View Full Version : How to make shaders?
07-11-2008, 11:00 AM
So yes that is basically my question... I have been stuck with this for about two weeks now, and i still havent gotten it working. I make an alpha channel area, make a txi file named PMBI91.txi for my texture, PMBI91. The txi file includes the "envmaptexture cm_baremetal" text that i copy and paste from kotor tool.... When i try to use my armor in-game, i see right through my characters chest.
Soo any ideas? And btw im new and sorry if i broke some rules (since the rules seemed quite.. weird and i didnt quite understand everything)...:D
07-11-2008, 04:03 PM
I believe that you will have to change something in the appearance.2da file. If you do a forum search for baremetal, it will return several informative threads on the subject.
07-12-2008, 01:52 PM
Ok ty ill try that!
(BACK)Now i understand (or think i understand) But since í have no idea on 2da. editing could someone give me a link to some sort of a tutorial? I wanted to put these items i make into containers/merchants inventories anyways so no harm in this... Well if i dont learn the 2da. editing thats another story:p
07-13-2008, 02:15 AM
There's a whole section dedicated to .2da editing.
07-13-2008, 07:46 AM
Yes but i couldnt find anything useful/understandable (LoL) for this certain problem... I just want to be able to:
a)make a metallic armor plate on jedirobe
b)be able to put it ingame
07-13-2008, 07:55 AM
Did you use Photoshop to paint the alpha channels already?
Forgive me if I'm wrong, but that's the only thing I could think of.
07-14-2008, 05:37 AM
I use gimp, but yeah i did. Thats why the skin is transparent:D
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