View Full Version : Portable Modding Programs
10-01-2008, 01:24 PM
Well, since I live in Greece, I have just discovered tha magic that lies behind those little things, the portable programs! It seems very covenient to use your program and files away from your PC with a single USB Device...I wondered, could you tool makers make the existing tools portable? So that you can mod away from your PC? I don't know if this is possible, I am just asking...Anyway, tahnks for your time!:xp:
10-02-2008, 11:49 AM
You mean like a standalone executable?
Most of the modding programs do some registry checks to try to locate the game files on the PC and complain if they can't find the game. My apps are written in Perl which attempts to unpack its resources to a temp directory for execution. That's not a true standalone exe, should be capable of being launched from a USB. K-GFF, I know, doesn't do any registry checks. DLGEditor requires dialog.tlk.
I think most of stoffe's programs are truly portable since Delphi uses a real compiler, as is nwnsscomp.exe (you just need nwscript.nss along with it).
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