View Full Version : NwNE Editor
02-25-2009, 01:44 PM
I'm getting help from a module editing tutorial but...
...Where can I get a NWN Editor?
02-25-2009, 02:26 PM
For the KoTOR games you need KoTOR Tool. You can find a list of the tools at www.starwarsknights.com/tools.php
02-25-2009, 02:31 PM
Thanks but where?
Where in KOTOR tool?
02-25-2009, 04:17 PM
What file are you trying to locate?
- Star Admiral
02-25-2009, 04:59 PM
02-25-2009, 05:21 PM
KotOR I-->RIMs-->Modules-->manm26ad.rim-->Dynamic Area Info-->m26ad.git
02-26-2009, 12:21 PM
I am trying to find the NWNEeditor in KOTOR tool. Not so much some file.
Or where can I find some 'NWNeditor'.
The tutorial says...
'For this section you will need to open the NWN Editor and select the 'GFF data' tab'
'1. In the NwNEditor go to file -> Open File and select the file m26ad.git and open it'
So where is this 'NwN Editor' in KOTOR tool. Or where can I find one?
02-26-2009, 12:37 PM
Ah, you're using Doom_Dealer's tutorial, which uses some old tools, some of which, (like NWNEditor) are no longer available.
To edit GFF files, you can now use K-GFF, a special GFF Editor written by our very own tk102.
Also, Doom_Dealer's tutorial is very outdated, so (not trying to blow my own trumpet here) you might consider looking at my one here:
There are links to all the programs you need in the tutorial download. :)
02-26-2009, 01:28 PM
Thanks. I'll go to you when I have a problem then.
Trying to make a Coruscant Module for K1
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