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View Full Version : [WIP] Ravager Rewrite


zbyl2
02-03-2009, 09:14 AM
EDIT: Get it here! (http://lucasforums.com/showthread.php?t=196033)


I'm posting it here because I need somebody to beta-test it for me. I'll be, of course, testing it myself too, but I always miss something. If anybody is interested in testing it for me, please PM me or post it here :)

A week ago I started work on little mod for TSL I called "Ravager rewrite". Not hard to guess it will make some major changes on Ravager.
You will send Visas and Mandalore to Ravager while Exile still fights on Citadel Station. Of course, Exile will join them later as he still have to kill Nihilus. I made it that way as it was bit strange when in vanilla game Mandalorians were calling me "Mandalore" during placing proton cores on ship, it was also strange when shortly after your arrival there's scene with Mandalore, and player isn't present in it. Now it makes more sense IMO.
So, Visas and Mandalore are placing proton cores and later player join them to kill Nihilus... that's not all changes ;)
I'm also restoring a lot of cut lines in Nihilus' conversation, like becaming his apprentince. There will be also restored conversations between Mandalore and Visas.
For now, most of mod is done. I just need to finish killing Visas thing, and close a door to bridge to make sure Visas or Mandalore won't kill Nihilus before player arrives:xp: It's also possible I'll do something more (I have little idea at the moment), but we will see.

Couple of pics:
http://img10.imageshack.us/img10/9919/k200ou002vn4.jpg
http://img160.imageshack.us/img160/844/k200d000iy7.jpg
http://img10.imageshack.us/img10/5241/k200qw002sl1.jpg
http://img160.imageshack.us/img160/167/k2000xxxx00dh2.jpg
http://img10.imageshack.us/img10/5928/k200001tt5.jpg
http://img10.imageshack.us/img10/328/k2000020ij3.jpg
http://img160.imageshack.us/img160/6068/k20420001wn2.jpg
http://img401.imageshack.us/img401/4221/kopiak200000tn4.jpg

DarthParametric
02-03-2009, 10:29 AM
Hrmm...so how does that play out exactly? Visas and Mandalore disappear as soon as you board Citadel Station? I take it that the two events are meant to be happening simultaneously, just as with the party split for the invasion of Onderon's Palace/Dxun Sith Temple?

zbyl2
02-03-2009, 10:35 AM
They doesn't just disappear. There's little conversation on Citadel Station, you send Visas to Ravager and Mandalore offer his help. Visas and Mandalore are going to Ravager, place all proton cores in posisions, and then Exile comes to fight Nihilus.

DarthParametric
02-03-2009, 01:02 PM
Doesn't make much sense to me that the Exile would just send Visas off by herself.

DarthStoney
02-03-2009, 01:22 PM
Doesn't make much sense to me that the Exile would just send Visas off by herself.

One of things is ,the way it is now the dialog doesn't make a whole lot of sense. This sounds a lot closer to the way it was intended.

zbyl2
02-03-2009, 01:28 PM
Stoney - exactly.
It's only way to get Visas and Mandalore on Ravager alone. As I said before, Mandalorians are always calling you "Mandalore", so playing as Mandalore makes much more sense. Also, all Visas-Mandalore dialogs doesn't make much sense if player is there with them.
And, as I said, Exile will join Visas later to fight Nihilus.

Arátoeldar
02-03-2009, 01:34 PM
Stoney - exactly.
It's only way to get Visas and Mandalore on Ravager alone. As I said before, Mandalorians are always calling you "Mandalore", so playing as Mandalore makes much more sense. Also, all Visas-Mandalore dialogs doesn't make much sense if player is there with them.
And, as I said, Exile will join Visas later to fight Nihilus.

Sounds like a great idea. Keep up the excellent work zbyl2. :)

zbyl2
02-21-2009, 10:03 AM
Little announcement: mod is now finished, all bugs are fixed.
Only thing to do now is making USM compatibility patch, as I know there's lot of people that really love USM. So... mod should be released within next two days :D

EDIT: submitted to filefront :)

Pikmin
02-21-2009, 01:19 PM
TSLCR compatible right? Cu's if not, I'll be coming for you...

zbyl2
02-21-2009, 01:27 PM
Yup I included TSLCR compatibility patch too :)

Sith Holocron
02-22-2009, 02:41 AM
Sounds like a great mod and I look forward to downloading and playing it when I get home.

A question: How can you include a patch for TSLCR compatibility if TSLCR isn't completed yet?

zbyl2
02-22-2009, 03:27 AM
It's simple. As I'm dev of both, and therefore have acces to all files, I could make a patch.
I know TSLCR isn't done yet, but what's the point of releasing patch later?

logan23
03-01-2009, 01:38 PM
I like this idea, its better then the original in game!

Great work:D

Logan

zbyl2
03-01-2009, 01:54 PM
Just if somebody didn't notice, this mod is out (http://lucasforums.com/showthread.php?t=196033) ;)

Cool zbyl2. Then I will close this thread as it is redundant, everyone please post feedback and questions in the mod release thread. -RH