View Full Version : detention level 2nd elevator bug

08-04-2008, 02:31 PM
hey I was playing the 6th level with the detention center and I can't use the 2nd elevator because the elevator switch is missing from the wall. are there any fixes for that?

08-04-2008, 06:42 PM
Lol. I think I know which elevator you're talking about. That one is just for looks, to be a "damaged" elevator. You go back up the way you came in the main one. Basically, on that last floor, you're wanting to go across the electricity field and take out the stormtroopers and the imp officer to get the key that opens that side door at the top floor.

08-04-2008, 09:09 PM
Technically, you shouldn't even be able to reach the second elevator at the bottom level. It sounds like there's a bug that you managed to exploit. If you'd be willing to share how you ended up on the bottom level I'd be happy to fix it for the next demo release. I am going to be going through detention center and making some major improvements between now and the time we're ready for a new version of the mod.

08-06-2008, 10:03 PM
Those who have played the original dark forces remember how important the second elevator is when crossing through the elevator shafts from those doors in them. u have to line both elevators at a certain floor in order to cross the 2 elevator shafts. I think that is how this level is set up as well. how i got their was i went to the bottom floor of the first elevator and i just followed the path of the bottom level exactly as i would with the original game. it's the "floor" where you go through the room that required in the original game for u to wear a gas mask to avoid taking damage to get the key to the door to get into the first elevator shaft. to the left of the door to get the key there are some boxes that block the way to the 2nd elevator. the boxes can easily be jumped over to get to that elevator.

sorry if i was confusing...

if that 2nd elevator is in fact not for use then all players who remember that level from the first game will probably have this problem then.

08-06-2008, 10:05 PM
Forceboat, i did what u described first and i couldn't get across the 2nd elevator shaft to the door without falling to my death. that was the point of the 2nd elevator in the original game...

08-06-2008, 10:31 PM
Oh! Now I know what you're describing. I HATE that part. You're talking about the shaft you have to jump across to get to that door. Yeah, I hate that part. Even with cheats enabled I fall sometimes and have to use noclip to get back up there. Not too good when you're trying to play authentically without using Force powers at all (Force Jump, in this case). All I can say is to take a big leap and try to get Kyle to that door on the other side, if you can.

And from what you're telling me, it would have made better sense to have done with the elevators the way it was done in the original game. Come to think of it, I don't remember playing the original level. Maybe I did, it's been so long ago. Regardless, I can't understand why it was done the way it was in this recreation. I mean, going back up the way you came and going through a side door once you've gotten the key is fine, just a pain to jump across that shaft to that door across it.

Hey DSM, I'm glad you mentioned improvements.I just remembered from playing it that at the end of the map, the FPS rate drops quite a bit after you escort Madine out of there while shooting the bad guys. That was a little annoying. If you find a way to fix that, please do! I can't fathom why the FPS dropped like that! There's plenty of enemies Kyle faces before rescuing Madine, so that doesn't make any sense at all!

08-07-2008, 08:30 PM
I'm not particularly sure why the frame rate would be dropping there either. I had no problems testing this part on both my laptop and my tower PCs so I've got a pretty good comparison between high end (well, high end for JA) and low end machines. I'll see what I can do.

As for the elevator jump, in the original level you could manipulate the control consoles outside the elevators to move them up and down several flights from outside the elevator, thus making it possible to literally walk from one side of the shaft to the other. Due to the change in height arrangements of the floors in the base and the limitations of both JA and my own mapping skills (yes, this is partly a result of mapping knowledge that I lacked at the time) the puzzle is pretty much a simple "run and jump." It's very difficult - but not impossible - to do in first person mode but a heck of a lot easier in third person. I'd suggest - at least until the next demo comes out - switching to third person, backing up to the end of the corridor, and jumping when you reach the lip of the door. That should get you across the gap. Obviously, this is an "error" I'm going to correct in the next build of detention.

to the left of the door to get the key there are some boxes that block the way to the 2nd elevator. the boxes can easily be jumped over to get to that elevator.

It should not be possible to get through to the other side of the boxes and access the second elevator. There's probably a gap or something that I overlooked before release (things were a bit rushed) or was edited without my knowledge. This is something else I'm going to have to correct. As for the layout, the second elevator (other than moving it up a level so you could walk across the shaft) was useless for reaching Madine. With all the triggers (and triggers that trigger triggers) needed to properly coordinate your escape with Madine, I deemed it easier to avoid access to the elevator at the bottom of the shaft, where it wasn't needed for the mod.