PDA

View Full Version : Jumping


True_Avery
03-02-2009, 03:11 AM
Is it awesome? Is it lame?

No-one truly knows, but its a national pass time in World of Warcraft. More often than not you will walk into a city and see maybe a dozen people just jumping in circles or jumping around the auction house to pass some times while something is being planned, auction is going on, etc.

Matrix Online had an amazing form of jumping in which you would jump regularly, but at level 10 got a new super jump ability. Every level past that you would jump higher and higher. Like some MMOs in which you get a mount, the main form of transportation in MO was jumping vast distances. I had a beta key which gave me super jump early, then at level 10 I got a beta participant only super jump, and then found a shirt that gave me more jump ability. It was damn fun.

In TOR, jumping could have many uses. Force Jump is obvious for Jedi, while non-Jedi have things like Jet-Packs. You could jump over a particularly annoying set of mobs (Get used to that term. It means group of enemy npcs), get somewhere faster, get up onto a ledge or over a hill to make a shortcut, etc.

Or, it could have simple jumping of a few feet by pressing spacebar like WoW

So, what do you think? Jumping? No Jumping?

Jae Onasi
03-02-2009, 03:18 AM
Could be fun, hope we don't have a lot of Tiggers hopping around like maniacs. :D

SW01
03-02-2009, 03:34 AM
I think that each and every character should have a standard 'short-jump' - like Grand Theft Auto or Mafia style, just enough to clear a low ledge, or climb over something if BioWare wants to implement that.

The, of course, Jedi/Sith should have their Force Jump, but to discourage Jae's Tiggers I would like to see it cost some amount of Force Points. The added bonus to that is waiting for some twit to waste his Jedi force points on jumping, then attack him and gain easy victory! :lol:

I would definitely like to see jumping implemented - it could give a greater feel of interaction with the environment BioWare is building if you could, say, jump or climb up onto an otherwise inaccessible ridge and get a view over whatever world you are on. Of course, there is also a combat application - Episode I style vaulting to higher platforms, etc.

Sabretooth
03-02-2009, 04:32 AM
I don't know. Most probably a no, since it's unnecessary, but I pick le Yoda.

Bob Lion54
03-02-2009, 04:52 AM
Jumping is one of those odd things that just feels missing when it's not there.

There doesn't have to be a need for it in TOR, as our skills could have the jump involved such as the different Power Attacks in KotOR. That said, just a regular "space-bar" jump needs to be included.

HK-42
03-02-2009, 05:01 AM
Jumping is one of those odd things that just feels missing when it's not there.

There doesn't have to be a need for it in TOR, as our skills could have the jump involved such as the different Power Attacks in KotOR. That said, just a regular "space-bar" jump needs to be included.

The power attack in KOTOR was ok, took me a while to figure out how to do it :D

I think there should be a jump, I enjoyed the one in Jedi Outcast/Academy.

It might matter on the engine though?:confused:

True_Avery
03-02-2009, 05:08 AM
It might matter on the engine though?:confused:
HeroEngine should be more than able to handle jumping. It has a falling and landing mechanic built in, and jumping is either also built in or could be easily coded in. Out of all things they will need the character to do, jumping would be one of the easier to program.

Jedi Academy style jumping would definitely be cool, but may also end up be game breaking.

adamqd
03-02-2009, 06:09 AM
If you cant Jump while your in Combat, or there is nothing to Jump to/on, then whats the point? It really depends on how the worlds are explorable, and how the Combat system works :)

/Yoda

Pho3nix
03-02-2009, 06:51 AM
YES

Jumping is an integral part of any game. I cannot stress this enough.

Alkonium
03-02-2009, 09:19 AM
As long as there's a way to limit its use, or penalise idiots, yeah, it should be in there.

EnderWiggin
03-02-2009, 10:21 AM
I don't know. Most probably a no, since it's unnecessary, but I pick le Yoda.

I agree.

_EW_

LordOfTheFish
03-02-2009, 12:34 PM
I hate having to walk up so many ramps, and stairs. I pick yes but I'd like it to be different for each class.

For example, those classes wielding the force should be able to jump higher than say those who aren't force users.

Jeff
03-02-2009, 01:42 PM
YES

Jumping is an integral part of any game. I cannot stress this enough.^This.

Darklink41
03-02-2009, 04:40 PM
For the sake of combat, no...
I don't like the fact that while you're engaged in a pvp fight, someone could be running and jumping around you like a maniac... very unstar wars like.

True_Avery
03-02-2009, 05:22 PM
For the sake of combat, no...
I don't like the fact that while you're engaged in a pvp fight, someone could be running and jumping around you like a maniac... very unstar wars like.
Wasn't that every fight scene in the prequels?

GeneralPloKoon
03-02-2009, 08:44 PM
Only jedi shoud jump, but others could use a jetpack to "jump".

Hallucination
03-02-2009, 08:49 PM
^I'm not a cartographer, but I think you can jump using just your legs.

@Topic: I would seriously consider not playing the game if I couldn't jump, even if it had no purpose in gameplay.

Jeff
03-02-2009, 08:57 PM
^I'm not a cartographer, but I think you can jump using just your legs.

@Topic: I would seriously consider not playing the game if I couldn't jump, even if it had no purpose in gameplay.I hope the developers are reading this!

Zerimar Nyliram
03-02-2009, 09:31 PM
Yes, games where you can jump are always lots of fun.

"Jump! Jump!
The Mac Dad will make ya
Jump! Jump!
Daddy Mac will make ya
Jump! Jump!
Kriss Kross will make ya
Jump! Jump!
Uh-huh, uh-huh
Jump! Jump!"

adamqd
03-03-2009, 04:35 AM
"I get up, and nothing gets me down.
You got it tough. I've seen the toughest soul around.
And I know, baby, just how you feel.
You've got to roll with the punches to get to what's real
Oh can't you see me standing here,
I've got my back against the record machine
I ain't the worst that you've seen.
Oh can't you see what I mean ?

Might as well jump. Jump!
Go ahead, jump.
Might as well jump. Jump!
Go ahead, jump. Jump!"

(guitar solo)
(keyboard solo)

Jan Gaarni
03-03-2009, 07:15 AM
You have no idea how many times I've gotten stuck in WoW and jump saved me from using my Hearthstone to port out of it, or call on a GM to save my butt.

So Jump must be in if you ask me. :)

Tommycat
03-03-2009, 11:38 AM
I vote Yoda, but may switch to yes or no. If jumping is pretty much just an emote(appearance only with no use at all) then I don't see the need for it. Now, if special attacks or dodges can be applied while jumping, absolutely. In SWG and WoW jumping is pretty much visual only. It doesn't decrease the chance to hit or chance to dodge. It would be cool if they added in ie for jedi, You jump and a basic attack, you force jump to your target. Or for a ranged attacker(please let there be smugglers) you jump and attack and it does a critical attack with a higher chance to miss. Or you jump and dodge and it does a wicked cool jumping dodge effect that increases the chance for them to miss.

EnderWiggin
03-03-2009, 06:11 PM
^I'm not a cartographer, but I think you can jump using just your legs.

:lol:

_EW_

jrrtoken
03-03-2009, 06:16 PM
To be honest, the only RPG that I've played that successfully incorporated jumping was Paper Mario, which was really more or less a role-playing platformer.

Vikinor
03-03-2009, 06:54 PM
Yes! When jumping is not there it just feels like something is missing. When I played WoW, I would jump from time to time just to entertain myself. I currently play Guild Wars, which has no jumping. I still enjoy the game, but I would like it slightly more if I could jump.

I think TOR should have a basic jump that anyone and everyone can perform. Then as you get into Jedi and Sith they have force jumps and stuff. Possibly a "buff" skill and when it's on their basic jumps are converted into force jumps?

Miltiades
03-03-2009, 07:17 PM
I don't care either way. Leave it out. Or not. I really don't feel like something's missing when playing games in which you can't jump.

Yoda it is!

Darklink41
03-04-2009, 04:40 PM
Ok, so yes in the films they fought with jumping, i can agree with that = p
I'm just not big on the idea of jumping i guess... bah humbug!

M@RS
03-04-2009, 04:46 PM
Yes, jumping should be in the game...

Agent_Katarn00
03-04-2009, 05:35 PM
Yes because it is a excellent and helpful maneuver for many kinds of attacks that are coming for you.

Nedak
03-04-2009, 06:30 PM
As long as it's not too obnoxious.

SW01
03-04-2009, 06:38 PM
As long as it's not too obnoxious.

Yeah, not being able to do an eight foot standing jump - it would be alright if it was like the GTA IV jump - a bit more 'real', like a standing jump of a few inches, or a longer and slightly higher running jump. Jedi/Sith are the obvious exceptions, though. I stil think a slight force point charge would at least make them less casual about jumping about randomly. That, or the ability to snipe them out of the air! :D

Web Rider
03-04-2009, 06:51 PM
I think there should be jumping, but perhaps a cooldown to avoid bunny-hopping all over the place.

Hallucination
03-04-2009, 08:44 PM
I think there should be jumping, but perhaps a cooldown to avoid bunny-hopping all over the place.
As someone who occasionally bunny-hops all over the place, I can say that the reason people do that is because traveling in the most direct route (which usually happens to be a straight line for a good portion of it) is boring. Pushing buttons is fun, so people naturally want to jump while doing little things.

TKA-001
03-05-2009, 12:31 AM
I couldn't believe my eyes when I saw people bunnyhopping all over the place in Star Wars: Galaxies when the NGE hit. Jumping can go jump in a lake as far as I'm concerned.

Jan Gaarni
03-05-2009, 12:53 PM
In SWG and WoW jumping is pretty much visual only. It doesn't decrease the chance to hit or chance to dodge.

True for SWG, it is only a "cosmetic" jump. You see the animation, but in "physical terms", you don't really gain any height.

This is, however, not true for WoW. It is a usefull ability that can get you up on things that are otherwise in-accessable. This can give you an advantage if you are "climbing" up on higher ground for instance. Other uses are, you can run away from your enemy to stay out of range, jump, spin around 180 degrees mid-air, fire off one of your instance casts at him/her, and do another 180 before you land to continue away from your target. Doing this will not affect your speed and you can make pot shots at your pursuer.

This works best against melee dudes. :)

GeneralPloKoon
03-05-2009, 09:11 PM
If there is jumping, people might want sprinting next...

Hallucination
03-05-2009, 10:57 PM
If there is toast, people might want peanut butter next...


People wanting something little is not a big deal. Because it's little.

Mav
03-06-2009, 01:59 AM
I hope there's sprinting, it'd be a pain in the butt to walk everywhere, jumping is nice too

Sabretooth
03-06-2009, 05:44 AM
I hope there's sprinting, it'd be a pain in the butt to walk everywhere, jumping is nice too
You keep up with those sprints Mr. Bolt, I'll be riding my swoop bike right here. :shades2:

/they see me flyin'
they hatin'
patrollin'
they tryin' to catch me ridin' dirty.

//there are going to be swoop bikes, right

Will O' The Wisq
03-14-2009, 05:36 PM
Absolutely yes!
Jedi Knight-series is a proof that Star Wars games need Jump

Ataris
03-14-2009, 05:54 PM
I always felt that jumping was a serious lack of interactivity in a game. Even if it's useless, I think it should be there. Characters need motion. I think the entire world should be interactive with jumping. In Kotor, for example, running into an object made you become stuck, and movement was not easily done. In this game I think you should be able to jump onto any object you'd like, within reason, of course.

Feagildin
03-14-2009, 08:27 PM
Jumping is one of those odd things that just feels missing when it's not there.

There doesn't have to be a need for it in TOR, as our skills could have the jump involved such as the different Power Attacks in KotOR. That said, just a regular "space-bar" jump needs to be included.

QFT

Couldn't have said it better, so I won't try. ;)

TSR
03-15-2009, 12:44 PM
As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls.

I like the WoW jumping. gives you something to do at summoning stones, and also expressing yourself in the form of interpretive dance.

Ataris
03-15-2009, 04:01 PM
^ Yeah, that's what I mean. In KOTOR you can't walk over a pile of pebbles, you have to go around them. FAIL.

Jan Gaarni
03-25-2009, 08:29 PM
As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls.
Actually, unless they changed it after I left, the reason you couldn't jump over, as I explaind earlier, was because you weren't actually jumping. It was just an animation making it look like you were jumping, but in "reality" you never left the ground. :)

Nedak
03-25-2009, 09:47 PM
Yeah, from the looks of some screenies there will be jumping.

glovemaster
03-30-2009, 01:30 PM
If the bounty hunter's can fly then I think its more than likely jump will be in there.

Bioware has been talking a lot of how they want the player to be as involved as possible, without jumping I'd feel quite separated from the environment - and exploration is one of the things I personally enjoy about MMO's, and any other game for that matter.

Fredi
03-30-2009, 02:38 PM
Of course we should, Being a Jedi or a Sith without being able to force jump would suck.

ChAiNz.2da
04-07-2009, 12:24 PM
Of course we should, Being a Jedi or a Sith without being able to force jump would suck.

Indeed. In fact, I can't imagine a Jedi/Sith not being able to jump.. would seem rather.. lacking imo considering all the flips and such you see in the movies.

Darca Lar
04-07-2009, 03:57 PM
It really depends on the control scheme, but I'd say know mostly because it wouldn't be extremely necessary. Though I'm assuming so based on the point-click scheme being used in the KotOR series and WoW.

Web Rider
04-07-2009, 11:39 PM
Of course we should, Being a Jedi or a Sith without being able to force jump would suck.

Well, remember Kotor 2 had force jump, but it was just an animation that only triggered as a way to "charge" your enemy from a distance.

Mandalore_
08-25-2009, 09:36 AM
No jumping, it's unnecesary and might ruin the combat gameplay if everyone jumps around. .

The smuggler can already perform a sort of "jump" while his taking cover his making a "roll" and Jedi/Sith make's a force jump charge

decalibron
01-25-2011, 09:32 PM
^I'm not a cartographer, but I think you can jump using just your legs.

@Topic: I would seriously consider not playing the game if I couldn't jump, even if it had no purpose in gameplay.

uh...isn't a cartographer a map maker?
but anyway, definitely yes on the jumping!

Ctrl Alt Del
01-25-2011, 10:11 PM
^ And isn't this you just did a necro?

But anyway, jumping would be, excuse me, retarded. Jumping to practical ends, as a mean of accessing certain areas, can be easily replaced by a "climbing" animation. After all, you don't jump on stuff in real life if you want to get on top of it. Well, mostly.

Hallucination
01-26-2011, 01:37 AM
^You guys must be doing something wrong in Rio.

uh...isn't a cartographer a map maker?
Yes.

Ctrl Alt Del
01-26-2011, 09:13 AM
^You guys must be doing something wrong in Rio.
This game never needed jumps to be awesome.
d-5_84JsjxE&hd=1

Adavardes
02-06-2011, 10:22 PM
It should have jumping, and from what I've seen in the footage of the game, I believe there is jumping, along with jetpacks and force jumping.

Darth Avlectus
02-07-2011, 12:07 AM
If it's going to be an action oriented RPG, sure, why not?

^ And isn't this you just did a necro?

Mmmmm. Necrophelia. :p

But anyway, jumping would be, excuse me, retarded. Jumping to practical ends, as a mean of accessing certain areas, can be easily replaced by a "climbing" animation. After all, you don't jump on stuff in real life if you want to get on top of it. Well, mostly.
Oh yeah brah. Totally seriously man. Good jawb. :thmbup1:
^You guys must be doing something wrong in Rio.

what r u talkin about there bucko hes just getting ready 4 the mardigras party yo

Adavardes
02-07-2011, 01:13 PM
The argument that we don't jump to get to things in real life is kinda moot. This isn't real life, this is the Star Wars Universe. And if people want to get on top of something in the Star Wars universe, especially if they're Jedi, there's a long history of jumping. A lot.

decalibron
02-12-2011, 01:50 AM
Go jumping!

Ctrl Alt Del
02-22-2011, 04:52 PM
Well, Kingdom Hearts is such a RPG that wouldn't be the same without jumping. It has deep influence in combat, the unrealistic 10 meters high jumps allow for some platforming elements and item collection, and even some backtracking when you get to jump higher than before in latter levels.

But I never felt that KotOR needed jumping of any kind. Nor that the game would be better if it had. That's just me, really.

what r u talkin about there bucko hes just getting ready 4 the mardigras party yoyo

Sp!ker
04-07-2011, 01:00 PM
Star Wars without yoda-jump is not star wars!!!!!!! :D

Liverandbacon
04-07-2011, 07:10 PM
While people bunny-hopping around will be a bit of an immersion killer (though seriously, if you want immersion, don't play MMOs. It's worked for me so far), there is a pretty long history of people jumping on/to things in Star Wars, and it wouldn't make much sense to have none. Perhaps context-sensitive jumping ability would be the way to go, though that might just waste dev time on a pretty minor issue.

Star Wars without yoda-jump is not star wars!!!!!!! :D

so everything made before AOTC isn't Star Wars? :raise:

RoxStar
04-08-2011, 12:03 AM
so everything made before AOTC isn't Star Wars? :raise:

That is a serious implication.

Master Finch
08-23-2011, 11:39 PM
I think it should, when I was playing the KotORs I felt annoyed that instead of my A button jumping, it made an annoying boop noise.

But, if they do implement jumping, then the enemy should have to turn around to fight you. In World of Warcraft when you jump over someone's head they can still hit you whilst you're jumping due to the piss-poor combat system.