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Ztalker
10-22-2008, 07:30 AM
Right.

Let's roll.
2 classes have been confirmed, with a third one pending:
-Jedi
-Sith
-Commando

What classes would you like to see? Give a detailed description!

Personally, I'd love a Mandalorian Soldier class. They bring some balance in the game. They are Jedi killers and we wouldn't like to have 90% of the game's inhabitants to be Jedi because it's the strongest class, no?

So, I'll go ahead:
Soldier class
Trained to battle, trained in battle.
The strong arm of the Republic, strengthened by wars of the past, equipped with modern technology and weapons.

Speciality:
Jedi hunter
This Soldier has learned all there is to learn about the killing of Jedi. Trained to block all thoughts, trained to target the Jedi when he/she is weak. Armoured with cortotis this one is a force to be reckoned with!

Sabretooth
10-22-2008, 08:39 AM
There will definitely be a Bounty Hunter class, I have no doubt of that. I may even go with it, probably. IMO, Bounty Hunters will be loners that fight for cash whenever bounties are put up on people. Should be a good way to play without actually hugging any alliance.

There will have to be some sort of Rogue/Thief/Scoundrel class that will be skilled in all sorts of tricks and abilities. They will probably end up most valuable when adventuring with battle-geared players (of which I think there will be too many :xp: ).

Some sort of a Scout class, that may strike a balance with Scoundrel and Soldier. I'd rather it concentrates on speed, reconnaissance, scouting etc. It would be interesting if you can play as a scout and chart out an area with stealth and then sell the map to the highest bidder, with info such as treasures, enemies etc.

Ztalker
10-22-2008, 08:46 AM
Hmm...that would be nice indeed!

Or a quest line in which you have to infiltrate an enemy base using your stealth, map it and get the reward....that's not a bad idea, Sabre :)

SW01
10-22-2008, 10:52 AM
I'd really like a military commander class. Either Naval (if space battle is included) or Army. Following the examples of EaW and BFII, possibly granting combat bonuses to their troops?

Web Rider
10-22-2008, 01:31 PM
It doesn't really matter. As long as "Jedi" and "Sith" are beginning classes and not sort of prestige classes/factions you can join later, then there's going to be a million sith noobs and about half of that jedi and every other class with have around a thousand. In short, it doesn't matter what classes there are, unless something special has to be done, jedi and sith will be the only classes that see play.

Ztalker
10-22-2008, 01:38 PM
It doesn't really matter. As long as "Jedi" and "Sith" are beginning classes and not sort of prestige classes/factions you can join later, then there's going to be a million sith noobs and about half of that jedi and every other class with have around a thousand. In short, it doesn't matter what classes there are, unless something special has to be done, jedi and sith will be the only classes that see play.

That's why we are having this discussion. To see if there are unique thoughts to keep the balance. Or skills to even out the PVP balance? Invisibility as a Mandalorian/Special Forces class?

lukeiamyourdad
10-22-2008, 01:50 PM
He still has a good point. The sheer attraction of a glowing lightstick will be enough to attract everyone to those classes, not to mention every emo/wannabe bully would turn to the Sith class to role-play their dream.

If it's done well though, this could be nothing more then a temporary thing, meaning everyone would start out as a Jedi or Sith but after the game has a month or two of activity, many would realize that the class does not fit their play styles. After all, many would prefer gunning enemies from afar then charging in melee.

The most important thing here, in my opinion, is to allow bending of lore. True, Jedi are the all-around good warriors but here, they must be ''just warriors''. Neat little tricks unavailable to them, but available to other classes like say...jetpacks for bounty hunters. I know...everyone could technically equip one, but such restrictions are sometimes necessary.

We should also avoid ''counter'' classes such as Jedi hunter and such. I sort of sucks that a class would have an inherent advantage over another. I know how much whining this will cause...

SW01
10-22-2008, 01:51 PM
They should put in the Sith Assassin class that Atton was a part of - non-Force users that Jedi have difficulty sensing, and are adept at killing Jedi. That may begin to even out the classes.

Web Rider
10-22-2008, 01:55 PM
That's why we are having this discussion. To see if there are unique thoughts to keep the balance. Or skills to even out the PVP balance? Invisibility as a Mandalorian/Special Forces class?

No, frankly I don't think balancing will work well trying to balance a soldier and a jedi/sith.

Ztalker
10-22-2008, 02:01 PM
Seeing the original Kotor games, why not?

At least in the games, enemy soldiers wore Cortosis armor (or a layer) that protect them a bit. In the movies and novels, no normal soldier does.

I agree with you that a Jedi is....logically stronger then a soldier, I have to say. Soldier is indeed not a good example. The Sith Assassin squad from Atton perhaps? Or just Assassin?

Web Rider
10-22-2008, 02:05 PM
Seeing the original Kotor games, why not?

But this is why in the original games, you didn't start off as a Jedi, well, K2 you sorta did, but in K1 you got no force powers till you trained yourself.

That's how class balancing should work. You are a soldier, or an assassin, or whatever, and then you add jedi/sith aspects on top of that. That way the amount you sacrifice of your original class is how much you gain in leet force skillz.

SW01
10-22-2008, 02:36 PM
I think you should have to meet certain requirements before being able to start advancing to a Jedi level.

We should all start off as non-Force users, or at least the vast majority of us should, then be permitted to advance after meeting (possibly high) targets in terms of combat, etc. or only at a certain point in your character's story.

Obviously, there would be a massive amount of opposition to that from those that cannot be bothered waiting (just the sort of people we'd want to prevent playing as Sith/Jedi:xp:), but it would , I think, go a long way towards balancing our chances.

DarthMaulUK
10-22-2008, 02:56 PM
hmmm Bounty Hunter. That was one of the best parts in Galaxies. Until it all changed. I used to love hunting Jedi scum.

Its going to be interesting how the character trees pan out. The one thing that set Galaxies apart early on was the fantastic skill tree. I hope it will be something along those lines.

Jason Skywalker
10-22-2008, 03:36 PM
ASSASSIN DROID.

It's like playing as HK-47 in the original KOTORs but in an MMO.

Nedak
10-22-2008, 04:03 PM
Where has Commando been confirmed?

Ztalker
10-22-2008, 04:41 PM
Where has Commando been confirmed?

Not really confirmed...more a screenshot.
Let's make that a link to a screenshot:
http://www.swtor.com/media/screens/trooper-opens-fire

And official site reads:
Trooper opens fire
Screenshot
10.08.2008 - A trooper in heavy combat armor takes down his enemy with a single blaster bolt. View More

tKon
10-22-2008, 04:51 PM
In the Q&A session they were talking about smugglers, bh's, and "criminals". None of this is "confirmed" yet, but what they were saying is if you've seen it in the movies chances are you will see it in this game.

El Sitherino
10-22-2008, 04:51 PM
I'm gonna be a scruffy looking nerf herder.

Web Rider
10-22-2008, 07:18 PM
A trooper in heavy combat armor takes down his enemy with a single blaster bolt. View More

oh yeah, 'cause that'll really make the game balanced, ranged 1-hit kill weapons.

RyuuKage
10-22-2008, 07:31 PM
definitely be jetiise once...:D

Pho3nix
10-23-2008, 07:14 AM
I'm gonna be a scruffy looking nerf herder.
Lulz.

I'm hoping for a ranger/sniper class, hopefully with the ability to tame beasts.

Tommycat
10-23-2008, 07:49 AM
I'm gonna be a scruffy looking nerf herder.

Ooooo beer and pie for you

I intend to be a smuggler... if I have to role play it, so be it, but I will be a smuggler.

Smuggler seems like the perfect scout. stealth and speed things that benefit the scoundrel. and good with animals too. Cute cuddly ones... er... well walking carpets... sorta...

And NO I don't smell worse than him....

Scars Unseen
10-23-2008, 01:17 PM
In addition to jedi, sith and non-force users, I'd like to see some other variations of force users added to the mix. How about a force hound, a force sensitive trained to track other force users? Pair one up with a bounty hunter and you could have trouble. Maybe go with a semi-class system where you have a main profession but then have skills that any class can train in(like various martial arts, minor force sensitivity or cybernetic enhancement) to diversify yourself.

DarthParametric
10-23-2008, 01:23 PM
hopefully with the ability to tame beasts.I'm hoping for some sort of Creature Handler-esque class. I guess TSL had the Sith Beastmasters so it's not entirely unrealistic.

Sabretooth
10-23-2008, 01:23 PM
I will probably end up some sort of a gun-for-hire or a mercenary, perhaps even a bounty hunter. I'd work alone and go about highrollin' the galaxy than be stuck with some messy factions.

Justus
10-23-2008, 05:10 PM
Smuggler would be good, if they can implement it in the correct way. Like having some risk involved in being a smuggler for one thing. But if done the right way it could a lot of fun to play as.

LordOfTheFish
10-23-2008, 05:24 PM
-Commando



Woohoo! :clap2:

Ctrl Alt Del
10-23-2008, 08:17 PM
There will have to be some sort of Rogue/Thief/Scoundrel class that will be skilled in all sorts of tricks and abilities. They will probably end up most valuable when adventuring with battle-geared players (of which I think there will be too many :xp: ).
Either the Smuggler or Exchange Operative classes. Or both.

LordOfTheFish
10-23-2008, 09:23 PM
Sith assassin would be nice.

PaintOnASign
10-23-2008, 09:31 PM
The fact that everyone and their mom will be rolling a Jedi or a Sith only pushes me to level another class first. My class will be rare, and assuming end-game (even certain story events while leveling probably) requires more than just a Jedi/Sith, I'll be in high demand. :)

By the way, there was a clue as to whether you need to train your abilities, or you're a Jedi off the bat. In one of the interviews (This one (http://www.tentonhammer.com/node/47138)) they inform you of what exactly you'll be facing as a Lv1 Sith.

Does ths mean you won't be asking Jedi to go out and kill nine rats or nerfs?

Daniel: Here's a great example. In the videos and in the concept art, one of the first things you saw was a K'lor Slug. It was very important to me to not create when we can take. Lucas has such a huge backlog of great, exciting stuff, so when of the first things I asked for was the art team to make the Dejarik set. The point to that is this: the K'lor Slug is twenty feet tall, horrible and can eat your whole face. That's what you fight as level 1 as a Sith.

The first thing you ever fight in the game is that thing. You never do anything less heroic than that. There are no bunnies. There are no rats. There are no snakes. At no point will your Sith be sitting down with thread and needles wondering how he's going to make a pair of shoes.

There ar a huge number of incredibly non-heroic things that are traditionally in MMOs simply because there was no contextualization to deny them.

Granted, this is about a Sith. But if you're ready to take on a K'lor Slug at Lv1, I think its fairly safe to say you'd be able to as Jedi.

valiant20
10-23-2008, 11:41 PM
I want to be able to play as a Mandalorian Soldier, just because Karen Traviss's books contained so much Mando stuff, and I fell in love with the Mando culture.

Kandosii!
~Valiant20

Rev7
10-23-2008, 11:51 PM
I'd really like a military commander class. Either Naval (if space battle is included) or Army. Following the examples of EaW and BFII, possibly granting combat bonuses to their troops?
Not everyone can be a military commander. ;)

That commando picture looks a lot like a stormtrooper guy. Or is it just me?

SW01
10-24-2008, 12:00 AM
Not everyone can be a military commander. ;)

Well no - but I have no intention of playing as the rank-and-file that gets killed in the first five seconds of battle!:xp:

Jae Onasi
10-24-2008, 12:10 AM
The point to that is this: the K'lor Slug is twenty feet tall, horrible and can eat your whole face. That's what you fight as level 1 as a Sith.
Yeah, but they still will only have about 6 hit points.

We need some Bith accordian players, and I'll come be a Twi'lek dancer in whatever cantina Sithy's scruffy looking nerf herder shows up at.

Vader's Fist
10-24-2008, 01:53 AM
I wanna be a walking carpet! :wookiee:

Hey El Sitherino, I'll gladly be your Wookiee enforcer, ready and able to tear people's arms out of their sockets. :shades2:

Web Rider
10-24-2008, 02:51 AM
Yeah, but they still will only have about 6 hit points.

yup. I don't see how they can go "oooo this is gonna be so tough!" nobody wants to die repeatedly at level one just to beat the intro critter. It's gonna be like every other game with a creature close to your level. It'll be tought at the time, but looking back, it'll be the weakest thing in the world. That's always one of the downsides to making a massive creature, if it CAN eat your face, why DOESNT it?

Well no - but I have no intention of playing as the rank-and-file that gets killed in the first five seconds of battle!:xp:

ooo! Oooh!! I wanna be a redshirt!!......

....not.

PaintOnASign
10-24-2008, 04:14 AM
You guys completely missed the point. I was only answering the whole "training to be a Jedi" that's been thrown up in the air so often. Regardless if the creature will be easy or not, which I too assume it will be, the fact that you can take something down so easily pretty much says you're already a Jedi or Sith. Of course, I could be wrong, but we'll see.

Tommycat
10-24-2008, 04:30 AM
yup. I don't see how they can go "oooo this is gonna be so tough!" nobody wants to die repeatedly at level one just to beat the intro critter. It's gonna be like every other game with a creature close to your level. It'll be tought at the time, but looking back, it'll be the weakest thing in the world. That's always one of the downsides to making a massive creature, if it CAN eat your face, why DOESNT it?

Well I dunno, it might actually be brutally tough(without being insta-death). The real trick is how the character progression will work. I mean they have said that they won't use XP like we're used to. They have also said that character progression will be different. I know coming from an old style PnP RP background it's tough to imagine a departure from that. Maybe they'll pull it off. Heck it may be progression by finding holocrons or meeting some person on some quest, who knows at this point. I intend on figuring that out after the game comes out.

Jeff
10-27-2008, 12:11 AM
The one thing I'm interested to know about classes if they will do multiple Jedi classes like there were in the KotOR games, or just one class for Jedi and one for Sith. So far it sounds like there will only be Jedi and Sith as classes.

SpartanPride
10-27-2008, 12:32 AM
That would suck. I want to be a Mandalorian :D

Hmm... actually, I wonder if Mandalorian armor will look any different in the TOR?

Pwnzor326
10-27-2008, 09:20 AM
I'm pretty sure every class from Star Wars Galaxies and some extra will be in the game except for maybe entertainer.

Miltiades
10-27-2008, 10:49 AM
The one thing I'm interested to know about classes if they will do multiple Jedi classes like there were in the KotOR games, or just one class for Jedi and one for Sith. So far it sounds like there will only be Jedi and Sith as classes. Perhaps you start as just a Jedi (Initiate, Padawan, whatever) and at some point in the game, you can choose to be Guardian, Sentinel or Consular.

SpartanPride
10-27-2008, 07:14 PM
Or, they could do what Runescape does. There really are no classes, one person can pretty much do anything. (Melee/Range/Magic)

I put this in the Suggestion Thread.

LordOfTheFish
10-27-2008, 09:06 PM
The one thing I'm interested to know about classes if they will do multiple Jedi classes like there were in the KotOR games, or just one class for Jedi and one for Sith. So far it sounds like there will only be Jedi and Sith as classes.

I certainly hope not!

Lord Spitfire
10-28-2008, 02:19 AM
There are a few calsses I would like to have:

Elite: A battle-ready specialist, elites specialize in weapons and physical endurance. They should have extreme mental and physical conditioning, making them resistant to basic force powers. They can belong entirely for either side.

Bounty Hunter: Bounty hunters specialize in stealth, speed, and excel at tracking and scouting skills. They are neutral between the two sides

Explorer/Scout: These people excell at things like piloting and exploring new areas of space. These players should be able to find uncharted worlds, and sell the locations of these planets to different companies, who can then set up trade routes. They excell at space combat (by the way, does anyone know whether there is going to be space combat in the game?) Also neutral between two sides.

Mercanary: Mercanaries are a good balance between combat skills and other skills, such as copmuter, repair, things like that. It would be nice if you could slowly gain reputation, and the higher your reputation, the more that either side will pay you for a particular assignment

Ganan
10-31-2008, 12:53 PM
its hard to get an idea of how to insert classes you woul like to see on ag ame that has so many unknowns.
we dont know how class mechanics will work.. will it be a pve or pvp based game? or both? will it have starships and will classes/professions influence this?
balance was alwyas something that had extreme importance to me in my long mmo experience and as of yet only 2 games managed to a degree to get pretty close to that both pve and pvp wise.

but an extensive and EPIC massive SW universe based mmorpg with strong good vs evil plots with strong interactivity in both worls and spaceship was always something I though about.
for one since the immersion of the game is in the Kotor eras I can safely say that unlike galaxies I would like a HEAVY presence of force users, but with very very specific atunments.
somethings about classes that I imagined and brief descriptions


1)Officer <both factions>
(this class would only exist if theg ame had strong emphasis in both spaceship warfare, ground vehicle warfare and overall mass scale pvp/pve battles)
- the officer would be the class with litle to no domain over force powers and have litle combat options (like a vibroblade melee weapon and single blaster ranged weapon) ofc the reason for thi lack of individual power would be because he could have superior use of large war machines like starships, AT-ST T-2Bs etc aswell as have powerfull buffs for large scae groups. every group would need the officer for large scale war as in large scale war without big and strong hard points being used (vehicles ships bunkers tanks etc) one looses too much power and possibly the whole battle.
this would be a tank class in pve through the use of vehicles or possibly exosuit types.

2) Soldier <both factions>
the bread and butter of both factions hopefully this class would have a good balance between his defencive and offencive power, wouldnt use the force but would have tools to fend off an possibly hurt or kill force users. ofc this class would be very strong in solo, but overall it would not exell in any area.. it would fly or drive vehicles but never as good and efective as officer, would do dmg but never as efective as a sith marauder in melee or a bounty hunter/Comando in ranged, would tank nicely but not as well as a jedi/sith sabermaster
think of it as a hybrid that was apealing for its adapting situations and usefullness in many roles, and the ability to backup heal himself and others.

3) Bounty hunter <both factions>
ranged dps and crowdcontrol/utility
this class should be all about his dps in pve enviroment, be it heavy blaster carabines small rockets or theraml detonators, big bangs and pew pew is his deal. should be unmatched at that role (assuming similiar lvls of gear) would also have nice forms of CC for mainly pvp (jetpack stuff comes to mind aswell as nets/ropes)
in pvp he should be very easily kiled if one managed to caught up to him through his defencive CC.

4) Comando <both factions>
utility/CC +ranged dps
unlike the bounty hunter this class should provide moderate dps (same lvl as a soldier I'd say) but what he would be needed for would be his strong CC and group dps buffs.
in pvp he wouldnt be much difrent from a bounty hunter but compensate on the lack of dmg and aoe dmg with more thoughness and stealth gameplay

5) Jedi Sabermaster <Sith Sabermaster>
a melee combatant, emphasis on using a single long bladed lightsaber with extreme skill and discipline delfecting and/or dodging even the strongest of blows or blaster fire.
this would be the main tank class, would be extremly hard to kill but with average dmg with decent amount of utility through force powers (snares <force grip/stun> ,knockbacks <force push/pull>,speed <force speed>)

6) Jedi Consular <Sith Consular>
average melee dmg, weak survivability, strong utility.
the jedi consular would be the exquisite force user of the jedi order, with extreme knowledge of the mysteries of the force he would provide powerfull buffs and healing to his group, as well as when need to, he would pull out his lightsaber to do average dmg possibly heavy dmg though self buffs and on low armored targets, or if when the target is resilient to melee dmg he would use the force to push throw levitate or even crush the target or objects towards the target to deal dmg
the sith consular withbe similiar in every way but only wich powers used would be difrent I guess... while a jei would use for exemple force crush to throw a rock at the enemy a sith would force lightning or instead of force heal he would use force regenerate or something like that.

7) Jedi Sentinel <Sith marauder>
the sentinel and them rauder would be the masters of melee combat dps, they would deal enourmous amounts of dmg (just not as high as the bounty hunter and comando since the jedi melee version will have force powers to aid them)
these are also very easily kiled if caught up in a situation where their force powers would have given them all the exacpes they could get
unlike their jedi force user peers these classes will emphasize on using double bladed staff lightsabers or dual weild short lightsabers, the light side version would use the force to conceal and confuse their enemies (stealth + mindtricks/force jumps) and the dark side version would focus on buffing them with temporary greater dmg or higher resistence or disabling the target(dark rage/force grip)

thats it for classes :p

professions would be nice to have subleties to the game but hat ultimetly would be a requirment to have some among many, for exemple, would be good to be able to pick profession like "Moisture farming" to craft food to regen/minor buff you and your friends.
"engeneering" to repair and upgrade ships/vehicles/turrets
"forger" to craft pysical parts/items such as lightsaber hilts/crystals, weapon upgrades or even armor upgrades (both as if they were enchants)
"smith" to build armor and blaster/vibroblade type weapons

I also feel it would be cool that even non pure military classes (like jedi/sith force users) couldnt fly ships or operate vehicles and would have a "profession" to give them a very small ability to fly ships or drive vehicles (just so they could buy and use vehicles of their own instead of relyin on others to travel but they couldnt use them in combat nor fly as cheap/fast)
the same about pure military classes like soldiers not being able to use the force they could have a profession that would give them a small amount of non combat aplicable force training (I dunno like see through doors <force sense or something>)
"basic Piloting" and "basic force sensitivity"

one should only be able to pick 1 main profession and 1 secondary one so one woukd have to sacrifice alot to get one of those 2 professions


some force powers would like to see:
Force push -> pushes the enemy knocking it back forward 10-20y (all jedi sith would have it, damage and efectiveness calculate based on stats dominant on pure force users like the consular)
force pull -> same but designed to get the oponent into melee at the cost of it dmg factor)
force speed-> movement speed increase for X chanc to deal extra lightsaber attack (consular would not have this fori ts melee combat atuned)
force crush -> using the force to do dmg to a target or using an object to hit it at high dmg (unique to jedi consular)
force lightning -> aoe dmg need I say more? :p unique to sith consular
Dark rage -> temporary increase of dmg/armor/resitance (marauder+sith consular)
Force shield -> temporary dmg shield (jedi consular)
Force sight -> temporary increase of dodge/defence (sentinel+jedi consular)
Force regenerate -> heal over time that gets boosted if doing dmg (Sith consular)
Force heal -> big heal (Jedi consular)
meh so much more stuff that I can see put in game here


meh long post just shows how much I though about it >_<

Tommycat
10-31-2008, 05:45 PM
If it doesn't have a smuggler/scoundrel type I'm gonna be very disappointed. Star Wars without Han would have been just a whiney kid with an old geezer.

adamqd
10-31-2008, 07:32 PM
I would like Jedi and Sith with Various roles (within the order's, but they are preference not Separate class) Bounty Hunter's, Soldiers (officers, commando, medic- again, skill tree not class) I think Jedi should craft there own weapons, maybe go to crystal cave and meditate, B/H's loot and craft weapons, soldiers are issued said items as per military standard, Smugglers, they could perhaps get stuff via looting or playing Pazaak etc.

I have no interest in any kind of R/L job's like crafters and farmers, chefs etc. Not Star Wars. we need to cut out all the non Star Wars crap and make it epic and immersive. No more "Hai m8, can you make me L33t blaster??", " get lost nub, watchin superbowl".

Tommycat
10-31-2008, 08:09 PM
Hmmm I dunno. Crafting is one of my favorite things in SWG. Sometimes I really feel like not killin stuff. Of course I never listen to l33t 5p34k in game so in adam's example I wouldn't make them anything. So far though I only get respectful people asking me for stuff I craft. Of course I'm a Shipwright and a pretty well respected pilot on Flurry. On my imperial toon I took out a vette in a TIE(High Mass... variant... so I cheated a lil) just to prove it could be done hehe. Next I intend to try it with a scyk light. I have all the RE'd parts for it hehe....

Funny thing is I rarely see l33t on SWG. Maybe in PVP. But even that is rare. Usually it's only when someone is joking about l33t speak that I see it.

Anyways.... I think the crafting profs add a lot to the game. But I don't really think they have to be completely non-combat. I think rather than the prof, I'd rather see it as a subset of skills that you can take if you like it. I'd rather see the economy based around player crafted items than loot though.

adamqd
10-31-2008, 08:14 PM
Just venting with he "l33t" stuff lol, my point is Crafting is non Star Wars, It's not something that I should be concerned with IMO

Tommycat
10-31-2008, 10:50 PM
Just venting with he "l33t" stuff lol, my point is Crafting is non Star Wars, It's not something that I should be concerned with IMO

I agree that it shouldn't be it's own profession, but even Han and Chewie had to do a little crafting(well repairs haha... "No, This one goes here, That one goes there"). They also had to deal with merchants(Watto scenes). And of course engineering(Anakin EP1). While it isn't the main profession for them(well it was at the time for Anakin), they still had a need for skills other than fighting.

Before you make mention of how little they showed of crafting and non-fighting scenes, remember that there were more shots of people doing boring hum drum scenes than there were of bounty hunting. in the original trilogy, Boba Fett wasn't even originally in ANH(he was added for the SE, and Greedo was in the movie for how long?). We actually only saw droid medics. There weren't a bunch of commandos running around.

So I say crafting is as much Star Wars as bounty hunting is... oh and Han Shot First.

SW01
10-31-2008, 11:09 PM
So I say crafting is as much Star Wars as bounty hunting is...

I agree with you. I hope it is included to some extent. It could be useful to earn a few extra credits to counter non-existent combat skills!:xp:

Might also give a break from side-quests and minor battles, to stop them becoming monotonous.

...oh and Han Shot First.

Of course. Goes without saying! :D

adamqd
11-01-2008, 07:13 AM
I agree that it shouldn't be it's own profession, but even Han and Chewie had to do a little crafting(well repairs haha... "No, This one goes here, That one goes there"). They also had to deal with merchants(Watto scenes). And of course engineering(Anakin EP1). While it isn't the main profession for them(well it was at the time for Anakin), they still had a need for skills other than fighting.

Before you make mention of how little they showed of crafting and non-fighting scenes, remember that there were more shots of people doing boring hum drum scenes than there were of bounty hunting. in the original trilogy, Boba Fett wasn't even originally in ANH(he was added for the SE, and Greedo was in the movie for how long?). We actually only saw droid medics. There weren't a bunch of commandos running around.

So I say crafting is as much Star Wars as bounty hunting is... oh and Han Shot First.

You've actually agreed with me there in a sense, but regarding( "Before you make mention of how little they showed of crafting and non-fighting scenes" )
That's one of the cool things about Star Wars, as George himself said, there are lots of things happening around the place, crafters, farmers, spacers, aliens, drinking, brawling, shops, but it's all for effect and doesnt require enucleation to make you feel like the galaxy is a working "Real Place" it's just a prop not the reason your in that scene.

I understand a lot of people assume this game is "SWG 2, a present from us to you, for the NGE poo" but In the same vein I'm assuming this is for KotOR fans, and I dont want thing's in it that I find stop immersion or slow the game down etc. this is simply my opinion, not an educated expose' on the negative effect's of a player economy. I just think crafting as a separate Profession suck's :)

SW01
11-01-2008, 10:55 AM
...to make you feel like the galaxy is a working "Real Place"...

Were it an SPRPG, I'd agree that it would (perhaps) be unnecessary, however, as an MMORPG, it seems to be the intention of BioWare/LA to create a 'working "Real Place."' Thus, I think it will fit well, and lend a greater sense of immersion to the game. As yourself, just my opinion.;)


I just think crafting as a separate Profession suck's :)

I'd be inclined to agree. It may be good as an element of each characer (a voluntary one at that), but it is KotOR at its core, everyone wants to be part of the story involving killing the bad guy and liberating the galaxy/seizing power and conquering. I can't see a 'crafter' (by which I assue is meant the likes of a weaponsmith, etc.) doing that...

Tommycat
11-02-2008, 01:09 AM
You've actually agreed with me there in a sense, but regarding( "Before you make mention of how little they showed of crafting and non-fighting scenes" )
That's one of the cool things about Star Wars, as George himself said, there are lots of things happening around the place, crafters, farmers, spacers, aliens, drinking, brawling, shops, but it's all for effect and doesnt require enucleation to make you feel like the galaxy is a working "Real Place" it's just a prop not the reason your in that scene.

I understand a lot of people assume this game is "SWG 2, a present from us to you, for the NGE poo" but In the same vein I'm assuming this is for KotOR fans, and I dont want thing's in it that I find stop immersion or slow the game down etc. this is simply my opinion, not an educated expose' on the negative effect's of a player economy. I just think crafting as a separate Profession suck's :)
I think I said already that crafting shouldn't be it's own profession. I think it should be a set of skills you can pick. Maybe even be a trade apprentice of some sort.

But the interesting thing is that people want Bounty Hunting in the game even though they actually showed more crafting than bounty hunting(funny isn't it).

And there are very few people saying they want this to be SWG2. Mostly it is people saying, "Hey this is something I liked from SWG, and it worked well, Can we have something like that in TOR?"

I think a lot of people have made pre-CU out to be better than it was. The biggest noticable flaw(but certainly not the only) was the absolute lack of content. It was just Grind, grind, grind. Sure the RP of the game was real good, but as for actual story, NONE. Zero. Zilch.

GwannaSauna
11-02-2008, 02:54 PM
A BUM!!!

Or a force-sensitive (not a jedi) who still resorts to his blaster-shooting and gambling :D

Weiser_Cain
11-02-2008, 03:53 PM
I want crafting specialists classes.

Web Rider
11-02-2008, 05:00 PM
I want crafting specialists classes.

Like: Potter, Framer, Piece Worker, and Assembly-Line Worker?

SW01
11-02-2008, 05:14 PM
Like: Potter, Framer, Piece Worker, and Assembly-Line Worker?

Imagine the story! Spending months carefully assembling datapads and comlinks, with overthrowing the Sith on the side. Epic.

Weiser_Cain
11-02-2008, 05:22 PM
Tech Specialist is the class I'm thinking of actually.
That way it works allows for a lot of flexibility in what you want the character to be able to do.

Imagine the story! Spending months carefully assembling datapads and comlinks, with overthrowing the Sith on the side. Epic.
...Or running around the front lines repairing weapons and droids, building and rebuilding ships on they fly.

SW01
11-02-2008, 05:32 PM
Ahh, Tech Specialist - good idea, actually. Like you say, could be very useful in battle - like the Engineer class in Battlefront.

Weiser_Cain
11-02-2008, 10:12 PM
Maybe I wanted to double post...
Or just add to out-of-battle elements in the game. One of the things I don't like about MMORPG's is that they're really just battle games. And everything revolves around DPS. And that's fine if that's all you want but what sort of Jedi solves all his problems with a lightsaber? A: a sith.
/rant snipped...
I hope this game lives up to the Hype and the KOTOR legacy.

Soulouri
11-03-2008, 06:03 AM
I'd really like a class that focuses on pistols (a bit like you could with Bounty Hunter in SWG).

I don't mind rifles but I just enjoy dual weilding pistols much more :p I would also like to see a Jedi healing/support class.

PoiuyWired
11-04-2008, 03:00 PM
Smugglers, we need these guys dude.

LordOfTheFish
11-04-2008, 08:43 PM
Smugglers work. I like being a scruffball...

Ztalker
11-05-2008, 06:24 AM
And Wookiees....

I mean, if all the 13-year old kids are playing Sith and Jedi, what is more satisfying then pulling their arms of with your Wookiee smuggler? :shades2:

SW01
11-06-2008, 11:53 AM
And Wookiees....

I mean, if all the 13-year old kids are playing Sith and Jedi, what is more satisfying then pulling their arms of with your Wookiee smuggler? :shades2:

:lol:

I'd like an Assassin class. Not Bounty Hunters, as they take targets alive, but an assassin trained to eradicate anything - including Jedi/Sith. I think that would help balance things out. Oh, not exclusive to droids either. A Chiss Assassin would be really good!

TKA-001
11-06-2008, 02:25 PM
Bounty Hunters regularly kill targets, but I see what you're getting at. "Assassin" implies more subtlety than the former.

SW01
11-06-2008, 02:52 PM
Bounty Hunters regularly kill targets, but I see what you're getting at. "Assassin" implies more subtlety than the former.

That's it precisely. I probably should have posted 'also take targets alive.'

Anyway, a Codename 47 type Assassin is what I would like to see, as TKA said, using stealth and subtlety rather than any kind of assault.

GwannaSauna
11-06-2008, 05:26 PM
That's it precisely. I probably should have posted 'also take targets alive.'

Anyway, a Codename 47 type Assassin is what I would like to see, as TKA said, using stealth and subtlety rather than any kind of assault.


An assassin, eh?

Well, should there be a whole "alive or not" thing, I'm not buying the game. Then everyone would be assassins and make the game suck.

Plus if you were an assassin...

I would use Force Repulse, then Choke you to death before you could get back up (should those powers come with a Jedi class :D)

LordOfTheFish
11-07-2008, 01:23 PM
And Wookiees....

I mean, if all the 13-year old kids are playing Sith and Jedi, what is more satisfying then pulling their arms of with your Wookiee smuggler? :shades2:

So evil. I'm only fourteen, and I'd like to keep my arms. :(

Weiser_Cain
11-07-2008, 05:30 PM
I want multiclassing.

SW01
11-07-2008, 05:48 PM
I want multiclassing.

I hope for that too. Maybe the same way as KotOR 1 - start out as a base class and upgrade to a Force user? Maybe further than that, let us upgrade further to TSL's prestige classes (if they are going to implement anything of TSL.)

Or non-force centric higher classes - start out as a Soldier, upgrade to a commando or officer?

EnderWiggin
11-07-2008, 08:58 PM
I want multiclassing.

I thought this was one of the best parts of pre-NGE Galaxies.

_EW_

Weiser_Cain
11-07-2008, 10:17 PM
I hope for that too. Maybe the same way as KotOR 1 - start out as a base class and upgrade to a Force user? Maybe further than that, let us upgrade further to TSL's prestige classes (if they are going to implement anything of TSL.)

Or non-force centric higher classes - start out as a Soldier, upgrade to a commando or officer?

Again I'm going to default to the D20 setup. I don't want to be forced to play a jedi and yet I don't want them to be out of reach, or on another tier.
You should start the game pick a race (or droid type) and then a class, among them the force using base classes (including Force Adept, though that's not likely ).

logan23
11-12-2008, 11:23 PM
I would like to see a Droid class.

You can be one of the droids from the factory that get miss shipped or ends up in an event that leads to you starting your class's quest. They can have one for the Sith and one for the Republic.

The droid would be some humanoid type of droid. You can customize yourself into a battle droid with heavy fire power or a droid with light weight which will allow you to use blades and maybe even a lightsaber.

Logan

Jeff
12-07-2008, 03:10 PM
OK well now that we know there will be 8 classes (http://www.starwarsmmo.net/news/new-info-8-classes-in-swtor/), what do you think they will be? I wonder if it will be 8 for each faction, 4 for each faction or maybe a mix of some cross-faction classes and some exclusive (obviously Jedi and Sith will be).

I can see some of the classes from SWG being in the game, such as obviously Bounty Hunter and Smuggler, but I doubt we see classes like Entertainer or Trader. I am guessing all the classes will be combat oriented but then they can also all have crafting professions to make up for the lack of the more social classes.

Tommycat
12-08-2008, 05:04 AM
I think they should have an entertainer class, but not like the SWG entertainer. Think more like the Twin Suns kind of entertainers. Graceful, but deadly.
Like this
Entertainer: primarily a Melee class. (choice of 4 sub classes)
-- Hunter - bounty hunter type that can get in close
-- Spy - the best way to gather intel.
-- Medicinal musician - uses music to heal the wounded
-- Mesmerizing performer - Uses their performance to stun their audience

And no don't let them level by just playing a song with a macro running.

Ztalker
12-10-2008, 06:38 AM
I like multiclassing. Players who take the time to do this, should be rewarded with special skills and be (stronger?) then the people who start as Jedi.
It would make the game balance better. And it will gently push people into discovering that bounty hunter first.

Thought of a new class (or skill), that appeared in ALL kotor games:
Jedi Master (skill)
-You will be capable of raising an lower skilled players skill, or teach him/her new skills.
-Will be rewarded by XP/new skills etc
-Interaction with other players
-Gentle way of earning XP, instead of grinding

Fiestainabox
12-10-2008, 10:16 PM
I would definatly love a Tech class.
Kinda like a sniper, but rather than a sniper rifle, a small army of robots :D

LordOfTheFish
12-13-2008, 03:40 PM
So no new classes have been announced, it's been awhile.

Char Ell
12-14-2008, 11:40 AM
I thought no classes have been announced at all. I mean, yeah, we know there will be Jedi and Sith classes but as far as I know BioWare hasn't told us what those classes will be. Are they going to do Consular, Guardian, and Sentinel classes like the KotOR games or will there be only one Jedi class like SWG?

And if TOR really does have eight classes then it appears the classes have been determined for the most part. We just don't know what has been determined as of yet. BioWare is likely going to spoon feed us a little bit at a time.

Jeff
12-14-2008, 11:44 AM
I thought no classes have been announced at all. I mean, yeah, we know there will be Jedi and Sith classes but as far as I know BioWare hasn't told us what those classes will be. Are they going to do Consular, Guardian, and Sentinel classes like the KotOR games or will there be only one Jedi class like SWG?

And if TOR really does have eight classes then it appears the classes have been determined for the most part. We just don't know what has been determined as of yet. BioWare is likely going to spoon feed us a little bit at a time.I don't think there has been any official announcement even about Jedi and Sith, but I think whether there are multiple Jedi classes like in KotOR depends on whether that article was right about there being 8 classes, and whether that is 8 classes total, so 4 between the two factions, or if there are some shared classes, or what. So it's hard to even guess but right now I am thinking the only force classes will be 'Jedi' and 'Sith'.

Char Ell
12-14-2008, 12:44 PM
Sorry. I did write Jedi and Sith classes but I wasn't thinking they would necessarily be separate. I'm thinking that perhaps they'll use the same classes KotOR did but there won't be different classes between Jedi and Sith. Magic user (consular), warrior class (guardian), skills class (sentinel). Assuming that eight is the number of classes TOR will start out with that would leave five non-Force sensitive classes.

My personal preference would be to have just one Force sensitive class between Republic and Sith and let the player choose how to specialize. Of course I think there should be some sort of limitation on force powers like the KotOR games had. For example I'm not a big fan of light siders using Force lightning so I think they either shouldn't be able to do it or even better if lightsiders do train in Force lightning that it should be a bigger drain on their force points and their Force alignment should get some DS points each time they use a "DS" power. But that's just me. :D

Jeff
12-14-2008, 01:08 PM
Ah ok, well I agree with you there. Rather than having to pick a consular, guardian, or sentinel and be stuck with them I hope it's just one class where you can specialize, perhaps they will use a similar system as WoW and have 3 talent trees where the trees can be similar to the 3 force classes from KotOR.

I also like what you said about the restrictions, I agree that I don't like seeing light side users having force lightning with no negatives, so hopefully like you said force powers of the other alignment will either cost more or affect a player's alignment.

glovemaster
12-14-2008, 01:39 PM
I'd imagine that since this is the KotOR era, Bioware would have to be plain stupid to not have a Mandalorian class, or even stupider to not have any mandalorians at all.

Ah ok, well I agree with you there. Rather than having to pick a consular, guardian, or sentinel and be stuck with them I hope it's just one class where you can specialize, perhaps they will use a similar system as WoW and have 3 talent trees where the trees can be similar to the 3 force classes from KotOR.
I can see that happening, I'd imagine that Bioware will let you pick your species and customise your self as they did with Mass Effect and also let you choose your profile, so you don't have to start off in the same place. It becomes quite tedious when you start a new character and you have to play through the same start. I rather liked WoW for that variation, though thats probably the only story element in there. On the topic of WoW features, and most other MMO's, I'm sure Bioware will throw proffessions in there.

While I agree that it is strange to see lightside classes use force lightning; being fair, Jedi suck noodles. If Bioware can keep a difference between the faction and alignment then, while it already seems that 99.9% of people are already inclined to go Sith :p, ignoring that fact it would be much fairer if those on the Republic side can still be dark aligned, and I guess you could be a light aligned Sith but you'd be a pretty crap Sith. :xp:

Hallucination
12-14-2008, 04:21 PM
I'd imagine that since this is the KotOR era, Bioware would have to be plain stupid to not have a Mandolorian class, or even stupider to not have any mandolorians at all.
You do know that the Mandalorians are a faction of people, not a job, right? That's akin to saying that you could be a Consular, a Sentinel, a Guardian or a Chinese Dude.

adamqd
12-14-2008, 04:49 PM
^
Rofl

glovemaster
12-15-2008, 01:33 PM
You do know that the Mandalorians are a faction of people, not a job, right? That's akin to saying that you could be a Consular, a Sentinel, a Guardian or a Chinese Dude.

:lol: Do you get Chinese "dude's"? What a faction that would be... Misuse of words on my part, I meant Mandolorian profile. Class wise I guess that would be a Mercenary? I think that would be a pretty awesome class :p

But to be fair, KotOR wouldn't be The Old Republic without Mandalorians.

Jeff
12-15-2008, 02:24 PM
But to be fair, KotOR wouldn't be The Old Republic without Mandalorians.True, but I doubt they are playable. Like it has been said Mandalorians are a faction of people and the only two playable factions in the game are the Republic and the Sith. I am sure we will see them in the game though.

Ztalker
12-15-2008, 04:57 PM
Of course we will.

After Revan bested them, they became guns for hire like Candarous. It would be strange to assume Candarous got 100% of the Mandalorians back to his cause. There must be villages and groups of other rogue Mandos.

Prevch
12-16-2008, 03:27 PM
8 classes....I am hoping for:

Jedi
Sith
Bounty Hunter
Droid Engineer
Smuggler
Beast Tamer
soldier/commando
TK Artist

Everyone should be able to craft, fly ships, heal etc.

and I DEFINITELY want mutliclassing, it makes the game much more interesting.

I do not want an SWG 2, but to this day my greatest mmo experience has been as a TKA/CH/Med

I honestly would play that over a jedi. I would eventually have a jedi character, but I prefer play some non-jedi roles

shukkoku
02-08-2009, 09:48 PM
I think it should be 4 classes for the republic and 4 for the sith, there would be 4 classes which would be slightly altered due to the faction. something like:

republic/ sith empire
jedi/ sith
mercenary/ bounty hunter
soldier/ enforcer
scout/ assassin

the classes could have similar skills and equipment except the faction would have an influence on them.
like the mercenary could have like a paralyzing skill. While the bounty hunter could have a poison skill.

dswtor
08-02-2010, 08:04 PM
do you think consulars are going to be focused healers?

J4ngo
10-29-2011, 03:49 PM
:lol: Do you get Chinese "dude's"? What a faction that would be... Misuse of words on my part, I meant Mandolorian profile. Class wise I guess that would be a Mercenary? I think that would be a pretty awesome class :p

But to be fair, KotOR wouldn't be The Old Republic without Mandalorians.

woah slow down there, is TOR really going to be during the KOTOR era?is it going to be the 3rd KOTOR? if yes than did bio-ware confirm the answers to above questions? just wanna know cuz you lost me at KOTOR wouldn't be TOR without mandalorians.It would be TOR wouldn't be KOTOR without Mandalorians

Lynk Former
10-30-2011, 01:57 AM
It's set 300 years after 2, it has Mandalorians and yeah, to them it's KotOR 3, 4, 5, 6, 7, etc... however that doesn't rule out the possibility in the future for a KotOR 3 since there's a 300 year gap happening.