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Marius Fett
07-12-2008, 04:00 AM
This is a small project i'm going to be working on alongside Yavin IV.

This isn't a terribly ambitious mod, in fact it's quite small.
What it will do, is add a new area into the game on Dantooine (in the enclave), where you can find old Jedi and Sith artifacts that the council have locked away in there.

There will be several new items for you to find, aswell as a new area to explore.

I'm going to have a bash at modelling my own area for this. It's quite simple, but if it works out ok, i'll go back and add more stuff etc. But how complicated can a place like this be? :p

http://i223.photobucket.com/albums/dd201/ryand-2007/RENDER1-2.jpg

Istorian
07-12-2008, 06:43 AM
Very nice project Marius!! Hope you complete it soon!!!:D

If you need any help, feel free to contact me!
I am a bit capable in scripting, NPC and ut* spawning.

I wonder...How do you create a total new area?? Not just reskinning, a total new!!

If you can, please post a tutorial when done!! I like the idea of creating new areas, and I want to focus on this area of modding!!:xp:

Marius Fett
07-12-2008, 06:56 AM
Quanon has already made an excellent video on how to model a nice area.

Check the video tutorial thread for the links. :)

Da_Man_2423
07-12-2008, 07:02 AM
Very nice. Keep up the good work!

Darth InSidious
07-12-2008, 08:45 AM
DingDong, I think you're taking on too many projects. :p

Marius Fett
07-12-2008, 08:48 AM
DingDong, I think you're taking on too many projects. :p

:lol:

Aside from this small one, i'm only on Yavin, (which i'm gonna start working on properly when school ends) and Infinite Empire and Sleheyron, neither of which I can start working on yet as my role will come in at a later stage.

So really speaking i've got a LOT of free time. :p

Sithspecter
07-12-2008, 10:16 AM
Right now, the area's pretty simple, not necessarily a bad thing, but anyway, what I would do is take a hard look at the Dantooine modules, especially the ceilings. You'd be suprised what a ceiling can do to an area. :) But it looks good, and I hope that you can get this one finished. :xp:

Marius Fett
07-12-2008, 10:37 AM
Right now, the area's pretty simple, not necessarily a bad thing, but anyway, what I would do is take a hard look at the Dantooine modules, especially the ceilings. You'd be suprised what a ceiling can do to an area. :) But it looks good, and I hope that you can get this one finished. :xp:

Everything went ok, except one step...

Guess which one.

:( :(

Any chance you can have a go at it? :p

Sithspecter
07-12-2008, 12:02 PM
Hmm... I'll take a guess... the walkmesh, maybe? :xp:

Anyway, something that you could try is to create a walkmesh out of a plane, just to look around your area, and I could do the final one once you're done. Also, could you list the steps that you used and post a screenshot of just the walkmesh?

Marius Fett
07-12-2008, 12:12 PM
How did you guess! :p

Here are the steps:

Copied the floor.

Extruded it to the height of the walls.

Removed the "ceiling" and capped the hole in the "floor".

Split it into rectangle shapes.

ResetXForms, and Convert to Mesh.

Set the ID for the floor Polys to 10 and the walls to 7.

ResetXForms again and added Walkmesh modifier.

Centered Pivots, reset XForms again, linked to AuroraBase, exported...

NightHammer
07-12-2008, 12:56 PM
Sounds cool! Good luck fixing the walkmesh.:)

Quanon
07-12-2008, 01:28 PM
Centered Pivots, reset XForms again, linked to AuroraBase, exported...

I would do the Center Pivots before you add the Walkmesh Modifier..
Though I get the feeling I might have said it differantly in my video... o_Q


And to be fair, I mostly end up deleting the walls as these keep making my Meshes bugged. :(

But perhaps SS can give you some better tips to handle it.

NightHammer
07-12-2008, 01:36 PM
But don't you need the walls to be.. walls?

Marius Fett
07-12-2008, 02:16 PM
But don't you need the walls to be.. walls?

The edges of the floor will stop you going through the walls to a certain extent...

Though it's kinda buggy.

Sithspecter
07-12-2008, 02:26 PM
Alright. Here's what I do with my walkmeshes, and they mostly turn out very nicely.

1. Detach as clone the peices that you will be using for the walkmesh, and then attach them all together as one mesh (Though I usually convert to poly). !!!Floor Cannot be Extruded!!! Must be a flat, one-sided plane.

2. Weld the vertexes so that there are no 'gaps' in your walkmesh.

(If you have a one-peice walkmesh, you can skip parts one and two)

3. Select all the edges that will be the 'outside' of the walkmesh, or a part where the character won't be able to go. Extrude them 0 cm. Make sure not to deselect them. Move them up, any amount will do.

4. Hit 'Trimesh' and 'ResetXForm.'

5. Select the walls, and set the mulitmaterial to 7. Put the floor whatever you want.

6. Add walkmesh modifier.

7. Hit 'Trimesh' and 'ResetXForm.'

Your walkmesh better work...

Adding the non-walk walls enables your character to 'slide' along them rather than 'stick.'

Marius Fett
07-12-2008, 02:30 PM
I'll try that. Thanks SS.

Sithspecter
07-12-2008, 02:33 PM
Oh, won't the council get a bit mad if you take all their artifacts?

Marius Fett
07-12-2008, 02:41 PM
Not if nobody tells them. ;)

Oh, should all the parts of the actual area be trimesh too?

Sithspecter
07-12-2008, 02:43 PM
Yes, that is a necessity (If you're talking about the trimesh modifier). If they're not, you won't get shadows, and Trimesh greatly helps in lighting the area.

Marius Fett
07-12-2008, 02:46 PM
Successssssss. :D

You were right about it being too simple though...

Start it again from scratch.

Thanks for the help. :)

Marius Fett
07-22-2008, 10:14 AM
Ok, i've FINALLY got something i'm somewhat pleased with, and the walkmesh works perfectly.

I've added some lights to the ceiling, and before you say it's too dark, it's supposed to be that way. :)

Here is an ingame screeny:

http://i223.photobucket.com/albums/dd201/ryand-2007/danv.jpg

I haven't added anything yet, the only thing in there right now is that Jawa... :p

NightHammer
07-22-2008, 01:26 PM
That looks good MF! Maybe you should keep the Jawa in there? :xp:

Marius Fett
07-22-2008, 01:28 PM
Somehow I think not...

:p

NightHammer
07-22-2008, 01:29 PM
The Jawa got lost and somehow ended up on Dantooine. All the old junk in this vault reminded him of home. Pretty good right? Na, just kidding.

Marius Fett
07-22-2008, 01:34 PM
:lol:

The Jawa goes...

New items though! Woo!

Darth Atris
07-22-2008, 01:36 PM
You could put the nilhus mask reskin in this mod

Marius Fett
07-22-2008, 01:37 PM
Then it would need a backstory... :p

Ferc Kast
07-22-2008, 01:45 PM
Wow; That new area looks amazing (and empty).

Marius Fett
07-22-2008, 01:48 PM
I still have to do the placeables etc. :p

sekan
07-22-2008, 01:57 PM
Great work MF! :thmbup1:

Darth Atris
07-22-2008, 02:58 PM
Backstroy A old jedi mask from exar kuns days

Marius Fett
07-22-2008, 03:05 PM
Meh, i'll see what I can come up with :p

Kainzorus Prime
07-22-2008, 03:28 PM
Sounds fancy.

e-varmint
07-22-2008, 05:01 PM
Here is an ingame screeny:


This looks really good! You really are one of the five! It is too bad the Jawa has to go. I was going to make you a jawa-sized weapon of some sort.

Marius Fett
07-22-2008, 05:08 PM
Heh.

Soon, MOAR AREAS wil be coming from Fetts-ville.

Not for this mod though.

sekan
07-22-2008, 05:46 PM
Sounds great :)

Love your new avatar MF :D

Marius Fett
07-22-2008, 05:54 PM
Slammin' innit' :p

EnderWiggin
07-22-2008, 06:13 PM
Slammin' innit' :p

So can we expect to see a pony statue in your vault?

Mod's looking great, BTW :D

_EW_

Marius Fett
07-22-2008, 06:31 PM
So can we expect to see a pony statue in your vault?

Mod's looking great, BTW :D

_EW_

Certainly a possibility! :p

Istorian
07-24-2008, 05:11 AM
Certainly a possibility! :p

That would be fun!!:xp: Also, very nice avatar, DDD!!:D

jonathan7
07-24-2008, 07:42 AM
Looking very good MF, keep up the good work. :)

ForeverNight
07-24-2008, 05:48 PM
Aww... You got that ceiling made in the time I checked this thread originally and now.

Now I can't make any "So, where's Wolfenstein?" Comments.

Oh well, it looks good!

But I still wanted to say it!!!

Marius Fett
07-24-2008, 05:51 PM
Looking very good MF, keep up the good work. :)

Thanks Jon! :)

jonathan7
07-24-2008, 05:56 PM
Thanks Jon! :)

No worries :) I look forward to its release, good work on getting the ceiling on!

A slight suggestion for a few of the items found in there; you could have the items Obsidian created but forgot to put ingame in the vault?

Marius Fett
07-24-2008, 06:25 PM
This is for K1. :)

Unless you're thinking about something I don't know about? :p

jonathan7
07-24-2008, 06:59 PM
This is for K1. :)

Unless you're thinking about something I don't know about? :p

Dunno, why but thought it was TSL, however K1 still has cut items :xp: Such as Teta's blade.

Marius Fett
07-24-2008, 07:00 PM
I'll see about putting em in. ;)

NightHammer
07-24-2008, 08:14 PM
Woohoo the magical pony is going to bring us mystical treasures!