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Canderis
07-19-2008, 03:31 PM
i edited a model now how do i save the changes so i can use it in kotor?
and can you tell me in baby terms and screenshots im new to modeling

Marius Fett
07-19-2008, 03:36 PM
Hello canderis!

First, to be able to help you, we'll need to know what kind of model it is you're editing, and what you're trying to do to it.

Post that info, and i'll see if I can't help you out. :)

Canderis
07-19-2008, 03:42 PM
well i am editing the file n_darthrevan.mdl and what i did was removed all the stuff except the cape and i want to make it into a new item for a mod

Marius Fett
07-19-2008, 04:36 PM
Urmm...

Pffft...

I'm not an expert on body models i'm afraid...

You could try making the cape into a helmet/mask model, and putting it quite low down so it would look like your PC was wearing it...

Inyri
07-19-2008, 04:54 PM
Would look bad as it would move every time your character turned their head.

Canderis
07-19-2008, 05:19 PM
well just tell me how to export it so i can do the rest

Marius Fett
07-19-2008, 05:41 PM
You have to make sure it's an emesh, you need to resetXforms (in the NWMax Pallette) then link to the AuroraBase.

(YOU MUST RESETXFORMS BEFORE LINKING.)

Also, if you move your object after linking, you have to de-link do xforms again then relink.

Before you do those steps though, put your model in the right place, relative to an existing game model of the same type.

@Inyri:

It was just a suggestion. I am not a character modeller, as such I was commenting and making a suggestion going by the knowledge and ideas I myself have.

If you have a better idea, then gp ahead and post it.

Inyri
07-19-2008, 05:49 PM
And I was just telling him why your suggestion is bad. Take a chill pill. :)

Canderis
07-19-2008, 07:00 PM
link to wa?

Marius Fett
07-19-2008, 07:47 PM
And I was just telling him why your suggestion is bad. Take a chill pill. :)

I never said it was perfect, but it's better than nothing. :)

@canderis:

The AuroraBase, it's the blue box underneath the model.

Inyri
07-19-2008, 07:57 PM
I never said it was perfect, but it's better than nothing. :)That's debatable.

Marius Fett
07-19-2008, 08:06 PM
Inyri, don't try to turn this into an arguement, this guy in new here, looking for help, and from this thread, the impression he must be getting is that all people here do is fight.

Not a good start for him.

ChAiNz.2da
07-19-2008, 08:16 PM
Inyri, don't try to turn this into an arguement, this guy in new here, looking for help, and from this thread, the impression he must be getting is that all people here do is fight.

Not a good start for him.
Agreed. Let's stick to topic peeps and let's help canderis with his problem :)

@ canderis
You might want to check with these 2 tutorials in particular, especially since your dealing with body models :)

http://www.lucasforums.com/showthread.php?t=143293
http://www.lucasforums.com/showthread.php?t=151385

Modeling can be tricky at first with KotOR as there are some pre-preps required for some of the tools we use. :) Make sure you perform those before just creating a model and trying to bring it in to KotOR/TSL. Aurora base model editing without "licensed" toolsets are a pain. Thankfully some of our members here are good at tinkering :D

Also, be sure to review our Modeling Tips thread here:
http://www.lucasforums.com/showthread.php?t=184825

It contains some very helpful hints on what tools to use and which versions.

Some other modeling tools will be required (MDLOps for sure)
http://www.starwarsknights.com/tools.php#skmo

If you have anymore questions, let us know :)

Marius Fett
07-19-2008, 08:25 PM
Also, there are several excellent modelers here at SWK. If you want specific advice, some of the people i'd advise speaking to are Quanon, Sithspecter, Doc Valentine, oldflash (he isn't around much though) and maybe Inyri too. (I don't think she's an expert with body models) :l

Canderis
07-19-2008, 09:06 PM
thanks for the help but the thing keeps like duplicating and laging inless k delete the blue box