Thraxwhirl
07-22-2008, 10:12 AM
Hello, boys and girls.
I do hope this is the right forum in which to ask for info on how to do things. Forgive me but I'm totally new to this forum and indeed new to modding KotoR.
What I want to do is fairly simple, in its overall aim, but I need a little help to get started.
Ok, I'm playing TSL and I'd very much like to add some extra items(some of them custom BTW) to the footlocker in the PC's quarters aboard the Harbinger. Now, I'm not going to sit here and ask such an open-ended question as "how do I do that?" because I know that would be a waste of everybody's time, given that there are tutorials on this. I know too, from reading them, that there's a scriptless method which one can use more easily if the container(in this case, a footlocker) is unique.
Rather I need a little help getting started with stage 1 - extracting the footlocker. I don't want to spawn a new one - the locker that's already present in the room should suffice, and that'll make things easier, since I won't need to worry about writing a script to spawn it, nor deal with x,y,z locations and orientation. The present footlocker will be fine.
But the problem is that I can't seem to find it. I have opened up KotoR Tool, and found the right module - 152HAR_s.rim - and I believe that the "blueprint, placeables" is the right place to start. Trouble is, I can find no footlockers, unique or otherwise, in the list.
Can anyone help me here? Am I looking in the right place, for starters, and indeed, does anyone know if this footlocker might be unique? It certainly contains a unique item(the PC armband). If it IS unique, changing its contents ought to be simple enough... if it isn't, then I need to find out how to spawn a unique one(there's a tute on creating your own, which I read) in its place. Reckon I can manage that, probably.
But to begin with, I need to find this particular footlocker. Can anyone help with that?
Many thanks.
I do hope this is the right forum in which to ask for info on how to do things. Forgive me but I'm totally new to this forum and indeed new to modding KotoR.
What I want to do is fairly simple, in its overall aim, but I need a little help to get started.
Ok, I'm playing TSL and I'd very much like to add some extra items(some of them custom BTW) to the footlocker in the PC's quarters aboard the Harbinger. Now, I'm not going to sit here and ask such an open-ended question as "how do I do that?" because I know that would be a waste of everybody's time, given that there are tutorials on this. I know too, from reading them, that there's a scriptless method which one can use more easily if the container(in this case, a footlocker) is unique.
Rather I need a little help getting started with stage 1 - extracting the footlocker. I don't want to spawn a new one - the locker that's already present in the room should suffice, and that'll make things easier, since I won't need to worry about writing a script to spawn it, nor deal with x,y,z locations and orientation. The present footlocker will be fine.
But the problem is that I can't seem to find it. I have opened up KotoR Tool, and found the right module - 152HAR_s.rim - and I believe that the "blueprint, placeables" is the right place to start. Trouble is, I can find no footlockers, unique or otherwise, in the list.
Can anyone help me here? Am I looking in the right place, for starters, and indeed, does anyone know if this footlocker might be unique? It certainly contains a unique item(the PC armband). If it IS unique, changing its contents ought to be simple enough... if it isn't, then I need to find out how to spawn a unique one(there's a tute on creating your own, which I read) in its place. Reckon I can manage that, probably.
But to begin with, I need to find this particular footlocker. Can anyone help with that?
Many thanks.