PDA

View Full Version : using the jedi counsil chambers for a mod?


Canderis
08-06-2008, 09:17 PM
How do you extract the jedi counsil chambers and use it for a mod without the cutscene? when i ust 950cor it just brings me onto a varriation of the ebon hawk where the cutscene usualt starts.

Exile007
08-07-2008, 11:31 AM
How do you extract the jedi counsil chambers and use it for a mod without the cutscene? when i ust 950cor it just brings me onto a varriation of the ebon hawk where the cutscene usualt starts.

The reason for this is because of the spawn points in the .ifo file. Open the file in the KotOR GFF editor and change the spawn points to:


x=-5.56

y=6.22

z=12.35

The reason you were spawning in the Ebon Hawk was because that's where you originally spawned in game, 950COR has both the council chambers and Ebon Hawk as models, so I simply edited the coordinates of where you spawn.

Hope this helps. :)

jonathan7
08-07-2008, 11:58 AM
You may find a review of this mod helpful; http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316

Picking apart a mod to see how someone has achieved something you want to do, I often find is helpful. Hope that helps :)

Canderis
08-07-2008, 01:39 PM
thanks i got it working =)