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Sithspecter
03-22-2009, 03:10 PM
Here's a small mod I've been working on the past couple of days. It's a re-model and retexture of the PMHC04 head, I'm not really sure what I'm going to do with it yet.

http://i269.photobucket.com/albums/jj73/Sithspecter/head01.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/head02.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/head03.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/head04.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/head05.jpg

Salzella
03-22-2009, 03:21 PM
pretty cool, but i'm not sure about the eyebrows or the beard. it also looks odd how the hair on the forehead is 'painted' onto the skin. it would probably look better if you left only the bits hanging forward textured for hair.

Will O' The Wisq
03-22-2009, 03:31 PM
The eyebrows looks a litle odd...

HK-42
03-22-2009, 03:36 PM
Great job SS! Take away the beard, shave the eyebrows a bit, use some black dye on it, and you get almost my face :D

Ill be using this head.

TriggerGod
03-22-2009, 04:04 PM
Pretty good head SS :)

As far as texturing can go, I'd say try to cut back on the hair painted on the forehead. Do a little trimming of the eyebrows (He almost has a unibrow!), and, unless Revan just shaved before waking up on the Endar Spire, I'd say make some changes to the beard.

venom2099
03-22-2009, 04:32 PM
not bad almost looks like me cant wait for this one to come out.

Canderis
03-22-2009, 06:00 PM
Cool, just shave the beard (or make it a gotee) and fix the eyebrows and I think it would be the best k1 head ever made.

Lord of Hunger
03-22-2009, 06:12 PM
Very well detailed, but as everyone else is saying the beard and eyebrows don't work IMO. A goatee would be cool, and perhaps if you make him a little less scruffy....

Also, this would be a cool unique appearance for an NPC in your Sleheyron mod. Perhaps you can get someone to do the VOs? KOTOR mods need less aliens and more humans with unique personas...IMO. :D

Sithspecter
03-22-2009, 07:29 PM
http://i269.photobucket.com/albums/jj73/Sithspecter/head08.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/head07.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/head06.jpg

I removed the hair texture on his forehead, and trimmed the eyebrows quite a bit. I also tried a full beard to see how that looks.

Canderis
03-22-2009, 07:34 PM
Wow that looks sweet, in max though, he looks weird, but in game it looks amazing!

HK-42
03-22-2009, 09:59 PM
Looks great! But the colors dont really match, the hair and beard.

Darth Novotnus
03-22-2009, 10:03 PM
Nice - the first version looks like short-haired, blue-eyed me : )

HdVaderII
03-22-2009, 10:33 PM
looks very nice SS. 2nd set of pics look a little better than the first set.

Sith Holocron
03-22-2009, 10:57 PM
I like both versions! Hopefully, both versions will be available if and when you do release them.

Lord of Hunger
03-23-2009, 01:08 PM
The new version is much better, IMO. Actually, he looks like a relative of Carth! :D

Yeah, you should release this as a new PC head and also include it as a unique NPC head for a character on Sleheyron...'cause that'd be tight.

Drunkside
03-23-2009, 01:23 PM
The new one actually looks like Obi wan to me:p

Canderis
03-23-2009, 01:42 PM
The new one actually looks like Obi wan to me:p

Yea, just needs lighter hair and we got a good obi head for k1 :D

Yatsookey
03-23-2009, 03:04 PM
man.....wish i could make a custom head like that for rothion

looks great SS

redrob41
03-23-2009, 03:36 PM
The first one is certainly more unique than the second. He looks more like a regular, average guy; rather than the idealized Hollywood handsome that most characters look like (Carth for example). The second one leans more toward the idealized style, and as a result is less unique. Both would work well in the game, in different NPC situations.

The beard is well done in the second, but the stubble of the first looked a little too much like acne scarring. The triangle shaped bangs are problematic, so I understand why you tried painting hair on the forehead, even though it doesn't quite work. Perhaps putting a little bit of subtle shadow on the forehead (not too dark, contrasty or crisp) might optically "blend" the hair in a bit? Right now the hair strands are quite dark, and really stand out from the lighter skin (too much contrast).

Sithspecter
03-23-2009, 06:22 PM
The beard is well done in the second, but the stubble of the first looked a little too much like acne scarring. The triangle shaped bangs are problematic, so I understand why you tried painting hair on the forehead, even though it doesn't quite work. Perhaps putting a little bit of subtle shadow on the forehead (not too dark, contrasty or crisp) might optically "blend" the hair in a bit? Right now the hair strands are quite dark, and really stand out from the lighter skin (too much contrast).

Hmm... the shadow is really a good idea. I think I will try that and see how it turns out.

redrob41
03-23-2009, 07:45 PM
Hmm... the shadow is really a good idea. I think I will try that and see how it turns out.

I just thought of the Republic officers and soldiers who wear hats and helmets. I think that they have a greyish shadow on thier faces to simulate the shade that the brims of thier hats would throw. I can't remember exactly the name of the texture, but it might be N_repoff.tga (or similar). That might make for a decent example.

Ghost Down
03-24-2009, 03:54 AM
Heh, would make a great head replacement for Carth! :D