View Full Version : Aim
10-23-2008, 07:20 PM
Hey I am working on modding EAWFOC. I am rescaling the land units to the buildings, so that the men actually are the correct proportion to the buildings. The only thing is that when my men start fighting with the agressor, they are so small that the blaster shots just go over their heads. The same thing is happening with the turrets. What value in what XML do I need to edit to get this to work properly? Any advice is appriciated, thanks!
10-24-2008, 08:22 AM
Hi there, you're best bet is to visit the Petroglyph Mod forum (http://www.petroglyphgames.com/forums/index.php?showforum=22) for a swift answer. Many modders still hang out there and can help you
10-24-2008, 03:42 PM
<Ranged_Target_Z_Adjust> is telling attackers to fire at typically 7, by default for infantry, units from ground level, except you've scaled the actual unit (and thus the collision mesh) to be less than 7 units tall. Rescale <Ranged_Target_Z_Adjust> by the same factor as you scaled the unit.
vBulletin®, Copyright ©2000-2015, Jelsoft Enterprises Ltd.