PDA

View Full Version : [WIP] Marius Fett's W.I.P


Marius Fett
01-23-2009, 01:24 PM
This is thread I will be posting information on any current or future W.I.P mods in. It's easier to just have one thread for all my mods, than make a new one every time I start up a new project.

As of now, I have two main projects on the go, and am planning another.

I also have a few mods in the 'brainstorming phase'


KotOR:

Male Jedi Robe Replacement:

This mod replaces the default in game Jedi robes with Jolee's clothing model.

This mod is almost complete, and I am just adding the finishing touches.

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Male%20Jedi%20Robe%20Replacement/RobeRep1.jpg

This is a render of just one of the retextured robes. You can see them all by visiting this album:

http://www.lucasforums.com/album.php?albumid=303

**********

Recruit Marius Fett:

This one is still in the 'brainstorming stage'. I haven't done any work on it yet, and only have a basic outline of what I want to achieve.

Marius Fett will be a Mandalorian that you encounter on the planet Manaan in the Cantina. He is working as a Mercenary, and is bored of the non-challenging assignments he has been getting.

As I said, no work has been done on this yet. I will most likely start work on it in the Summer, as it will be a lot easier to fit the project in.

**********

KotOR II: TSL:

The Tomb of Ninden Vork:

This mod adds the tomb of Ninden Vork (a character I invented myself) to the Valley of the Dark Lords on the planet Korriban.

Ninden Vork is a Sith that served Naga Sadow during the Great Hyperspace war. While his body was destroyed along with the Sith warship he was on at the time, his Tomb still contains his Holocron, which is said to link the Spirit of Ninden Vork to the living world...

The Tomb is guarded by a horde of fiercely loyal Sith who have long since died, yet remain to guard the secrets of their Master...

The Bridge module from the Ravager has been retextured for use as the tomb, and while it may seem an odd choice of area, it works really well IMHO.

Here are a few sample screenies of the empty area:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav16.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav17.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav8.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav7.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Rav13.jpg

As you can hopefully see, the textures seem to fit the area really well, and luckily for me, without too much alteration needed. :p

You may think that a wall of rock is and odd choice for a skybox, but the tomb is underground, (the rock is there to give the impression as such) so it really does make sense.

(I'm working on dimming the lighting too, as the bridge is too light.)

The texture job is 100% done, and i'm currently in the process of adding the content.

You can find more screenshots and renders (i'll upload new ones as I go along too) in this album here:

http://www.lucasforums.com/album.php?albumid=297

**********

That's all I have for now, though no doubt more projects will be added in the future. :)

Feedback and comments are welcomed, as are suggestions. :)

Cheers,

~M

glovemaster
01-23-2009, 01:34 PM
I'll say what I said last time ;)

That is quite a masterful reskin, especially the lighting. The atmosphere is perfect IMO. And lets be fair, its the mods with eye candy that are the most popular. I foresee many downloads, if you get them finished. ;)

Marius Fett
01-23-2009, 02:03 PM
*blushes*

Thanks GM! :D

I was really lucky with the lighting really.

It all worked pretty much perfectly 'straight out of the box'...

Except the actual bridge of course. :p

Ferc Kast
01-23-2009, 02:50 PM
The module reskin looks amazing, as do the Jedi Robes. :)

Darth Payne
01-23-2009, 03:08 PM
Wow, i had an idea for a mod using the Ravager as a tomb last year. Thought it would be too complicated to do though.

It looks amazing.

Quanon
01-23-2009, 05:10 PM
*blushes*

Thanks GM! :D


Don't be shy DDD.. euh MF :lol:

You've really grown in your modding skills, these look beatifull.
Wished we could do such a good lighting in custome made areas *sigh*

Finish this one ;)
Would be a waste !

Canderis
01-23-2009, 05:11 PM
Thats a very creative choice! Nice work.

Marius Fett
01-23-2009, 05:15 PM
Don't be shy DDD.. euh MF :lol:

Eich... :p I'd rather forget that, if it's all the same to you Q.. :p

You've really grown in your modding skills, these look beatifull.
Wished we could do such a good lighting in custome made areas *sigh*

Finish this one ;)
Would be a waste !

Heh, thanks. :)

I'll definitely finish off the tomb. :lol:

*returns to arguing with his script*

:xp:

@canderis:

Cheers. :D

********

A few new ingame screenies:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame1.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame2.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame3.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame4.jpg

Exile007
01-23-2009, 07:12 PM
Darn you Marius, that's damn good dialog writing. You make me feel like such a n00b. :p

Keep it up! :thumbsup:

Marius Fett
01-24-2009, 08:19 AM
^:lol:

Here's a new screeny, of the Exile finding the Holocron:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame5.jpg

Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber?

Also, some in game shots of the K1 Jedi Robes:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Male%20Jedi%20Robe%20Replacement/Ingame1.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Male%20Jedi%20Robe%20Replacement/Ingame2.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Male%20Jedi%20Robe%20Replacement/Ingame3.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Male%20Jedi%20Robe%20Replacement/Ingame4.jpg

Exile007
01-24-2009, 10:59 AM
Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber?


Naga Sadow era? I think a sword would be more fitting. I think back then the Sith and Jedi needed to hookup power packs to their lightsabers that were connected to the belt of the user. Plus swords are awesome. :D

Darth Payne
01-24-2009, 11:39 AM
Maybe he had a sword similar to Sadows Poison Blade?

Marius Fett
01-24-2009, 11:44 AM
Sword it is then. ;)

I'm still adding placeables to the actual burial chamber, (the place has LOADS of pillars in it now :lol:)

So expect an update soon, with that room pretty much finished.

Marius Fett
01-24-2009, 12:37 PM
Ok, i'm pretty happy with the 'burial chamber' now, so here's a shot of what you see when you enter the room:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame6.jpg

Also, here's a shot of the Holocron with some new Sith Monuments added around it:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame7.jpg

Darth Payne
01-24-2009, 12:40 PM
Oh sweet.

That looks fantastic.

Canderis
01-24-2009, 12:48 PM
What's the file with the lightning called? It makes the place look really cool!!!

Marius Fett
01-24-2009, 01:13 PM
Lightning?

Do you mean the purple Dark Side energy around the pillars and Holocron?

You can find it under RIMs>411DXN_s.rim>Blueprint, Placeables>dark_taint.utp

:)

Cyberevan
01-24-2009, 09:56 PM
This retexture is AMAZING!

Great job.

Marius Fett
01-25-2009, 11:35 AM
Thanks Cyberevan... :D

Since last night, i've been concentrating on adding placeables to the area...

Right now, there are 54 placeables in there, with a possibility of more being added soon... :p

Here's a new screeny of the sight that greets you upon entering the area...

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame8.jpg

Darth Payne
01-25-2009, 11:37 AM
Whoa, very cool.

Marius Fett
01-25-2009, 12:17 PM
^Thanks! :D

That screeny is ALREADY outdated thought... :p

Here's the final layout of that room:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/Ingame9.jpg

I think i'm done with placeables now, but I may add more if I need to...

This brings the final (I think) number of placeables to...

66!

God, that's a lot of co-ordinates.. :rolleyes:

Exile007
01-25-2009, 01:37 PM
That looks good Marius, but in my opinion, you went a bit too crazy on the DS energy. Maybe just have one taint around the holocron?

Still looks awesome though. :thumbsup:

Marius Fett
01-25-2009, 02:04 PM
There's a reason I put all that DS energy there.

That's the first room you enter, and it will contain quite a few Force ghosts.

The energy is there, as they would supposedly "draw" their power from it to sustain themselves. (Maybe I think these things through too much... :p)

And the more ghosts there are, the more energy needed, right?

@Topic:

Here's V1 of Ninden Vork's sword:

http://i714.photobucket.com/albums/ww141/MariusFett/Ravager%20Retexture/NindenVorkSwrd1.jpg

Darth Payne
01-25-2009, 05:37 PM
Wow, nice one MF.

Quanon
01-26-2009, 02:40 PM
Drooltastic :drool1:

Ohoo, a new double bladed weapon as well, this thing looks to be packed with nice goodies ^_^

Check your PM box MF, finished those gloves for the robe skins.

Marius Fett
01-26-2009, 02:49 PM
^Aha! :D

In the process of trying em out now, Q... :p

Thanks alot!

They're loads better looking than my attempts at gloves...

Like you said, those hands were mapped horribly. :lol:

EDIT:

Just sent the Robe Replacement mod to KotORFiles.

As for the tomb mod...

I've decided that the current "boss fight" sequence isn;t working. So i'm redoing it. :)

Marius Fett
01-31-2009, 09:52 AM
Progress on the tomb is quite slow at the moment...

I'm having hell getting a trigger to work, so until I get that done, there's not really much else I can post on that mod... :p

Anyways, other stuffs:

Here's a TSL skin i've been doing this morning. Atris > Jocasta Nu:

http://i714.photobucket.com/albums/ww141/MariusFett/JocastaNu.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/InGame1.jpg

Thoughts, impressions, etc... ?

:D

Druganator
01-31-2009, 10:33 AM
i think itd be interesting if u made the female robes look like that for tsl the way you did the jolee robes for males in k1

Marius Fett
01-31-2009, 10:42 AM
Hmm... I suppose I could do...

I have a feeling someone already did something like that though...

I'll see what I can do.. ;)

TriggerGod
01-31-2009, 12:18 PM
I have a feeling someone already did something like that though...

not sure if its exactly what your thinking about, but... (http://www.lucasforums.com/showthread.php?t=167710) (for actual download, here (http://www.cjt0202.net/mjpb3mods.php))


Anyways, I'm loving what you did with that Atris skin.

EDIT: Or perhaps this one (http://www.lucasforums.com/showthread.php?t=167709) (use above download link)

Marius Fett
01-31-2009, 04:14 PM
That's not what I was thinking of... But it's a cool mod nonetheless. ;)

Thanks for the nice comment btw... ^_^

Druganator
01-31-2009, 06:11 PM
I was referring to taking those robes and recoloring them to replace every robe for females in game. (aside from the zeison sha type)

Marius Fett
01-31-2009, 06:37 PM
^I know. None of the mods linked to are the one I was thinking about which does what you want. (If it even exists, it could just be my memory playing tricks :p)

GeorgNihilus
02-05-2009, 10:56 PM
Wow :golfclap: the idea of retexturing the Ravager is fantastic ... having a 'lighted' forbidden tomb at Korriban valley would be an irresistible download for almost anyone ... I hope u can deal with that trigger to finish this. The dialog and storyline look really promising too ...
By the way, I wouldn't overload the area with more placeables, IMO of course.

Now that you're done with the Male Jedi Robe Replacement mod, I'd focus in this tomb mod if I were you :giggle1: ...

good modding! :thmbup1:

Marius Fett
03-30-2009, 01:38 PM
BUMP :p

For any of you who played the original Jedi Knight, (Dark Forces II :p) the hilt in the following render may be a bit familiar to you...

My newest undertaking is a saber pack, consisting of the lightsabers from that game. The seven Dark Jedi weapons, and of course Kyle's/Rahn's saber.

Rahn's is the one I decided to start off with, and i'm fairly happy with what I have so far. The only reference images I can find for these sabers are rather small, so i'm having to go by memory mostly. If some details are off, that might be why.. :p

Any way, enough of my rambling... :p

Qu Rahn's Lightsaber:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Jedi%20Knight%20Hilt%20Pack/render_2.jpg

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Jedi%20Knight%20Hilt%20Pack/rahn_ingame1.jpg

Yeah, the texture looks flatter ingame, but for all the time you spend looking at it up close, it doesn't really matter... :p

Darth Payne
03-30-2009, 03:09 PM
Wow.

Now that is a saber i haven't seen in a *long* time.

Is it finished? Or is there still some work left?

Marius Fett
03-30-2009, 03:55 PM
Aside from adding a little CM_Baremetal to make it shine, I think that model is pretty much done.. ^_^

Malxados
03-30-2009, 09:40 PM
All looks very nice. I take it that you are using the video-recording-projector-ish (can't think of the SW/futuristic name right now :)) effect for ghosts? If so, nice idea :D

EDIT: Hologram! I feel so smart now :D...

memarik
03-31-2009, 03:00 AM
this looks really nice well done :D

The_Dark_Jedi_Malaka
03-31-2009, 12:43 PM
Amazing.....simply amazing....

I've often been upset that you can't get into the tombsin TSL, like you can in Kotor1. =[

But this.....this is going to make me love Korriban so much more now...

...I mean aside from the creepy "hallucination" the exile has....and the mass crystal formations......

...Keep up the awesome work....

When it's done, I'll be DL-ing this for sure...... :D

EDIT: Your version of Atris' robe is WAY better than that dirtied "white" robe she has.....someone hasn't been doing her laundry....*shakes finger* Tsk tsk Atris......

....but this.....THIS looks much nicer.....she finally learned to do laundry...horray!

DOUBLE EDIT: Waugh...my brain must be dying....

I didn't realize it was Atris AS Jocasta Nu.....

You should try adding the chopsticks ^__^ That'd look so cool....

Marius Fett
05-24-2009, 09:19 AM
Time for a wee update methinks.

In my infinite wisdom, I managed to delete the Atris > Jocasta Nu skin, so i'll either have to see if J7 still has the copy of it I sent him, or if I can make it again. That's on my list of things to do this week.

Also, i've just finished up with a simple little reskin of the Disciple's clothes. It's nothing uber-wow, but it looks ok, I think.

Screenies:
http://i714.photobucket.com/albums/ww141/MariusFett/1.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/2.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/3.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/4.jpg

Progress on the tomb has slowed, i'm afraid, i've done next to nothing with it since my last post. I think I may start the content again, as I wasn't too happy with what I had anyway though.

Last item on the agenda:

Instead of making and releasing a big JK saber pack, i'm making the hilts one at a time, and releasing them that way. The Rahn saber should be uploaded and made available for download fairly soon. Just as soon as I finished with the 'making it upgradeable' malarky.

----------

I've got this week off school, so i'm going to hopefully get some work done mod-wise. The Atris skin will be either recovered or remade, and i'll hopefully get a few more of those Jedi Knight hilts made as well.

~M

Prime
05-26-2009, 12:40 PM
Some really great stuff here!

Marius Fett
05-26-2009, 03:38 PM
Cheers Prime. :D

Ahem, i've just finished redoing that Atris to Jocasta Nu Conversion, and i've got a resul i'm happy with. In fact, I prefer it to the original one, I think. :p

http://i714.photobucket.com/albums/ww141/MariusFett/atris_nu.jpg

I'll make sure I remember to back it up this time. :p

Look out for it at KotORFiles soon!

Demongo
05-26-2009, 03:42 PM
Maybe it looks even better than the original:thmbup1:

Lord of Hunger
05-26-2009, 05:12 PM
I love your two recent reskins. Disciple's is especially cool, good detailing and depth of texture.

Miltiades
05-26-2009, 05:22 PM
Awesome reskins, Fett. Especially that last one was very good.

Marius Fett
05-26-2009, 05:56 PM
Cheers guys. Glad you like 'em.

More in the works. :)

Ping
05-26-2009, 06:01 PM
Looks great, Fett! *Sigh* Talking about Jedi Knight brings me back to the old days...

Marius Fett
05-26-2009, 06:19 PM
^Back when games actually had storylines that you cared about. :p

Marius Fett
06-17-2009, 01:18 PM
Just started up a new project. It's nothing huge, just a new set of armours. Not sure how many there will be as of yet.

Basically, the armours use the Dancer Outfit slot in the Male appearences, which was previously unused. They use the Darth Bandon model.

So far, all i've done is use the two existing textures for that model and altered the cloth parts, making them black, which I think looks better than the blue that was there originally.

http://i714.photobucket.com/albums/ww141/MariusFett/djed1.jpg

I'm going to start editing the textures more heavily now, to make a few more. Screenshots will be added as I work.

Darth Payne
06-17-2009, 01:21 PM
Niiiiice. I love that armor.

Demongo
06-17-2009, 02:06 PM
That armor looks much better now:thmbup1: Good work:)

Istorian
06-17-2009, 02:39 PM
Very good screenies! The armor looks fantastic! Clever idea to use the dancer's outfit slot on males! ;) Also, what's going on with the tomb?

Marius Fett
06-17-2009, 04:15 PM
Cheers guys. :)

what's going on with the tomb?

Not a lot. :p

Marius Fett
06-18-2009, 04:27 PM
This is called 'Sith Guard Armour'. The armour worn by Malak's Dark Jedi bodyguards or something like that. :P

The red is a sort of tribute to Palpatine's guards. ;)

http://i714.photobucket.com/albums/ww141/MariusFett/djed03.jpg

Demongo
06-18-2009, 04:31 PM
This is called 'Sith Guard Armour'. The armour worn by Malak's Dark Jedi bodyguards or something like that. :P

The red is a sort of tribute to Palpatine's guards. ;)

http://i714.photobucket.com/albums/ww141/MariusFett/djed03.jpg

You know, when I first saw it, I was thinking that these robes look like those Star Forge battle droids. Good work!

Trench
06-18-2009, 04:33 PM
Maybe you could make a mask to go with it?:D

Darth Payne
06-18-2009, 04:33 PM
Whoa, coool.

That mod is looking better and better.

neverable2
06-18-2009, 04:41 PM
dude, this mod looks really cool and its getting better

SpartanPride
06-19-2009, 02:33 AM
Maybe you could make a mask to go with it?:D

A mask would work really well with that suit because of the way the neck collar thing sticks up - and it's wide, so I'd would guess that clipping issues wouldn't be too much of a problem.

Trench
06-19-2009, 02:39 AM
Maybe you could do a red skin of the Revan mask.

SpartanPride
06-19-2009, 02:46 AM
If he evens wants to do a mask, I think something like this would be a cool concept.

http://i243.photobucket.com/albums/ff319/thor8808/Untitled-5.jpg

Trench
06-19-2009, 02:50 AM
I was figuring something more akin to the masks worn by Palpatine's guards.

Istorian
06-19-2009, 05:03 AM
Very good armor, Marius! The mask is also a good idea. Can't wait to get these in game! :)

Marius Fett
06-19-2009, 12:06 PM
The Mandalorian helmets in the game are similar-ish to the Palpatine guard masks, I guess. If you guys really want to see a mask included with it, I suppose I could do that. :)

Marius Fett
08-18-2009, 06:10 AM
Update time.

The Dark Jedi Armour Pack is still in progress. I'll do some more work on it soon, then release it.

I've started making two new mods for the first game, though.

One is a Sith Head pack. Basically it lets you use the heads of the 6 Sith with unique appearances that you meet on Korriban. (Uthar Wynn, Yuthura Ban, Jorak Uln, Shaardan, Mekel and Lashowe).

That's coming along nicely. The only thing left to do is the Dark Side Transitions (lightside transitions in Jorak, Yuthura and Uthar's cases :p) on a few of the heads and making the portraits. The only head 100% complete so far is Uthar, with Yuthura and Uthar following close behind. A sort of bonus with this mod is that when you see Yuthura on Dantooine, she'll have her lightside skin instead of her DS one.

The second mod is quite a bit smaller. Basically it adds all 3 variants of the Sith Officer uniform (for both males and females) for use by you and your party. They replace the PMBJ (Darth Revan robes) model. I've opted for replacing models as opposed to 2da editiing as 2da editing would mean people using custom head mods who want to use the items would have to do some editing on their own.

This is almost done, there's just a weird bug with the females to sort out before I finish it off and release it. I may do a Republic style reskin of the uniform as well, not decided yet.

Here are the male uniforms:

http://i714.photobucket.com/albums/ww141/MariusFett/1-1.jpg

Guess who that head is the LS skin of. ;)

Drunkside
08-18-2009, 09:06 AM
Uthar?

Marius Fett
08-18-2009, 09:17 AM
Thank god for that, it actually looks like him then. :p

Canderis
08-18-2009, 09:27 AM
It also looks like the lead singer of disturbed :p

http://www.weblo.com/asset_images/large/David_Draiman_Singing_Dav_4615a26e9d486.jpg

Drunkside
08-18-2009, 10:05 AM
It also looks like the lead singer of disturbed :p

http://www.weblo.com/asset_images/large/David_Draiman_Singing_Dav_4615a26e9d486.jpg

I wonder would that have anything to do with them both being bald ? :xp:

Marius Fett
08-18-2009, 10:58 AM
Thanks to the kind contribution of two fabulous reskins by Darth Jaden, Yuthura and Jorak's heads are now 100% complete as well. Just the three students to work on now, then i'll see about getting it released.

I'll get some screenies of DJ's skins up when I can. Thank you DJ!

Exile007
08-18-2009, 01:48 PM
Darth Bandon's head? :p

Marius Fett
08-18-2009, 03:46 PM
Uthar and Bandon have the same head model, so yeah, sort of. :p

I chopped the goatee off of the texture and voila, instant LS Uthar.. ^_^

Marius Fett
08-24-2009, 08:10 AM
The two latest armours added to that pack:

This one is Malak's armour (duh):

http://i714.photobucket.com/albums/ww141/MariusFett/malak1.jpg

Aaaand this one is Revan's (duh):

http://i714.photobucket.com/albums/ww141/MariusFett/revarm.jpg

Big thanks to Exile007 for his contribution of the Revan texture. :)

none223
08-24-2009, 08:39 AM
You know what? I hate you. You know why I hate you? Because you do all this AWESOME stuff for TSL, not K1. Keep up the good work!, but please make something for K1, you need to spread your awesomeness with more games :)

Marius Fett
08-24-2009, 09:28 AM
Uh, thanks. I think. :p

These armour textures can be used in K1 aswell as TSL though. All you'd need to do would be make the Bandon armour model wearable. ;)

Canderis
08-24-2009, 10:14 AM
Sweet! Nice job as always Marius. Keep up the good work :thmbup1:

Marius Fett
08-24-2009, 12:46 PM
Cheers Canderis. :)

@Topic:

I've been playing around with body models today, and i've done something I think at least a few of you might like. I've taken Darth Sion's body model, got rid of the head and made it useable as an item. Right now I have it replacing the underwear model, which I don't think i'll be changing.

http://i714.photobucket.com/albums/ww141/MariusFett/SionUndies.jpg

Now, the texture i'm using there is one from a mod I had laying around on my computer, (by Inyri, I think), so it won't be included in the final thing. I'm going to make my own re-texture which matches the head skin tone better and use that. (Black and Asian variants will be included also).

It's a pity more people don't do this sort of thing with single body models. The only person I can think of to do something like this and release it is Oldflash, and that was the Atris model. (Just a bit of trivia there :p).

Exile007
08-24-2009, 01:39 PM
I REALLY like that Darth Malak Armor, Marius. I'm sure it'll please people who would like to look like the Dark Lord. :D

That Darth Sion body model is really neat too, you could even release it as a modder's resource because I think that model is the only one with the "Cut Off Hand" animation. :)

Kainzorus Prime
08-24-2009, 03:05 PM
Oldflash did a similiar thing with Sion aswell. His glove was remapped to use normal arm texture, patches were removed and pants flattened, then used as an underwear model for one of his PC's in Final Touch.

I have my own idea of using your edited body Marius, but I'd preffer to discuss that via PM.

Giant Graffiti
08-24-2009, 03:10 PM
The only person I can think of to do something like this and release it is Oldflash, and that was the Atris model. (Just a bit of trivia there :p).
Actually, he also did it with Evil Atris, Sion, and the Handmaiden's models.[/nerd knowledge] :p

EDIT: Whoops, DK beat me to it.

Darth Jaden
08-24-2009, 05:19 PM
Nice Skins Marius, Good Work !!! :thmbup1:

Marius Fett
08-24-2009, 05:59 PM
Thanks, DJ. I haven't posted any pics of our 'little project' yet. I will when I get some screenies though. ;)

Slstoev
08-24-2009, 06:56 PM
Marius I thought you should put an ancient sith force power or feat banned of both jedi and sith being extremely dangerous to master with terrifying results in the holocron.I mean aren't the holocrons made by jedi or sith to store information and teachings(and souls in some cases,but even force ghosts can teach you something.Right?I mean they are the essences of dead induviduals).

TriggerGod
08-25-2009, 01:05 PM
Thats one nifty looking Sion body re-model, Marius. :)

My only gripe with it are those 'seams' in the arms. Its really noticeable in the uncovered arm. But, I suppose unless you want to re-weight the entire model, you won't be doing that. :)

It's a pity more people don't do this sort of thing with single body models. The only person I can think of to do something like this and release it is Oldflash, and that was the Atris model. (Just a bit of trivia there :p).

I would've already released my Atris model, once I can get it to stop having those troublesome polys flying around... :p

Oh, yeah, both DK and Giygas beat me to it. Thats what I get for wanting to game. :p

Marius Fett
08-25-2009, 05:25 PM
My only gripe with it are those 'seams' in the arms. Its really noticeable in the uncovered arm. But, I suppose unless you want to re-weight the entire model, you won't be doing that.

Would you want to go through that? :p There are far less painful ways to kill yourself. >_>

@Topic:

Thanks to the wonderful Photoshop skills of Darth Jaden, I have a great texture for my Sion model. I tweaked it a bit so I could get the skin tones right and i've now played with it enough as i'm comfortable with.

Some of the heads match up great, others, not so much, but i'll never get it to match them all. Here's a screenshot of the model with the new textures:

http://i714.photobucket.com/albums/ww141/MariusFett/sionundies-1.jpg

(Since this mod was a collaboration with DJ, I figured i'd try and emulate a Darth Jaden style screenshot. :p)

As far as i'm concerned, this is now ready for release. I just need to get it all packaged up and then it's finished.

----------

DJ and I are also working together on something else, which I haven't posted any screenshots of yet. Those'll be coming within the next few days. DJ's already finished her part of the mod, now i'm just putting everything together, making a few more 2da changes and setting up the TSL Patcher. That'll be out soon, too. I'll try and get some screenies up of that, ASAP.

Trench
08-25-2009, 05:33 PM
Do you have it set up with the Hispanic male heads?

Marius Fett
08-25-2009, 05:47 PM
They use the asian underwear textures. :)

Trench
08-25-2009, 05:48 PM
Thanks:). Those are the only ones I use:p

Marius Fett
08-25-2009, 06:02 PM
Eich, really?

I don't particularly like them, myself. >_>

none223
08-25-2009, 09:21 PM
On the right? sholder, there is a patch that appears to have no texture, just a basic color. I do not know if thats supposed to be there, but it looks a little bad.

Marius Fett
08-26-2009, 08:33 AM
Yeah, that's part of the model. With the original Sion texture, those triangle bits were were he had cuts/scars.

I'll have a go at fixing it in a future release, but it's beyond my abilities atm.

----------

As of last night, the Sion mod is out.

KotORFiles Link (http://knightsoftheoldrepublic.filefront.com/file/Darth_Sion_Style_Male_Underwear;103135)
TUCE Thread (http://www.lucasforums.com/showthread.php?p=2666548)

Marius Fett
08-26-2009, 09:36 AM
I found a post by Shem last night, in one of J7's old WIP threads, saying how he wished the boots on the Padawan robe model in TSL were more like the ones on the Jedi Master model.

I've had a go at that and here's my result after five minutes playing around:

http://i714.photobucket.com/albums/ww141/MariusFett/boots.jpg

The boots are now less 'fat' and there's a much smaller bulge at the knee. This is only after a few minutes playing around remember, so it'll be worked on a lot more.

Here's the Jedi Master robe to compare against:

http://i714.photobucket.com/albums/ww141/MariusFett/jmboots.jpg

Marius Fett
10-26-2009, 10:01 AM
UPDATE:

Had a bit of a 'dry patch' with modding lately, but in the last few days I got a few new idea's so i'm trying out some new things.

I've got two files ready for release that I might as well show.

The first is a head mod for TSL. If you've ever looked at the Goto head texture, you'll see it has a blue tinge. I've removed that and now the head actually looks human. I've made it a selectable head. It also comes with an edited Weequay model as the default clothing:

http://i714.photobucket.com/albums/ww141/MariusFett/screeny_1-1.jpg

Second is a portrait pack for K1 that I made. (Every bugger else appears to have made one, so why not? :p)

http://i714.photobucket.com/albums/ww141/MariusFett/portraits.jpg

As for things i've yet to start, i'm going to make a mod that's basically like ChAiNz.2da's longsaber crystal pack, but with TSL Patcher, so there's less problems for people who aren't comfortable editing 2da files.

:D

The Betrayer
10-26-2009, 10:20 AM
IMO, frontal style portraits look like mugshots. :D

Darth Payne
10-26-2009, 10:33 AM
Those are some nice looking mods Marius.

Canderis
10-26-2009, 05:30 PM
If you've ever looked at the Goto head texture, you'll see it has a blue tinge. I've removed that and now the head actually looks human.

Darn it. No need for me to start that now. Ive thought about doing that for months now.

Marius Fett
10-29-2009, 10:25 AM
Ok, I have another update. I spent most of last night and a bit of this morning making new higher quality icons for the armour and robes in K1. They're in a style I personally like, so I know they won't appeal to everybody:

http://i714.photobucket.com/albums/ww141/MariusFett/iio1.jpg

As part of this mod, the red Sith armour is wearable and has its own icon, as you can no doubt see, and there's an opportunity to get it and the original silver armour (also with a new icon) later in the game.

All three Mandalorian armours are now wearable, if you couldn't tell by the screeny. ^_^

I'm considering doing some of the weapons, but that would obviously take a LOT longer, so i'm not sure yet. "/

Thoughts?

Darth Payne
10-29-2009, 10:44 AM
Looks good as usual MF.

The Betrayer
10-29-2009, 10:55 AM
Great job. I'll certainly use those on release. :P

Laar_Dha
10-29-2009, 12:03 PM
Nice.:thmbup1: I love the new icons.

Jedi_Man
10-29-2009, 12:23 PM
Yes, I LIKEY! most of the icon pictures just show a generic pic for something that looks almost nothing like it. This looks awesome.

Marius Fett
10-29-2009, 01:09 PM
Cheers guys. I forgot to post this one earlier, it's the new icons for the default clothing:

http://i714.photobucket.com/albums/ww141/MariusFett/iio2.jpg

Rinku
10-29-2009, 03:53 PM
I really like the icons it is going to be awesome :D

disbeliever
10-29-2009, 04:01 PM
Looking good man

JuniorModder
10-29-2009, 04:01 PM
Adding to the list of mods I must download when I get around to buying KotOR 1 for the PC.

Very cool! The look fresh and very professional!

JuniorModder

Marius Fett
10-29-2009, 04:02 PM
I've decided. I'm going to make new icons for the weapons, but i'm going to release them separate to the armour etc.

I'll release the new icon sets in sort of little packs. Armours, melee weapons, ranged weapons, head gear, etc etc.

When i'm done with those, if i'm feeling really productive, I might go for implants etc as well, but that's unlikely.

TriggerGod
10-29-2009, 08:04 PM
http://i714.photobucket.com/albums/ww141/MariusFett/portraits.jpg

My one problem with these portraits is that those are just the models imported into Max, took a render of it, and then pasted them into portraits. The models themselves don't show much emotion, which is a good choice for living characters. If you make an update, take a picture of them from in game (in a well-lit area, preferable. :P) and use that instead. You might also want to do that with the droids as well, since you can't really imitate the effects that they have in 3ds that well (you can add a spec map, and any other maps, and they might simulate it, to a degree)

Long story short, 3ds max renders aren't very good portrait material, ingame shots are.

Marius Fett
10-30-2009, 09:44 AM
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.

In your opinion.

Darth InSidious
10-30-2009, 10:29 AM
~words~

Yeah, but the character faces don't show any emotion anyway, so it's a moot point.

Astor
10-30-2009, 10:35 AM
I like those portraits, even if a few of them look like mugshots for Republic Security. :p

They're a definite improvement over the original ones.

ForeverNight
10-31-2009, 05:59 PM
Well, a few of them are a little rough around the edges :)

I like the new icons for the Armors, and can't wait for them to be released -unless I've missed it- as it's difficult to determine what each image translates to in the inventory.

Quanon
10-31-2009, 06:42 PM
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.

Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots.

Yes, these straight forward shots are perhaps not the best that could've been done. But, hell taking screenshots? Then messing about in PS to cut out and stuff... Its all more a hassle, certainly with that idiotic stiff camera in the game.

You can infact pose the characters quiet nice in Max, if you want a cross eyed carth you can :p

Then again, I guess this all personal opinion, just didn't expect to read such rubbish from you, since you know to goddamn well what Max can do :p

You've proven that yourself a couple of times.

TriggerGod
10-31-2009, 07:10 PM
Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots.

Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable.

Yes, these straight forward shots are perhaps not the best that could've been done. But, hell taking screenshots? Then messing about in PS to cut out and stuff... Its all more a hassle, certainly with that idiotic stiff camera in the game.

Yeah, it is a hassle, but in the end, getting it right can be worth it.

You can infact pose the characters quiet nice in Max, if you want a cross eyed carth you can :p
quite, but like I said, I don't see any of this control in the portraits.

Qui-Gon Glenn
10-31-2009, 07:17 PM
Well, a bit of much a'do over nothing, methinks trigger... but each side in this little race has merits of their own, so I am unable to declare a champion.... despite what we all know the real truth to be

"To each, their own"

I like these Marius, because they are very clean. Wonderful crisp definition.

However, your current subtitle is not :p

edit: Bean is ubiquitous these days! A stud-muffin, to be sure.

Quanon
10-31-2009, 07:52 PM
Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable.

Because Marius isn't really into the full 3D thing, though its nicer then what most people sometimes show. Perhaps he could have bugged me and asked how to do better shots and give the characters a pose.

Then again we all started from nowhere and climbed that hill steep modding hill slowly.


Yeah, it is a hassle, but in the end, getting it right can be worth it.


True, perhaps, that doing some hard work is going to pay it off. Though then again; using ingame shots... dunno... :lol:

Anyway, I'll hand it to you that more could've been done, but you can't say its god awefull quality. Though of course if thats your opinion go for it :p

Being a bit protective here for my mate Marious, so I'm biased :lol:

Marius Fett
07-25-2010, 07:07 PM
Right then bitches, i've done what basically amounts to **** all modding-wise for the past few months. And yesterday I decided to get up off of my great big arse and do something productive with my time. Then I decided nah bugger it, i'll mod instead. :D

And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.

You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.

My new version is caucasian and has a more human looking mouth and eyes.

Aaaaanyway, enough blabbering...

Here be it:

http://i714.photobucket.com/albums/ww141/MariusFett/1-2.jpg

I shall release... When I can be bothered. :D

Darth Payne
07-25-2010, 07:54 PM
Holy crap, she looks GREAT. :)

Will there be a reskin of her outfit as well?

Marius Fett
07-25-2010, 11:42 PM
..her clothes are already different.. look at the originals and see :p

Marius Fett
01-03-2011, 08:44 PM
THREAD REVIVAL!! :D

Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.

I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab1.jpg

Aaaaand here's the reference picture I used:

http://i714.photobucket.com/albums/ww141/MariusFett/Revan_saber.jpg

And a textured version:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab2.jpg

(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do? :xp:)

I plan to release this as a sort of small set with two sabers in, one blue, one red, complete with some special crystals.

Anyway, that's it for now. Kick on. :D

Quanon
01-04-2011, 03:06 PM
@Marius: You want to have some A-class starting material for a nicer texture: look here; it's where I get most of my stuff. Just download, resize a bit, copy & Clonetool, do a small recolouring to your hearts content... et voila! Nice looking texture for an outstanding model.

Really nice to see such a sweet model!

CLICK FOR AWESOME TEXTURES (http://www.cgtextures.com/)

TriggerGod
01-04-2011, 06:48 PM
THREAD REVIVAL!! :D

Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.
Good job, Im finding hard to continue modding with the new challenges I face with my AP classes and the fact most of my mod tools refuse to work. :I

I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab1.jpg

Aaaaand here's the reference picture I used:

http://i714.photobucket.com/albums/ww141/MariusFett/Revan_saber.jpg

And a textured version:

http://i714.photobucket.com/albums/ww141/MariusFett/SCRN_revsab2.jpg
A while back I did the same hilts, along with starting on Bastila and Malak's "canon" hilts (Bastila's was conspicuously very similar to the vanilla double blade, Malak's was difficult for me to model due to perspective), but due to my complications I never ended up getting them in game, or even exporting them.

(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do? :xp:)
What I end up doing more and more nowadays in whatever I do in photoshop regarding texturing (despite not modding, I'm still working on some WIPs for other projects, one of my projects, called Lucky Seven, has an album here that has some models in it[/shamelessplug]) is starting off with the base color (for metals like what the majority of the hilt is, starting off with a solid gray) then adding detail (highlights, shadows, flaws), and I do end up using a lot of reference from cgtextures.com, like what Quanon suggested (I don't rely on the pictures there, I use them however more for how a metal texture is meant to look, and on scratches and other assorted flaws)

Marius Fett
01-08-2011, 09:47 AM
Update on the hilt:

http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-0813-36-42-96.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-0813-41-03-99.jpg

Getting a new texture on this thing was turning out to be WAY more trouble than it's worth (my UV map decided to keep screwing itself up whenever I changed it), so i've decided to just release it as-is.

Just got a few tweaks to make, then i'll get it up. :)

Marius Fett
01-17-2011, 08:04 AM
Just about to start uploading the Revan lightsabers now, so I thought i'd post an update. The Mission skin will be uploaded today too (finally) which means all the mods I currently have completed will be uploaded (hopefully) by the end of the day.

As for my current modding efforts, i've been working on a few NPC appearance tweaks. There are two in what i'd call an acceptable state right now both of which are skins I made for personal use a long time ago, which I have updated now to reflect my now more advanced skills (or possible lack thereof as some might say:p)

Anyway, here they are:

http://i714.photobucket.com/albums/ww141/MariusFett/uthar.jpg

http://i714.photobucket.com/albums/ww141/MariusFett/uthar2.jpg

http://i714.photobucket.com/albums/ww141/MariusFett/vandar.jpg

There's also a content mod i'm due to start work on soon, but i'll save details on that for when i've got some work done on it and it's at a stage where I can share some early screenshots with you all.

Darth Payne
01-17-2011, 08:12 AM
Those skins look *very* nice.

Quanon
01-17-2011, 09:37 AM
Sweeeeeeeeeeeeettt !!!



Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!? :confused:

Qui-Gon Glenn
01-17-2011, 11:12 AM
Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!? :confused:EEEEeeeeeewwwwww.

European brotherly love? :p

Cool skins, wonder Marius 3D if you have an original Vandar skin for a before/after look? I haven't played far enough to see Vandar in a looong time...

The Revan hilt looks great in the screens... the details at the base are excellent!

Marius Fett
01-17-2011, 12:05 PM
Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted? :p

Cool skins, wonder Marius 3D if you have an original Vandar skin for a before/after look? I haven't played far enough to see Vandar in a looong time...

Sure, i'll get a comparison shot for you now. :)

EDIT:

Here you go:

http://i714.photobucket.com/albums/ww141/MariusFett/yodavandar.jpg

Vandar > Yoda :D

In other news, the Revan lightsabers have been uploaded and should be on KotORFiles before too long. Same deal with the Mission skin. :)

Quanon
01-17-2011, 01:23 PM
Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted? :p


Wasn't drunk today, just was back from work... *sigh* work at the beer department of the local store :lol:

Qui-Gon Glenn
01-18-2011, 01:14 PM
Cool comparison shots Marius! Thank you.... I think I like this reskin at least as much as those I have seen before, possibly more! The coloring is quite good I think, well done :clap2:

Marius Fett
01-18-2011, 06:49 PM
For my next trick, i've decided to try my hand at a few Force Powers. Here's a (rather badly done) video of the first one i've made:

http://www.youtube.com/watch?v=yFBOT3r7NKE

Based on the power Nihilus uses on Sion in one of the cut cutscenes.

As you can see, at the moment it's set up to replace Force Lightning, as this was quicker to do than making it a power in and of itself for the testing phase.

I did it this way so I could get the code right before I do the fiddly bits of making it a standalone power.

More powers coming soon. ^_^

LDR
01-18-2011, 07:13 PM
It reminds me of the force powers that the Brotherhood of Shadow used...

...Question Mark...

TriggerGod
01-18-2011, 07:22 PM
It reminds me of the force powers that the Brotherhood of Shadow used...

...Question Mark...

Even if he did get inspiration from BoS, then its still all his scripting, as most script functions in K1 are unusable in TSL (IIRC)

redrob41
01-18-2011, 09:19 PM
And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.

You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.

My new version is caucasian and has a more human looking mouth and eyes.

Aaaaanyway, enough blabbering...

Here be it:

http://i714.photobucket.com/albums/ww141/MariusFett/1-2.jpg

I shall release... When I can be bothered. :D
I think it looks cool that when she gets dressed, she just puts a vest overtop of her sports bra. The problem I see, is that when she puts her boots and belt on, her sports trunks somehow get 'magically' shorter. Perhaps you could make the trunks the same length for both the underwear model and the normal clothes model? I can't remember offhand if the underwear model has the edge of the trunks modelled onto the leg.

LDR
01-19-2011, 06:57 AM
She looks like a hooker. :xp: Not that I'm complaining...

Marius Fett
01-20-2011, 03:11 AM
Good point, Redrob, I never noticed that. I'll see if I can fix it for a future release.

In other news, i've made another Force Power, based off Sions healing ability.

Also, i've been working on the Nihilus power some more and it's nearly done. Just a few more tweaks to make. I'll see if I can post a video of the updated version later tonight.

Quanon
01-20-2011, 03:20 PM
She looks like a hooker. :xp: Not that I'm complaining...

Adding (body?)fishnetting would improve that look :lol:

Sith Holocron
01-20-2011, 05:06 PM
In other news, I've made another Force Power, based off Sions healing ability.

Doesn't something like that already exist? According to this page (http://knightsoftheoldrepublic.filefront.com/file/Sions_Force_Power_Heal;73669), something like that came out in 2006.

Marius Fett
01-20-2011, 06:44 PM
Oh, I don't recall ever seeing that before. Oh well, now there are two versions of it. ^_^

In other news, my Revan lightsabers are now available for download:

http://knightsoftheoldrepublic.filefront.com/file/Revans_Lightsaber_Pack;118137

Marius Fett
01-29-2011, 08:10 AM
Not done a great deal this past week, except start on that 'content mod' I mentioned on page 3.

Here's a few screenies:

http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-02-01.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-42-15.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-47-34.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-49-68.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2911-59-52-84.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-2912-00-22-49.png

Just a few random snippets from the conversation which starts the ball rolling. :D

That's all for now, folks. :D

Btw, sorry about the less than great quality of the screenshots, i'll have that fixed by next time.

newbiemodder
01-29-2011, 09:20 AM
I like where the story is going Marius....screenshots are fine btw.

Zhaboka
01-29-2011, 03:54 PM
Story is taking a great turn, yes. That aspect of Tatooine always confused me.

Are you considering VOs?

Marius Fett
02-09-2011, 07:29 AM
Oooook, several new screenies for the pile:

http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-3112-24-17-18.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-3112-24-22-89.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-3112-24-25-45.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-3112-24-29-39.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-3112-24-34-62.png
http://i714.photobucket.com/albums/ww141/MariusFett/swkotor2011-01-3112-24-39-70.png

Aaaaand something slightly less exciting (if you call the above exciting that is):

http://i714.photobucket.com/albums/ww141/MariusFett/screeny.jpg

:D

Zhaboka
02-09-2011, 10:45 AM
Is he a new party member or is he a PC head?

Slstoev
02-09-2011, 04:12 PM
Mostly likely a head by the above pics.

Salzella
02-09-2011, 04:46 PM
Wow, with a bit of re-skinning to make him look like less of a junkie that would be an absolutely absolutely fantastic head.

Marius Fett
02-10-2011, 07:06 AM
Yeah, it's a PC head. I've got various other mods I made a while back which make other NPC heads selectable, but i'm pretty sure they've all been released before, by other authors, so i'm not sure it's worth me releasing them myself.

What do you think?

Quanon
02-10-2011, 07:54 AM
Sweeeett :p

Working Class Hero
02-19-2011, 01:03 AM
I wasn't aware that it's allowed to use the k1 scout model in tsl.

Rtas Vadum
02-19-2011, 02:40 AM
I wasn't aware that it's allowed to use the k1 scout model in tsl.

It is, but only because the model and texture for it are within TSL's files. The same goes for the Scoundrel and Soldier clothing, I believe.

Sith Holocron
02-19-2011, 02:43 AM
I like that Saedhe head but I understand why it was cut. (The voice doesn't seem to match that head.) I'm glad it'll find some use outside of TSLRCM.

Marius Fett
02-19-2011, 06:39 AM
It is, but only because the model and texture for it are within TSL's files. The same goes for the Scoundrel and Soldier clothing, I believe.

Yep, they're all available for use in TSL. :)

Darth Payne
02-19-2011, 01:14 PM
Ooh, love that head.

Hmm, just thinking, wouldn't that head work on either a mandalorian on Dxun or a character on Nar Shadaa as well?

harark1
02-19-2011, 03:10 PM
So what progess have you made on the tomb, are you almost done or have I just missed your realese?

Marius Fett
02-19-2011, 03:16 PM
That tomb never got completed, i'm afraid. I've still got the area files though, so I may get back to it at some point.

Eich, it's been a while though, i'll have to get my self re-acquainted with how I set everything up. :p

Marius Fett
02-26-2011, 11:33 AM
The Saedhe head is now available for download:

http://www.lucasforums.com/showthread.php?t=206750

Qui-Don Jorn
02-27-2011, 05:03 PM
The Saedhe head is now available for download:

http://www.lucasforums.com/showthread.php?t=206750

{whispers}
(Gadon head,..Gadon Head)

Marius Fett
02-27-2011, 07:20 PM
^Gimme a few days, i'll get round to it when I have a chance. :p

Marius Fett
07-17-2011, 05:59 PM
Ok, nothing massive to report at the moment, just a quick little message...

I've got a few mod ideas which i'll be starting work on ASAP, one of which i'd like the community's opinion on. Basically, it would consist of a sort of 'tweak pack' for K1 which would just alter little things in the game. Only trouble is, a lot of the things it would include (from what i've got written down) have already been done by other people. So would it be worth it?

Other than that, the mod I posted screenshots of above with the Mandalorian in them went tits up, so i'm due to restart that again later tonight. I've got some files left over, so it shouldn't be too bad. :D

OOH! Last thing. :D

I was fiddling about with the Jedi Malak body earlier trying to get it fully animated...

I succeeded...

Only...

http://i714.photobucket.com/albums/ww141/MariusFett/malakwoman.jpg

:D

Can aaaaanyone tell me what's not quite right with this image?

Darth Payne
07-17-2011, 06:03 PM
Why do those screenies have me thinking that Malak is 'gay'?

He seems to be standing like the females in the game sometimes do.

Marius Fett
07-17-2011, 06:06 PM
^Bingo!

Slight error, methinks?

Darth Payne
07-17-2011, 06:16 PM
Weeeeeeelll, you could release the mod as is in a type of gag-mod. :)

As far as i know there aren't any gays in canon-SW.

Canderis
07-17-2011, 06:48 PM
his head shrunk?

Marius Fett
07-17-2011, 06:53 PM
Well, after that little display of ineptitude and after some hormone therapy on Malak's part, he's now once again a man. :D

He's also fully animated:

http://www.youtube.com/watch?v=y2U4EooidHE

I realize I only showed the melee animations there, but he has the rest too. :)

-----

Anyway, just incase whoever comes next doesn't look at the previous page:

I've got a few mod ideas which i'll be starting work on ASAP, one of which i'd like the community's opinion on. Basically, it would consist of a sort of 'tweak pack' for K1 which would just alter little things in the game. Only trouble is, a lot of the things it would include (from what i've got written down) have already been done by other people. So would it be worth it?

Other than that, the mod I posted screenshots of above with the Mandalorian in them went tits up, so i'm due to restart that again later tonight. I've got some files left over, so it shouldn't be too bad.

Zhaboka
07-17-2011, 06:57 PM
Nice Malak. Good luck with the Mandalorian/Tatooine mod! I like that one.

Snard
07-17-2011, 10:00 PM
Very nice job. I think you should get back on that Ninden Vork mod, it looked very good and it already has a lot of work put into it. But, regardless, all of your mods looke very nice. Keep up the good work. :)

Slstoev
07-18-2011, 04:23 AM
Me too.

Sithspecter
07-18-2011, 01:18 PM
Very nice, I'm glad to see that we are finally getting many of those darn model issues worked out, good work!

Marius Fett
07-18-2011, 06:05 PM
^Cheers all.

I'll probably release Jedi Malak as a PC head or something. I know he won't be able to wear armours or anything, but his clothing looks cool enough, I think. :p

Before I even think of going back to the tomb mod for TSL though, I want to get my Tatooine expansion for KotOR I out of the way. Not making the mistake of getting involved with too many projects again, it's too draining.

Watch this space!

Marius Fett
07-19-2011, 02:37 PM
And Malak's now completed and ready for release!

I shall upload it shortly and then move on to either my tweak mod or Tatooine. :D

http://i714.photobucket.com/albums/ww141/MariusFett/scrreeny.jpg?t=1311096989

DOWNLOAD (http://knightsoftheoldrepublic.filefront.com/file/Jedi_Malak_Animation_Fix_and_Playable_PC_Head;1194 62)

Knight_Revan_17
07-19-2011, 04:05 PM
Awesome as always, Marius.

Marius Fett
07-19-2011, 05:42 PM
^Thanks. :D

Marius Fett
12-13-2011, 12:52 PM
Just had a thought... I've just begun working on that tweak mod pack thing I mentioned a while back and I had the idea that instead of making it so that you had to put a load of stuff in your Override folder etc, would anyone download a mod where i'd just re-packed the .bif and .rim files with my modded stuff?

I'm guessing there may be mixed views on this, but I just thought i'd ask to I know whether to carry on as I am or start changing things around a bit...

Fallen Guardian
12-13-2011, 08:43 PM
It might potentially cause more game reinstalling problems to occur rather than just override crippling problems. I'd stick with the traditional override method.

Scorge
12-13-2011, 09:03 PM
I'd stick with the traditional override method.

I agree.

Marius Fett
12-16-2011, 06:48 PM
^I thought as much. Okay then, no matter!

Anyway, production on this tweak pack has begun! I drew up a list of some of the main things I want to accomplish here, have completed the first three tasks which I set myself.

Here's the list for those interested:


Change the default Soldier clothing so that it is the Republic Soldier Uniform.

Done with an appearance.2da tweak rather than a model swap, so that if anyone has a mod installed which alters the Republic Soldier uniforms, then their PC's attire will correspond.

Make the Sith Trooper armours available to the player, integrating them seamlessly into the game.

They can now be found inside the lockers aboard the Leviathan and can be found by the player after being released from the cell. Also tweaked the textures a little, as they were FAR too shiny.

Maka all three of the Mandalorian armours available to the player, intnegrating them seemlessly into the game.

The blue armour is now worn by Jagi and can be removed from his corpse after you defeat him.
Canderous will be wearing the red armour when he joins your party. He will also be wearing it each time you see him on Taris.
You will get the yellow armour from the Duel Organizer in the Upper City, at the same time as he gives you Bendak Starkiller's blaster.
Also, several (though not all) of the Mandalorians you encounter throughout the game will also drop their armour for you to pick up and wear.
Change the names of the various NPC's throughout the game who were given names in dialog, but were given generic titles in their templates. The only ones I can think of at the moment are the Janitor in the Taris apartments, the Gatekeeper and Healer in the Outcase Village, the Sith Apprentice in the Korriban Academy and the Waitress in the Black Vulkar Base on Taris.

Done.

Correct/change/tweak the appearances (mainly clothing and armour) of various NPC's throughout the game to make things seem a little more realistic.

To do

Introduce some way to duel some of the other students in the Sith Academy. Not sure exactly how this would work due to lack of voice overs. May have to re-use some of the existing lines. Will have to look through the existing dialog files.

To do.

Give Ergeron the Mandalorian on Manaan the appearance of a Mandalorian.

To do.

Change the lightsaber hilt model to something better.

Planning to use my Revan lightsaber model for this. Will have to get a better texture done for it before I implement this feature.

Create new portraits for the Party Members.



I will be keeping an eye out for other things which I feel could use improving whilst testing features i've already implemented.

IMPORTANT:

I realise that a lot of the features that will be/are included in this mod are things which may have already been modded into the game by other members of the community. I am in no way going to plagiarize anybody elses work, nor am I going to in any way attempt to force people into using my mod over any other.

I am making this mod because it is something I want to do, and I feel that if all these features are modded in by one author as opposed to many, then support may be easier to come by.

Just thought I should mention that.

So yeah, work is underway on this and I should have some screenies up reasonable soon!

Any questions/comments/reasonable suggestions, feel free to post!

LDR
12-16-2011, 07:07 PM
I shall look forward to this.

Good for you Marius! (in the good way)

Fallen Guardian
12-16-2011, 08:45 PM
Sounds good.

Marius Fett
12-16-2011, 09:06 PM
Well, here's the first pair of pictures!

I'm thinking of doing a picture in this style for every 'aspect' of this mod then making a sort of gallery at the end...

What do we think?

http://www.lucasforums.com/picture.php?albumid=785&pictureid=8747

http://www.lucasforums.com/picture.php?albumid=785&pictureid=8746

(The pics are in an album on LF, so you'll have to log in to view them).

Zhaboka
12-16-2011, 09:29 PM
Mmmmmmmmm, very nice promo work, there. That's one of the biggest things that sells me on mods.

Marius Fett
12-16-2011, 11:03 PM
Just one more screenshot before I head to bed for the night. I realize it doesn't show anything particularly riveting, they're just so damn fun to make!

http://www.lucasforums.com/picture.php?albumid=785&pictureid=8748

Zhaboka
12-16-2011, 11:15 PM
Nice! Is he slighter taller in the uniform than in his normal clothes?

Marius Fett
12-17-2011, 10:22 AM
Possibly. He might just be closer to the camera though. :p

Anyway, been going through the various modules making little edits, today. Mainly focussed on Korriban and i'm happy with how it is now.

I'll try and get some screenies of that up ASAP, but for now, this is all I have:

http://www.lucasforums.com/picture.php?albumid=785&pictureid=8750

http://www.lucasforums.com/picture.php?albumid=785&pictureid=8749

I'll hopefully have something more exciting for you to look at soon!

CptPriceless
12-17-2011, 01:29 PM
http://www.lucasforums.com/picture.php?albumid=785&pictureid=8750

I love it. I usually have other styles of clothing for scouts and scoundrels, so the soldier spot is usually left open. :P By the way, I know this is a bit much to ask, but is it possible to make the Republic Uniforms a separate armor from the clothing?

Marius Fett
12-17-2011, 04:41 PM
Not without replacing an appearance slot, no...

There IS technically another way of doing it using disguise items, but you'd need to make separate appearances for each head... Then make it so that only the one for the head you're using turns up in game...

It's doable, it'd just be really fiddly...

If I WERE to do that, I doubt it'd be included in this mod, it'd need to be separate. Sorry. :)

Knight_Revan_17
12-17-2011, 06:48 PM
If I could make a suggestion about being able to duel some of the students in the Sith Academy, if you do add/replace some of the students with different species, you could just use the generic VO's. Maybe you could also do the same thing for the Academy on Dantooine.

Marius Fett
12-19-2011, 02:12 PM
Time for a wee update!

Here's a couple of screenies from Korriban!

No sexy ones today though, i'm on another machine with no Photoshop :(

The Czerka people on Korriban are now actually wearing Czerka Uniforms:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-12-23-14.png

The Sith interrogator is now dressed in the red trooper armour, and the various guards in the academy and valley are now all dressed as troopers as well. (A mixture of the reds and silvers). Also, the prisoner now actually LOOKS like a Mandalorian.

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-31-48-28.png

The hostages in the academy are now dressed like republic soldiers:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-32-11-21.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-33-15-15.png

The other students now wear robes whilst in the academy/valley:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-40-31-42.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-43-42-29.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-1917-50-42-89.png

(For some reason, they don't want to wear them in Dreshdae, i'll need to look into it).

Also, Uthar will be wearing this outfit I made a while back:

http://i714.photobucket.com/albums/ww141/MariusFett/uthar.jpg

CptPriceless
12-20-2011, 12:10 AM
Sexy :) Keep it up!

Ghost Down
12-20-2011, 05:12 AM
Lookin' good!

LDR
12-20-2011, 07:53 AM
Hehe. That stuff was also in my LKIM 2.0. Hehe.

Quanon
12-20-2011, 11:13 AM
Lovely update DarthDingDong... Euh Marius :xp:

Dak Drexl
12-20-2011, 11:56 AM
I don't really agree with the Mandalorian and Republic soldiers in their uniforms/armor, but it's your mod not mine :)

Other than that it's a nice compilation of fixes here. I'll be installing on my next playthrough most likely. Good work!

Marius Fett
01-01-2012, 02:31 PM
Ok, all, here's the deal. I'm going to be releasing different components of the mod separately, mainly because it'll make things a LOT easier to manage when it comes to supporting them afterwards. The first two parts will be in TUCE shortly, but for those who can't wait, here are the first two segments of my pack:

Carth's Republic Uniform and Flight Suit:

=============================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
=============================================

AUTHOR: Marius Fett
NAME: Carth's Republic Uniform and Flight Suit

DESCRIPTION: Something I always found strange in KotOR was that despite being a Republic soldier, Carth never got to wear the Republic Uniform that you see the other soldiers wearing throughout the game. This mod changes that. Now, Carth has his own personal set of Republic armour, exclusively for him to use. I also included a slightly improved version of his own personal clothing as well, which I called 'Carth's Flight Suit'.

To prevent having to replace an armour slot, I created a new line in appearance.2da for Carth in Republic Uniform, then made a disguise item which uses that line. I then restricted both clothing items to Carth using a new feat which I also made.

Carth will have his Flight Suit equiped and his Republic Uniform in his inventory when he joins you on Taris, and he will be wearing the Republic Armour when you meet him on the Endar Spire at the start of the game. It made sense to me that Carth would wear his Flight Jacket instead of his Uniform wilst on Taris, because he'd hardly want to go giving away the fact that he was a Republic Soldier, does he?

This mod is again based off of one originally made by Shem, except that with my version, no armour slot has to be replaced. Like Shem's original mod, I have also made it so that when Carth joins you, he has two of his personal blasters instead of one of them and a regular blaster.

INSTALLATION INSTRUCTIONS: All you need to do is run the installer included in the download. The TSL Patcher utility will handle everything.

PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Screenshots:


http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/carth_uniform.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3013-31-13-96.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3013-28-34-32.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3013-28-20-32.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3013-20-11-23.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3013-18-21-40.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3013-13-57-35.png


DOWNLOAD (http://www.gamefront.com/files/21142228/mf_carhrepflt.rar)

And another, Bastila's Commoner Clothing:

(I haven't mentioned this part before, so read the readme to get an idea of the premise/purpose behind this)

==========================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
==========================================

AUTHOR: Marius Fett
NAME: Bastila's Commoner Clothing

DESCRIPTION: This mod basically adds a new set of clothing to the game, exclusively for Bastila. The idea behind this mod is that while Bastila is on Taris, surely her standard clothing must make her stand out as a Jedi. At least, that's what I thought anyway.

So basically, with this mod, you now have a set of clothing for Bastila to wear, which looks just like the commoner clothing you see throughout the game. It just seems more realistic to me that Bastila would make some effort to disguise her appearance.

Also, since there's a mod out there which allows Bastila to go to Korriban with your PC, i'd like to think that she'd want to disguise herself somewhat there, too!

I went about making this mod in a somewhat unusual way, in that I added a new line to appearance.2da and made it so that the item has a disguise property which uses the new line, which means that I didn't have to replace any body slots in Bastila's appearance. This essentially means that I didn't need to sacrafice any other armour/robes to make this mod possible!

I originally made this mod (or a form of it at least) a long time ago just for personal use, based on a mod I saw in a few of Shem's YouTube video's which he never released.

INSTALLATION INSTRUCTIONS: All you need to do is run the installer included in the download. The TSL Patcher utility will handle everything.

PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

Screenies:

http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3003-27-16-45.png
http://i714.photobucket.com/albums/ww141/MariusFett/K1%20Tweak%20Pack/swkotor2011-12-3003-27-47-49.png


DOWNLOAD (http://www.gamefront.com/files/21142234/mf_bastcomm.rar)

Marius Fett
01-08-2012, 11:50 AM
Just made a little tweak for TSL which i'm not sure whether anyone will be interested in...

Basically, i've made it so that when you get your Prestige class, you get Force Enlightenment if you become an LS class, or Force Crush if you get a DS class...

Worth releasing?

More exciting things hopefully coming soon. :D

Slstoev
01-08-2012, 02:14 PM
Ooh, maybe a quest to go with it to get them, or maybe Kreia could teach you Force Crush and Force Enlightenment if you have already gone past the point where she tells you she was both Jedi and Sith. Also for more obvious reasons maybe the Jedi Masters could teach you Force Enlightenment.

Marius Fett
09-28-2012, 10:01 AM
Ok, time for a little update.

I've recently caught the modding bug again for some reason and am really in the mood to try and get back into the swing of things. I know the community has died down somewhat in recent months, but hopefully there are still enough people around who enjoy the games enough to keep things going along!

Anyway, I haven't really been able to think of any new ideas for mods, and since the games are so old, everything I can think of that i'd want modded into the game/changed in the game has already been done for the most part.

So i've decided to do something else.

I'm going to go through all of the mods i've ever made and publically release and apply the greater modding knowledge I have now to refine them and bring them up to scratch.

Some of them will be completely scrapped however and removed from the public domain. Honestly, some of my earlier stuff was shockingly bad.

So yeah, that's the plan. If anyone wants to grab any of my mods from KotORFiles, now would be the time to do it as I will be starting to remove them soon and replacing them with newer and more up to date versions.

While i'm here though, I do have one new mod to offer, which I mentioned a few posts back:

http://i714.photobucket.com/albums/ww141/MariusFett/user150698_pic8746_1324083758.jpg

=============================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
=============================================

AUTHOR: Marius Fett
NAME: Mandalorian Armour Pack

DESCRIPTION: Something which annoyed me when I first played this game was the fact that even though we see three different colours of Mandalorian Armour, we only ever get to wear the Blue armour ourselves. Even then, it's right at the end of the game and the blue armour is the worst looking in my opinion (I prefer the red).

So, what I did with this mod is make it so that you can wear all three colours!

What's more, you can find all three armours during normal play, in what I hope are believeable ways!

The first one you'll come across is the yellow armour, which you are given by Ajurr the Hutt on Taris after you beat Bendak Starkiller in the death match. Then you'll get the red armour, which Canderous will be wearing when he joins your party. He will also be wearing it when you see him in various places on Taris before he joins your party. Finally, you get the blue armour, which you can pick off of Jagi's corpse after the fight in the Dune Sea on Tatooine.

If you have passed the point in the game where you can get any of these armours (or if you just can't wait) then you can attain them using the following cheat codes if you wish:

giveitem mf_class9_050 - Mandalorian Neo-Cruscader Armour (Blue)
giveitem mf_class9_051 - Mandalorian Rally Master Armour (Red)
giveitem mf_class9_052 - Mandalorian Field Marshal Armour (Yellow)

INSTALLATION INSTRUCTIONS: Run the TSL Patcher utility.

PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

DOWNLOAD (http://www.gamefront.com/files/22342009/mf_map_1.0.zip)

I won't be putting it on KotORFiles for a little while yet, but you can get it here if you want it. :)

More coming soon!

Marius Fett
10-13-2012, 09:59 PM
Just to let anyone who's interest know, new, updated and improved versions of all my mods for the original KotOR (which I think are good enough for public release) are now available for download at Deadly Stream.

Click here to visit my page there. (http://deadlystream.com/forum/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3420)

Here is a little catalogue of the mods I uploaded to the site:

http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/cruaf_1_zps393ea86e.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/fajm_1_zpsaca36a51.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/map_1_zps40dc0773.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/mur_1_zpsf2f6e040.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/mvr_1_zps2e24a773.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/sap_1_zps26df9305.jpg

There are some mods which I did not update, due to the fact that I feel that they were basically awful. Mostly things I did back when I began modding in 2007.

I'm hoping to get the new versions of my TSL mods finished soon, so that I can upload those as well. I've finished the majority of them, but there are still a few things left to go.

I'll still be removing old versions from KotORFiles, though i'll be leaving them there until ALL of my mods are updated so that I can replace them straight away.

Cheers, big ears!

Zhaboka
10-14-2012, 12:30 AM
Downloaded the Carth Uniform mod, don't know why I hadn't already. Great drop! Nice to have them at a place a little more secure than KotORFiles.

Darth Payne
10-14-2012, 12:50 AM
Hmm, the helmet of the Sith Trooper armor looks like a helmet i have in the inventory of my Bounty Hunter on TOR...

That is a very nice looking armor though... :)

Marius Fett
10-14-2012, 01:22 PM
Thank you, Zhaboka and Darth Payne. :D

I have now finished revamping all of my TSL mods that I want to reupload and have gotten them onto Deadly Stream. As before, click here to visit my page at that site. (http://deadlystream.com/forum/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=3420)

Just like with the KotOR mods, here is a mini catalogue type thing to show what is available:

http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/atjn_1_zps855bc061.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/dr_1_zps14be99fb.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/lbrp_1_zps67c93a2b.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/lbrp_2_zpsab63c596.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/lbrp_3_zps95326efe.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/qtw_1_zps2ff2a150.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/tlsp_1_zpsf9046618.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/rls_1_zpsb69a4902.jpg
http://i714.photobucket.com/albums/ww141/MariusFett/Mod%20Remaster/vmr_1_zps254aec9d.jpg


There is also a KotOR version of the lightsaber blade replacement pack up at the site. It includes prequel style blades which I animated to flicker like in the movies.

My Playable Saedhe mod is also available at the site as well:

http://i714.photobucket.com/albums/ww141/MariusFett/screeny-1.jpg

There's at least one other TSL mod of mine that I want to redo, but it'll take a bit more time than the others, since there were some straaaaange bugs in it which i'll need to set aside some time to work on.

Back to it, lads!