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RevanMMaster
10-12-2008, 11:32 AM
I would just like to know what could have been done to make the game better, and what they shouldn't change. Please express all of your opinions

Ctrl Alt Del
10-12-2008, 11:53 AM
Much, but MUCH more development on the lightsaber combat would have been wonderful.

JoeDoe 2.0
10-12-2008, 12:06 PM
^ Ditto

Plus more planet and some more enemies would have been good

Zerimar Nyliram
10-12-2008, 05:04 PM
And the the Force pull ability. That seems like a must-have for any Jedi game. I don't know why they didn't include it as it certainly would have been handy.

LordOfTheFish
10-12-2008, 05:16 PM
The length.

Pwnzor326
10-12-2008, 06:47 PM
The Lightsaber feels like a glowing baseball bat it doesn't seem to do any real damage.

Darth Eclipse
10-12-2008, 07:22 PM
LordOfTheFish, YES the length!!! YESSS!!!!!!!!!!:shades2:

Da_Man_2423
10-12-2008, 08:50 PM
The Lightsaber feels like a glowing baseball bat it doesn't seem to do any real damage.

Yes it does. You hit an enemy with it, and he loses some health. It does do "real" damage. If you mean real as in "one hit he's dead", well, tough luck.

Zerimar Nyliram
10-12-2008, 09:19 PM
Well, that would kind of suck, don't you think? It would render the game ridiculously easy. Liberties like this must be taken for the sake of gameplay.

Da_Man_2423
10-12-2008, 09:31 PM
Well, that would kind of suck, don't you think? It would render the game ridiculously easy. Liberties like this must be taken for the sake of gameplay.

It would suck, and it would be ridiculously easy. I've been gone from the forums for a month, and Jedi Knight is still stuck in some minds apparently.

Sam!
10-12-2008, 11:27 PM
I would have preffered it if the game was longer. I actually didn't mind how much damage the lightsabers took off - it offered a challenge.

I used the force to defeat most of my enemies. Cloud City was fairly easy...just push them out of a window or off a ledge. I liked the variety of force powers, and the option to start the game again with your previous force powers.

Da_Man_2423
10-12-2008, 11:37 PM
I used the force to defeat most of my enemies.

This was the main point of the game, and something the developers stressed a thousand times. Glad someone didn't care as much about the lightsabers for once. Even if they don't do a crapload of damage, the moves are still cool to watch, and it's not like it takes 100 hits to take out the common enemies.

JoeDoe 2.0
10-13-2008, 02:07 AM
^ You truly love the game huh? :p

IMO, it would have been better if instead of Proxy having the Darth Maul file, he had the Anakin (Episode 3) one. But then the fan commotion and the questions of who is stronger (Anakin: The Chosen One, or "Starkiller": Star Destroyer ballet parker)
I guess it was the correct choice... but I still would have wanted to see that fight

RevanMMaster
10-13-2008, 04:23 AM
I agree, the game should have been longer. I also think that if they could have made vader a costume, if they just gave him force jump, and dash that would have made him playable for the whole game

khawk
10-13-2008, 06:28 AM
To me there are a few things I think could have been better. For example, Raxus Prime is the planet I really don't like. Sure, bringing down an ISD is fun, the 2nd version may just be better then the first but I would have preferred another planet.
Felucia is much better done, it has a bit of a story attached to it, the planet looks great, really nicely done. Raxus prime.... mm should have been another planet.

Qwerty Uiop
10-13-2008, 11:07 AM
It would suck, and it would be ridiculously easy. I've been gone from the forums for a month, and Jedi Knight is still stuck in some minds apparently.

I don't think even the JK games had one-hit kills.

RevanMMaster
10-13-2008, 12:25 PM
I agree with hawk. Raxas was poorly done. They should have replaced it with a planet that went better with the story.

LordOfTheFish
10-13-2008, 01:05 PM
A Coruscant level not in the Jedi Temple.

RyuuKage
10-13-2008, 07:49 PM
And the the Force pull ability. That seems like a must-have for any Jedi game. I don't know why they didn't include it as it certainly would have been handy.
Grip is better than just a straight pull...

SW01
10-13-2008, 09:05 PM
I think TFU was a great starting point for next-generation Star Wars games, but I would suggest a few things:

1) Greater customisation - have a named character, certainly, but give us a little more freedom - for instance to choose a path in such a way that effects the game, not just the final boss fight. Or customisable hilts even in the PS3 and X-Box releases.

2) No difference between releases, save in cases of the limitations of technology. The absence of some material has been a main disappointment for me.

3) As most others have said, it was good but too short. I'm still hoping to see a Star Wars game with the length and depth of Final Fantasy! :D

LordOfTheFish
10-13-2008, 09:10 PM
Originally Posted by SW01
1) Greater customisation - have a named character, certainly, but give us a little more freedom - for instance to choose a path in such a way that effects the game, not just the final boss fight. Or customisable hilts even in the PS3 and X-Box releases.

Like a KOTOR type aspect?

SW01
10-13-2008, 09:17 PM
Like a KOTOR type aspect?

That sort of thing - I've always preferred that kind of freedom in Star Wars games - I like the distinction between Jedi and Sith playthroughs, and the innate 'replayability' when there are options for customisation.

LordOfTheFish
10-13-2008, 09:24 PM
The depth of Star Wars allows for that sort of thing.

SW01
10-13-2008, 09:36 PM
The depth of Star Wars allows for that sort of thing.

Indeed. I feel that such depth should be mirrored in the games.

LordOfTheFish
10-13-2008, 09:56 PM
Indeed. I feel that such depth should be mirrored in the games.

I couldn't agree more.

Zerimar Nyliram
10-13-2008, 10:58 PM
Grip is better than just a straight pull...

Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them.

Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say. :)

RyuuKage
10-13-2008, 11:02 PM
Indeed. I feel that such depth should be mirrored in the games.

*hopeful for in-depth series followup*

It'd also be interesting to have a store of Force powers to choose from as you advance (like JKA and KOTOR), especially if the next had multiplayer (it should have multi regardless, lol). That would allow for more variation as well as cater to various playing styles (and add replayability). Some might focus on lightsabers and buff powers (Force Speed, Force Armor, etc.), certain offensive Force powers, debuffers (like Force Drain or Wound), or jack-of-all-trades who dabble in everything.

Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them.

Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say. :)
Ah. That indeed does make sense, though I think I'd have to disagree about being able to grab the holocrons. XD i was mostly think of pull as in yanking enemies towards you, but if it could be focused on weapons (or even better, stormie helmets >:D) that would be a great addition. A quick yank into your lightsaber's always good for a laugh too...

LordOfTheFish
10-14-2008, 08:37 AM
Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them.

Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say. :)

I don't know if that goes along with the whole secret thing.

Zerimar Nyliram
10-14-2008, 04:39 PM
Well, they'd have to be within view and within a certain distance, obviously.

Negative Sun
10-14-2008, 05:41 PM
It misses some:

helpusobi 1

g_saberrealisticcombat 3 :D

Kyle Katarn pwns all!

Zerimar Nyliram
10-14-2008, 09:16 PM
Setting it on three causes too much damage and makes the enemies too easy. Setting it to one is perfect: only a barely noticeable extra amount of damage is done, and you still get the same amount limbs flying all over the place. :D

Rabish Bini
10-15-2008, 02:32 AM
Needs to be longer

Negative Sun
10-15-2008, 03:55 PM
Setting it on three causes too much damage and makes the enemies too easy. Setting it to one is perfect: only a barely noticeable extra amount of damage is done, and you still get the same amount limbs flying all over the place. :D
well if my saber's cutting their heads 'n limbs off n stuff, any damage done should be lethal ;)

SW01
10-15-2008, 05:42 PM
Needs to be longer

QFT

More planets, more missions, more freedom please!

My suggestion - take Final Fantasy XII, stick in a few lightsabres and robes, call the bad guy Darth Vayne and release it!:xp:

Zerimar Nyliram
10-15-2008, 05:53 PM
Without the hunts, please.

Sidias.R
10-15-2008, 07:25 PM
Indeed - a lot of things should've been improved. Lightsabre combat, force powers, and the length of the game itself.
Also, they really shouldn't have 'made' this unbalanced gameplay between these consoles, i.e force powers, duel mode, certain costumes, etc.

Da_Man_2423
10-15-2008, 08:26 PM
Point of the game was to get the storyline across...everything else was just slapped in to have you do something besides watching cut scenes the whole time. I wish it would've been more open-ended RPG-style where you can do crap whenever you wanted to. Guess I'm just used to those kinds of games these days.

SW01
10-16-2008, 04:07 PM
Point of the game was to get the storyline across...everything else was just slapped in to have you do something besides watching cut scenes the whole time. I wish it would've been more open-ended RPG-style where you can do crap whenever you wanted to. Guess I'm just used to those kinds of games these days.

QFT

Yeah, those seem to be the best games about - ESPECIALLY when Star Wars is involved. (KotOR)

LordOfTheFish
10-16-2008, 04:44 PM
QFT

Yeah, those seem to be the best games about - ESPECIALLY when Star Wars is involved. (KotOR)

QFT :xp:

Henz
10-16-2008, 05:52 PM
The game itself is decent enough. It being a bit longer would obviously be better.
The story is good, and fits in the timeline nicely, although there are a couple of ???s I found troubling (like wtf happens to Kota between this and ep 4? and why Vader is having the last of the jedi slaughtered but seemingly leaving Obi Wan alone?)
I think there should have been more moments of pure stormtrooper rape, where you can unleash your powers upon real armies of pawns (not challenging I know, but it would have been fun)
Some bits weren't as fun as they should have been. There were too many annoying edges to slip off or get stuck in, in many instances within a simple "follow this path" formula. The moment towards the end in the death star, when you're jumping platforms between dozens of laser beams felt truely epic to me, but there were other times when jumping ledges felt too linear and tedious.

Ctrl Alt Del
10-16-2008, 08:30 PM
My suggestion - take Final Fantasy XII, stick in a few lightsabres and robes, call the bad guy Darth Vayne and release it!:xp:

You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU.

Rabish Bini
10-17-2008, 04:47 AM
You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU.
KotOR's brilliant the way it is, give us a third one damnit!!

General Dragon
10-17-2008, 09:13 AM
I thought of buying the game but, it seems it is not my type of game. Just take KotOR, add bigger maps, action-orientated combat system and RESPAWNING ENEMIES and voila! what a great game that will be!

LordOfTheFish
10-17-2008, 01:51 PM
What is your kind of game? Maybe we can help.

Zerimar Nyliram
10-17-2008, 04:33 PM
You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU.

That's sort of funny because I've suggested the complete opposite: that FF12's battle system be more like KOTOR's battle system as the former didn't quite seem developed enough to me, and had major flaws.

LordOfTheFish
10-17-2008, 07:42 PM
I agree with Rabish, KOTOR is fine how it is.

But to steer things back on topic, I forgot to mention the game lacked difficultness. For example, when you work a enemy down to a certain point on they're health bar it doesn't go back up when you die...?!?!

SW01
10-18-2008, 12:56 PM
Aye, the Kotor system is fine, but a few more animations and whatnot wouldn't hurt! The developer did that with TSL, after all.

As for difficulty, I'm not sure that I would agree. Apprentice obviously is stupidly easy, Stih Warrior is a little better, but the Sith Master difficulty is wild! I nearly got killed by the Wookiees as Vader!:(

I didn't notice that the enemies' health bars didn't refill if you got killed. I did notice that your own health bar completely refills, even if you were at lower health when the fight started.

GwannaSauna
10-18-2008, 03:13 PM
I didn't think about this before I read the other posts:



UPGRADE THE FORCE POWERS!


Upgrade Force Lightning so you can shock Star Destroyers!

Upgrade Force Push so you can push a stormtrooper into space!

Upgrade Force Repulse so the enemies screams can be heard from across the galaxy!

General Dragon
10-20-2008, 09:44 AM
What is your kind of game? Maybe we can help.

KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake. I practically only play RPGs but, it has to be a proper RPG with all the basic RPG features. What I like most of an RPG is the ability to play it for months, or in the case of Final Fantasy, years on end where there is practically no limits and restrictions. I usually run through the storyline quickly to open up all areas and features and only then start playing it all-out. The trouble with games like KotOR and Mass Effect is that when you follow this style of playing, when everything is open and unlocked and you can start roaming and follow your own feet, there is no enemies left! meaning there is nothing productive left to do in the game. I played games like Boiling Point and STALKER, which I believe should set an example to developers around the world. I also loved the Elder Scrolls and Final Fantasy and are currently playing Sacred 2 modded to remove the silly camera restrictions. I am currently looking forward to the release of Numen - a similar game as Sacred with third and first-person camera views, and Precursors - a space sim/action RPG that I think will wipe Mass Effect off the map, due for release in Q2 2009.

LordOfTheFish
10-20-2008, 04:23 PM
KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake. I practically only play RPGs but, it has to be a proper RPG with all the basic RPG features. What I like most of an RPG is the ability to play it for months, or in the case of Final Fantasy, years on end where there is practically no limits and restrictions. I usually run through the storyline quickly to open up all areas and features and only then start playing it all-out. The trouble with games like KotOR and Mass Effect is that when you follow this style of playing, when everything is open and unlocked and you can start roaming and follow your own feet, there is no enemies left! meaning there is nothing productive left to do in the game. I played games like Boiling Point and STALKER, which I believe should set an example to developers around the world. I also loved the Elder Scrolls and Final Fantasy and are currently playing Sacred 2 modded to remove the silly camera restrictions. I am currently looking forward to the release of Numen - a similar game as Sacred with third and first-person camera views, and Precursors - a space sim/action RPG that I think will wipe Mass Effect off the map, due for release in Q2 2009.

Well, to start off with, TFU is not a RPG, which I'm sure you already knew. The enemies do re-spawn, but only after you die (I will add that there is quite a lot of them to). Sadly, there is no way to go back though the levels without completely starting over. All in all, I don't really think you would like it to much.

-Fish-

Da_Man_2423
10-20-2008, 04:40 PM
There's nothing to gain in either a game such as Mass Effect or KotOR with respawning enemies. Would've added nothing.

Ctrl Alt Del
10-20-2008, 06:16 PM
KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake.

The problem is that KotOR isn't a combat oriented game. To be honest, the combat is so mechanical and slow that it wouldn't even be fun. On any case, travel some time on Tatooine's sandsea and you'll be amushed a few times by the Sand People.

General Dragon
10-21-2008, 08:57 AM
Yeah, I understand why enemies do not respawn in KotOR, it's not a hack-'n-slash game but, in Mass Effect it was a real downset for many RPG fans looking for something new and different. I reached the end of the game within two days after which there is not anything left to do except a few side quests, no RPG lasts for just two days.

Juno Eclipse
10-22-2008, 12:15 AM
Call me a hater, but I never really liked the Kotor games.....

SW01
10-22-2008, 10:24 AM
Call me a hater...

OK, you're a hater!:xp:

...but I never really liked the Kotor games.....

Hey, to each his/her own! I personally found KotOR one of the best of LA's offerings, closely followed by TFU, all simply based upon originality.

ganoesparan06
10-27-2008, 09:20 PM
Am I the only one who thinks that TFU has a number of glaring plot/lore holes in it?

I mean its a well fun game if a bit on the short side. But the story it tells totally does not fit into the Star Wars Universe.

One Senator Organa never joins the rebellion. Or at least he doesnt openly. He serves in the Imperial Senate until it is dissolved and then dies when Alderaan is blown up.
And quite clearly at the end of this game the Emperor captures Starkiller and the other Rebel Leaders so he would have to know Senator Organa's involvement (and his daughters too) and would have to have them both executed.
Two apparently you can let Kota die and murder Vader whereupon the Emperor pwns you and you basically replace Vader as his apprentice. This very thing totally retcons the rest of Star Wars with the whole "Luke I am your Father!" thing...
Three on the return to Fellucia why does that stupid Jedi woman fall? And doesnt it strike anyone as extremely stupid that she managed to take the WHOLE PLANET with her when she did? If she is that bloody powerful she can take an entire world of force sensitives with her into the Dark Side then how come she didnt pwn you?

Thats all I can think of at the moment but im sure there are more holes.

Also did anyone else feel like the whole Starkiller/Juno thing was a little tacked on? It just struck me as a little... unrealistic.

LordOfTheFish
10-27-2008, 10:13 PM
There are a lot of things that could have been done better, those being three things.


And yeah, the Shaak Ti thing killed me. She is a Jedi Master, Galen is a apprentice. There's just no way... At least it , was, fun killing her.

Rabish Bini
10-28-2008, 12:42 AM
For number 2, that ending is a no-canon ending, its not the real one, so therefore that one doesn't count.

Can't exlpain the other two though

ganoesparan06
10-28-2008, 10:26 AM
For number 2, that ending is a no-canon ending, its not the real one, so therefore that one doesn't count.

Can't exlpain the other two though

This is the problem with Game Developers these days; ones that take over a Franchise or Game Series from another Developer.

They almost always never properly research the lore and story and so there always ends up being a number of gaping plot holes that can actually ruin a game.

Juno Eclipse
10-28-2008, 08:40 PM
This is the problem with Game Developers these days; ones that take over a Franchise or Game Series from another Developer.

They almost always never properly research the lore and story and so there always ends up being a number of gaping plot holes that can actually ruin a game.

And yet we buy it anyway. Sometimes you should appreciate the goodness in the game too. :D

LordOfTheFish
10-28-2008, 10:12 PM
And yet we buy it anyway. Sometimes you should appreciate the goodness in the game too. :D

I certainly do. :D

ganoesparan06
10-29-2008, 08:41 AM
And yet we buy it anyway. Sometimes you should appreciate the goodness in the game too. :D

Actually I dont. Im very wary of buying Star Wars games; LA Has a track record of forcing developers to put out the games sooner than they should be, and preventing developers from offering support beyond one or 2 patches.

KOTOR was the first SW game i ever bought and didnt return cos it sucked.

The i discovered the JK series was pretty good.

I returned my Xbox Copy of Jedi Academy cos the controls on it were terrible. Red Faction type dual analogue controlling. Yikes.

Though I have since had a shot of the PC version and it seems ok on the PC.

TFU I agree has to be the best SW game ive played yet. But the glaring plot holes definately detract from the game for me.

Id rate every other SW game at around 7 out of 10. And I only give TFU a 8 cos of the bad researching of the story line. Otherwise it get a 10 outta 10 for me. Best SW Game Ever!
But alas the shortness and plot/lore holes sorta damage it seriously.

As for other games series and game companies it really depends on the Companys record.

Fallout 3 for example I will not buy for Xbox 360 but im likely to get on PC because I dont trust Bethesda to have properly beta tested the games to have eliminated bugs and design flaws before release.
I do however trust that Bethesda will eventually sort the vast majority of problems with patches. Or at least give strong support to the community to fix the problems.

Whereas with Firaxis I tend to buy their games pretty much on release. I have Civ 1 to 4 plus all the expansions, two old versions of Pirates! plus the new Pirates on PC and Xbox, ive got CivCity:Rome, Railroads!. and im likely to buy Civ:Rev, and Colonization.
Firaxis as a company I trust almost implicitly to release a solid game, sort any problems, and support the community right from the get go.

Bioware, because of KOTOR and JE and ME i will probably buy all their games without problem on any platform. Solid company that isnt likely to be compromised in future in spite of their acquisition by a less than sterling company.

And then theres Obsidian - whom I am likely to avoid in future due to KOTOR2. Or at very least research their game extensively before purchase and only if im really interested. lol.

I dont mean offense saying this but people who buy games, clothes, cds, whatever just because of the Brand name are pretty much mindless atomatons who are asking to be screwed over.
Its sad really. Reviewers are around for a reason people! Lol.

Darth Wolven
10-30-2008, 01:13 AM
The so called imperial guards have access to the force.... crap. If they do, then why not train as a Sith?

SW01
10-30-2008, 10:42 AM
The so called imperial guards have access to the force...If they do, then why not train as a Sith?

Darth Bane's Rule of Two - there can only be one master, and one apprentice. (As shown by Yoda in Ep. I)

By my understanding, there can still be dark Jedi or trained force adepts, but only two sith at any time.

I liked that sort of scale of ability with the guard - the Senate Guard can be killed with the force as easily as anyone else, but the Imperial/Royal/Red Guard have some resistance to force techniques, while the mysterious Shadow Guard will tear you to pieces with his force techniques while resisting some of your own.

LordOfTheFish
10-30-2008, 10:57 AM
I actually thought the force resistant/force wielding characters was a good idea. It made the game less boring. The TFU levels I thought were pretty long, this kinda woke you up right before the boss fight (if there is one).

Astor
10-30-2008, 02:12 PM
By my understanding, there can still be dark Jedi or trained force adepts, but only two sith at any time.

Correct. See Mara Jade, Emperor's Hands, Inquisition, Sedriss, Jerec and many more... :p

ganoesparan06
10-30-2008, 02:15 PM
The so called imperial guards have access to the force.... crap. If they do, then why not train as a Sith?

Yes im sure its in the lore of the SW Universe that the Imperial Guard are all force adepts.