that everyone could just take a break and have fun with. We wouldn't have to have any major quests or scripting, just some dialog, short or long, a few fights and maybe some new items. If anyone's interested, I'm open to ideas and criticism.

A word of warning: every attempt at this so far has failed.

I was about to say the same thing. There have been multiple tries at recreating what Doom_Dealer first thought up. However, none have ever gotten to a release stage.

We're not trying to dissuade you - in fact, I have every confidence that you would be able to complete something like this, but it usually becomes more of a headache than a fun project.

The problem lies in who you would put into the project (the modders who deserve it are usually the ones who don't ask, but there's always a clamor from newer members to be put in.) and who does what (the division of labor never works right in community projects).

I would suggest working on it by yourself or with a select few people if you're interested in making a mod of this sort.

I don't have any suggestions for how to decide who to put in, however :)

_EW_

Darth InSidious
06-23-2008, 12:52 PM
There's also the problem of trying to out-do the original, with plans of many and varied sidequests, etc. ...

Darth Xander
06-23-2008, 12:58 PM
More WIPS? you just never give yourself a break do ya?

Have a Kit-Kat :D

Marius Fett
06-23-2008, 01:16 PM
SS has done severak things nobody else has managed, maybe he'll do the same here too. ;)

I wish you every luck in this SS. :)

TriggerGod
06-23-2008, 01:37 PM
I personally would like to see a K1 version for the major K1 modders included, and a TSL version with the TSL modders included. If there are people who've dabbled in both, then either see which one they did more, or put them in both..

This is an awesome idea, SS, And I hope to see it done ASAP :)

Sithspecter
06-23-2008, 01:54 PM
More WIPS? you just never give yourself a break do ya?

Have a Kit-Kat :D

I didn't put a WIP title on it yet... Anyway thanks for the Kit-Kat. I think I'll consider some things before I start on this mod. I do have a lot going on, but I would like to do this. If I do it, I'll at least wait till I'm done with Revan's cape.

@DI&EW: Warnings taken. I realize that it has been attempted before, and I haven't started on it yet, I thought it would be wise to see what everyone else thought.

Darth InSidious
06-23-2008, 02:01 PM
@DI&EW: Warnings taken. I realize that it has been attempted before, and I haven't started on it yet, I thought it would be wise to see what everyone else thought.

A laudable decision. :)

Something to take into account, IMO, is that this mod is very likely to offend someone. You're just going to have to stick to your choices, if you go ahead with it. My advice on this would be to greater emphasis on released mods, and not just WIPs.

MacTavish
06-23-2008, 02:25 PM
Just an idea :giveup:, but what if instead of everyone making their own stuff to be put into the mod (custom head, dialogue, etc.), you just ask for whatever appearance and name they want and you (or whoever is the creator of the mod) puts them in. A way you could do this would be if you made a thread asking for modders or anyone to just say what appearance and name they wanted. You could treat it as a "first-come first-serve" type thing where the first 25-30 (or however many you want) people would be put into the mod.

EnderWiggin
06-23-2008, 02:33 PM
Just an idea :giveup:, but what if instead of everyone making their own stuff to be put into the mod (custom head, dialogue, etc.), you just ask for whatever appearance and name they want and you (or whoever is the creator of the mod) puts them in. A way you could do this would be if you made a thread asking for modders or anyone to just say what appearance and name they wanted. You could treat it as a "first-come first-serve" type thing where the first 25-30 (or however many you want) people would be put into the mod.

First-come first-serve is never a good idea. It should be based on merit. People who are important to the community should get a spot, not those who just show up at a certain time.

And DI is right - you will offend someone here.

But FWIW, I love this mod idea and really hope you end up doing it.

Keep us updated :D

_EW_

Jedi_Man
06-23-2008, 02:55 PM
I'd love to see this mod. it would be awesome for everyone put in, but i don't think that it should be "deserving" people. because peoples opinions change on people who deserve what. so, the Triumvelant modders of the 3rd dimension ( word edit? ) should be in. Ender wiggin for hi shelp with remionders on rules and stuff, and other the modder choice of others.
P.S. the Triumvelant modders of the 3rd dimension was a guess at their title. if its wrong please tell me.

HdVaderII
06-23-2008, 07:16 PM
I loved the original holowan spire! I hope you have success with this one.
People who are important to the community should get a spot, not those who just show up at a certain time.
That probably means I won't be in:xp:
And DI is right - you will offend someone here.
I'd like to be in it, but I certainly would not be offended if I wasn't.

Good luck anyway!

EnderWiggin
06-23-2008, 08:04 PM
i don't think that it should be "deserving" people. because peoples opinions change on people who deserve what.

Therein lies the problem ;)

Let it up to the modder. Whoever SS wants to mod, he will. For me, it won't affect the result.

_EW_

Emperor Devon
06-23-2008, 08:13 PM
SS has done severak things nobody else has managed, maybe he'll do the same here too. ;)

DingDong, your snide yet indirect potshots at DI's posts have grown tiresome.

I wish you every luck in this SS. :)

As has your tendency to make disagreements with you appear directed against a 3rd party (in this case, SS). If you're going to contradict someone's posts, do it openly. But don't try and paint the people who disagree with you in an unfavorable light. It doesn't do you any credence.

In any case, the barriers involved in this project are social rather than technical so your point is invalid. There are no script functions to eliminate the drama that's been associated with so-and-so being or not being included, as useful as they would be.

I hope you'll have good luck with this anyways, SS. :)

settoken
06-24-2008, 08:14 AM
Hey Specta I love the Idea, I can imagine an old Settoken Nessen teaching you some of his ways in the force.
It would be cool If we could have a little Break in the game with the opportunity to talk or fight some of the guys from holowan.
Sure that those characters would be very specific and self minded...
You can consider me in the project boy

Robespierre
06-24-2008, 09:33 AM
I seem to remember an attempt at this a while ago...But I didn't sign up. I'd love to go this time though, perhaps even help out with the project.

Perhaps you could even combine this project with the previous one? If you could get permission from Doom_Dealer, that is.

Sithspecter
06-24-2008, 09:57 AM
I think the one you're thinking of is when DarthJebus05 offered to put people from Holowan in different spots throughout the game. I'm not sure if he ever did it or not.

When you say combine the project, do you mean to add Doom_Dealer's NPC's to my module, or the other way around?

Mandalore The Shadow
06-24-2008, 10:01 AM
First-come first-serve is never a good idea. It should be based on merit. People who are important to the community should get a spot, not those who just show up at a certain time.


does that mean me?

Sithspecter
06-24-2008, 10:09 AM
Let it up to the modder. Whoever SS wants to mod, he will. For me, it won't affect the result.

This is just what I have to do.

Thanatos9t
06-24-2008, 11:03 AM
I think the one you're thinking of is when DarthJebus05 offered to put people from Holowan in different spots throughout the game. I'm not sure if he ever did it or not.


I remember that mod I actually wrote a script similar to a recruitable playable character for Thanatos the self exiled Jedi scout and reskinned Revan's model for that mod although I emailed him my contribution and he said he would work on it during his vacation but that was a long time ago.

http://img184.imageshack.us/img184/684/thanatos2lz5.th.jpg (http://img184.imageshack.us/img184/684/thanatos2lz5.jpg)

I can't wait for your Revan animation mod SithSpecter, I want to see Thanatos's cloak move :D.

Silveredge9
06-24-2008, 11:24 AM
It's an interesting idea. I confess I haven't actually played the original Holowan Spire (That and about 1000 other great mods) before, so I'm not in a position to offer any advice on how to make it as good as the original.

But as far as project management is concerned - I strongly, strongly advise that generally you should work on the project alone, only relying on other people when it comes to "Member NPC" dialogue and "Member NPC" appearance. Involving other people with scripting, pacing, design and so on will only serve to needlessly complicate and slow things down. :P

And as for deciding who and who not to include within the "Holowan Spire", perhaps the deciding factor should be the influence in which the modder wields within the KOTOR modding community? Both in terms of creating mods/content (For example, Quanon), and offering support to existing modders (For example, Stoffe).

Sure, the people who aren't included will get upset. But that's their problem, and it will only serve to inspire them to spend more then a few days on a project before releasing it for download. So they themselves can be featured in the Holowan Spire, the ingame home of the KOTOR modding communities "cream of the crop". :P

Of course, these are only suggestions. It's up to you to decide on how to organize the project. So, good luck. :)

Darth InSidious
06-24-2008, 11:55 AM
That's an interesting idea, Silver - but I fear that influence is even more shifting and difficult to pin down than merit as a modder...

(Of course the decision is ultimately up to SS, but I thought I'd present the counter-argument for the sake of posterity nonetheless. :p )

Marius Fett
06-24-2008, 12:03 PM
DingDong, your snide yet indirect potshots at DI's posts have grown tiresome.

When I said that SS has done several things nobody else has managed, I meant the whole body animation thing.

This was not a stab at DI. I was merely trying to pay SS a compliment.

As has your tendency to make disagreements with you appear directed against a 3rd party (in this case, SS). If you're going to contradict someone's posts, do it openly. But don't try and paint the people who disagree with you in an unfavorable light. It doesn't do you any credence.

I wasn't trying to contradict anyone. I was only wishing SS luck in the making of his mod. And i'm not trying to "paint" anyone in an unfavourable light either. I have no problem with DI, as normally our opinions are much the same. Since joining here, this is I think only the scond time i've disagreed with him on something.

I'm not trying to pick a fight, or find fault with DI's posts, if I had a problem with him, I would just come out and say it. :)

@SS

Anyway, like I said before, good luck. :)

EnderWiggin
06-24-2008, 12:16 PM
Perhaps you could even combine this project with the previous one? If you could get permission from Doom_Dealer, that is.

Just for information sake - Doom_Dealer was on HL a few weeks ago and I spoke with him.

If that's what you wanted to do, SS, I'm sure you would be able to contact him. He's not like some of the people who have just fallen off the map.

_EW_

xxMalic3xx
06-24-2008, 12:33 PM
Nice idea, good luck with that.

Jedi Master Aagin
06-25-2008, 02:28 AM
i wish you luck on this, oh and i had an idea, for you, SS, and xander to be put in running around the place with xander in front and you in back.
there should also be at least two areas, as the last one only had one area.

Robespierre
06-25-2008, 02:51 AM
When you say combine the project, do you mean to add Doom_Dealer's NPC's to my module, or the other way around?

I meant adding Doom_Dealer's NPC's to your module.

But anyway, good luck!

Jedi_Man
06-27-2008, 11:14 AM
I can't wait for the mod to come out. by the way, is there a general timetable for the mod to come out?

Sithspecter
06-27-2008, 11:42 AM
I never said I was going to do it, but if I do :wid:

Darth InSidious
06-27-2008, 11:45 AM
When I said that SS has done several things nobody else has managed, I meant the whole body animation thing.

This was not a stab at DI. I was merely trying to pay SS a compliment.



I wasn't trying to contradict anyone. I was only wishing SS luck in the making of his mod. And i'm not trying to "paint" anyone in an unfavourable light either. I have no problem with DI, as normally our opinions are much the same. Since joining here, this is I think only the scond time i've disagreed with him on something.

I'm not trying to pick a fight, or find fault with DI's posts, if I had a problem with him, I would just come out and say it. :)

@SS

Anyway, like I said before, good luck. :)
DingDong, in the interest of fairness I think it ought to be said that the mood of your post was rather... ambiguous, shall we say?

Thanks for clarifying, though.

Ulmont
06-27-2008, 07:07 PM
Good luck SS!

BTW, a way to put more people in without slowing down the FPS, is to have a few terminals spawn them, and put in multiple branches. You'd need to script it so it said someting like this:

If [npcname] present in module disable [spawnnpc].dlg