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View Full Version : question on a few item properties in kotor tool


Darkguardian098
07-14-2008, 06:40 PM
most of the properties you can give items through the kotor tool are easy enough to figure out, but there are a few that i don't get what they do, Keen, Light, Mighty, Freedom of Movement, and On Monster Hit. I'm guessing on monster hit means that the subtype given will be applied on a critical hit but i wanted to be sure. Could someone please tell me what these mean?:confused:

EnderWiggin
07-14-2008, 06:42 PM
Keen, Mighty, Light, and Freedom of Movement, IIRC, are just leftover properties from Neverwinter Nights that Bioware never removed when they developed KotOR.

_EW_

TriggerGod
07-14-2008, 06:47 PM
Keen was found in some crystals. I'm sure that its made for accuracy.

Darkguardian098
07-14-2008, 06:48 PM
so they don't do anything?

EnderWiggin
07-14-2008, 06:50 PM
so they don't do anything?

As far as I know, no. I'm almost positive, but someone like the stoffe would be able to explain it to you in more detail.

Keen was found in some crystals. I'm sure that its made for accuracy.
Proof please?

_EW_

TriggerGod
07-14-2008, 06:53 PM
Proof please?

_EW_
None :)
Just my experience. When I put a crystal with that keen property (ie. u_l_crys_04, Nextor Crystal) I seem to hit hostilities more often.

Darkguardian098
07-14-2008, 06:56 PM
alright, thanks! I was editing a vibrosword and wondered what those could do

Dragoon ZER0
07-14-2008, 07:26 PM
Keen works. It doubles the critical threat range of a weapon.

Here it is on the Pinpoint Scope Mark I from TSL. (http://www.frontiernet.net/~gt_dragoon/Image2.jpg)

TriggerGod
07-14-2008, 07:27 PM
Keen works. It doubles the critical threat range of a weapon.

Here it is on the Pinpoint Scope Mark I from TSL. (http://www.frontiernet.net/~gt_dragoon/Image2.jpg)
I see. It did something. I just couldn't remember, as I usually used power-ups that gave me moar powa.

Sithspecter
07-14-2008, 07:44 PM
Light works as well. It sort of adds a light that makes your character glow a bit.

EnderWiggin
07-14-2008, 08:26 PM
Light works as well. It sort of adds a light that makes your character glow a bit.

I think only blue works. And just barely.

_EW_

Qui-Gon Glenn
07-15-2008, 01:11 AM
Nextor crystal is a keen.

Robespierre
07-15-2008, 02:41 AM
There was something else leftover from NVN in the .utc file. There's a field called "LawfulChaotic", evidently left over from "proper" the D&D alignment system.

I'm interested about this "light" property. I might try it out...

What about the "Special Walk" property? Does it do anything?

Edit: No, light does nothing.

ForeverNight
07-15-2008, 10:15 AM
Yes, it does.

I've created a basic short sword just to test it out, and it does emit a faint blue light... Nothing on the order of NWN's lighting (Bright, 20m White is fun) but it still works.

jonathan7
07-15-2008, 12:32 PM
As far as I know, no. I'm almost positive, but someone like the stoffe would be able to explain it to you in more detail.

Proof please?

_EW_

Nextor

AB: 1, Keen

AB: 1, DB: Energy, 1

AB: 1, DB: Energy, 1

From; http://www.gamebanshee.com/starwarskotor/sabercrystalsguide.php

I was under the impression both HotG and MotF were both also keen, and that the property acted in much the same way it does in TSL - but don't quote me on the latter ;)

JCarter426
07-15-2008, 01:49 PM
I'm pretty sure HotG and MotF have no properties on their own.

Drunkside
07-17-2008, 06:03 AM
They enchange the other crystals´ properties, they dont have own stats as far as i know...

RedHawke
07-18-2008, 11:59 AM
In the first KotOR the lightsaber uti files contained all the info on what properties were added when an upgrade crystal was applied. In TSL they are not stored in the lightsaber file, but instead were moved into the upgrades uti files.

This allowed for a more easier upgrade system but also made the original KotOR I HotG and MotF crystals impossible to replicate in TSL, hence why they are not present in the game and we got orange and turquoise colors instead.