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Darth Cryptic
03-04-2009, 06:54 PM
I'm trying to make a custom dart. I started with the Kyber dart .uti file and added the properties I wanted. What i'm stuck on is my dart, when tested, worked but did only the Kyber dart damage. I tried creating a new Spells Item Ability line, but when i copied and modified the Kyber line and set my dart to use the new line, my dart stopped working.

I know I'm currently licked so I come asking for help, can any one point me in the right direction to beef my dart up?

Star Admiral
03-04-2009, 08:53 PM
What did you modify in the spells.2da line? I don't recall clearly at the moment, but the damage dealt by the dart is either set in the item properties of the .uti file, or by a script in the spells.2da file. I'll check as soon as I get home.

- Star Admiral

Darth Cryptic
03-04-2009, 10:28 PM
I had adjusted the "inate" and "maxcr" colums, thinking they where the damage control colums. Second look, I'm not so sure any more.

of the properties I have listed:
Activate Item: Dart: Kyber single use
Damage Bonus Peirceing Cost value 5
Damage Bonus Slashing Cost value 5

That netted me a damage of 1 after the initial hit that usualy knocked the target down quite a bit. But then normal Kybers do that any way.

Star Admiral
03-05-2009, 02:06 AM
Yes, I just checked KOTOR Tools. The damage dealt is controlled by a script, specifically the k_sup_grenade.nss file. If you want to create a new one, you can reference that file as an example. And you're right, the inate and maxcr columns do not affect the damage dealt.

If you have a problem with the script, feel free to post your questions here. I'll be happy to help. :)

- Star Admiral

Darth Cryptic
03-05-2009, 07:23 AM
Scripting... whelp I had to get into it some how. Thanks Star.