PDA

View Full Version : Module Reskinning Help!!!


Revan81790
07-11-2008, 11:17 PM
Alright. I have looked at Darth Insidious' Module Reskinning Tut. Big prob. It's for KotOR 1. Not TSL. And don't say the only thing different is the file names. No. There are huge differences, aside from the names.

So could someone please make a TSL tut?

Sithspecter
07-11-2008, 11:24 PM
Check this (http://www.lucasforums.com/showthread.php?t=190320) thread. And, really, there aren't huge differences, the concept is generally exactly the same.

Revan81790
07-12-2008, 04:18 AM
Ok well. Thank you for that. However. I noticed that many files are different and the trees in KotOR tool are different as well.

But... When the tutorial gets to gimp... It says open up lka_bark01.tga. Since this is TSL and not KotOR 1, it will be different, correct? So what would the file name be if I am reskinning 203TEL?

Trex
07-12-2008, 06:12 AM
Ok well. Thank you for that. However. I noticed that many files are different and the trees in KotOR tool are different as well.

But... When the tutorial gets to gimp... It says open up lka_bark01.tga. Since this is TSL and not KotOR 1, it will be different, correct? So what would the file name be if I am reskinning 203TEL?

The 203Tel texts are under the 'TEL' prefix. Through KOTOR tool, you can find them under ERFs => swpc_tex_tpa.erf => T.

They're all the ones starting with TEL.

Hope that helps. :)

Revan81790
07-12-2008, 11:31 AM
The 203Tel texts are under the 'TEL' prefix. Through KOTOR tool, you can find them under ERFs => swpc_tex_tpa.erf => T.

They're all the ones starting with TEL.

Hope that helps. :)

Unfortunately, I already knew that. However, that file isn't in there. I know it will be around here somewhere with a different name. The question is though, what is the file name...

TriggerGod
07-12-2008, 01:18 PM
AFAIK, it is impossible to tell which TEL files go where. As you can tell, there are a few textures that are reused. So, the best way to find out is through trial and error.

Trex
07-13-2008, 02:50 AM
Unfortunately, I already knew that. However, that file isn't in there. I know it will be around here somewhere with a different name. The question is though, what is the file name...

I think I know what you mean.

One way of finding out which textures are relevant to the module could be to look through the 203 mdl files with a hex editor.