View Full Version : NwNE Editor

02-25-2009, 12:44 PM
I'm getting help from a module editing tutorial but...

...Blonde moment...

...Where can I get a NWN Editor?

02-25-2009, 01:26 PM
For the KoTOR games you need KoTOR Tool. You can find a list of the tools at www.starwarsknights.com/tools.php


02-25-2009, 01:31 PM
Thanks but where?
Where in KOTOR tool?

Star Admiral
02-25-2009, 03:17 PM
What file are you trying to locate?

- Star Admiral

02-25-2009, 03:59 PM

Darth InSidious
02-25-2009, 04:21 PM
KotOR I-->RIMs-->Modules-->manm26ad.rim-->Dynamic Area Info-->m26ad.git

02-26-2009, 11:21 AM
I am trying to find the NWNEeditor in KOTOR tool. Not so much some file.

Or where can I find some 'NWNeditor'.

The tutorial says...

'For this section you will need to open the NWN Editor and select the 'GFF data' tab'
'1. In the NwNEditor go to file -> Open File and select the file m26ad.git and open it'

So where is this 'NwN Editor' in KOTOR tool. Or where can I find one?

Marius Fett
02-26-2009, 11:37 AM
Ah, you're using Doom_Dealer's tutorial, which uses some old tools, some of which, (like NWNEditor) are no longer available.

To edit GFF files, you can now use K-GFF, a special GFF Editor written by our very own tk102.

Also, Doom_Dealer's tutorial is very outdated, so (not trying to blow my own trumpet here) you might consider looking at my one here:


There are links to all the programs you need in the tutorial download. :)

02-26-2009, 12:28 PM
Thanks. I'll go to you when I have a problem then.

Trying to make a Coruscant Module for K1