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Malxados
02-21-2009, 01:35 PM
I was wondering how to remove the HK-47 before he's fixed.

Thanks,
Malxados

Malxados
02-21-2009, 02:09 PM
I am trying to replace HK-47 with a custom character early on

Pikmin
02-21-2009, 02:23 PM
Just edit the 003ebo so that he isn't in the module.

Why replace HK? that's like a... sin

Giant Graffiti
02-21-2009, 02:50 PM
Just edit the 003ebo so that he isn't in the module.
If he knew how to do that, I doubt he would be asking.

Why replace HK? that's like a... sin
I assume he wants to replace him because he's the easiest to replace. (Considering he's optional and all)

DarthStoney
02-21-2009, 05:07 PM
I was wondering how to remove the HK-47 before he's fixed.

Thanks,
Malxados

Do want him to not be on the EH at all? or do you want to do some action to remove him off the ship. Like sell him to some merchant.

Malxados
02-21-2009, 06:07 PM
I want him to not be on the EH at all

Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?

Star Admiral
02-21-2009, 06:19 PM
Nope, it wouldn't. And could you clarify what you mean by "I"?

- Star Admiral

Malxados
02-21-2009, 06:28 PM
I was just trying to put "I" in front of the quote to make it a sentence.

How would you set where someone would be on the Ebon Hawk?

Giant Graffiti
02-21-2009, 06:29 PM
Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?
On the party select or the Ebon Hawk? Beacuse the answer is yes to both.

EDIT: Grugh. Posted it a minute before Malxados' post so I didn't see it.

DarthStoney
02-21-2009, 06:47 PM
I

Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?

Probably the easiest way would be to edit the p_damhk47.utc,its located in the 003EBO_s.rim file. just leave the Template ResRef alone. As far as making him a member of your party I don't know someone else could answer that part.

Robespierre
02-21-2009, 09:11 PM
Probably the easiest way would be to edit the p_damhk47.utc,its located in the 003EBO_s.rim file. just leave the Template ResRef alone. As far as making him a member of your party I don't know someone else could answer that part.

Couldn't you then just do a normal recruit script? There's one here (http://www.lucasforums.com/showthread.php?t=131944). That's for K1 though, apparently this (http://www.lucasforums.com/showthread.php?t=190717) one is for K2. To replace HK-47 you will need to use the number '5' in the second box of the first script. If you do this, then I believe the new party member will stand in the same location as the repaired HK-47 does once you've recruited him.

Enjoy.

Star Admiral
02-21-2009, 10:33 PM
Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?

Scratch my previous answer. I misunderstood the question. Gιygαs is correct, the replacement character will be in the same place that HK-47 is right now.

- Star Admiral