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View Full Version : [WIP] Czerka Commando For TSL


e-varmint
07-20-2008, 12:38 AM
I promised that I would make this for TSL, and it is also a good opportunity to convert some axe and blaster models over to TSL (no porting). This will replace the first TSL module, and will be a prequel of sorts. It will not involve the Exile.

This time, I'm going to make full use of the Czerka Command Ship. There will be more NPC locations than those shown here.

http://www.e-varmint.net/evyacht.jpg

The obvious plotline: How Czerka got established on Telos.

Items:
Slatchett
Sullustian Stone Axe
Remodeled Trandoshan Double Axe
Trandoshan Blaster
M107 Heavy Sniper Rifle
M1.6 and AK4.7 Disruptor Pistols
Ebon Hawk Sonic Pistol (With grip issue fixed)
A couple of others that I have not released yet.

I will also try to find some credible way to send the player into the main plotline when this mod ends.
Maybe CC will show up on Peragus and leave a stash of stuff that the Exile can find.

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Fiestainabox
07-20-2008, 03:08 PM
Looks great, nice idea :)

Mandalore The Shadow
07-20-2008, 03:34 PM
nice start e-varmint

Druganator
07-20-2008, 08:16 PM
and it is also a good opportunity to convert some axe and blaster models over to TSL (no porting).
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so even if u created it for one game u couldnt port it to another one?

e-varmint
07-20-2008, 09:52 PM
so even if u created it for one game u couldnt port it to another one?

Anything I make from scratch can be used in either game. Also, if the same components of existing models are present in both games, they are interchangeable. What I can't do is take a model or texture that is exclusive to K1 and use it in TSL.