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SpaceAlex
06-26-2008, 06:58 PM
UPDATE 26.2.2014


Hey everyone,

Sorry for keeping you in the dark for so long, but real life got in the way of things. I'll be honest with you guys and say that I've already decided some time ago not to release this mod. I'm not in a habit of releasing unfinished projects, and considering my current schedule and interests, finishing the mod was also out of the question (at least for the foreseeable future).

Anyhow, a lot of people have been wondering about what's happened to the project and if it's ever going to be finished. Not wanting to come up with any more empty promises and not even knowing myself if I'll ever get the chance to finish it, I've decided to ignore these questions. Not very nice, I know, but that seemed the most appropriate at the time. However, I've received more than one request in the past few weeks to release what's already done anyway. I wasn't keen on the idea at first, and I'm still not, but after careful consideration, I've decided to do just that.

So, let's see what we have:

1. The ReadMe:


K1 Enchantment Pack (modder's resource)


You're looking at an unfinished version of KotOR Enchantment Pack, which was meant to be released way back in 2009. Due to sudden changes in both my personal and professional life, that day never came. Recently, however, I've been getting many requests to release the stuff that's already been done. After much consideration, I decided to do just that. So here it is.


1. About the project

This is more than just a mod: it's a combination (a pack) of several mods I've been working on over the years. Any or each of these mods (or modules) can be used as completely standalone or in combination with others. The project as a whole touches on almost every aspect of the game and enhances or changes it some way. To experience all it has to offer, you have
to try it out yourself.


2. Modules

Let's look at what each module has to offer:

"1. NPC Modification Pack": This is basically the heart of the mod, and does exactly what its name implies and much more. One of the biggest problems with KotOR was its abhorrent lack of unique NPC appearances. The game world is full of characters with colourful personalities, but often-times their appearance doesn't match their dialogue. This module aims to fix that shortcoming and more. Most NPC's (named, generic, or otherwise defined) are given a somewhat more unique look (face, equipment, etc.), and their abilities (feats, health, etc.) follow the game's lore more closely (for example, someone who fights their whole life will have a larger chance of succeeding in a fight than someone who just started out [A Jedi or not]).

In addition to the above, this module also incorporates minor and major cosmetic tweaks, like NPC's facing the right direction in and outside the dialogue, NPC's actually leaving the game world when they are no longer needed (like Jon, Lorgal, etc.), etc. One major tweak, for example, is the inclusion of more waypoints for NPC's to make use of, which basically means a livelier and more realistic game world. Basically, NPC's should no longer just stand about for the entire game.

"2. Party Members": As the name implies, the modifications present in this module deal with the game's party members. Each member has had something added or modified. A lot of effort was put into Bastila (without going too much into detail, let's just say that the Dark Side Bastila encounters are now significantly different). Other party members mostly had more variants of their clothing added (doesn't replace what is already in game), plus some other minor changes. Of special note is perhaps Juhani: I have fixed her side quest (no more will meeting up with Xor screw every other side quest that is based on spawns), her final speech on the Temple,
and most of the errors in her global dialogue.

"3. PC": This module consists of several mods which enhance the player character somehow, either by tweaking the default clothing, providing default face reskins, adding Darth Revan's robes, or slowing down your PC's walking animation.

"4. Miscellaneous": This module again contains a collection of several smaller mods. There are reskins of existing and additions of new armors and robes, extra end game movies, a bodies stay module (corpses won't fade away immediately), etc. One addition of note, perhaps, is the "Close Doors" mod, which makes doors close a few seconds after you open them (but only if your PC is not standing near a door about to be closed).

"5. Compatibility": Contains compatibility files for certain popular mods.

"6. Source Scripts": Self explanatory.

"7. Screenshots": Self explanatory.


3. Installation

Installation is varied. Some mods simply require you to move the files contained in a folder into your override. Others require a TSLPatcher install. Look inside folders of each mod to learn which method applies to the mod(s) you're interested in.


4. What is finished & unfinished

This is probably the question you're most itching to ask, and I'll be glad to answer it for you. The good news is that everything aside from the "Close Doors" mod (Korriban, Star Forge, and UW not yet done) and the "NPC Modification Pack" module is finished and should be working as intended. The bad news is that the "NPC Modification Pack" module is by far the most extensive in the entire pack, and also the reason I started this project in the first place. But the situation is not entirely hopeless. The skins that are
there are all finished (it's true that I planned to do more, but what's there is already a lot), as are most of the cosmetic tweaks. The TSLPatcher should also take care of everything 2DA related. Scripts should be working, and most major NPC's have been attended to.

What is not done are generic NPC's and enemies for all of the planets. For instance, I haven't even touched Korriban, Unknown World, and Star Forge yet, and the changes on other planets have not yet been thoroughly tested. So basically, all that is left to do is some "UTC editing" and perhaps a script here and there (depending on what you want to achieve).


5. So, what took you so long?

The unfinished portion doesn't seem like much, now does it. You're probably asking yourself if that's all that's left, what have I been doing all this time. It's a fair question, and I'm afraid I can't just give you a straight answer. You have to understand that while it doesn't seem like much, I have to maintain a certain level of quality throughout the entire mod. Spikes in quality are unacceptable in my book. Just applying all of my modifications to Mannan (adding waypoints, tweaking NPC appearances, testing, ironing out bugs that I've caused due to my meddling, learning new and better ways to mod the game, etc), for example, took me several days. Another important issue is that I'm always finding new stuff that need my attention. For instance, I may declare a planet finished one day, and then the next day (during testing) find some other "glaring issue" that desperately needs my attention. So I fix that issue only to discover it broke something else in the game, which
I naturally have to fix as well, and so on. It's a vicious cycle that I've been all but powerless to stop.

When you're working on your free time without any schedule to hold you back, you tend to get wild with your ideas and attempt project you never would've otherwise. This feels liberating at first, but sooner or later real life steps in and shows you that your grand dream really is just that - a dream that almost became a reality. The fact that this project actually is "almost finished" makes this realisation even harder to accept. A part of you keeps thinking that one day you will get the chance to finish and finally release the project (not much is left to be done after all, you keep saying to yourself), but as years pass, it becomes harder and harder to maintain that level of thought; and eventually you are left with only two choices: take lessons for the future and then forget you ever worked hours upon hours on a project
such as this, or release an unfinished version of your project to the internet and let the people who have extended you their support and whom you have teased with promises and screenshots for years to get to enjoy at least a part of your dream.

This choice may seem obvious at first, but things are not quite as straightforward as that. Not only is an unfinished product not something I
ever wanted anyone to see, it also appears lazy, as in: "Let me just put this out in the wild and be done with it. Let it be someone else's problem now". It's unfair to the project, as well as to the people who supported or even helped you along the way. One might say it's no more unfair than simply going quiet, and he would be right as well. None of these two choices seem totally right to me, but at the present time I see no alternative. My hope is that people will find some value in this project even in its unfinished state.


6. Credits

SpaceAlex (that's me): the project
redrob41: for allowing me to edit and use his "Echani" mod for the purposes of this project, and for providing several excellent Wookie skins.
Chainz & Svosh: for allowing me to edit a skin from their "“Bastila's Revelation Robes” and using it in my own mod
Bioware: for the game


7. Special Thanks

redrob41: for all his help with this project and for believing in me.
jonathan7: for being a friend and encouraging me to finish the mod (didn't work unfortunately, but even so, this would've been a far lesser mod
without people like him supporting me over the years)
All of the people at SWKnights.com who commented or otherwise extended their support for this project. I wouldn't get so far without your support.


8. Permissions & Copyrights

Since this is a modder's resource, anyone willing is allowed to take the contents of this mod and do whatever he/she pleases with it. All I ask for is giving me credit for my work. The only limitation are skins that were based on the work of Chainz & Svosh and redrob41 (see above). If you'd like to release those skins with your version of the mod, you will have to seek permissions of their respective owners.

Good Luck!

2. The Download Link (http://1drv.ms/1jNyi2K)

And that's pretty much it for now. If someone would actually like to continue this work, let me know, and I'll try to help the best I'm able. Do note that it's been a long time since I modded KotOR, so I may be a bit rusty. I can still provide a few pointers, though.

Hopefully, you guys will find some use for all of this. Thanks everyone for all of your support, encouragement, and most importantly, patience.


OLD POST:

This pack is made out of several different mods. Each mod is independent, and one is not required for the other to function properly. I won't list all of the mods here because there would be little point in doing so, since I have no screenshots or anything to show you. Instead I will only list the mods of which I have screenshots to show here. The mods are:

1. NPC Modification Pack (Pre-BETA Stage): This is the largest of the pack. The idea is basically to replace all of those awful looking low poly models with high poly ones, and give unique appearances to as many NPC's as possible. There will be more generic NPC heads aswel. Additionally, I'm also going to alter the behavior of some NPC's (for example, the miners on Tatooine will now actually leave for Achorhead once you've dealt with the Sand People instead of just standing there like retards).

The screen-shots can be viewed below or by following this link (http://smg.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/).

2. Party Members Mods (BETA Stage): As the name suggests, this one deals with party members. Each party member has had something added or modified. Most of my effort was put into Bastila :xp: (without going too much into detial, let's just say that the encounters with the Dark Side Bastila are now significantly different). Other party members mostly have more variants of their clothing (not replacements of what is already in game), and some other minor changes. Of special note is perhaps Juhani: I have fixed her side quest (no more will meeting up with Xor screw every other side quest that is based on spawns), her final speech on the Temple, and most of the errors in her global dialog (I know it has been done before, but what of it. :p).

The screen-shots can be viewed below or by following this link (http://smg.photobucket.com/albums/v202/SpaceAlex/Party%20Members%20Mods/).

3. Miscellaneous mods (BETA Stage): This consists of many different mods. What I'll be showing here is mostly armors. The other mods in the pack are a surprise. :D

The screen-shots can be viewed below or by following this link (http://smg.photobucket.com/albums/v202/SpaceAlex/Miscellaneous%20Mods/).

SpaceAlex
06-26-2008, 06:58 PM
NOTE: you can view screen-shot history here (http://smg.photobucket.com/albums/v202/SpaceAlex/History/).

Screen-shots:


1. NPC Modification Pack:



1.1. Unique Appearances:



Humans:


Sunry:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Sunry.jpg

Nemo:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Nemo.jpg

Xor:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Xor.jpg

Jon:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Jon.jpg

Tanis:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Tanis.jpg

Matton, Eli:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Kas_Merch.jpg

Belaya (head model altered by redrob41):
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Belaya.jpg

Helena:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Helena.jpg

Matales, Sandrals:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Matales_Sandrals.jpg

Twi'leks:


Jedi Bolook:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Bolook.jpg

Vek:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Vek.jpg

Griff:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Griff.jpg

Komad:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Komad.jpg

Deesra:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Deesra.jpg

Zeadra:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Zeadra.jpg

SpaceAlex
06-26-2008, 06:59 PM
Janice:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Janice.jpg

Lena:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Lena.jpg

Casandra:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Casandra.jpg

Rodians:


Adum, Gluupor, Mika, Hulas:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Rodians.jpg

Other:


Taris Duelists (Gerlon, Ice, Marl, Twitch, Bendak):
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Duelists.jpg


1.2. Common NPC's:


Humans:

12 more generic heads (UPDATED!):
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Commoners.jpg

Twi'leks:

Female Twi'leks:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Twileks_Female.jpg

Male Twi'leks:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Twileks_Male.jpg

Mandalorians:

Improved/New Mandalorian Appearances:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Mandalorians.jpg

Dark Jedi:

Dark Jedi Females:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/DJ_Females.jpg

Dark Jedi Males:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/DJ_Males.jpg

Sith Masters:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Sith_Masters.jpg


1.3. Miscellaneous:


Taris:


Upper City:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Taris_1.jpg

Lower City:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Taris_2.jpg

Gangs:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Taris_3.jpg

SpaceAlex
06-26-2008, 07:02 PM
Dantooine:


Council, Courtyard (UPDATED!):
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Dantooine.jpg

Kashyyyk:


Docks, Wookie Village (Wookie skins and Czerka armor made by redrob41):
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Kashyyyk.jpg

Tatooine:


Anchorhead:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Tatooine.jpg

Mannan:


Atho City (UPDATED!):
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Mannan.jpg

1.4. Bonus Content:


Darth Malak:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Malak.jpg

Darth Bandon:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/Bandon.jpg


2. Party Members:


2.1. Bastila ("skin" texture by Chaniz.2da):


Light Side Bastila:
http://img.photobucket.com/albums/v202/SpaceAlex/Party%20Members%20Mods/Bastila_LS.jpg

Dark Side Bastila:
http://img.photobucket.com/albums/v202/SpaceAlex/Party%20Members%20Mods/Bastila_DS.jpg


3. Miscellaneous Mods:


3.1. PC Heads:


Fourth Caucasian Male head re-skins:
http://img.photobucket.com/albums/v202/SpaceAlex/Miscellaneous%20Mods/PMHC04.jpg

First Caucasian Female head re-skin:
http://img.photobucket.com/albums/v202/SpaceAlex/Miscellaneous%20Mods/PFHC01.jpg

3.2. Armors:

New & Improved Light and Medium Armors:
http://img.photobucket.com/albums/v202/SpaceAlex/Miscellaneous%20Mods/Armors_1.jpg

New & Improved Heavy Armors:
http://img.photobucket.com/albums/v202/SpaceAlex/Miscellaneous%20Mods/Armors_2.jpg

Jedi Knight/Master Robes:
http://img.photobucket.com/albums/v202/SpaceAlex/Miscellaneous%20Mods/Robes.jpg

Giant Graffiti
06-26-2008, 07:09 PM
Wow nice! :thumbsup: I'll be sure to get this when it comes out. I have a question, though. Do the models that are no longer low poly add to the load time?

EnderWiggin
06-27-2008, 12:43 AM
Very nice, sir!

I will be paying close attention when these come out. Looks like it will be a permanent mod for my override folder.

_EW_

NightHammer
06-27-2008, 01:17 AM
This has definately caught my interest. I'll have to give it a try when it comes out!:D

SpaceAlex
06-27-2008, 07:55 PM
Do the models that are no longer low poly add to the load time?

I don't see why they would (they don't for me anyway). Even KOTOR's high poly models are considered low by todays standards. The reason bioware used them was probably because of the Xbox limitations. Most PC's were able to handle the high poly ones back when KOTOR was released, so unless you've got a really old PC, I wouldn't worry.

Kainzorus Prime
06-27-2008, 08:37 PM
I applaud you for creativeness and uniqueness of this project. Keep going.

JediMaster76
06-27-2008, 09:11 PM
Wow! That custom Bolook is definitely one of the coolest custom Twi'leks I've seen in a while. I'm certainly going to be downloading this mod :D

P.S. Which NPC is Matton btw?

Ghost Down
06-28-2008, 03:25 AM
Looks great, gonna download this for sure!

Istorian
06-28-2008, 04:28 AM
Very nice work, Alex. :D

I'll defenitely use this mod! :xp:

P.S. I like modified Sunry amd Komad!! Keep it up!!

SpaceAlex
06-28-2008, 01:09 PM
P.S. Which NPC is Matton btw?

The pilot on Kashyyyk who was "enslaved" by the merchant Eli. :D


Guys, I've made some major changes to all Female Twi'leks (their clothing in particular), and added an unique appearance for Sherruk. Check above for screenshots. You can find the URL linking to the old screenshots below the updated ones if you want to see the changes.

Giant Graffiti
06-28-2008, 01:41 PM
Hmm... Sherruk looks a little too much like Bendak. I noticed you changed the decals on his chest, but the colors are pretty similar to Bendak.

SpaceAlex
06-28-2008, 03:14 PM
Hmm... Sherruk looks a little too much like Bendak. I noticed you changed the decals on his chest, but the colors are pretty similar to Bendak.

Now that you mention it, I'm seeing it too. Eh, it looked way different in Photoshop anyway. :D I might alter the texture a bit, though it might be just Dantooine's lightning. I'll have to check how Bendak looks on Taris.

EDIT: There, I've updated it. I think they look different enough now.

SpaceAlex
08-04-2008, 03:04 PM
It's time for an update! Doesn't that just bring warmth into your hearts? :p Ahem, In any case, the posts reserved for screenshots have been updated with 4 new screens (Rodians, Mandalorians, Belaya). Check them out if you want, and, if you have the time, also tell me what you think of them. :D

TKA-001
08-04-2008, 03:06 PM
This looks pretty badass.

sekan
08-04-2008, 03:06 PM
Great work :thmbup1:

Lord Dagron
08-05-2008, 08:51 AM
awesome work

Marius Fett
08-05-2008, 09:14 AM
Some really nice skins there. Well done!

jonathan7
08-05-2008, 09:21 AM
Absolutely awesome SA; very impressive work :)

I hope its out soon! I'm delaying my next play through of KotOR for it :xp:

Any plans for a K2 version?

SpaceAlex
08-05-2008, 11:33 AM
Thanks, guys. I appreciate the enthusiasm. :D

Any plans for a K2 version?

Yes, there are plans. Actually, the K2 version is already around 50% done, but I'm waiting for TSLRP before I finish it. There's no point in continuing my work now because I have to modify many on-enter scripts (thanks to OE's inability to name each creature utc file differently, and me refusing to modify module files :D), and I know TSLRP modifies many of those. I've been able to help myself with the source code they've released to the public, but I can't release the mod before they release theirs simply because using their version of the on-enter scripts could break the normal game. And I'm sure there are other compatibility issues in addition to the scripts.

Miltiades
08-05-2008, 11:43 AM
Identical heads was one of the things that disturbed me about both games, so this is going to be a certain download for me. Matton looks like my Revan, though. :p

JCarter426
08-05-2008, 12:06 PM
Wow, excellent work here. One of the things that annoys me most about each game is that you talk to the same guy a hundred bloody times in one game. Anyway, looking forward to this, and the K2 version as well. :)

SpaceAlex
08-05-2008, 01:13 PM
Matton looks like my Revan, though. :p

Yeah, unfortunately I'm not much of a modeler, so I can't really do much about it. They don't look exactly the same (if you put them side by side, they will actually look different... from a distance :D), but they definitely look very similar. I've added some beard to the head, but I suppose it was not enough.

In any case, you can replace his head with someone else's, which you probably will do. I know I would, anyway. :p

Wow, excellent work here. One of the things that annoys me most about each game is that you talk to the same guy a hundred bloody times in one game. Anyway, looking forward to this, and the K2 version as well. :)

Yeah, that's the reason I started this mod in the first place. It really gets annoying after you play through the game a couple of times. It would be even better if I learned how to model, but I'm satisfied with the way things are currently... at least for now.

Miltiades
08-05-2008, 01:46 PM
In any case, you can replace his head with someone else's, which you probably will do. I know I would, anyway. :p I probably will. :) In any case, great job and keep it up. Looking forward to this.

whatthehell
08-05-2008, 01:55 PM
any plans on party members?

what i mean is, are you going to be making the party members more detailed/higher poly count?

zbyl2
08-05-2008, 02:04 PM
But party member have unique head :xp: I can't see any good reason for making them new one.
Great job! I waiting for this, I'm sure it'll be in my override for ever... I mean to next reinstall :xp: Oh, and of course I can't wait for TSL version!

SpaceAlex
08-06-2008, 06:49 AM
any plans on party members?

what i mean is, are you going to be making the party members more detailed/higher poly count?

I have something planned for them, but don't expect any major changes. I'll probably make some subtle changes to their head skins, but I want them to remain as true to the originals as possible.

BlazingPhoenix
08-07-2008, 06:48 PM
Wow! These models look very nice.

maugomale
08-08-2008, 09:14 PM
I have a little idea for your mod. Do you remember Xor, the twi'lek who wanted to enslave Juhani? If you do, you must also remember that he hates aliens. Now, why would he hate aliens if he himself is an alien?

I saw on Wookiepedia sometime ago that in the Xbox version of KotOR, Xor is a human, which makes a lot more sense.

How about changing Xor's head to that of a human?

SpaceAlex
08-09-2008, 08:56 AM
I have a little idea for your mod. Do you remember Xor, the twi'lek who wanted to enslave Juhani? If you do, you must also remember that he hates aliens. Now, why would he hate aliens if he himself is an alien?

I saw on Wookiepedia sometime ago that in the Xbox version of KotOR, Xor is a human, which makes a lot more sense.

How about changing Xor's head to that of a human?

Yeah, In the Xbox version, he had one of those generic human heads that you see everywhere in the game. He was given an unique appearance in the PC version, but I'm not sure why they used a Twi'lek head for him. I really like the head (I think it fits him perfectly), but it's true that it doesn't make sense, since it is apparent from his dialog that he should be human. You could argue that he only hates Cathar, but he does tell your PC that you must also feel superior to other non-human species.

Anyway, even though it doesn't really bother me that much, I could replace his head if enough people want me to. Do you have any human head model in mind that you feel would be appropriate for someone like Xor?

Darth Xander
08-09-2008, 09:35 AM
Not bad at all, incredible detail. Looking forward to the release.

~Xander

maugomale
08-09-2008, 01:35 PM
Yeah, In the Xbox version, he had one of those generic human heads that you see everywhere in the game. He was given an unique appearance in the PC version, but I'm not sure why they used a Twi'lek head for him. I really like the head (I think it fits him perfectly), but it's true that it doesn't make sense, since it is apparent from his dialog that he should be human. You could argue that he only hates Cathar, but he does tell your PC that you must also feel superior to other non-human species.

Anyway, even though it doesn't really bother me that much, I could replace his head if enough people want me to. Do you have any human head model in mind that you feel would be appropriate for someone like Xor?

Perhaps a reskin Mekel or Shaardan's head would fit well, as they are unique head models in the whole game, but I think Xor should look a little bit old, so perhaps a reskin of Jorak Uln's head could fit better. Maybe you should take some more suggestions and have a poll on the final decision.

nine.roses
08-09-2008, 01:53 PM
Shaardan's head should be used for something at least - it's a very good head (anyone else think it looks like Sean Hayes? :xp:).

http://starwars.wikia.com/wiki/Image:Shaardan1.JPG

How about a grey or white-haired reskin of Rickard Lusoff's head?

http://starwars.wikia.com/wiki/Image:Rickard.jpg

SpaceAlex
08-09-2008, 03:09 PM
Rickard's head is used on many NPC's in the game. He doesn't have an unique appearance. Just so you know. :p

Anyway, I'll try to think of something. Keep making suggestions.

nine.roses
08-09-2008, 04:31 PM
You're correct. It's been a while since I played. Nevertheless, I think that particular commoner head is a good one to reskin. With some tattoos as well, maybe. :)

SpaceAlex
08-11-2008, 02:00 PM
Ok, I've got a possible candidate for Xor. It's based on Brejik's head, which might not be the best choice, but since his head looks pretty sinister, I thought it would fit Xor.

Anyway, take a look:


Original Brejik's head:
http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1119-29-21-14.jpg

Xor:
http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1119-47-49-03.jpg

maugomale
08-11-2008, 05:10 PM
Ok, I've got a possible candidate for Xor. It's based on Brejik's head, which might not be the best choice, but since his head looks pretty sinister, I thought it would fit Xor.

Anyway, take a look:


Original Brejik's head:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/swkotor2008-08-1119-29-21-14.jpg

Xor:
http://img.photobucket.com/albums/v202/SpaceAlex/NPC%20Modification%20Pack/swkotor2008-08-1119-47-49-03.jpg

Wow! I like it! Looks really evil, and fits Xor nicely! I was thinking Shaardan's head would fit better, but this one looks great! Nice job Alex =D

SpaceAlex
08-11-2008, 08:52 PM
Glad you like it! :D

I need some help with choosing the right face for Nemo and Marl. Both seem to fit on each, so I'm a little lost. Here are the faces:

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1202-35-44-32.jpg

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1202-39-50-07.jpg

I'm thinking the one with the beard would fit Marl better, but I'm not really sure.

jonathan7
08-11-2008, 09:00 PM
Personally I prefer the top one for Nemo - though I would make the hair and beard grey. You could always use the top as is for Marl, and then greyify it for Nemo?

They are both very well done; the facial hair on the top one looks very good :)

Pikmin
08-11-2008, 09:29 PM
I think the bearded one should be nemo...

SpaceAlex
08-11-2008, 10:21 PM
Here's the gray Nemo :D :

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1204-16-59-67.jpg

SpaceAlex
08-13-2008, 03:22 AM
Alright, I wasn't really satisfied with the beards on those old dudes (Sunry, Marl, Nemo), so I've decided to redo them a bit. Hopefully, the beards look a little less like fur and a little more like the actual beards now.

Here are the screens:

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1309-33-37-32.jpg

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1309-09-01-76.jpg

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/swkotor2008-08-1309-14-02-56.jpg

Druganator
08-13-2008, 01:56 PM
u should give marl a scar or something maybe?

correllian_thug
08-13-2008, 09:18 PM
lol i tried this once, i was useless at it, im glad it was done eventually, and done well too

jonathan7
08-14-2008, 06:19 AM
<snip>

I think they looked good before - but I think they look even better now - great job SA - very nice beards :)

DarthXANA
08-14-2008, 08:17 AM
heh....I FOUND NEMO!...lawl....his name always makes melaugh when i hear it ingame

SpaceAlex
08-14-2008, 09:06 AM
heh....I FOUND NEMO!...lawl....his name always makes melaugh when i hear it ingame

Click here! (http://images.realtravel.com/media/lg/5d/1e/5d1e586c5ca640337cd4ff64489dab12.jpg) They do look similar, don't they?

Marius Fett
08-14-2008, 11:00 AM
This looks real nice.

Some top notch Photoshop skills here. ;)

Sith Holocron
08-14-2008, 10:15 PM
I can't believe I've missed this before. I'll certainly be keeping my eyes on this project from now on.

Darth_Voldemort
08-15-2008, 01:57 AM
Looks great so far, SpaceAlex! This will be a definite download from me! Just one question, if I'm not mistaken, you made a head for Marl, who, IIRC, is one of the duelists on Taris. If this is so, will you be making custom appearances for the other duelists as well?

~ D_V

SpaceAlex
08-15-2008, 02:52 PM
Thanks for the praise, guys. :D

Just one question, if I'm not mistaken, you made a head for Marl, who, IIRC, is one of the duelists on Taris. If this is so, will you be making custom appearances for the other duelists as well?

Yeah, I'm planning to give them all an unique appearance. All of them except for Gerlon and Ice (just can't decide which face to would fit them) are already finished. Bendak and Marl also come with custom armor, which you will get after you defeat them.

Sith Holocron
08-18-2008, 03:20 PM
Why not turn Ice into a Zeltron?

Here's a link for a Zeltron female example from TSL . . . I wouldn't use the same base though

http://starwars.wikia.com/wiki/Luxa

nine.roses
08-18-2008, 06:40 PM
I don't know. Zeltrons are heavily emotional and passionate... but exactly the opposite is true of Ice. If I were to change her appearance, I'd make her an Echani - white hair and bright blue eyes could only enhance her cold personality.

That said, I'm not sure whether Ice has a unique appearance or not...

Sith Holocron
08-18-2008, 06:54 PM
I don't know. Zeltrons are heavily emotional and passionate... but exactly the opposite is true of Ice.

Good point - I withdraw the suggestion for Ice. But it might be nice to see some Star Wars species that we haven't seen in KOTOR1.

SpaceAlex
08-18-2008, 07:14 PM
That said, I'm not sure whether Ice has a unique appearance or not...

She does not. She has one of the generic female faces.

In any case, the Echani sounds pretty good, but I'm not sure what one would be doing on Taris. Oh well, anything is possible. :D

Now to find the appropriate face...

SpaceAlex
08-22-2008, 11:22 PM
Alright, guys, I've added and updated a whole bunch of things since my last major update. I'm too lazy to list all of the changes in this post, so it would be best if you would just head back to the first page and see the updated screenshot list. Enjoy! :D

Emperor Devon
08-22-2008, 11:28 PM
These all look great! Love the new look you've given Ice.

TriggerGod
08-22-2008, 11:32 PM
Hey, SA, I have a reskinned texture of the original Xor, which I released to Filefront. It is a TSL Mod, but since it is a ported asset, It should also work on K1. If you want to use it, just fish it out of Filefront, take out the texture file for the Xor Head, and use it. You can use it if you want, in your NPC Mod Pack. In case you needed some generic (or a character reskin <_<) Lethan Twilek head >_>
you don't have to if you don't want to <_<

Jammy-Jedi
08-23-2008, 08:01 AM
Hey they all look really good Ice especially nice to see a bit of variation in KOTOR.
Keep it up.

SpaceAlex
08-23-2008, 04:02 PM
Yeah, I'm quite satisfied with Ice. I think that look fits her perfectly.


Hey, SA, I have a reskinned texture of the original Xor, which I released to Filefront. It is a TSL Mod, but since it is a ported asset, It should also work on K1. If you want to use it, just fish it out of Filefront, take out the texture file for the Xor Head, and use it. You can use it if you want, in your NPC Mod Pack. In case you needed some generic (or a character reskin.

Uh, where exactly can I find that mod (I've searched FileFront, but I'm not quite sure what I'm supposed to be searching for, it seems). Could you give me a direct link?

TriggerGod
08-23-2008, 04:33 PM
Uh, where exactly can I find that mod (I've searched FileFront, but I'm not quite sure what I'm supposed to be searching for, it seems). Could you give me a direct link?

Linkage (http://knightsoftheoldrepublic.filefront.com/file/Playable_Male_Twilek_Mod;92521)

SpaceAlex
08-23-2008, 04:56 PM
Linkage (http://knightsoftheoldrepublic.filefront.com/file/Playable_Male_Twilek_Mod;92521)

Heh, I was looking at that exact same mod, but that Twi'lek on the screenshot wasn't reminiscent of Xor, so I thought there is some other mod that I wasn't aware of. :D

In any case, I'll see if I can put it anywhere. I have quite a number of Twi'lek heads already. :p I think I'll use the original Xor's head for Kandon Ark.

Arátoeldar
08-23-2008, 05:15 PM
Awesome work SpaceAlex :thumbsup::cool:

jimstrom
08-23-2008, 09:00 PM
This project is the best thing ever!

One thing only, could you make Sunry wear a republic officers uniform, he is a republic war hero, and he is staying in Maanan for what reason? Must be some kind of duty at the Republic embassy, also if he wears a uniform, he looks representable at the court too.

SpaceAlex
08-23-2008, 09:10 PM
One thing only, could you make Sunry wear a republic officers uniform, he is a republic war hero, and he is staying in Maanan for what reason? Must be some kind of duty at the Republic embassy

We all know what kind of mission he was on. :p

Anyway, your idea is not bad. I'll probably make him wear the Republic uniform when he shows up in the court, but leave him in normal clothes during his time in the cell. I think that makes the most sense.

jimstrom
08-25-2008, 05:44 PM
Glad you like my idea. However i have another sugestion, are you gonna make the swoopbike racers unique too? if you do, could you please give them some protection for their eyes? It has always botherd me that those proffesional racers, are racing in the dessert, through dirty tunnels, and on water, and they don't wear googles? Suicide in my oppinon.

Revan 411
08-25-2008, 05:48 PM
This mod is awesome! Very good photo shop skills you have! :D

A question though, will you be making one for KOTOR II?

redrob41
08-25-2008, 06:58 PM
This is some excellent work! I really like what you've done with the Taris duelers, especially Ice. I didn't see Deadeye Duncan tho?

I think that your new Xor looks a little too much like Brejik with a beard and tattoos. The black hair is fine, but perhaps you could alter his skin tone a bit. I used the same head for one of my Echani, so here is a look at just how light his skin could be (although I wouldn't suggest going this light with black hair):
http://img87.imageshack.us/img87/6185/echm3kq8.th.jpg (http://img87.imageshack.us/my.php?image=echm3kq8.jpg)

Also, I think that your new Belaya is a little too similar to the Playable Character (I'm not at home, so I could be wrong). Perhaps she could be a little more unique (skin & hair colour)?

zbyl2
08-26-2008, 04:16 AM
A question though, will you be making one for KOTOR II?
Someone asked this before. He'll make K2 version when TSLRP come out.

SpaceAlex
08-26-2008, 04:31 AM
Glad you like my idea. However i have another sugestion, are you gonna make the swoopbike racers unique too? if you do, could you please give them some protection for their eyes? It has always botherd me that those proffesional racers, are racing in the dessert, through dirty tunnels, and on water, and they don't wear googles? Suicide in my oppinon.

Well, I was under the impression that they put goggles on when they actually sit into the bike. There's no reason for them to wear them all the time.

A question though, will you be making one for KOTOR II?

Yes, but it will take a while before it's done. I don't want to release it until TSLRP is out. That's why even I've decided to complete K1 version first, even though I've started working on the TSL version before it.

I didn't see Deadeye Duncan tho?

He already has an unique face.

I think that your new Xor looks a little too much like Brejik with a beard and tattoos. The black hair is fine, but perhaps you could alter his skin tone a bit. I used the same head for one of my Echani, so here is a look at just how light his skin could be (although I wouldn't suggest going this light with black hair).

Trust me, I've tried to make his skin tone lighter, but I wasn't satisfied. Dark skin color simply fits him better (it's actually quite a bit darker than Brejik's original skin). I've also added some wrinkles and stuff (hard to see on the screenshot) to make him look older. I don't know, perhaps I should have tried harder. I'm pretty satisfied with the way his face looks, though. I think it fits Xor nicely. If it really bothers you, I can try to make him look a bit different, though. Skin tone modification is pretty effortless. What takes time is getting it to look right in-game.

I have to warn you, though, that if you were looking at the SS of Xor at the bottom of the first page (where you can compare him with Brejik), you were not looking at the final version. There are some subtle (but noticeable) changes in the final version.

Also, I think that your new Belaya is a little too similar to the Playable Character (I'm not at home, so I could be wrong). Perhaps she could be a little more unique (skin & hair colour)?

Yeah, I'm afraid that head model is just so easy to remember that there's not much you can do by changing the the skin only. I've spent more time on that skin than you probably assume. If you put them side by side, they do look quite a bit different, but it would still be distracting for someone who was using the same head model for their PC. It was a mistake to choose that head for Belaya, I think. Sure, I could just transform her into an Echani and all problems would be solved, but not everyone can be Echani, can they? :D Or perhaps someone would like to alter the model? I'm afraid I just suck at modeling (or rather I refuse to get good for some reason). Everything I've tried came out looking ridicules... faces in particular. :D


Thanks for the feedback. I appreciate it.

nine.roses
08-26-2008, 09:10 AM
Sure, I could just transform her into an Echani and all problems would be solved, but not everyone can be Echani, can they?

Maybe this is your opportunity to use the Zeltron suggestion. ;)

Pikmin
08-26-2008, 09:17 AM
A Cathar and a Zeltron...

SpaceAlex
08-26-2008, 10:44 AM
Does that look good to you?

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/KotOR0000.jpg

lol... It can be improved, but that's pretty much how pink looks. :D

redrob41
08-26-2008, 04:42 PM
Well, she certainly looks pretty in pink (:rolleyes: at self), but I don't think that Zeltron is the way to go (just my opinion).
Or perhaps someone would like to alter the model? I'm afraid I just suck at modeling (or rather I refuse to get good for some reason). Everything I've tried came out looking ridicules... faces in particular. :D
If someone were to re-do the model, what did you have in mind? Prominent cheek bones? Hollow cheeks? Buffant hair style? Cleft or pointy chin? Puffy lips? A smile? Slanty or narrow eyes? Thin or pointy nose? Like any person in particular?
Oh, and what did you rename the .mdl .mdx & .tga to?

SpaceAlex
08-26-2008, 10:25 PM
Well, she certainly looks pretty in pink (:rolleyes: at self), but I don't think that Zeltron is the way to go (just my opinion).

I'm trying to avoid doing Zeltrons myself... pink people are just weird looking. :D

If someone were to re-do the model, what did you have in mind? Prominent cheek bones? Hollow cheeks? Buffant hair style? Cleft or pointy chin? Puffy lips? A smile? Slanty or narrow eyes? Thin or pointy nose? Like any person in particular?

It doesn't matter as long as it looks believable. Perhaps just changing the hair and cheek bones would be enough. I wasn't satisfied with any of my creations, so I've decided that I won't get into modeling at all... lazy, I know :p.

Oh, and what did you rename the .mdl .mdx & .tga to?

N_BelH

nine.roses
08-27-2008, 06:38 AM
I'm trying to avoid doing Zeltrons myself... pink people are just weird looking. :D

Yes. :)

Perhaps if you made her a deeper shade of red and recoloured the eyes (like Lyshaa (http://starwars.wikia.com/wiki/Lyshaa) perhaps?). I'm sure this wiki page (http://starwars.wikia.com/wiki/Category:Images_of_Zeltrons) may help you find something you like.

Though you could be right. Perhaps it is not the right look for Belaya.

EnderWiggin
08-28-2008, 11:44 AM
Looking great! Keep them coming ;)

_EW_

SpaceAlex
08-30-2008, 02:15 AM
Alright... redrob41 was kind enough to alter the Belaya head model for me. She now looks much different than the PC head model. He also added an extra mesh, so that I could give her a little scar on her right eye. The rest of the skin has also been altered to fit the new model.

The screenshots are where they always are. In addition to Belaya, I've also updated Sunry and Bendak; I've added Helena as well. That's all for today.

Emperor Devon
08-30-2008, 03:29 AM
Oooh, I like the new look Sunry has. Have you thought of giving him the medal he mentions in-game to top it off?

SpaceAlex
08-30-2008, 05:29 AM
Oooh, I like the new look Sunry has. Have you thought of giving him the medal he mentions in-game to top it off?

The medal is probably evidence. :D I doubt they would give it back to him before the trial is over.

Emperor Devon
08-30-2008, 06:09 AM
:doh: D'oh, you're right. Forgot the Selkath got their hands on it.

jimstrom
08-30-2008, 07:01 AM
Wow, Sunry sure looks alot better in uniform, i also like the changes you made to Bendak, and the clothes you gave Helena, however, i don't see much resemblence when i compare Helena and Bastila. If it could be done, how about using Bastilas head, but make it old and wrinkled, then anyone could see the likeness of the mother and the daughter instantly?

maugomale
08-30-2008, 10:45 AM
Got another nice little suggestion for you SpaceAlex, but I'm not sure you're gonna approve it. How about changing the appearence of another character close to Juhani?

Dak Vesser. He can be found in the Valley of the Dark Lords on Korriban. If you come with Juhani on your party and ask who is he. She will recognize him and later you can ask her about her past relation with him. Problem is Dak, like many other NPCs in the game, uses a generic human head. My idea would be to change it to something more unique, but as soon as you talk to him with Juhani, he leaves Korriban to never be found again, making said change kinda useless.

It's just a little idea, but it's your mod, do it as you see fit. I look forward to seeing the final release! =D

Ctrl Alt Del
08-30-2008, 11:24 AM
Simply astounding work, SA! I'm officially your fan now. ;)

As I saw the images on the first page, I noticed that you turned Xor into a human, that became clearer as I saw Maugomale's suggestion a few posts after. The radically altered appearances of the duelists on Taris are quite a sight to sore eyes. Your work there (especially with Ice, that seems to have been on Telos for some time, heh) and with the unique Twi'leks are the best so far.

Another NPC I'd like to see changed if you approve is Jagi, the mandalorian that challenges Canderous to a duel at the dunes. Since you're changing side-quests based characters, you might as well do the same with him.

redrob41
08-30-2008, 12:28 PM
The skin you've done for the new Belaya head is great. I especially like how you've touched up the eyes, and given them more dimension. The DS eyes look amazing :emodanc:

Anyway, I'm glad I could help out with the model. You've got a fantastic mod going here, and I can't wait to see who else you touch up.

Watcher07
08-30-2008, 11:36 PM
These look great SA, wish I had more constructive comments beyond a good pat on the back, but man, you're doing a great job. You and Redrob41 nailed the belaya head, looks amazing. Keep up the good work!

SpaceAlex
08-31-2008, 12:51 AM
Thanks for the feedback, all of you.

If it could be done, how about using Bastilas head, but make it old and wrinkled, then anyone could see the likeness of the mother and the daughter instantly?

They would look too much alike, I think. Although there are people out there that resemble one of their parents so closely, they are very rare. Most of the time, the child's face is a combination of mother's and father's. Bastila's face could very well resemble her father's more than her mother's. That would explain why she has her mother's personality. A child gets something from each parent. :D

Not to mention that some people would freak out if they saw old Bastila sitting there. :D

Got another nice little suggestion for you SpaceAlex, but I'm not sure you're gonna approve it. How about changing the appearence of another character close to Juhani?

Dak Vesser. He can be found in the Valley of the Dark Lords on Korriban. If you come with Juhani on your party and ask who is he. She will recognize him and later you can ask her about her past relation with him. Problem is Dak, like many other NPCs in the game, uses a generic human head. My idea would be to change it to something more unique, but as soon as you talk to him with Juhani, he leaves Korriban to never be found again, making said change kinda useless.

Another NPC I'd like to see changed if you approve is Jagi, the mandalorian that challenges Canderous to a duel at the dunes. Since you're changing side-quests based characters, you might as well do the same with him.

I was planning to give them both one of the PC faces.

Don't think that's a problem, though. If your main character and one of the NPC's happen to have the same face, the game will automatically replace the head with a backup head who's name (number) you must enter in the appearance.2da. If you don't, the NPC will be without head. :D The game doesn't allow, under any circumstances, for anyone to have the same head model (with the same name) as your current PC. It's a neat little feature, I must say.

I could still change my mind and give them both an unique face, though. It depends on how lazy I'll be. :xp:

Sith Holocron
08-31-2008, 12:10 PM
Is there any chance for some unique Selkath models as well?

Pikmin
08-31-2008, 01:48 PM
I was wondering, for the K2 version. There were a few unique heads that were cut, like Hussef on Nar Shaddaa. Also for Fassa could you make a unique skin for his toydarian model, so he doesn't look exactly like Quello when TSLCR is installed?

Ferc Kast
08-31-2008, 02:03 PM
All the heads/appearances look very awesome so far; Keep up the good work. :thumbsup:

Pikmin
08-31-2008, 02:24 PM
Yeah, yeah I know. But I've had that included in TSLCR since January, it's nothing new. I was asking if he was gonna use it.

SpaceAlex
08-31-2008, 02:30 PM
Is there any chance for some unique Selkath models as well?

Nothing is final yet, but I don't currently have any plans for them. It never really bothered me that they all look the same. Don't know why. Still, I could do a few recolors of the existing textures if you feel that will help.

I was wondering, for the K2 version. There were a few unique heads that were cut, like Hussef on Nar Shaddaa.

Yes, I'm planning to restore them (for completion's sake). So far I have only found Saedhe and Hussef... let me know if there are others
.
Also for Fassa could you make a unique skin for his toydarian model, so he doesn't look exactly like Quello when TSLCR is installed?

Yeah, sure. Initially, I was going to make him a Toydorian and change his skin, but I guess I'll only change his skin now, since you've already done all the rest.

If you'll give me permission, I would like to include the work you've done on Fassa in my mod because I'm planning to make him do more than just stand there and do nothing (especially since he's always complaining how busy he is)... unless you've already done it (or planning to) yourself, of course.

plokoon87
09-02-2008, 04:37 PM
SpaceAlex, this mod looks awesome!:D I was just wondering how is it coming, and when do you think that it will be released?

TriggerGod
09-02-2008, 04:49 PM
and when do you think that it will be released?
Not to speak for Alex, but...
:wid:

Pikmin
09-02-2008, 09:32 PM
@Alex. Sure, I'll send you the stuff in the morning. Saedhe is the guy looking for the sensors right? Doesn't he already have one, It's set in his utc file...

SpaceAlex
09-03-2008, 01:12 PM
Not to speak for Alex, but...
:wid:

SpaceAlex, this mod looks awesome!:D I was just wondering how is it coming, and when do you think that it will be released?

Trigger's right. I could release this tomorrow if I wanted to, but it wouldn't be as complete as it will be if I release it one month from now. That's how if is with these sort of things.

@Alex. Sure, I'll send you the stuff in the morning. Saedhe is the guy looking for the sensors right? Doesn't he already have one, It's set in his utc file...

Yeah, you just have to change his head in the appearance.2da...

Pikmin
09-03-2008, 01:26 PM
I just want to say I really like ALL the modified appearances for K1, they look great. Esecially Belaya. Are going to alter Dustil's K2 head at all?

SpaceAlex
09-03-2008, 01:39 PM
Are going to alter Dustil's K2 head at all?

I don't really have a reason to, do I? I guess I could give him a more "insane" look, but he's not my top priority. I don't even know if I want to see him restored. We'll see...

zbyl2
09-03-2008, 02:07 PM
Pikmin propadly asked because he requested Dustil's head (http://lucasforums.com/showthread.php?t=191109)and no one respond to him... Oh, I respond, but no idea why I just stopped making it.

By the way, fassa.dlg usign in TSLCR is my file (I made it looooong time ago and now it's in TSLCR), same with lip synch for fassa, isn't?

plokoon87
09-03-2008, 02:14 PM
Space Alex, I don't know if you've done these characters yet or not, I'm just making some suggestions. If you have done or are making plans to redo these, ignore my suggestions.:xp:

Kebla Yurt, Ignus the Hotel guy on Manaan, Firith Me the Pazaak player on manaan, Gelrood, Garouk, Niklos, Sarna, Zelka Forn. These are just a few NPC's i could think of that have those same old generic faces.

Also, is there any way that you could add some more "generic" heads, just so there is more variety in the common citizenry? Again, if you are already doing that or plan to do it, ignore me.:lol:

Thanks for doing this mod. I don't have a clue how to make the models look that good, but from your screenshots, this is going to be a big and successful mod, I rekon probably one of the most popular downloads on KOTORfiles.:D

Darth Payne
09-03-2008, 02:30 PM
I have to say that i'm really liking what i'm seeing here.

This is looking like a definite DL for me.

redrob41
09-03-2008, 03:25 PM
Say, for Gerlon Two-Fingers, are you going to alter the model so that he actually has only two fingers on one hand? As it is in the game, it sounds like he just lost the ability to use them, but they're still attached. Still, it might look cool if his hand was actually mangled.

Also, will you be changing just Bendak's armour, or will the new tga be for every yellow Mandalorian in the game?

They all look great now that they don't wear the exact same combat armour. I like their individual looks. What kind of armour does Deadeye wear?

SpaceAlex
09-03-2008, 03:32 PM
By the way, fassa.dlg usign in TSLCR is my file (I made it looooong time ago and now it's in TSLCR), same with lip synch for fassa, isn't?

I see. I'll make sure that you get proper credit for your work, then. :)

Kebla Yurt, Ignus the Hotel guy on Manaan, Firith Me the Pazaak player on manaan, Gelrood, Garouk, Niklos, Sarna, Zelka Forn. These are just a few NPC's i could think of that have those same old generic faces.

Yeah, they're all getting a different look. It may not necessary be an unique look, but you definitely won't meet two or more major NPC's with the same head on one planet.

Also, is there any way that you could add some more "generic" heads, just so there is more variety in the common citizenry?

Well, some of heads that were previously restricted to PC only are now used for generic NPC's. This doesn't mean that you could meet your twin brother or sister if you happen to choose the same head that I put on an NPC, however. I explained why a few posts up.

Say, for Gerlon Two-Fingers, are you going to alter the model so that he actually has only two fingers on one hand? As it is in the game, it sounds like he just lost the ability to use them, but they're still attached. Still, it might look cool if his hand was actually mangled.

I don't know... it never really bothered me that much. Perhaps something could be done with one of the armor's alpha channels...

Also, will you be changing just Bendak's armour, or will the new tga be for every yellow Mandalorian in the game?

He's unique. Generic Mandalorians have their own unique look. The screenshot is also on the first page.

They all look great now that they don't wear the exact same combat armour. I like their individual looks. What kind of armour does Deadeye wear?

One from the original game. A fairly cheap one. :D

JCarter426
09-03-2008, 03:49 PM
Say, for Gerlon Two-Fingers, are you going to alter the model so that he actually has only two fingers on one hand?
He actually has a full hand, but three of the fingers are paralyzed. I think it's Marl that explains it.

Oh, and everything is looking great as usual. :)

Astor
09-03-2008, 03:59 PM
I didnt get time to check this out till now, but i'm pleased that I did - you've created soem really impressive work here.

I can't wait to see these new faces in high-poly glory!

SpaceAlex
09-03-2008, 04:03 PM
He actually has a full hand, but three of the fingers are paralyzed. I think it's Marl that explains it.

You're right, I just checked. I had forgotten about that. It's been a while since I actually played the game. :lol:

I can't wait to see these new faces in high-poly glory!

Well, the new faces don't really have a higher poly count. What they do have is higher resolution textures. You won't meet any of the super low-poly NPC's (they can be seen on almost every planet in Kotor) in the game anymore, though; I've replaced those with "normal" kotor models.

Zerimar Nyliram
09-03-2008, 04:04 PM
Wow, I really like all of this stuff, Space Alex! I can't wait for the release!

One thing, though:

Belaya (whose new look I absolutely love, by the way). Is it possible you could give us a choice between two dark side skins, one with and one without "Sith eyes"? I'm kind of a minimalist with it, to be honest. In my game, the only people that have them are the PC should you go dark, Darth Malak, Uthar Wynn and Jorak Uln. I've always believed that they should be reserved for either the really powerful dark siders or really insane dark siders; and having too many "Sith eyes" running around seems redundant to me and sort of waters it down.

SpaceAlex
09-03-2008, 04:23 PM
Belaya (whose new look I absolutely love, by the way). Is it possible you could give us a choice between two dark side skins, one with and one without "Sith eyes"? I'm kind of a minimalist with it, to be honest. In my game, the only people that have them are the PC should you go dark, Darth Malak, Uthar Wynn and Jorak Uln. I've always believed that they should be reserved for either the really powerful dark siders or really insane dark siders; and having too many "Sith eyes" running around seems redundant to me and sort of waters it down.

I agree with you, except that I consider Belaya to be the really "crazy" darksider. :D I felt that giving her a full dark side look is appropriate, judging from the way she reacts when you kill her love. :xp: When you meet her on Korriban, she's totally insane with grief and anger... far more than any other studens in the Academy.

That's at least what I think. I can still include a version of DS Belaya without the Sith eyes, though. It's not a big deal.

redrob41
09-03-2008, 04:27 PM
He actually has a full hand, but three of the fingers are paralyzed. I think it's Marl that explains it.
Yeah, I just always thought that it would look cool if he was waving his blaster pistol around with only two fingers. Oh well, it's not a big deal.

One from the original game. A fairly cheap one. :D
Good ol' Deadeye, he goes for quality all the way :xp:

Endorenna
09-03-2008, 05:24 PM
I'm blanking. Who the heck is Belaya?!?!?!

That aside, I really like her head. I don't suppose her face could make it into the PC selection...? Probably not. Oh, well, always worth hoping! :)

Pikmin
09-03-2008, 05:42 PM
She is the Jedi who yells at you for not wearing padawan robes.

JCarter426
09-03-2008, 05:44 PM
AKA Juhani's girlfriend. ;)

Yeah, I just always thought that it would look cool if he was waving his blaster pistol around with only two fingers. Oh well, it's not a big deal.
Yeah, I think it would look cool too. Marl's dialogue is really just an excuse the devs made up to explain why they didn't bother to give Gerlon only two fingers. :p

Pikmin
09-03-2008, 05:55 PM
I think it could be cut, because some of the other ingame dialog suggests the fingers are gone.

plokoon87
09-03-2008, 05:57 PM
Hey SpaceAlex, I just thought of something else. All the Republic troops have the same face. Any plans to change them? Also the Sith Governer of Taris looks the same as all the dark Sith apprentices with the gold armor. It'd be cool if those guys had different faces from each other too.:)

I'm just curious, how long does it take to reskin a character, give or take?

TriggerGod
09-03-2008, 06:00 PM
AKA Juhani's girlfriend. ;)
Its getting hawt in here. :naughty:
Anyways, top notch skinning here. If you ever need some help with some skinning, tell me what you want, send the files to me, and I can help. ;)

Endorenna
09-03-2008, 06:13 PM
She is the Jedi who yells at you for not wearing padawan robes.


Oh, her! Okay. Query: What's all this about meeting her on Korriban? (I've only played KotOR through three times, still don't have all the side quests.)

Darth Payne
09-03-2008, 06:18 PM
You meet her on korriban if:

1:you kill juhani
2:Korriban is your first planet outside Dantooine

She's standing near Mekel.

Miltiades
09-03-2008, 06:21 PM
Long time since I checked up on this. Amazing work, I love all the new skins. Very well done. :)

Pikmin
09-03-2008, 06:35 PM
You do have to talk to her in the enclave though, after you kill Juhani.

Darth Payne
09-03-2008, 06:44 PM
Heh, oops.

I forgot about that.

I've stopped killing Juhani due to an infinte DS point, credit and Eralam location on Korriban i can only get if i have Juhani in my party.

Endorenna
09-03-2008, 10:37 PM
I have to kill Juhani!!!!!!

Dangit...

(starts working out savegame arrangement to do this and still get Juhani)

plokoon87
09-03-2008, 11:34 PM
Something else I wanted to ask: Are the Sith troopers going to have those awesome silvery armor suits like the ones in the screenshot of the Upper City of Taris in the "no more lo-poly models screenshots? Those look way better than the original brass/gold ones.:disaprove

SpaceAlex
09-04-2008, 09:22 AM
Hey SpaceAlex, I just thought of something else. All the Republic troops have the same face. Any plans to change them? Also the Sith Governer of Taris looks the same as all the dark Sith apprentices with the gold armor. It'd be cool if those guys had different faces from each other too.:)

We'll see...

I'm just curious, how long does it take to reskin a character, give or take?

It depends. If you're a perfectionist, it can sometimes take up to 12 hours, but that's rare. Usually, it takes around 3 - 5 hours. What takes the most time is not actually skinning, but trying to get it to look right. :D

Something else I wanted to ask: Are the Sith troopers going to have those awesome silvery armor suits like the ones in the screenshot of the Upper City of Taris in the "no more lo-poly models screenshots? Those look way better than the original brass/gold ones.:disaprove

I don't know what you mean. The majority of the Sith wear the silver armor. Only the Heavy Troopers are in the red.

With that said, I am restoring a set of silver armor (well, it's just a different skin of the armor that we're already familiar with, really) that was supposed to be reserved for Commanders, but Bioware never used it for some reason.

plokoon87
09-04-2008, 09:46 AM
In my game the Sith Troopers wear a golden colored shiny armor. It's not silvery, it's golden. That's weird. I would much rather have the silver armor than that brassy stuff. The silver armor looks waaay better.:D

Hey something else I just thought of. You know how when you go to get the swoop accelerator from the Vulkers, and Kandon Ark says "I see you are not wearing the Hidden Bek colors..." They dont exactly have colors. I think it would be cool if you would make some kind of standardized uniform for the Beks to wear, with "Bek" colors. Just an idea.

Drunkside
09-04-2008, 10:47 AM
YAY very cool... I will download, and use almost everything. Not the caucasian pc head, since i prefer my own blue eyed skin:p yah thats ruthless advertising of myself:xp:

yeah that brass/silver thing is pretty odd, on the first comp i had kotor installed to, they had brassy colored armors and now with another computer they wear silver...

Bimmerman
09-05-2008, 01:29 AM
Looks great so far! I really like the Belaya model and texture; any chance of getting that particular texture and model to replace a player character model? I like how that model looks better than the original models.

Thanks!

SpaceAlex
09-05-2008, 09:04 AM
Hey something else I just thought of. You know how when you go to get the swoop accelerator from the Vulkers, and Kandon Ark says "I see you are not wearing the Hidden Bek colors..." They dont exactly have colors. I think it would be cool if you would make some kind of standardized uniform for the Beks to wear, with "Bek" colors. Just an idea.

I've thought of doing that, but I think someone has already done it. Search KotorFiles for it.

In my game the Sith Troopers wear a golden colored shiny armor. It's not silvery, it's golden. That's weird. I would much rather have the silver armor than that brassy stuff. The silver armor looks waaay better.:D

yeah that brass/silver thing is pretty odd, on the first comp i had kotor installed to, they had brassy colored armors and now with another computer they wear silver...

Ah, some cards render the shaders differently than others. If your card's responsible for the gold armors, my mod won't change anything. Which graphic card do you have, anyway?

Looks great so far! I really like the Belaya model and texture; any chance of getting that particular texture and model to replace a player character model? I like how that model looks better than the original models.

You'll be able to replace it yourself when the mod's released. If you don't know how, there are some tutorials on this forum that can help you with that, I think.

plokoon87
09-05-2008, 09:21 AM
I have an ATI Mobility Radeon X300. That is kinda weird how that works. Is there any way to manipulate the armor so that it becomes silver with my card? Also, I just checked KOTORfiles, and no files exist with the Hidden Bek colors in them.

Just a quick question: how many MB is this mod gonna be? :)

Darth Payne
09-05-2008, 09:22 AM
About the Bek and Vulkar color thing.

It is true that someone did that, but if i remember right it didn't include everyone of the gang memebers.

Besides, variety never hurt anyone. I think.

SpaceAlex
09-05-2008, 10:40 AM
I have an ATI Mobility Radeon X300. That is kinda weird how that works. Is there any way to manipulate the armor so that it becomes silver with my card?

Perhaps something could be done by making the CM_Baremetal environment map texture a bit lighter, but it still won't look the same as on my PC. Anyway, I'm surprised KOTOR even runs on that card, to tell you the truth. :xp:


Just a quick question: how many MB is this mod gonna be? :)

I have no idea, ATM. :D It will definitely be over 100MB, since a texture with a resolution of 512x512 takes 1MB of HD space. And there are a lot of new textures...

jonathan7
09-05-2008, 10:42 AM
I have no idea, ATM. :D It will definitely be over 100MB, since a texture with a resolution of 512x512 takes 1MB of HD space. And there are a lot of new textures...

I have a policy with Mods that improve graphics - if they're not big - I'm worried ;)

I can't wait for this mod to come out SA - tis looking like a wonderful piece of work :)

plokoon87
09-05-2008, 11:10 AM
It actually runs very well on my card, and I actually have AA turned up to 4x I think and Anistropic Filtering is all the way up, and it works fine.

I am glad this is a large file. In my view, larger files mean better files:D

Btw, how would I go about making that armor look silvery? What is the process? Do I need GIMP?

SpaceAlex
09-05-2008, 04:08 PM
I have a policy with Mods that improve graphics - if they're not big - I'm worried ;)

You've got that right. :thumbsup:

It actually runs very well on my card, and I actually have AA turned up to 4x I think and Anistropic Filtering is all the way up, and it works fine.

That's a surprise. At what resolution? 1024x768?

I am glad this is a large file. In my view, larger files mean better files:D

Ah, good. I thought you were one of those with slow connection. :xp: Even if you would be, it will probably weight no more than around 30mb when zipped (7zip FTW).

Btw, how would I go about making that armor look silvery? What is the process? Do I need GIMP?

Check your PM!

plokoon87
09-05-2008, 06:56 PM
Yeah 1028x768.

Watcher07
09-06-2008, 12:14 AM
Hey SA, I was wondering if you know any modders who can give the skyboxes in both KOTOR and TSL a face lift? The skyboxes that are in game now, especially Taris, lack a lot of detail in the skybox. I was wondering if you know of anyone that has done that or would be willing to?

I know its to SA but thought I'd throw in that Sharen Thrawn did a realistic Nar Shadaa skybox for TSL that was pretty amazing. Don't want to break any forum rules about linking but suffice it to say that the mod name is Realistic Nar Shaddaa Skybox on kotor filefront site.

Drunkside
09-06-2008, 02:04 AM
Some fairly new Nvidia card... I have all the graohic crap at max:p But i really dont care about the color of the sith armor, i mean, they are just animals that the noble heroes slaughter:p

zbyl2
09-06-2008, 03:36 AM
Graphical Enhancement for TSL adding new skyboxes to all planet, all are very impressive (I love one for Telos, Onderon and Dantooine especially). And of course Realistic Nar Shaada skybox mod is great, it's the best skyboxes I ever seen.;)

plokoon87
09-06-2008, 11:48 AM
I already knew about the Nar Shaddaa one. That is what gave me the thought for redoing Taris and the other planets in KOTOR.

SpaceAlex
09-06-2008, 12:18 PM
I don't think there are any for KOTOR. TSL has same (already mentioned by others).

Just wondering: who all do you have reskinned, if I may ask.:D I know all the ones from your screenshots which are amazing, just wondering what else you've been workin on recently.

You'll have to wait and see. :xp: Expect an update soon.

plokoon87
09-06-2008, 02:09 PM
I cannot find those skybox files. can someone send me the link via private message?

zbyl2
09-06-2008, 02:24 PM
I cannot find those skybox files. can someone send me the link via private message?
You mean these from "Graphical Enhancement" mod?
Here (http://lucasforums.com/showthread.php?t=189944) (you'll must download texture for all planet and just export skyboxes...).

plokoon87
09-10-2008, 02:47 PM
Hey SA, just an idea for the new "generic" heads you're doing - make some of the heads from TSL. You know, the PC selections? Is is legal to skin heads that you get inspiration for from the other game?

SpaceAlex
09-25-2008, 08:24 AM
Due to the sheer amount of content, this mod has been renamed to K1 Enhancement Pack :D. If the mods would be so kind to change the thread title, it would be great.

As you wish! :vadar: -RH

Anyway, visit the first page for more information about the changes, and new screenshots. There are a few things you should know about some of the new skins, though:

Darth Malak: This one was inspired by a re-skin made a long time ago. Some who have been here long enough might remember it. You can consider my skin to be a modern version of that one. :D

Bastila's Light and Dark robes: The "skin" part of the texture was made by Chaniz.2da (taken from his Bastila's Revelation Robes). I saw no reason to do it from scratch, since Chaniz has already done it. Call me lazy if you must, but that's the way it is. :D

Hey SA, just an idea for the new "generic" heads you're doing - make some of the heads from TSL. You know, the PC selections? Is is legal to skin heads that you get inspiration for from the other game?

It's legal alright (some of the female Twi'lek heads in my mod were inspired by the Twi'lek assassins from K2), but I don't think I'll be doing that. I would prefer that K2 heads remain unique.

redrob41
09-25-2008, 11:21 AM
WOW! That's a lot of new content, and some excellent work. The only advice I can think of is: keep it up, you're doing great :thumbsup:

plokoon87
09-25-2008, 08:18 PM
Holy Cow!!! This work is amazing SpaceAlex! Malak looks AWESOME!:eyepop

Glad to see an update; looks like everything is rolling right along! Keep up the good work!:D

redrob41
09-26-2008, 11:07 AM
The only advice I can think of is: keep it up, you're doing great :thumbsup:

...oops (:fist: @ myself) I just thought of some advice...

I was taking another look at Malak, and I think that it might be a little too shiny. It looks to me like his armour is made of glass. So, why does he have tattoos in one screen shot, and one without?

How are the Jedi Knight/Master robes going to be used? Will they replace the standard robes, or the Star Forge robes (PMBJ)? The colours that you've used look well done (they're not flat or plastic), and have subtle yet complex colour. The only problem is that they have the flap of the robe top not matching the flap of the skirt. I think that svösh's WIP (http://www.lucasforums.com/showthread.php?t=128845&page=10) was working on something similar, and fixing the skirts (post #365: screenshot (http://svoshsphotos.fotopic.net/p53492740.html)). I really like how your robes are coming along, but the flaps not matching above and below the belt (from the original textures) always bugged me, and I'm hoping you'll try to fix it. If not, I truly understand, because you're already doing a huge pile of high quality work on these textures.

SpaceAlex
09-26-2008, 05:52 PM
I was taking another look at Malak, and I think that it might be a little too shiny. It looks to me like his armour is made of glass. So, why does he have tattoos in one screen shot, and one without?

You think it's too shiny? It might look so on the screenshot... It looks great in-game (IMO). I've tried to make it less shiny, but the armor just doesn't look as cool, heh.

As for the tattoos, I'm letting people choose a head with or without a tattoo. I personally prefer the non-tattoo head because it makes him look a bit less...errr... stupid. :D

How are the Jedi Knight/Master robes going to be used? Will they replace the standard robes, or the Star Forge robes (PMBJ)?

Actually, I plan to replace the Class C armor (the most basic or armors) because I never use it as it looks quite cheap and ugly. Jedi party members can't wear any armor anyway, and non-Jedi ones can't wear Jedi robes, so that's not a problem.

The only problem is that they have the flap of the robe top not matching the flap of the skirt.

All robes in the game have this problem (even the wearable "I" model ones), so it's almost as if the devs intended it to be that way. I can make sense of it if I use my imagination, but it's not easy. :D svosh is certainly doing a great job on his robes (I will definitely use some of them in my game), but he's only fixing the female version of the council robes, and I would prefer that all robes look the same rather than some right and others wrong. I don't believe I have enough modeling knowledge (I could learn, but I'm not sure if I want to, really) to fix the male versions, so unless svosh (or someone else) decides to do it, we're out of luck.


Anyway, I initially made these robes for the NPC's only, but I thought it would make sense to make them available to the PC and PM as well. They look better than what is currently available, and it always bothered me that Jedi Knight/Master robes look the same as standard Jedi robes.

Darth Payne
09-26-2008, 06:09 PM
Is there any chance for alternate tatoos for Malak?

Like Joraks or Uthars?

Christos K
09-27-2008, 09:50 AM
DANG Awesome mod. I will definately be downloading this mod. However will it be compatible with Shem's Super Enhanced Mod or the Jedi Robe Model mod.

SpaceAlex
09-27-2008, 05:55 PM
Is there any chance for alternate tatoos for Malak?

Like Joraks or Uthars?

I prefer Malak without tattoos, so I'm not sure if I'll bother. Anything is possible though.

DANG Awesome mod. I will definately be downloading this mod. However will it be compatible with Shem's Super Enhanced Mod or the Jedi Robe Model mod.

I don't have those two mods installed (have my own set of enhancements in place :D), but I don't see any reason why they wouldn't be compatible. They seem to replace/add different files than my mod, so there shouldn't be any problems.

plokoon87
09-29-2008, 01:01 PM
SA, I just thought of a real simple alteration that you could make that would make the game a little more realistic - give Trask a helmet. I mean, it just seems weird that a professional soldier would run into a skirmish with the Sith without a helmet. I have the "Republic Helmet" mod in my override, which as you may know allows you to put on Republic armor and a helmet, which looks really, really cool. But Trask without a helmet just looks silly.

Ferc Kast
09-29-2008, 01:30 PM
Looks good so far.

SA, I just thought of a real simple alteration that you could make that would make the game a little more realistic - give Trask a helmet. I mean, it just seems weird that a professional soldier would run into a skirmish with the Sith without a helmet. I have the "Republic Helmet" mod in my override, which as you may know allows you to put on Republic armor and a helmet, which looks really, really cool. But Trask without a helmet just looks silly.

I tried that as a personal addition to that mod, but it seems Trask can't wear masks. (Which is what the helmet is in that mod.)

Darth Payne
09-29-2008, 01:39 PM
Maybe the helmet got blown off?

redrob41
09-29-2008, 07:01 PM
You think it's too shiny? It might look so on the screenshot... It looks great in-game (IMO). I've tried to make it less shiny, but the armor just doesn't look as cool, heh.
Well, :stick: I guess I'd have to see it in-game then ;). Maybe if the alpha channel had some variation or texture to it, it would break up the smoothness of the reflection?

Maybe the helmet got blown off?
Yeah, that's possible. Although, maybe he'd also have some new cuts from shrapnel? It's too bad Trask's head model has mirrored face, other wise someone could dirty up his head tga. Hmm...

SpaceAlex
09-30-2008, 05:03 AM
Well, :stick: I guess I'd have to see it in-game then ;). Maybe if the alpha channel had some variation or texture to it, it would break up the smoothness of the reflection?

It actually does have it. :xp: Anyway, it really depends on what kind of place you put Malak. While he does look a bit too shiny on that screenshot, I really never was distracted by it in the game.

ganoesparan06
09-30-2008, 06:38 PM
Can I ask you please keep Malaks head tats?

He just looks much better with them than without. Without he just looks like theres something missing from him. A little bit of his menace has gone...

Otherwise im really lookin forward to this.

Can i ask tho about Carth and Dustil?

In the game they look to only be around 10/11 years apart in age, i found a mod that made them look more like father and son. Will you be checking to make sure they do look like they are supposed?

Christos K
10-02-2008, 09:45 AM
How about instead of asking to leave something out can you make this mod so the installer asks you if you want certain features of the mod to NOT be installed or just make it a typical WinRAR folder so we can choose.

redrob41
10-02-2008, 10:30 AM
Can I ask you please keep Malaks head tats?

He just looks much better with them than without. Without he just looks like theres something missing from him. A little bit of his menace has gone...

Check out this earlier post:

As for the tattoos, I'm letting people choose a head with or without a tattoo.
SpaceAlex already has that covered ;)

SpaceAlex
10-03-2008, 03:45 AM
How about instead of asking to leave something out can you make this mod so the installer asks you if you want certain features of the mod to NOT be installed or just make it a typical WinRAR folder so we can choose.

That was the plan. :¬:

Anyway, I have added screens of Jon (don't freak out when you see him :p) and Eli. Also, I'm thinking of turning Metales or Sandrals into a Chiss.

Christos K
10-03-2008, 01:17 PM
Those robes in the screens. The Blue and Black one are they the newreskins for the Darth Revan's robe Star Forge robes. The models you have chosen for the Knight/Master robes I have never liked that model so I was think if you could release each part of this mod by itself like this for example so people wont be complaining about it overiting something they want or some other reason:
1. Plot Character Enhancment (this includes Party members Malak and other important characters.)
2. Armor Enhancment
3. Casuals Enhancments
4. Quest NPC Enhancments
5. Robe Enhancments
Not sure if you are gonna have any other packs.
Could you release them this way? I am simply giving a suggestion. Thanks for listening.

SpaceAlex
10-03-2008, 05:56 PM
Those robes in the screens. The Blue and Black one are they the newreskins for the Darth Revan's robe Star Forge robes. The models you have chosen for the Knight/Master robes I have never liked that model so I was think if you could release each part of this mod by itself like this for example so people wont be complaining about it overiting something they want or some other reason:
1. Plot Character Enhancment (this includes Party members Malak and other important characters.)
2. Armor Enhancment
3. Casuals Enhancments
4. Quest NPC Enhancments
5. Robe Enhancments
Not sure if you are gonna have any other packs.
Could you release them this way? I am simply giving a suggestion. Thanks for listening.

If you'd read the first post in this thread, you would know that that's exactly what I'm planning to do.

And yes, those are new SF robes reskins.

Christos K
10-11-2008, 12:45 AM
Ok cool I was just making sure that was what you were doing Thank for answering. Hows the mod coming along? Oh and I see you have lightsabers that are reskinned did you reskin lightsabers for all party members (Like the USM mod) or did you just reskin the models so they all still look the same which is actually what I am hoping for.

CK, as I see you edited this to put in some more content I'll let this one slide, but just an FYI further "Hows the mod coming along?" or "Is this project dead?" type posts will be considered spam. this goes for everyone else too. Thanks.

Perhaps I wasn't clear enough this warning also goes for posts discussing where the mod will be hosted too, that is off-topic and needs to be done via PM's. -RH

Sith Holocron
12-02-2008, 06:58 PM
As with other team configurations, if Juhani and Canderous were part of the player's team, they were supposed to have dialog with each other (specifically about the Mandalorian invasion of Cathar.) Since you're already doing work on her, will this be fixed too?

whatthehell
12-02-2008, 07:17 PM
just got done looking at the newer screenies, and im hyped!!!

SpaceAlex
12-03-2008, 03:21 AM
As with other team configurations, if Juhani and Canderous were part of the player's team, they were supposed to have dialog with each other (specifically about the Mandalorian invasion of Cathar.) Since you're already doing work on her, will this be fixed too?

I'm not aware of any such dialog. I know that you can ask her about Canderous, which was restored BTW, but I was not made aware of any banter between her and Canderous.

Robespierre
12-03-2008, 04:46 AM
I'm not aware of any such dialog. I know that you can ask her about Canderous, which was restored BTW, but I was not made aware of any banter between her and Canderous.

Actually, I believe there is a conversation that was restored as part of Allronix's Dialogue Pack.

SpaceAlex
12-03-2008, 05:43 AM
Actually, I believe there is a conversation that was restored as part of Allronix's Dialogue Pack.

I don't know about that. All I know is that I can't find anything in the original game files indicating that such dialog even existed. The only one that I'm aware of is the one where you ask Juhani about Canderous (as mentioned in my previous post). She tells you why she is weary of him, and some other things. There is no dialog of her actually speaking *to* him, as far as I can tell.

Christos K
12-03-2008, 09:32 AM
Really What type of things does she say I am sure that would be interesting to hear even though it wont change Canderous always being #1 Badass tied with HK-47.

darth-me
12-03-2008, 11:46 AM
Well done! They all look brilliant (pariticularly Bastila & Belaya :xp:) Can't wait for this to be finished.

SpaceAlex
12-03-2008, 05:25 PM
Really What type of things does she say I am sure that would be interesting to hear even though it wont change Canderous always being #1 Badass tied with HK-47.

http://www.youtube.com/watch?v=-Hv9DwnaZ2k

Thanks to Sith Holocron for the link. ;)

Salzella
12-04-2008, 08:36 AM
wow, this mod looks absolutely amazing. looks like a permanent override contender for sure :D

SpaceAlex
12-05-2008, 12:05 AM
I feel it's time for a bit of an update: As you've undoubtedly noticed, there hasn't been an update on the progress in quite a while. That's mostly due to the fact that there's little to update; most of the skins & models are already finished, so I don't really have much to show. There are still a couple of skins left for me to do (mainly Dark Jedi ones), but I'm currently integrating everything that I've done into the game (scripting, file editing...). Except the mod to be finished quite soon, but not too soon (if there even is such thing).

Anyway, you can see screenshots of some of the things that I've finished a while ago (Metales, Sandrals [yes they are meant to look similar to the vanilla ones], Bandon, Lower City [take note of Hidden Beks]) on the first page.

Darth Payne
12-05-2008, 06:06 AM
Metales?:confused:

I thought that was Matales, with an a?

And the Matales as Chiss? Very nice.

Oh, will the Bastila parts of this mod work with Silveredge9s Bastila Dark Side Head Reskin?

SpaceAlex
12-05-2008, 03:30 PM
Metales?:confused:

I thought that was Matales, with an a?

Heh, a mistake on my part. Now that I think about it, Metales actually sounds very funny. :D ;) Anyway, I'm too lazy to fix the screenshot, so Metales it is. :D

EDIT: I've fixed the name anyway. It would keep bugging me (that little annoying voice inside) if I wouldn't. :D

Oh, will the Bastila parts of this mod work with Silveredge9s Bastila Dark Side Head Reskin?

No, but you can make it compatible if you want. Just some renaming, copying and deleting is required. :p Basically, all you'll need from his mod is the skin (which has to be renamed). My mod takes care of everything else without modifying Bastila's .utc (to ensure compatibility with hundreds of other Bastila mods).

Darth Payne
12-05-2008, 03:43 PM
Good news indeed SA.

Clone L68362
12-06-2008, 02:07 AM
Man...there's so many big good mods coming out for both games...and it seems like it'll be a while before they're done...how will I ever get a chance to do the most awesome playthrough of KOTOR ever when I have to wait for these and then download them all and then make sure none of them conflict...oh jeez.

Christos K
12-06-2008, 10:23 AM
so this will be compatible with WotOR?

DarthYuugi
12-06-2008, 11:32 AM
i love that belaya head

im going to convert it in to a selecteble pc head when this is released
good job:D

SpaceAlex
12-06-2008, 08:31 PM
Man...there's so many big good mods coming out for both games...and it seems like it'll be a while before they're done...how will I ever get a chance to do the most awesome playthrough of KOTOR ever when I have to wait for these and then download them all and then make sure none of them conflict...oh jeez.

Terrible times, indeed. :D

so this will be compatible with WotOR?

Yes, I'm making sure of that. It'll also be compatible with BOS (not sure about to sequel, naturally), Recruitable Kay (provided that you don't install my Juhani mod, of course), and some other smaller mods.

i love that belaya head

im going to convert it in to a selecteble pc head when this is released
good job:D

Just remember that you have redrob to thank for the head model (he made the changes to the PFHC01 model). I only reskinned her.

Christos K
12-09-2008, 03:03 AM
Ok cool this doesnt edit the Dantooine Crystal Cave module or anything does it? Because the Viridian Color Crystal K1 mod I requested does and it would be hard to change it myself so it is compatible.

TriggerGod
12-09-2008, 09:07 AM
Ok cool this doesnt edit the Dantooine Crystal Cave module or anything does it? Because the Viridian Color Crystal K1 mod I requested does and it would be hard to change it myself so it is compatible.

Basically all hes doing is reskinning (and, in the case of some, having RR remodel them) to make skins more... top quality. It shouldn't make changes to the Cave.

Christos K
12-10-2008, 03:08 AM
Ok just making sure he wasnt gonna have to reskin or remodel anything in the cave.

SpaceAlex
12-10-2008, 08:56 AM
Basically all hes doing is reskinning (and, in the case of some, having RR remodel them) to make skins more... top quality. It shouldn't make changes to the Cave.

It's a bit more than that, but still... you're right about the cave. :xp: I'm doing my best not to replace any modules, but just the contents in them. This wouldn't always be possible without the scripts... bless them. :D

Christos K
12-13-2008, 03:21 AM
Ok cool this mod is still fo 100% going to stay in my drive (well as long as KotOR is there too) Good work Alex. Just saw the lower city. Very nice I especially like their blue armor do you think it would be possible to give it to you once you SPOILERSSPOILER kill the Bek leader (is his name Zaadar) or once you bring back the Accelerator to him.

SpaceAlex
12-13-2008, 10:05 PM
do you think it would be possible to give it to you once you SPOILERSSPOILER kill the Bek leader (is his name Zaadar) or once you bring back the Accelerator to him.

Sure, I guess that makes sense.

Lucied
12-19-2008, 01:00 AM
making them chiss was an awsome idea

Xarwarz
12-20-2008, 03:18 AM
Your Creations are very well done....

Christos K
12-20-2008, 12:24 PM
About the chiss thing maybe the eyes could be a couple of shades greyer they seem to evil or Sithy.

jonathan7
12-20-2008, 01:06 PM
About the chiss thing maybe the eyes could be a couple of shades greyer they seem to evil or Sithy.

Clearly my flu is getting to me as I'm going to have one of my rare harsh moments: generally your posts in this thread have been pointless - and just constantly bug SA with what are frankly pointless questions and revealed you hadn't bothered to read the rest of the the thread as you bugged SA about doing things he was already going to do. Now I'm sorry but as a skinner generally a criticism that comes in a post that short tends to be something I wouldn't listen to. I generally have a rule that if someone fails to put enough effort into a post, then should they be listened too?

As regards your general complaint, Chiss look like this; http://upload.wikimedia.org/wikipedia/en/7/77/Thrawn.jpg if they are evil or not is irrelevant as their race 'looks' mean. Not that you can really tell that much from appearances, after all Ted Bundy was a rather good looking fellow, and Winston Churchill looks like an ugly dog.

[/End Rant]

Christos K
12-22-2008, 03:01 AM
Yes I can see how some of my questions were pointless but has SA ever had a complaint about them and I was never asking or try to get SA to add something or do something for me just suggest things as many people on the thread were doing as well and SA even said Sure, I guess that makes sense. Thank you for the picture as I was not sure what a chiss looks like. I will try to add more worth into my questions to avoid confrontation again or possible flame wars :p

SpaceAlex
12-29-2008, 05:19 AM
I finally found some time (and will) to reskin the Dark Jedi. So far, I only have females to show; the males shouldn't look much different, though (except that there will be three different Jedi Master variants due to the fact that there are more DJ males than females in the game [blasphemy :p]).

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/KotOR0000e.jpg

DJ Apprentice is on the left and DJ Master is on the right. If you have some *constructive* criticism, I would be glad to hear it. I'm unlikely to make any major changes (because I quite like it the way it is), but I'm willing to do some small modifications.

fenix3279
12-29-2008, 05:29 AM
Wow, they look amazing. I love the metallic colors around the edges. Are they colored for rank? Like, is the burgundy colored one master?

redrob41
12-29-2008, 12:58 PM
If you have some *constructive* criticism, I would be glad to hear it. I'm unlikely to make any major changes (because I quite like it the way it is), but I'm willing to do some small modifications.

I think you're correct; you don't need to change thier outfits, since they seem to be well thought out, balanced, and provide enough contrast so that there is detail yet have an overall darkness to them.

The only thing that ever really bothered me about the Dark Jedi, was that they all seem to be caucasian. It would be a nice touch to have some variation in the skin tones, but I realize that it would mean having 2 or 3 times as many tga files (download size considerations) for a minor detail. Just food for thought :)

Keep up the great work SA :D

Edit: :bluidea: maybe you could incorporate the Sith logo into the armour somewhere (perhaps the shoulder plate?). It would look wicked cool in shiny silver.

Salzella
12-29-2008, 01:36 PM
wow, can you imagine how scary a dark jedi with black skin and sith eyes would look? it would be awesome. those dark jedi outfits are amazing btw, another great piece of work.

DarthYuugi
12-29-2008, 01:46 PM
Them Dark jedi are just plain awsome

Teach me you're skinning secrets :D

btw Is Davik a unique head im too lazy to check my app2.da file at the moment:xp:

Good job on this im going to make this a permanant as soon as its released

SpaceAlex
12-29-2008, 02:40 PM
Are they colored for rank? Like, is the burgundy colored one master?

Indeed.

The only thing that ever really bothered me about the Dark Jedi, was that they all seem to be caucasian. It would be a nice touch to have some variation in the skin tones, but I realize that it would mean having 2 or 3 times as many tga files (download size considerations) for a minor detail. Just food for thought :)

That's an interesting proposition. I would do it if you could actually speak to more than two female DJ in the game :D (maybe there's more, I can't quite recall). I might do something with the males, though; I like the idea.

Them Dark jedi are just plain awsome

Teach me you're skinning secrets :D

There are no great secrets, really. The more you use Photoshop, the better you get. It just takes time and patience, that's all.

I wouldn't call myself and expert by any stretch of the word; I consider my skills to be average at best. Still, as long as you make mods on par or of better quality than what is currently in the game, it's all good. I can't stand mods that make the game look or play worse. :p

btw Is Davik a unique head im too lazy to check my app2.da file at the moment:xp:

Yes, he is.

Jammy-Jedi
12-29-2008, 03:43 PM
Nice work, I like the new look dark Jedi, much better than the slightly odd gray and purple colure ones.

Keep it up.

Gargoyle King
12-29-2008, 03:53 PM
Vey neat work SpaceAlex, i especially like the work on the Sandrals & Matales, i always thought that they should've had a more "unique" look.

DarthYuugi
12-29-2008, 05:29 PM
i know a person you could do

You know the czerka office girl

her ive saw that head and its not a unique apperance lol :D

redrob41
12-29-2008, 06:15 PM
That's an interesting proposition. I would do it if you could actually speak to more than two female DJ in the game :D (maybe there's more, I can't quite recall). I might do something with the males, though; I like the idea.

Will you be editing some of the uti files so that there is more variety in the game? From what I can remember, the Dark Jedi always attack in trios, but they all look the same. Will you be making it so that every time you get attacked by DJ, there is an apprentice, an adept, and a master? Will you be jumped by 2 males, and a female? Basically, are you planning on mixing them up a bit?

The only time I remember there being different appearances, is the three masters late in the game (wearing bright primary colours :xp:). They certainly would benifit from having different skin tones :).

Lord of Hunger
12-30-2008, 01:55 AM
I have to say, this mod is looking great. Aside from generic lightsaber hilts (which I'm looking forward to ignoring a little via WOTOR) and Sith Officer Uniforms on the Korriban Academy Students, the only major thing that really bugged me in KotorI was the generic, low quality appearances of a lot of the characters. It was like everyone was born from a set of generic, low quality parents! :D Should this mod fix that (which I don't doubt in the slightest, you have show that you really, really know what you're doing), then I will be quite grateful to you.

Oh, by the way, I noticed you're reskinning Malak, Bandon, and the Dark Jedi. While the reskins you have are definitely top notch I already have some mods for that lot that I've grown attached to (though I'll probably try these new ones first anyway). I assume that with the same case of Bastila I just have to replace your new skins with the ones I was using after the install?

SpaceAlex
12-30-2008, 06:25 AM
i know a person you could do

You know the czerka office girl

her ive saw that head and its not a unique apperance lol :D

Hmm, do you mean the Protocol Officer on Tatooine? If so, she *is*, in fact, unique. Obsidian reused her head in TSL for Dillan, which I'll be replacing when I start working on the TSL version (which actually shouldn't take as long as this one because TSL is already quite full of unique appearances).

Will you be editing some of the uti files so that there is more variety in the game? From what I can remember, the Dark Jedi always attack in trios, but they all look the same. Will you be making it so that every time you get attacked by DJ, there is an apprentice, an adept, and a master? Will you be jumped by 2 males, and a female? Basically, are you planning on mixing them up a bit?

The only time I remember there being different appearances, is the three masters late in the game (wearing bright primary colours :xp:). They certainly would benifit from having different skin tones :).

Yes, I'm definitely planning to do that. Obviously, I will also be making the Masters much tougher than normal DJ. You won't be able to defeat the band that attacks you on Tatooine and Kashyyyk with closed eyes anymore. :xp: I don't know how my modifications will affect those that use mods which affect the game's difficulty via scripts, but I believe it won't make things too difficult for them :D (definitely not tougher than Malak).

The only time I remember there being different appearances, is the three masters late in the game (wearing bright primary colours :xp:). They certainly would benifit from having different skin tones :).

They sure would. It takes more than just changing their skin tone, though. The current DJ male face proportions definitely don't match those of a black or asian person. I'm not sure how much can be changed by just editing the texture.

I have to say, this mod is looking great. Aside from generic lightsaber hilts (which I'm looking forward to ignoring a little via WOTOR)

There are many more excellent hilts available on Kotor Files. It's just that some you will have to manually put into the game. I think it's worth it, though.

Oh, by the way, I noticed you're reskinning Malak, Bandon, and the Dark Jedi. While the reskins you have are definitely top notch I already have some mods for that lot that I've grown attached to (though I'll probably try these new ones first anyway). I assume that with the same case of Bastila I just have to replace your new skins with the ones I was using after the install?

This is a large mod that is consisted of sever smaller mods (aside from NPC Modification Pack, which is pretty huge), and is therefore completely modular. If you don't want to use certain mods, simply don't install them. :)

Lord of Hunger
12-30-2008, 12:32 PM
1) [BORING RANT]Yeah well I'll probably have to download KOTOR Save Game editor. I already hate using cheats (because I can already win both game pretty handily) and the only time I used them was in TSL to give my PC a Darth Nihilus robe from a mod. So I'll probably go ahead and get that.[/BORING RANT]

2) Really? Sweet! I love it when modders think along the lines of "customer satisfaction guaranteed".

[BORING RANT]Wow, my ultimate KOTOR I play-through is going to look nice. I'll have WOTOR, a Sith Academy Students mod that gives them Dark Jedi robes, a lost sith on a nameless world, a Darth Malak and Darth Bandon reskin, a Dark Jedi reskin, K1 Enhancement Project, and BOS: Solomon's Revenge.[/BORING RANT]

Okay, I'm done now. :D

Christos K
12-30-2008, 02:52 PM
Nice work with the DJ especially the with that design/logo on them.

SpaceAlex
12-30-2008, 08:33 PM
Males are now done aswel, but more of them are coming. I need at least two more Jedi Masters.

http://img.photobucket.com/albums/v202/SpaceAlex/Dump/KotOR0000e.jpg

I had to do the males from scratch (nothing was copied from the female versions), so if you notice that they don't totally match their female counterparts, that's why :D (the females look brighter because I increased the gamma on the SS). Also, it might be difficult to see from the screenshot, but each of them has a bit different facial texture.

Darth Payne
12-30-2008, 08:39 PM
Hmm, the red male looks a little unfinished to me.

It looks to me that the lines stand out a bit too much, might just be sun light though.

SpaceAlex
12-30-2008, 08:53 PM
Hmm, the red male looks a little unfinished to me.

It looks to me that the lines stand out a bit too much, might just be sun light though.

I'm not quite sure what you mean. They don't stand out any more than on the female.

Anyway, I'll probably darken the lines on both because they currently are a bit too accentuated.

DarthYuugi
12-31-2008, 12:02 PM
May I ask SpaceAlex how you got the Cm_Barremetel Texture( the shiny metal on the Dark jedi)

And i was talking about the tattoine officer

Oh and btw this would be compatable with Tslrp these are just reskins ( I Guess you're adding new lines to you're 2.da to make these new apperances along with editing the utcs am i correct ;)

Oh and keep up the good work on these :)

TriggerGod
12-31-2008, 01:20 PM
May I ask SpaceAlex how you got the Cm_Barremetel Texture( the shiny metal on the Dark jedi)
Its made by making a txi file with the line
envmaptexture CM_Baremetal
(made in a text software such as Notebook, and saved as a txi using the save as .* function, saved as the same name as the texture.)

Oh and btw this would be compatable with Tslrp these are just reskins ( I Guess you're adding new lines to you're 2.da to make these new apperances along with editing the utcs am i correct ;)
I'd say so, considering this is for K1 and TSLRP is for, well, TSL. :P

Christos K
12-31-2008, 01:38 PM
IMO the males look a bit better but I am fine with the females keep up the good work.

Daos300
12-31-2008, 03:13 PM
Looks good. Great job on those Dark Jedi!

vanir
12-31-2008, 06:08 PM
Very much looking forward to this mod. I won't be using all of its modules, but will definitely be loving the ones I do.
Well done!

:)

SpaceAlex
12-31-2008, 09:52 PM
Alright, the DJ and Sith Masters are finished (at least I hope so). As always, you can view the screenshots on the first page (third post).

The males have more DJ appearances than females because there are more of them in the game. As you can see from the screens, only the red Jedi Master (rank 2) appears in the female form. That doesn't mean the females are restricted to only one rank - it simply means that you only encounter the DJ of that rank in the game. :p

Canderis
12-31-2008, 10:14 PM
I got a little idea for you. You could make all the NPC's playable as pc's. It would be a lot of work though.

Darth Payne
12-31-2008, 10:47 PM
Wouldn't it be easier to just use the KSE?

Canderis
12-31-2008, 10:52 PM
Wouldn't it be easier to just use the KSE?

True, but some "not smart" people might not be able to figure it out.

zakske
01-01-2009, 08:36 AM
Hmm, it depends on how you would define smart, are you saying that you're not smart if you can't use KSE? That would be pretty ignorant, IMO, but I think you didn't really mean it that way :p

Anyway, getting all npc's playable would take a lot of time and work indeed, but it would be fantastic in my opinion... I don't like using KSE for it because the portraits don't change... Well, maybe I'm just not smart and am using it the wrong way :)

I really like your idea Canderis, and I would do it myself if I had the time and experience :)

Emperor Devon
01-01-2009, 08:59 AM
spacealex i got another little idea for you make some new planets i'm thinking at least coruscant nar shaddaa tython and yavin 4. also add multiplayer and better graphics. and a jump button. cuz this is all totally within the realm and scope of what you're doing.

I got a little idea for you. You could make all the NPC's playable as pc's. It would be a lot of work though.

i second this. i am not able to figure kse out. i mean i have to like download it off a site and navigate a clearly-labeled interface. what bs is this. not smart people would really appreciate it.

SpaceAlex
01-01-2009, 11:51 AM
I'm afraid I just can't keep up with you guys' wishes anymore. I thought the KOTOR community would be happy with what little I have to offer them, but I guess I was wrong. I realize now that I will never be able to satisfy everyone, which was totally my intention.

Guys and gals, it is with greatest joy that I announce the cancellation of this mod to you. As of this moment, the development has stopped and you can expect to never see this mod released. Please, join me in the celebration of this grand moment. :cheers:

FoolInTheWave
01-01-2009, 12:22 PM
I'm afraid I just can't keep up with you guys' wishes anymore. I thought the KOTOR community would be happy with what little I have to offer them, but I guess I was wrong. I realize now that I will never be able to satisfy everyone, which was totally my intention.

Guys and gals, it is with greatest joy that I announce the cancellation of this mod to you. As of this moment, the development has stopped and you can expect to never see this mod released. Please, join me in the celebration of this grand moment. :cheers:

That's too bad SpaceAlex, I'm sorry to hear you stopping your mod. I was going to start playing KotOR again after your mod was finished. :(

One thing you should know as a modder, is you can't satisfy everyone with any mod, it will never happen for any mod that anyone makes. You make the mod, so ultimately you have the choice on what goes into the mod and what stays out.

It's okay to take idea's from the community, but you should only listen to the idea's you like and include them into your mod. It's your mod after all. :)

Good luck with your future projects. ;)

Lord of Hunger
01-01-2009, 12:32 PM
God rest you unfinished projects,
let nothing you dismay.
You'll join other big mods like
K2RP this day.

For you modder was expected to provide
the work of Heaven by at least Friday.
Oh, tidings of cancellation and abandonment.
Cancellation and abandonment!
Oh, tidings of cancellation and abandonment.

Canderis
01-01-2009, 12:43 PM
:(:(:( Please don't cancel this.

zakske
01-01-2009, 12:44 PM
Wow, this comes as a shock, are you seriously going to quit working on this? No disrespect, I respect you and your decisions but after all this work, it just seems weird... I hope my previous post isn't one of the reasons...

Well, after this decision of yours: I hope you'll accomplish great things in other things of life, far more important than modding :)

Darth Payne
01-01-2009, 02:11 PM
Oh no.

This is terrible news.

Daos300
01-01-2009, 03:37 PM
Oh man it's cancelled? :(

I was just about to suggest you create a part where you back to Dantooine after it's destroyed and meet about 23 new characters there and spend about 2 hours there doing some new quests.
That's not hard right? I mean it would take a lot of scripting, some new modules and appearance.2da's?

Jammy-Jedi
01-01-2009, 04:02 PM
Ah.. thats a real shame, I was really looking forward to the mod.

SpaceAlex
01-01-2009, 04:36 PM
I think that's about enough sarcasm for one thread. ;)

Thank you all for celebrating with me. It's been fun. :D

jimstrom
01-01-2009, 04:44 PM
Sooooooo many great skins and good ideas, all to a waste, this could have been one of the greatest mods ever, instead it will join the graveyard with all the other great unfinished modding projects.

SpaceAlex i salute you, it was fun as long as it last.

DarthYuugi
01-01-2009, 05:18 PM
Space Alex im really sorry for you

I Really was looking forward to this

could you do me a favour though

can you send me the belaya head and the dark jedi skins please

thank you:)

EDIT: Can you PM Me about this please
Thank you

Admiral Buttercrust
01-01-2009, 05:21 PM
I'm uncertain if you mean it or are joking with us but PLEASE PLEASE don't drop this, you've gotten so far, people are all waiting for it knowing this will be one of the greatest of mods, and I've prepared the confetti already!
:ohdear:

fenix3279
01-01-2009, 05:47 PM
:confused: Please don't give up on this SA. You've already done so much. It'd be a real shame to see this already amazing mod fall apart now.

Canderis
01-01-2009, 05:48 PM
I really don't know why everyone is posting all this stuff about new quests and stuff, this was a NPC modification pack not a super-mod.

SpaceAlex
01-01-2009, 06:03 PM
The fun is over; you can stop now.

That is, unless you are being serious? If so, now would be about the right time to familiarize yourself with the meaning of the word *sarcasm*. ;)

Canderis
01-01-2009, 06:06 PM
Never scare us like that again :xp: But my last post was serious.

jimstrom
01-01-2009, 06:08 PM
(Breathes out) You really had me there!

fenix3279
01-01-2009, 06:13 PM
Ohhhhh... *laughs nervously* Never fooled me for a second...

>_>

<_<

TriggerGod
01-01-2009, 06:17 PM
I really don't know why everyone is posting all this stuff about new quests and stuff, this was a NPC modification pack not a super-mod.

Its a little thing called sarcasm, helping to feed into the joke.

And if you really want the heads for selection... I know you can make skins and make them into heads, well, this time, the skins are already made. All SA is doing is making skins to make some of the horrid skins in K1 better. Nothing more, nothing less.

plokoon87
01-01-2009, 06:34 PM
I am planning on reinstalling KOTOR on my computer and replaying it when its relased...that was scary, SA! (whew!)

maugomale
01-01-2009, 10:13 PM
*takes out chainsaw*

Oh, you're so gonna get it...

Seriously now, you almost gave me a heart attack Alex! I've been looking forward to this mod for a while. Glad to know the thing was a "New Year Fools" prank.

And by the way, nice updates there! Can't wait to see more!

redrob41
01-02-2009, 01:49 AM
Yikes :scare5:. I take a couple of nights off to be with my fiance, and all these posts are what I come back to? I was certainly relieved when I saw all the comments being more and more sarcastic. Whew.

So, after wiping the sweat off my forehead :sweat:, I started thinking: what if your Dark Jedi used CM_RedAlt instead of CM_Baremetal. Then I found out that it only exists in TSL, not K1. So, I looked harder and saw one called CM_unwsunset & CM_HawkBaym that looked kinda red. CM_SaberCrys looks kinda cool too. I don't know what they would do in-game :giveup:, but it might be worth checking out.

I hope you enjoyed your fun SA :fist:, 'cause I'm still looking forward to your re-skins :D.

RedHawke
01-02-2009, 01:55 AM
Ok folks enough with the off-topic posts... SA had some fun, but managed to derail his thread in the process.

Back on topic folks.

DarthYuugi
01-02-2009, 06:28 AM
I'd say so, considering this is for K1 and TSLRP is for, well, TSL. :P

I Meant when he was going to do the k2 version ( he was worried about compatabilty)

{Snip} What part of back on topic do you people not get? -RH

SpaceAlex
01-02-2009, 12:09 PM
Really, I just saw Devon's sarcastic post and decided to post one as well. :xp: I didn't think people would actually take it seriously, since I had made some odd comments in my post (the whole "it's my intention to satisfy all people" and "it is with greatest joy that I announce the cancellation of this mod" thing) that should've made my real intention obvious. Apparently they did not. :p

But as RH said, we should forget this "incident" and get back on topic. :)

So, after wiping the sweat off my forehead :sweat:, I started thinking: what if your Dark Jedi used CM_RedAlt instead of CM_Baremetal. Then I found out that it only exists in TSL, not K1. So, I looked harder and saw one called CM_unwsunset & CM_HawkBaym that looked kinda red. CM_SaberCrys looks kinda cool too. I don't know what they would do in-game :giveup:, but it might be worth checking out.

I'll check it out, thanks.

EDIT: I checked it out, but it looks weird - like artifacts that you get if your push your graphic card beyond its limits. :D

Is there a problem with the way CM_Baremetal makes things look, though? I thought it looked fine anyway.

I Meant when he was going to do the k2 version ( he was worried about compatabilty)

Unfortunately I'm also changing many of the "onenter" scripts that K2RP also modifies. Since they released the source scripts to the public, I can start working on the mod now without worrying too much about compatibility; I just can't release it before TG is done with their mod because I'll have to include some of their scripts in my mod for full compatibility.

But it's too soon to worry about this now. Let me finish the K1 EP first and worry about K2 later.

DarthYuugi
01-02-2009, 02:54 PM
I Beg you to send me the Belaya Textures and models

Please please please :xp:

i will give you a cookie :)

redrob41
01-02-2009, 03:17 PM
EDIT: I checked it out, but it looks weird - like artifacts that you get if your push your graphic card beyond its limits. :D

Is there a problem with the way CM_Baremetal makes things look, though? I thought it looked fine anyway.

No, the CM_Baremetal looks great, I just wondered if there might be another shader that would make the Dark Jedi look really sinister. I thought of the CM_RedAlt (from TSL) because it is really just a very crimson version of the Baremetal. The only way to do it for K1 would be to overwrite one of the other existing CM shaders (I've never done it before, so I don't know which one is a good one to swap).

maugomale
01-02-2009, 06:13 PM
Ok then, back on track for in-topic discussion

Alex, I have a compatibility question.

You see, I like to use Prime and Xavier2's Jedi Robe Mod combined with Shem's Prequel Style Robes (so that Prime's model overwrites the one Shem uses, displaying Shem's textures in Prime's model). Will your mod have any conflict with that? If so, are there any methods for me to manually fix it (that is, when your mod gets released ;D)?

Other than that, keep up the good work {Snip} No more about this thanks, it takes the thread off-topic. -RH

SpaceAlex
01-03-2009, 02:47 PM
I Beg you to send me the Belaya Textures and models

Please please please :xp:

i will give you a cookie :)

Nah, you'll just have to wait. Why? Because I'm a horrible person and enjoy it when people are having a bad opinion of me. :p

Kidding. The truth is that I'm not completely satisfied with that skin yet. There are some small details left to add before I start calling it a "final version". Also, if I start sending things around to individuals now, I may as well make it available to everyone. It would've been less work. :xp:

No, the CM_Baremetal looks great, I just wondered if there might be another shader that would make the Dark Jedi look really sinister. I thought of the CM_RedAlt (from TSL) because it is really just a very crimson version of the Baremetal. The only way to do it for K1 would be to overwrite one of the other existing CM shaders (I've never done it before, so I don't know which one is a good one to swap).

I've tried to do this, but I wasn't really satisfied with the results. I think silver and gold reflective surfaces look better on them to be honest. I did make some changes to the red DJ Master (male and female), but I'm not sure if you'll be able to notice the difference without access to the previous screenshot. :D Basically the reflective lines stand out less than before.

I also made the DJ novice younger and less evil-looking.

Alex, I have a compatibility question.

You see, I like to use Prime and Xavier2's Jedi Robe Mod combined with Shem's Prequel Style Robes (so that Prime's model overwrites the one Shem uses, displaying Shem's textures in Prime's model). Will your mod have any conflict with that? If so, are there any methods for me to manually fix it (that is, when your mod gets released ;D)?

Sure, I don't see why not. My mod doesn't mess with the default Jedi Robes at all.



I've also uploaded a little teaser screenshot of Dantooine. It's definitely not much, but I hope you can notice the difference between this and the vanilla. It's kind of hard to show all of the little changes with screenshots. I mean, I definitely could, but it would take many SS to show everything :D; so I'm only showing my reskins. But there's more to this mod (some things have been done before, some haven't), don't worry.

sBlaze
01-05-2009, 12:02 PM
I have to say, this stuff is just brilliant! Just what this game needs.
Good luck mate!