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Quanon
07-05-2008, 01:31 PM
Hey,

Me and GloveMaster once had a fun evening on MSN chit chatting about mods.
And well we got carried away by funky crazy ideas and actually agreed to do a mod together.

Joining or forces, we've constructed the Scrapyard Games, in all its basics its an arena mod. Though it got nicely dressed up as the whole thing is made by me. While GM would handle all the scripts and other files needed to get things working( yes, I'm lazy :lol: )

Yes, fully new models for about 5 areas !

To sum them up:

- Landing Dock
- Cantina
- Game Master Room
- The Arena
- ... ( suprise)

So like I said its an arena, you'll battle lots of droids and ofcourse harvest some nice prices on the way.

A little background: The arena is located on a small Satelite space station in orbit around Nal Huttaa, so its owned by the Hutts, though its runned by droids. The droids do all kinds of jobs, bartending, guarding, moving cargo from the ships and so on...

All by all a fun place to have a look around ;)

Progress ?

Well, 4 areas are done modelwise, fully textured and playable in the game.
To top it off, they're already filled with life. Dialogues are added, though VO's are being worked on.

Ofcourse their numerous little bug and kinks(scripts and what not) that need to be sorted out so its done, when its done ! :lol:

But enough of my blabbing, time for some screenys !

Landing Dock:
http://i116.photobucket.com/albums/o34/slazzir/Lan2.jpg

http://i116.photobucket.com/albums/o34/slazzir/Lan1.jpg

Cantina:
http://i116.photobucket.com/albums/o34/slazzir/Can1.jpg

http://i116.photobucket.com/albums/o34/slazzir/Can2.jpg

http://i116.photobucket.com/albums/o34/slazzir/Can3.jpg

GameMaster Room:
http://i116.photobucket.com/albums/o34/slazzir/CM1.jpg

Thats all for now.

I'll do my best to update this thread once in awhile :)

Cheers ~Q

EnderWiggin
07-05-2008, 02:30 PM
Very nice, Q!

Another mod that I'm eagerly awaiting.

Post more screenshots soon :D

_EW_

zbyl2
07-05-2008, 02:35 PM
Awesome landing dock. I'm waiting for more, I'm sure I'll download this when it's done ;)

Chevron 7 locke
07-05-2008, 02:46 PM
Wow this looks sweet.

jonathan7
07-05-2008, 02:48 PM
Q, I love you. :) (in a modder way).

I was very interested when you mentioned this the other day; Looks awesome buddy :thumbsup: Great work by you and the GM, I look forward to release, keep us posted.

NightHammer
07-05-2008, 02:51 PM
This looks awesome!:D I'll definately download this! Keep up the good work.

Marius Fett
07-05-2008, 03:01 PM
FINALLY I get to see some renders of this awsome mod! :p

Looking great! :D

Ulmont
07-05-2008, 03:02 PM
Am I mistaken, or are some of those droids Xim's Warbots?! Is so, kudos on the accuacy.

Doc Valentine
07-05-2008, 04:09 PM
I'm glad to see you have finally put these areas to good use Quanon! Very excited to see how this turns out :)

-Doc

glovemaster
07-05-2008, 04:24 PM
Can't believe its been 5 months :lol:

The mod has certainly come a long way since the initial ideas. :)

Exile007
07-05-2008, 04:50 PM
I see the baracuda ship! :D

Looks great guys! Keep it up! :thumbsup:

Ulmont
07-05-2008, 05:13 PM
Me gusta! Muchos ScreenShotos porfavor!

Ferc Kast
07-05-2008, 05:19 PM
That looks cool, especially the cantina. :thumbsup: I can't wait for :wid:.

The Betrayer
07-05-2008, 09:39 PM
I will await this. Be sure to finish it or I'll put a bounty on your head! (of about 5 credits :D)

Robespierre
07-05-2008, 10:02 PM
That skybox for the hangar looks truly epic. As does this entire mod.

Ctrl Alt Del
07-05-2008, 10:35 PM
New areas mods; once a dream, now a very palpable reality and soon on a cantina style! Don't miss it!

I surely won't. Eagerly waiting!

Chevron 7 locke
07-06-2008, 11:44 AM
I love mods like these. they keep my override folder full and happy lol...lol. i'll be quiet now.

Great mod by the way

Sithspecter
07-06-2008, 11:58 AM
I see no emitters anywhere... :xp: Good work Q and GM! Seeing other people's new areas always makes me want to get to work...

glovemaster
07-06-2008, 01:00 PM
The mod site, progress and stuff is up at:
http://glovemaster.110mb.com/scrapyardgames/

Elven6
07-06-2008, 09:25 PM
Nice Work, I will be looking out for this one!

Silveredge9
07-06-2008, 10:32 PM
Look's a very promising project, especially considering it's made up entirely of new areas. I hope you cook up something good. ;)

Although to nitpick a little, looking at this (http://i116.photobucket.com/albums/o34/slazzir/Can3.jpg) screenshot, the placement of the protocol droids in the background seems a little rigid and it makes them look like they're in a battle formation. Unless that's your intention?

Of course feel free to ignore my concern completely, I'm a little crazy when it comes to the little details. :P

TheExile
07-07-2008, 02:56 AM
Sweet! Good luck, this will be very nice. Keep up the good work!

Quanon
07-07-2008, 08:29 AM
Of course feel free to ignore my concern completely, I'm a little crazy when it comes to the little details. :P

No,no feel free to post what you think could/would work better.
You"ve done more of these things then anyone else I can think on the boards.

So, will take your advice :p


GloveMaster is now working out all the details area per area, prime target at the moment is the landing dock.

Quanon
12-27-2008, 01:05 PM
Waheeeeeeeeeeee !

You thought this died, well a bit :lol:

But me and Glovemaster have picked it up a bit.
And are now pushing our selfs to get it done.


Certain things got cut, other altered... its always nice to have grand ideas,but often they're not realistic.

And where not SilverEdge, no idea what that man drinks... or what his mommy puts in his food :lol:

Anyway some small new teasers, 1 shot of the cantina, yes again, its differant now though :p

And 2 renders of masks you can buy or earn by fighting in the arena.

http://i129.photobucket.com/albums/p214/Quanon/3D/Foggs02.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/Mask005.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/Mask002.jpg

Glovemaster is now working hard on various scripts.

- Dancing on the disco floor is now possible.
- Jukebox is operational.

Silveredge9
12-27-2008, 01:13 PM
And where not SilverEdge, no idea what that man drinks... or what his mommy puts in his food :lol:Get used to drinking lots of cans of Pepsi and then going to sleep at 5am, then do it every day for a year. :P

Great screenshots though, and I love the second mask. It reminds me of something from Splinter Cell.

Sithspecter
12-27-2008, 01:13 PM
Dancing on the disco floor is now possible.

:lol:
Hah, those look awesome!
I really think that the fog adds a nice effect.

TriggerGod
12-27-2008, 01:15 PM
You thought this died, well a bit :lol:
*pokes*

Certain things got cut, other altered... its always nice to have grand ideas,but often they're not realistic.
1) Star Wars and realism doesn't often mix, but I know where your going with this. ;)
2) I should start a SGRP; Scrapyard Games Restoration Project. :P
All the cool kids are doing their own Restoration projects :shades2:


http://i129.photobucket.com/albums/p214/Quanon/3D/Mask005.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/Mask002.jpg
And these masks are made of win.

- Jukebox is operational.

Does this include the cantina music from Episode 4? :D

glovemaster
12-27-2008, 01:19 PM
Great screenshots though, and I love the second mask. It reminds me of something from Splinter Cell.
:lol: I said the same thing.

Darth Payne
12-27-2008, 02:13 PM
Wow, how'd i miss this one?

This mod looks like a lot of fun.

Marius Fett
12-27-2008, 02:16 PM
2) I should start a SGRP; Scrapyard Games Restoration Project. :P
All the cool kids are doing their own Restoration projects

So why would you want to ruin tradition and start one yourself? :p

Ahem, glad so see you've picked this back up again.

Nice to finally see what those masks are for. ;)

ajlbibak
12-27-2008, 02:27 PM
http://i129.photobucket.com/albums/p214/Quanon/3D/Foggs02.jpg

Purple Haze :D

Quanon
12-27-2008, 02:48 PM
Get used to drinking lots of cans of Pepsi and then going to sleep at 5am, then do it every day for a year. :P

Great screenshots though, and I love the second mask. It reminds me of something from Splinter Cell.

Lots of Pepsi, ow dear, won't work I'm a Coke man, the liquid not the sniff'en stuff :lol:

:lol:
Hah, those look awesome!
I really think that the fog adds a nice effect.

Well lets hope the older PC's won't "burn" as there like 20 emitters in there spewing their guts out.


Does this include the cantina music from Episode 4? :D

There is no Star Wars music in there. I've arranged some other wild tracks to play.

GM has poked me to put emitters in the arena aswell... the boy is flippen on those smoke launchers :lol:

HK-42
12-27-2008, 03:26 PM
Nice Pics, Glad to see your back on it.

TriggerGod
12-27-2008, 05:57 PM
So why would you want to ruin tradition and start one yourself? :p
;-; you made me all sad now.
*cuts wrist*

There is no Star Wars music in there. I've arranged some other wild tracks to play.
Can't wait to hear about them. When it is released, I'm going to add the cantina music along with the [hopefully] cool music you'll put into the music box.

GM has poked me to put emitters in the arena aswell... the boy is flippen on those smoke launchers :lol:

all about the smoke these days.

Lord of Hunger
12-27-2008, 06:24 PM
This looks awesome! Are these brand new modules or just really well reskined ones?

HK-42
12-27-2008, 08:21 PM
This looks awesome! Are these brand new modules or just really well reskined ones?

Brand new, Quanan is one of the few that can do it.

HdVaderII
12-27-2008, 08:31 PM
Brand new, Quanan is one of the few that can do it.

And he can do it very well! Glad to see you started up on the mod again. The masks look really nice.

Canderis
12-29-2008, 11:49 AM
So much for "Stoped Modding" lol. Nice work!

TriggerGod
12-29-2008, 12:20 PM
So much for "Stoped Modding" lol. Nice work!

Actually, Quanon told SS
héhhéhé, for good this time, just one more release in the making with GloveMaster.
Then I consider to be hard to budge to give a helping hand ^_^
This is going to be his last mod release, and then hes a rock. I surely hope that Quanon will return to the modding scene, but it doesn't look that good.

And he can do it very well! Glad to see you started up on the mod again. The masks look really nice.
Yes he can, and yes they do.

DarthYuugi
12-30-2008, 07:00 AM
Huh cant belive i dident see this before lol

Good job on the mod i love new modules :D

Quanon
01-03-2009, 09:15 AM
Actually, Quanon told SS

This is going to be his last mod release, and then hes a rock. I surely hope that Quanon will return to the modding scene, but it doesn't look that good.


I'll be around :)

I'm pondering about some tutorials and such.

I just don't expect to do anything "major" like this anymore - still its nothing compared to BoS- but I'm a kind of lazy person :D

Anyway I got a small teaser of an extra melee weapon for this mod:

http://i129.photobucket.com/albums/p214/Quanon/3D/terror01.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/terror02.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/terror03.jpg

Darth Payne
01-03-2009, 09:54 AM
Is that a Sith weapon?

It looks like something they would use.

Or maybe Trandoshan?

Sith Holocron
01-03-2009, 02:52 PM
I hope that great hangar with the Barracuda ship hasn't been cut!

HK-42
01-03-2009, 02:54 PM
Looks great guys. The mask is awesome, and so is the wierd(in a aweseome way) weapons thing. Looks like a very dangerous weapon.

Quanon
01-03-2009, 05:30 PM
Is that a Sith weapon?
It looks like something they would use.
Or maybe Trandoshan?

Well, its just a big spinning blade thing :p
I still need to work on the spinnen part, asked SithSpecter for some help with that bit.
Guess Trandoshans would like it.

I hope that great hangar with the Barracuda ship hasn't been cut!

Oh no, that's still in there.

Looks great guys. The mask is awesome, and so is the wierd(in a aweseome way) weapons thing. Looks like a very dangerous weapon.

Thanks, its one of the things avaible in the shop we've setup.

Some small update news:

- DSTONEY is helping us with the mini-maps
- Glovemaster did some great work on the scripting department:
he's on to making each droid you have to fight a real unique fight.
In ohter words tuff boss fights.

Once these boss-droids fight like they should the mod is on to fix'en the small last things.

The end of this little project is nearing :p

Gargoyle King
01-03-2009, 05:35 PM
Sounds like a quality mod Quanon. ;)
I take it you'll be able to visit from the galaxy map, if so will bink movies be made, or am i asking too much from this project?

The jukebox sounds great, but will the tunes fit with the whole Star Wars thing?

Keep up the great work Quanon, you never cease to amaze me! :D

Marius Fett
01-03-2009, 06:58 PM
These latest screens look great Q!

That new weapon looks FUNKY. :p

Sith Holocron
01-03-2009, 10:05 PM
This mod is shaping up to what I always hoped Yavin would be in K1. Any chance of custom landing and take off BIK movies being included?

Quanon
01-04-2009, 06:26 AM
Sounds like a quality mod Quanon. ;)
I take it you'll be able to visit from the galaxy map, if so will bink movies be made, or am i asking too much from this project?

No, not the galaxy map: As the place are limited on that thing and would come in to conflict with other mods.

Glovemaster has come on to the idea to create a sort of our own galaxy map thing, we started out with a galaxy placeable and such, but we scrapped that plan and changed it.

It comes down we use the ebon-hawks holoprojector. To reach the Scrapyard station you'll need the coordinates, which you'll get somewhere ;)

The holoprojector will ask for a "disk" with coords, once you pop one in you'll see a projection come up of the Scrapyard station.

From there you"re able to travel to station.


The jukebox sounds great, but will the tunes fit with the whole Star Wars thing?


Euh... not really :lol:
I've been digging about some sites who offer free tunes and some of my friends are hobby DJ's, I've challenged them to make me some tunes :p

Anyway the music can easly be replaced if you really don't like it.

This mod is shaping up to what I always hoped Yavin would be in K1. Any chance of custom landing and take off BIK movies being included?

No movies yet. Haven't really thought about that.

glovemaster
01-06-2009, 10:59 AM
It comes down we use the ebon-hawks holoprojector. To reach the Scrapyard station you'll need the coordinates, which you'll get somewhere ;)

The holoprojector will ask for a "disk" with coords, once you pop one in you'll see a projection come up of the Scrapyard station.

From there you"re able to travel to station.
We figured that it being on the galaxy map would be the most favourable but as Quanon said; we thought that it was too easy to conflict with other mods... Also getting another planet on there is a pain the the buttocks. :xp:

So we decided to keep to the idea that you get some sort of an interface, and so we are making use of that projector that you see the planet spinning on, in the Ebon Hawk. Well it was better than having some guy on a planet with a dialog and then you magically appear there. Movies will work, so the leaving movies will be played and the hyperspace movie. As for the movies on the station: we'll look into the idea but time is now a push again. :p

We are trying to get the mod to look as good as we can graphic-wise, I guess I've been playing too many Hi-Def games on the xbox <.< There are still a few problem since KotOR is quite graphically limited, in addition to the fact that we don't have the tools for some things. We're determined to work around them anyway, it may take a while but we hope the mod rocks when we do release it :)

Also a thank you to Dstony, who had agreed to do the minimaps for us; the pair of us simply didn't have the understanding and limitless paitence that he must have :D

Marius Fett
01-06-2009, 11:07 AM
^Using the projector is a really good idea IMO.

It's try what you're saying about compatibility issues.

Smart move. ;)

Quanon
01-07-2009, 08:17 AM
Smart move. ;)

GM is stuffed with it :lol:

Whiched I could borrow his brain now and then.

Well a mini-update, I've started to render shots for the landing/ take off scénes.

I've got one shot which I like, its short, but already it took my PC 2 hrs and half to render it. It was +- 75Mb in Avi format, after using Radtools to make a .bik it was 4Mb.

Here's a link if you want to see it:

http://i129.photobucket.com/albums/p214/Quanon/3D/th_scrapland.jpg (http://s129.photobucket.com/albums/p214/Quanon/3D/?action=view&current=scrapland.flv)

HK-42
01-07-2009, 03:55 PM
Looks good Quanon, Good to know there is some bik movies.

Wish there was a tut on that...but seems to take a long time.

Gargoyle King
01-08-2009, 03:09 PM
It's getting .bik movies now!
Wow, Quanon you really are putting a lot of the neat stuff into this mod, i'll definately give it a spin (although i hope it doesn't detract too much from Kotor and SW, but i suppose that doesn't even really matter).

Say Quanon, what ever did happen to that Temple thingy of yours - just curious is all. :)

Quanon
01-08-2009, 03:54 PM
Well it is a bit against the spirit of TSL.

This just made for fun really: no quests and such, just an arena with some nice stuff around it, to dress it up properly :lol:

Lighthearted it is.

You mean that old temple I once made for K1 ?
Well thats like collecting dust on my exteriour HD: IIRC I send a copy to DI as he was interested in using it.

HdVaderII
01-08-2009, 05:55 PM
The landing video looks very nice Q! Is it me or your movie is a much better resolution than the normal bik movies?

Quanon
01-09-2009, 12:02 PM
The landing video looks very nice Q! Is it me or your movie is a much better resolution than the normal bik movies?

Hmmm, its not the same quality as what Obsidian has done render option wize I bet :p

The resolution for this clip was 640x480, was planning on doing 800x600.
I actually did one, but I screwed it up in the compression options somewhere o_Q

It took 3 hours to render and it was absolute crap...

Anyway DSTONEY was so nice to send his model of the Hawk with working gears :p

Plus the 2 clips I've done so far go to fast, so I'll need to change the timing and all.

Well its going to be my job for the weekend to get this done.

HK-42
01-09-2009, 04:50 PM
Well its going to be my job for the weekend to get this done.

Thats the spirit :D Actually I think it was quite good.

Lord of Hunger
01-09-2009, 08:03 PM
The landing video is awesome! Sure, I agree that it's too fast, but once it's slowed down it should be perfect.

Quanon
01-10-2009, 08:20 AM
Thats the spirit :D Actually I think it was quite good.

The landing video is awesome! Sure, I agree that it's too fast, but once it's slowed down it should be perfect.

Don't worry, things have been re-done so far and its somewhat slower :)

If things go OK, I should be able to show you guys a complete landing sequence to night ;)

EDIT: Landing

http://i129.photobucket.com/albums/p214/Quanon/3D/th_LandingSequence01.jpg (http://s129.photobucket.com/albums/p214/Quanon/3D/?action=view&current=LandingSequence01.flv)

Salzella
01-10-2009, 12:42 PM
awesome :D i particularly like the little ramp scene at the end- the default in-game ones don't do that do they? again, awesome.

HK-42
01-10-2009, 03:51 PM
awesome :D i particularly like the little ramp scene at the end- the default in-game ones don't do that do they? again, awesome.

Agreed, looks good Quanon. :D

Sithspecter
01-12-2009, 05:10 PM
It took 3 hours to render and it was absolute crap...

Heh, I know what that feels like.

glovemaster
01-16-2009, 01:11 PM
Well I figured I should post an update and get people excited :p Otherwise I'll end up forgetting and we'll never release this mod. :lol:

As far as things that need doing, there is just a few final touches to the Arena to do, something that has been concerning us is that the battles will be too easy considering you all cheat and are level 50 and have super force powers and weapons that kill instantly -.- Well you think that will help you here! (Muahahahaa.) I've been trying to get the bosses to be _bosses_ in the sence that it will probably take some thinking rather than sitting there hitting the flurry button for a few minutes.

All the bosses are pretty unique, rather than just throwing you in there with an NPC with a few good stats I've tryed hard to make them awesome at the cost of how many there are, we've decided that 3 awesome bosses would be far better than 1000 random wanna be's. You know, like every other boss in the game.

A few more VO's need to be done, we've been using sound synthesising programs to generate the voices and used a bit of sound editing. It fits the banged up aesthetic we were intitally going for; hence "Scrapyard Games" ;)

Finally we are sorting out the rewards that you can buy from the store we are setting up. In addition to the awesome weapons that Quanon makes I've also been contributing with what I do best :) Quanon has made the awesome masks as he's shown above in addition to some amazing guns, the eye candy which we figured is what makes most mods now appealing.
I've added an armband that allows you to drop a marker on the floor, in any module, and then when the armband is activated again it will teleport you back to that marker and continue doing so until you pick the marker up; the marker can be found on the minimap of what ever module you drop it in. There is however, a problem that occured to me when I was thinking of the idea; the armband has the potential to mess up scripted events in the game, we are still going to include it in the mod however we advise that anyone using it is careful.

Anyway, hopefully we can work out the last bits in a few weeks. Until then we'll try and post a few more screenys to get you all even more interested :lol:

HK-42
01-16-2009, 02:27 PM
something that has been concerning us is that the battles will be too easy considering you all cheat and are level 50 and have super force powers and weapons that kill instantly

Good Move, on my first playthrough I did stuff like that:D but I realized the next time it was more fun without cheats.(and they weren't working:xp: but even now that it is fixed I'm still not using them except for whereami and warp)

Sith Holocron
02-27-2009, 12:14 AM
One of my favorite parts about this mod - oddly enough - is the mechanism to introduce the player to it in the first place: use of the holo-table. I always thought the Galaxy Map should have been located there - perhaps even changing the holo-placeable picture above depending on which planet you visit and so on. I hope other mods that add planets will consider changing the placeable like you've thought of.

(That might even be a good idea for a mod in and of itself . . . but back to the subject at hand! )

Anyway, I know both of you are busy both on other mods and in real life - the dreaded "RL" - but I'm glad this mod will eventually see the light of day. I'd rather play mods like these and good restorations than shell out bucks for an unsatisfactory MMO.

glovemaster
02-27-2009, 06:28 AM
Interesting you should say that, the table was actually derived from an early attempt that Quanon and myself made at creating a more compatible galaxy map making use of the table, at the time we had some success; a placeable was created for the projection of the galaxy map and the system its self was also dialog controlled. I had wanted to look into the possibilty of animated cameras but I've lost AniCam :lol:

The mod itself, was technically possible, after a ramble with DI about it I actually managed to work out a way to perfect the mod, a system that would have been as simple as dropping files into the Override and they would appear on the galaxy map; though it requires a vast amount of work, something I never had the time to put into it. Eventually we decided to make use of the projector for our own mods, assuming we will make any more in the future.

Perhaps we will resume creating the mod, the projector itself will be released seperate from Scrapyard Games, but will require the projector to work. This way we can just update the projector to v1.1 and so on as mods are added to it.

HK-42
02-27-2009, 03:53 PM
Interesting you should say that, the table was actually derived from an early attempt that Quanon and myself made at creating a more compatible galaxy map making use of the table, at the time we had some success; a placeable was created for the projection of the galaxy map and the system its self was also dialog controlled. I had wanted to look into the possibilty of animated cameras but I've lost AniCam :lol:

The mod itself, was technically possible, after a ramble with DI about it I actually managed to work out a way to perfect the mod, a system that would have been as simple as dropping files into the Override and they would appear on the galaxy map; though it requires a vast amount of work, something I never had the time to put into it. Eventually we decided to make use of the projector for our own mods, assuming we will make any more in the future.

Perhaps we will resume creating the mod, the projector itself will be released seperate from Scrapyard Games, but will require the projector to work. This way we can just update the projector to v1.1 and so on as mods are added to it.

Sounds Interesting. My way around was add a planet(Ansion), use a quest that unlocks the other planet mods I make(Ryloth is the first one) then as you board the Ebon Hawk when unlocked, it will ask you:
Board Ebon Hawk Normally
Fly To <Planet Name>

Yours sounds cooler.