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Tommycat
04-28-2009, 12:21 PM
Ok at first I was upset about the limitation of BH to Sith only. I figured that meant that it was 4 classes per side. That meant it would be severely limiting. Then I thought about it some more.

In the original KotOR we had a total of 3 classes to choose from(in the beginning). It didn't seem limiting or boring even though all 3 essentially walked through the same footsteps of each other. However with TOR, each class will have its own story line. So even IF there are only 4 per side, it isn't like other MMO's where even with 30 different classes you essentially run the same course in leveling. If they keep some of the ideas from KotOR even two Bounty Hunters may not be even near the same.

So with that out of the way, what are your thoughts on how even if it's only 4 classes per side, it could still be more diverse than games with 8 or more classes not attached to a side.

TheRogueForums
04-28-2009, 12:28 PM
I honestly think there will be more than 4 classes per side. Perhaps some classes will be shared?

Even still, I agree with you- When it's coming from Bioware, 4 classes are more than enough.

Jeff
04-28-2009, 12:50 PM
I think you're right and it will be 4 per side since we have seen the Bounty Hunter as Empire only, but who knows it could be more. The 8 total classes was only a rumor and not actually confirmed.

Tommycat
04-28-2009, 02:01 PM
Yeah the 8 classes was an early quote, and could have been taken out of context. That's why my post is covered with "if"s

But as I said even with only 4 per side, that's still 6 more story lines than most MMO's.

Jeff
04-28-2009, 02:05 PM
Yep, we will definitely see more story content with this game than any other MMO.

Miltiades
04-28-2009, 02:28 PM
Indeed, in KotOR, the choice of your class would only influence how you'd handle combat situations. In TOR, each class will experience its own story within the bigger picture.

If there are 8 classes in total, then the amount of content to explore, and the amount of stories to get told will be vast. To tell each story with the same kind of quality, and making a unique experience for every class, is something else, and will be the real challenge.

Tommycat
06-05-2009, 11:13 AM
Interesting to note that the SWTOR site now has 8 classes.

Looks like 4 per side may be a reality.

Here's my speculation
Sith side:
Sith<- referenced enough times likely to be a class
BH
StormTrooper?(mentioned in the gamespot interview as a class)
medic?<- pure speculation

Reoublic side:
Jedi<- referenced enough times likely to be a class
Commando
Smuggler(official now as it has it's own class forum and they only like mentioned the smuggler class like 8000 times in all the interviews for E3)
Doctor?<- pure speculation

logan23
06-05-2009, 11:27 AM
My guess,
Sith:
sith
bounty hunter
Storm trooper
Assassin Droid - think of hk47 different models and be able to customize parts

Republic
jedi
smuggler
trooper
diplomat -think of leia from star wars

Saenjaina
06-05-2009, 07:21 PM
Promoting a huge number of »different playable classes« is one of the most mis-used and deceiving proclamations in the realm of MMORPGs. Seriously, what does it really matter, if a game has 30 different classes to choose from if the only thing that sets each class apart is e.g. one single talent or backstory twist.

I'd prefer keeping it bold and simple, with only a few classes to choose from, as long as these classes are perfected and solid. Besides, if all things go as planned, I'll only be experiencing one of these classes post-launch and hopefully in quite some time thereafter.

WraithPrince
06-05-2009, 09:37 PM
http://www.swtor.com/info/holonet/classes

this page shows that there will be only 4 classes each.

Darth Avlectus
06-07-2009, 02:44 AM
I imagine The trooper and Bounty Hunter will be the Brute/Tough Guy of the bunch.

Smuggler...well, it'll probably be a smidgen tougher physically than scoundrel for K1.

I'd imagine some kind of Scout or Technician class?

Yeah I'd imagine some kind of "all brains" class...politician or scholar, perhaps?

Meh, just guesses.

Saenjaina
06-07-2009, 06:55 AM
Well, the smuggler class probably is that scout class.

GS: We also understand that this profession will be highly skilled at reconnaissance. What are some of the scouting skills and abilities that smugglers will have at their disposal?

Damion Schubert: In the battlefield, the smuggler's skills allow him to find cover spots overlooked by others. The smuggler is also very good at moving around unseen and can use the element of surprise to deadly effects.

http://e3.gamespot.com/story/6210545/star-wars-the-old-republic-exclusive-qanda-the-smuggler-profession-and-e3-2009?tag=top_stories;story;2


I've heard people wondering what "class" the Twi'lek companion in the Deceived cinematic could have been. Although I usually don't entertain the idea of going in too deep with cinematics, dissecting them into game terms, I find it kind of interesting still. Particularly by the short scene where the Twi'lek is shooting dual blasters. I mean, this character seems quite independent of its Sith master that I probably could imagine some kind of purpose with this. Besides, the Bounty Hunter is portrayed...so...who knows.

WraithPrince
06-07-2009, 07:03 AM
Smuggler - Assassin anyone?
or maybe
Smuggler - Agent

Saenjaina
06-07-2009, 07:13 AM
Well, what's the difference between an assassin and a bounty hunter? I mean, they kind of overlap, don't they?

WraithPrince
06-07-2009, 07:15 AM
Well if you watch the video they are pretty much using them as epic troopers killing loads of people by spamming aoe's, while as a smuggler was like taking cover and tricking people, so you could decide if they are the same or not.

Saenjaina
06-07-2009, 07:22 AM
I don't think they are the same.

I think BH and Trooper mirror each other.

I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just take Zam Wesell as an example.

Jeff
06-07-2009, 01:52 PM
I don't think they are the same.

I think BH and Trooper mirror each other.

I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just take Zam Wesell as an example.I agree with you, there will definitely be a counterpart to the Smuggler, but I can't think of what it will be.

velinos
06-09-2009, 10:12 PM
Healer class for each side? Its a staple of most mmo's. But it will be hard making a fun storyline for a straight up healer class. I would enjoy for once having a mmo with no healer class. It would be nice when wanting to do group stuff you just take what ever guys you want. None of the needing tanks healers and fill in rest with dps.

Tommycat
06-11-2009, 12:33 AM
I'm actually kind of wondering if the healer class will be in the game. Granted ya kinda need them for group runs to rez. But it would be neat to see if they can somehow impliment a system where you don't NEED to have a healer class.

Ice88
06-12-2009, 10:47 AM
Id really love it if you couldnt choose to be a jedi/sith. I dont want another Post Song SWG where every man and his dog is a jedi running around.

People should have to full fill some sort of quest/criteria to become part of either faction. Whether its similiar to holo village or what ever :)

Saenjaina
06-12-2009, 11:05 AM
Being a Jedi or a Sith is a fundamental element in TOR. If you don't want that this is not the game for you. It's always been planned and it what this period of time is about. The problem in SWG was that there were no accounting of Jedis being around in that period. So the fact that some were just romaing about, casually, totally ruined the game in its context.

This is worlds different.

Jeff
06-12-2009, 11:23 AM
Yeah, in this time period there are thousands of Jedi and Sith across the galaxy, so it would make no sense not to have them playable from the get-go. That is why this is such a perfect setting for an MMO, because everyone wants to be a Jedi or Sith and now it actually makes sense that there will be so many.

Web Rider
06-12-2009, 12:05 PM
You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes, they could just restrict the number people are allowed to create per account.

Miltiades
06-12-2009, 12:51 PM
They aren't better than other classes. Balance is essential to MMO's, and they won't forsake that because in almost every story, the Jedi is better than the normal soldier. But it's not so far-fetched to think of a non-Jedi to be as powerful as one. We aren't talking about a normal soldier with his blaster pistol. We're talking about the most elite soldiers of the Republic, the best Bounty Hunters in the galaxy, the best smugglers in the world.

I also think we'll see a lot of people not choosing Jedi or Sith as their main. The Bounty Hunter class, especially, attracts a lot of attention.

Quanon
06-12-2009, 12:55 PM
Wouldn't the Jedi stand in for a healer class ?

I mean most lightside powers in SW games are all about protection, improving (buffs and stuff) and healing.
Though the Sith ofcourse don't do things that way...

It'll be nice to know what these last classes might be.
Perhaps you can play as an Astro droid :lol:

Supreme hacking skills!

Saenjaina
06-12-2009, 02:45 PM
You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes

That's quite an unfounded statement. Besides, there are lots of examples of non-force wielders being very capable of dispatching force users.

DAWUSS
06-12-2009, 06:16 PM
What archetypes are we missing now? The trooper/BH would probably be the heavy armor, heavy weapons tankers; the smuggler would be light armor, light weapon opposite...

DAWUSS
06-12-2009, 06:18 PM
I agree with you, there will definitely be a counterpart to the Smuggler, but I can't think of what it will be.

Sith Spy?

Miltiades
06-12-2009, 08:39 PM
Almost everyone seems to guess a spy/assassin kind of character. It's very likely. I have no idea what the other classes will be, though.

GonkH8er
06-12-2009, 08:46 PM
Just remember everyone... This means there will be 4 classes each AT RELEASE


Who knows how many more they'll add down the track :)

Jeff
06-12-2009, 09:15 PM
Yeah, I imagine just like any proper MMO there will be expansions with new classes, etc...But that's a long way down the road.

Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are.

Quanon
06-13-2009, 06:12 AM
Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are.

Mara Jade was the Emperors right hand, its quite a popular character.

WraithPrince
06-13-2009, 08:05 AM
The reason I said Assassin was because the Assassins Sion and Nihilus used were trained at Trayus academy on Malachor which was put there by the True sith if i remember. So it only makes sense that they would have something close to them.

DAWUSS
06-13-2009, 08:53 AM
Just remember everyone... This means there will be 4 classes each AT RELEASE


Who knows how many more they'll add down the track :)

You mean SWTOR will have it's own NGE? :eek:

Jeff
06-13-2009, 02:05 PM
The reason I said Assassin was because the Assassins Sion and Nihilus used were trained at Trayus academy on Malachor which was put there by the True sith if i remember. So it only makes sense that they would have something close to them.That is a good point. The only thing is if they want to make a true counterpart to the Smuggler class, well the Smuggler is ranged and the Sith Assassins from TSL were melee. Then again, BioWare seems to not acknowledge the existence of TSL, so we probably won't see anything close to that game anyways. :)

Saenjaina
06-13-2009, 03:26 PM
But counterparts doesn't have to be complete mirrors of each other. Imagine WoW before Shaman and Paladin became shared.

If they could make a game that has two sides with each their own completely unique classes. Now that would be a game worth playing. That would add some meaning to choosing side.

Jeff
06-13-2009, 03:40 PM
Yeah, I guess they don't need to be exactly the same. But I do expect something along the lines of the Bounty Hunter - Trooper.

thrawn2034
06-13-2009, 05:33 PM
My speculation is:

Republic side:
1) Jedi
2) Trooper
3)smuggler
4)Medic (speculation)

Sith side:
1) Sith lord
2) Bounty Hunter
3) Spy (speculation)
4) Assasin or Commando (speculation)

WraithPrince
06-13-2009, 05:39 PM
right so sith can't heal themselves? unless a assassin can somehow heal which makes no sense either does a commando healing....

thrawn2034
06-13-2009, 05:56 PM
right so sith can't heal themselves? unless a assassin can somehow heal which makes no sense either does a commando healing....

In SW lore the Sith are always about the offence. It makes sence that Bioware don't give the Sith side a healing class. Besides, both Jedi and Sith lords have force healing, a basic force power that can be used by both light side and dark side, same as force run and force jump.

Lord of Hunger
06-13-2009, 06:03 PM
My prediction:

Republic
-Jedi Guardian
-Jedi Consular
-Republic Trooper
-Smuggler

Sith
-Sith Marauder
-Sith Lord
-Sith Legionnaire
-Bounty Hunter

The Jedi and Sith Classes will be similar to what they were in KOTOR and TSL, but probably more extreme. A Guardian/Marauder will be even more lightsaber and brute power focused, however. Consular/Lord will be the usual mage class. Also, this time we will no longer have the Sentinel/Assassin class (both pointless middle ground classes who do very little thing differently from non-Force users).

Republic Troopers and Sith Legionnaires will essentially just be the same class (ranged front lines soldiers) but different allegiances. Smuggler and Bounty Hunter classes are essentially the Freelancer classes, but aligned respectively: one makes money by selling goods illegally, the other makes money by killing or capturing people.

WraithPrince
06-13-2009, 06:14 PM
... why are you making them 2 different classes? they could easily be done into Talent tree's or w/e they are going to call them. Their is no need for 2 classes that are the same thing only they are better at 1 aspect of them self. The last space has to be a healing class because so far all we have heard of is trooper being able to do a bit of healing which will be probably a small self heal.

Jeff
06-13-2009, 06:38 PM
Yeah I do not expect there to be multiple Jedi / Sith classes. They have pretty much said "Jedi" and "Sith" will be the class names.

Tommycat
06-13-2009, 09:53 PM
I certainly hope they don't do it that way Lord. As it is we will already have plenty of Jedi and Sith. Lets not make half the classes Jedi/Sith as well.

Actually I could kinda see the Sith not having a medic class... Maybe a Chemist class? Bit on poisons and painful but effective remedies.

WraithPrince
06-14-2009, 08:56 AM
Or since Sith are addicted to adrenaline stims they could have a stim chemist or w/e your call a guy that makes them.

TheRogueForums
06-14-2009, 09:02 AM
I certainly hope they don't do it that way Lord. As it is we will already have plenty of Jedi and Sith. Lets not make half the classes Jedi/Sith as well.

Actually I could kinda see the Sith not having a medic class... Maybe a Chemist class? Bit on poisons and painful but effective remedies.

Makes good sense. I could see it working.

MyNameDidntFit
06-14-2009, 09:23 AM
Sith Stealth Class? -- Forums of the Old Republic (http://www.forumsoftheoldrepublic.com/hnn-swtor-news-rumors/4684-sith-stealth-class.html#post6646)

There's a screenshot of what appears to be a new character, who you might think was just a female Smuggler, were it not for the caption:
It takes skill to avoid detection by the Jedi.
It could just be saying that Smugglers aren't liked by the Jedi, but I don't think so... I'd say it seems more likely that this is an Empire aligned spy/infiltrator class, especially as the character in this screenshot looks exactly like the Twi'lek from the Deceived cinematic, only human.

Saenjaina
06-14-2009, 10:26 AM
I very much agree with that line of thought, MyNameDidntFit.

But the idea of some class along those lines had also been brewing in my mind. It seems indeed very thinkable that Sith would have some deceving, hidden, sneaky class. It would fit very well in the logic of them being generally evil and deceiving.

Also, it accomodates the idea of Trooper vs. Bounty Hunter, and in the light of this, Smuggler vs. "Spy" (or what you choose to call this class).

MyNameDidntFit
06-15-2009, 03:19 AM
Yeah, I think that from the beginning there was always going to be an Empire aligned class that focussed upon stealth, trickery and deceit as they're some of the Sith's most well known traits.

The only issue know is trying to figure out the last pair of classes and, to be honest, I'd really rather if they weren't healers.

datary
06-15-2009, 08:09 AM
What about crafters? Do you think there will be a crafter class for each side?

Tommycat
06-15-2009, 09:08 AM
First off, before I say this, I want to make it clear that I was a crafter in SWG and took great pains to make sure I was near the best crafter. I love crafting.

HOWEVER I would not want it as a class. With only 4 per side, having a crafter CLASS would be an insane waste. I'd rather it be a talent/selected pool/whatever so that I don't have to log out of my main to make whatever shiney someone needs. It seems something that would be best left to selectable rather than as a class.

I agree that it would be nice if Bioware were to go a different route than a healer class. The question becomes... "But what?"

dmcNightmare
06-15-2009, 10:24 AM
Ok at first I was upset about the limitation of BH to Sith only. I figured that meant that it was 4 classes per side. That meant it would be severely limiting. Then I thought about it some more.

In the original KotOR we had a total of 3 classes to choose from(in the beginning). It didn't seem limiting or boring even though all 3 essentially walked through the same footsteps of each other. However with TOR, each class will have its own story line. So even IF there are only 4 per side, it isn't like other MMO's where even with 30 different classes you essentially run the same course in leveling. If they keep some of the ideas from KotOR even two Bounty Hunters may not be even near the same.

So with that out of the way, what are your thoughts on how even if it's only 4 classes per side, it could still be more diverse than games with 8 or more classes not attached to a side.

i couldnt agree more about the 4 classes per side each having unique storyline and quests .
it would be great and fun to level these class, but what about the End game,
at the end we all gonna reach the level cap and start pvping or pveing and at that point we hit the limitation of the 4 class per side, i mean in pvp u are up against 4 types of classes and in pve u r raiding with 4 classes only. it could be a little limiting imo

Hunted
06-15-2009, 10:39 AM
My thoughts:
4 classes per side:
Jedi, Trooper, Smuggler, Technical Droid
Sith, Bounty Hunter, Spy, Assassin Droid

There will be no healer class. Every class will be able to solo through most of the game per their statements, so this would lead me to believe that they are going the way of more recent Pen and Paper RPGs like Star Wars Saga Edition and D&D 4e where every class as the ability to keep themselves alive. If enemies don't heal themselves and maybe have less hit points this shouldn't be an issue.

If each class has 200+ hours of story and can take the light or dark path within their factions, there will not be a lack of options. Do you really think the path of a Bounty Hunter will be anything like that of a Trooper? Smugglers and spies will have unique paths, Bioware will ensure that. I also forsee many talent trees so that every member of a certain class will be unique. Don't forget, we haven't even gotten into the multitude of races that will differentiate us.

There won't be a crafter class. I think everyone will have access to any crafting they desire. I won't venture to guess how this is implemented, but I'd think Bioware would take cues from both SWG and WoW and come up with their own system.

dmcNightmare
06-15-2009, 10:45 AM
What about races, i mean if one of the classes was a driod thats about it, no races of that driod or am i mistaken? it could conflict, unless there are types of driods or something

Hunted
06-15-2009, 10:49 AM
Well, there are different models for sure. One cool thing about droids in Star Wars Saga Edition is that you can upgrade their parts.

dmcNightmare
06-15-2009, 10:55 AM
My thoughts:
There will be no healer class.

I agee with you on that, a class spot shouldnt be waisted on a healer one, healing thing should be more like a talent tree to a specific classes . but if u are saying there should be no healing specialist that could effect the end game greatly imo. after all the most successful MMOs are that way cuz of the end game style they got like WoW. there are alot to be learned from it which cant be just ignored , but am sure ppl in bioware are aware of such things and what challenge they are up against

Lord of Hunger
06-15-2009, 11:54 AM
Okay, how about subclasses?

Republic
Jedi
-Consular
-Guardian
Trooper
Smuggler
???

Sith Empire
Sith
-Lord
-Marauder
Legionnaire
Bounty Hunter
???

Now, what should the ???s be? My guess is that since you have your mage class, your soldier class, and your specialist/outlaw/assassin class, you should have some sort of support class. In Diablo II, the best example of this is the Paladin. The Paladin is a soldier who creates auras that give himself and everyone in his party insane bonuses. A support class in TOR would have to be able to stand his/her own ground, but have something beneficial to others.

My guess, based off of some other previously mentioned ideas:

Republic
Agent - Stealth and leadership bonuses, tactician who improves the coordination and strategy of allies.

Sith Empire
Assassin/Spy - Stealth and saboteur, rather than giving bonuses to allies this class weakens the coordination and strategy of enemies.

This would fit the whole thing of LS is improvement and defense while DS is damage and offense.

Both are essentially your covert class, working for the government(s) to either gain a strategic bonus to your faction or take away one from the enemy.

So....

Republic
Jedi
-Consular
-Guardian
Trooper
Smuggler
Agent

Sith Empire
Sith
-Lord
-Marauder
Legionnaire
Bounty Hunter
Assassin

dmcNightmare
06-15-2009, 11:56 AM
i think the subclasses could be very reasonable , if it wasnt called sub-class it would be called a talent tree or something else equevilent i guess

Tommycat
06-15-2009, 02:17 PM
I really don't like the idea of Droid being a class. I mean if we're going to have droids in there, they should be a playable race. There were droid smugglers, and bounty hunters out there too...

Ooooo I just thought of something... 4th class. Republic: Technician, Sith: Beast Tamer(or Slaver...).

Hunted
06-15-2009, 02:59 PM
I like your thinking. Pet classes are always fun.

I could see Droid Technician as the Republic class and Officer as the Empire class. The Officer would have soldiers as it's pets.

Stellar
06-16-2009, 12:49 AM
When thinking about the classes they have left you have to look at all the characters they have mentioned. I sit and think about who is missing. Well, first off Leia/Padme...

So this leads me to believe this game will not have a medic class or split Jedi classes. I think there will be some form of officer/leader/politician. I have seen people in other forums mention this as a possible buff class.

There were a couple interviews from E3 that confirmed 8 classes. I believe I saw them say it in video interviews. The way they have the classes to me it seems that the trinity(tank/dps/heal) is not going to be represented. I really think it will be similar to Kotor in that no one is actually a healer class. If anything the Jedi Guardian, Consular, Sentinel are really just different "trees" of talents or abilities you can probably specialize into.

Another name I thought of as iconic was Wedge but I really can't see a Pilot being a class.

MyNameDidntFit
06-16-2009, 05:51 AM
What about crafters? Do you think there will be a crafter class for each side?
BioWare have stated that the classes will be 'heroic and combat oriented' [not the exact words], and that really does not lean towards having a crafter class. Crafting as an ability that characters may learn - possibly even each class to a differing degree - is a lot more likely.

On crafting thing I would LOVE to see would be Jedi and Sith crafting their own lightsabers as part of their quest/story - likely near the beginning.

i think the subclasses could be very reasonable , if it wasnt called sub-class it would be called a talent tree or something else equevilent i guess
I doubt that there will be 'subclasses' as such. I'd imagine the role of subclasses will be filled by the path each player chooses in the 'skill tree' of their character. For example a Jedi could focus on sabre skills or they could focus on Force intensive skills - thus giving the same result as having them as separate subclasses.


One other thing I've seen mention in this thread is the idea of an officer/diplomat type class. I think this could work quite well, however the same quote I mentioned in response to crafter classes has bearing here; a diplomat does not scream heroic and combat oriented. A military officer might, but the Republic already have a military class in their trooper which would make the officer somewhat redundant. And, if we are to assume BioWare's fourth character pair will fit with the vague pairing pattern we've seen so far, that would not fit.

Besides, the 'spy' class we've seen in the screenshot I linked earlier (http://www.forumsoftheoldrepublic.com/hnn-swtor-news-rumors/4684-sith-stealth-class.html#post6646) lends more merit to the idea of the last class pair being a stealthy infiltrator, saboteur, spy or assassin.
I can, however, see a Republic 'stealth class' being a diplomat type... to an extent. They would be more inclined to talk their way into/out of the enemy lines so that they could execute their objective with as few casualties and as little destruction as possible. Think Splinter Cell.
The Sith counterpart to this would be a more audacious assassin/saboteur who would kill, maim and destroy on his/her way to the objective.

*shrugs* Too many ideas in my mind...

GonkH8er
06-18-2009, 06:00 AM
I'm expecting "Pirate" (sith equivalent of smuggler) and "Sith Trooper" classes to be announced :)

Hunted
06-18-2009, 07:35 AM
I don't think we'll see a Sith Trooper class. I think the Bounty Hunter is the opposite of the Republic's trooper. Heavy armor and heavy weapons.
Pirate is not a bad name for the smuggler opposite though.
Here's the way I see it:
Trooper - Bounty Hunter
Jedi - Sith
Smuggler - Pirate/Spy
??? - ???
I'm still curious what the 4th pair will be.

MyNameDidntFit
06-18-2009, 08:17 AM
I doubt it will be 'pirate' as it doesn't seem to be in any similar line of work to the Smuggler (that being flying about doing less-than-legal stuff :p)... more of a footsoldier than a flyboy.

Lord of Hunger
06-18-2009, 04:00 PM
The reason why I parallel Smuggler with Bounty Hunter is that they are both the semi-legal classes. A Sith Legionnaire makes sense because there needs to be a parallel with the Republic Trooper.

The Agent/Spy classes are a definite possibility. It'd also be cool if they had the unique ability to hire random mercenaries or bounty hunters.

Subclasses...skill trees...when it comes down to it, I'm betting that there will be the whole Consular or Guardian choice system. This is how much people function with the Force user class system. I just hope that they don't revive the Sentinel class: completely pointless attempt to make a middle ground that was just plain weak.

Prestige classes are a must. You should eventually be able to become a Jedi Master, Sith Lord, Sith Centurion, Republic Commander, Elite Smuggler or Bounty Hunter...etc..

Saenjaina
06-18-2009, 06:31 PM
I'm not sure how you compare Bounty Hunters and Smuggler. I mean, yes, smuggler can be considered semi-legal. But Bounty Hunters? A bounty is a bounty...

knight 12167
06-19-2009, 02:29 AM
The reason why I parallel Smuggler with Bounty Hunter is that they are both the semi-legal classes. A Sith Legionnaire makes sense because there needs to be a parallel with the Republic Trooper.

The Agent/Spy classes are a definite possibility. It'd also be cool if they had the unique ability to hire random mercenaries or bounty hunters.

Subclasses...skill trees...when it comes down to it, I'm betting that there will be the whole Consular or Guardian choice system. This is how much people function with the Force user class system. I just hope that they don't revive the Sentinel class: completely pointless attempt to make a middle ground that was just plain weak.

Prestige classes are a must. You should eventually be able to become a Jedi Master, Sith Lord, Sith Centurion, Republic Commander, Elite Smuggler or Bounty Hunter...etc..

I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers.

I have a feeling that the trroper class can supbranch into a republic pilot class

Jeff
06-19-2009, 03:44 AM
I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers.

I have a feeling that the trroper class can supbranch into a republic pilot classI doubt they limit what saber color you can use based on that, you can probably use whatever color you want if you can find the right crystals. The most I can see them doing with Guardian/Sentinel/Consular is talent trees like WoW.

Saenjaina
06-19-2009, 05:52 AM
I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers.


Again, don't base your entire perspective on a trailer that has a single purpose of promoting the game and nothing else.

I have a feeling that the trroper class can supbranch into a republic pilot class

I doubt it. Since those two classes have nothing to do with each other and Bioware has been clear about what kind of heavy duty fighter, the trooper is.

Hunted
06-19-2009, 07:22 AM
Again, don't base your entire perspective on a trailer that has a single purpose of promoting the game and nothing else.



I doubt it. Since those two classes have nothing to do with each other and Bioware has been clear about what kind of heavy duty fighter, the trooper is.

To add to that, I am sure everyone will be able to be a pilot, regardless of what their ground profession is.

Saenjaina
06-19-2009, 11:13 AM
I don't see the point, unless you can control an aircraft.

Else you might as well call it Scout/Reconnaissance Unit. That would maybe even allow for some healing aspect. Pilot is too defined. I would find it silly if I played a class called Pilot and never ever had an aircraft I could use at the same time.

It makes so little sense to me.

PS.

Hunted, do you mean in the sense of there being an expansion at some time, introducing space flight?

MyNameDidntFit
06-19-2009, 01:22 PM
I doubt they limit what saber color you can use based on that, you can probably use whatever color you want if you can find the right crystals. The most I can see them doing with Guardian/Sentinel/Consular is talent trees like WoW.
I'm of the same opinion as you here. I simply cannot see a full class (even a subclass) being created for separate specialisations of Jedi/Sith.

Hunted, do you mean in the sense of there being an expansion at some time, introducing space flight?
I think he's speculating that we will all have our own ship for interplanetary travel, making us 'pilots' - whether or not we physically fly the ship as a player.

In the 2nd developer dispatch video, Hall Hood made said this about Ord Mantell:
There are people who will steal your starship if you’re not careful.
Which may have been a meaningless analogy or perhaps it was a slip of the tongue regarding interplanetary travel in SWTOR ;)

Lord of Hunger
06-19-2009, 08:41 PM
I'm not sure how you compare Bounty Hunters and Smuggler. I mean, yes, smuggler can be considered semi-legal. But Bounty Hunters? A bounty is a bounty...
It's still in the semi legal zone, but politicians will ignore it because the elite of the Galaxy often depend on Bounty Hunters to get certain tasks done.

GonkH8er
06-19-2009, 08:55 PM
"Imperial commando" and "Pirate" were mentioned in the latest Threat of Peace :)

Lord of Hunger
06-19-2009, 09:54 PM
Well I don't know about pirate, but Imperial Commando is a definite indication of a possible class.

Updated Version:

Republic
Jedi
-Consular
-Guardian
Republic Trooper
Smuggler
Agent

Sith Empire
Sith
-Lord
-Marauder
Imperial Commando
Bounty Hunter
Assassin

Mav
06-19-2009, 10:30 PM
I'm going to be the Moisture Farmer class, it comes with a T-16 for ****ing up Womp Rats.

LordSerion
06-20-2009, 04:17 AM
I assume the classes will be
- Jedi Consular/Master
- Jedi Guardian/Weaponmaster
- Smuggler
- Trooper

- Sith Lord
- Sith Marauder
- Bounty hunter
- Pirate

Not too much, but definitely balanced. I wonder if you'll be able to upgrade your stuffs like in TSL.

MyNameDidntFit
06-20-2009, 04:39 AM
"Imperial commando" and "Pirate" were mentioned in the latest Threat of Peace :)
The mention of pirates is barely worth noting; especially as it does not come to anything.

The Imperial Commandos are worth noting, but I do not see these commandos being a class in the game as that would be to make two classes that are virtual carbon-copies of each other - something I do not suspect BioWare want to be doing with their classes.

Again, I'll also mention that I cannot see BioWare taking up four whole class slots with Sith and Jedi.

Hallucination
06-20-2009, 12:06 PM
Again, I'll also mention that I cannot see BioWare taking up four whole class slots with Sith and Jedi.
Same here, especially if the classes were from the SW D20 system that they specifically said they weren't going to use (and don't really match the iconic feel they're going for, since there were only 4 Force users in the OT and they didn't seem too worried about labeling themselves).

Ztalker
06-20-2009, 12:47 PM
Hmz...just a thought (assuming there will be at least 3 talent trees)

Tank: Jedi, Republic Commando, *Sith class* , Sith (since troopers are know to use blades in close-combat, with the right talents they could be tanks).
DPS: Jedi, Smuggler, Sith, Bounty Hunter again, with the right specs.
Healing: Republic Commando (medic tree), Jedi, Sith, *Sith class*
Ranged: Republic Trooper, Smuggler, Bounty Hunter, *Sith class*
AoE: Republic Trooper, Smuggler, Bounty Hunter, *Sith class*

I think this looks pretty balanced.
If I look at the gaps...a Tank, healer, ranged, aoe....I think it could very well be a Hunter-Killer droid.
We know there are medic droids, medic could be a talent tree. Their strong armor could be used for tanking (which would mean it could be a melee droid as well). And AoE and Ranged speaks for itself. :)

And even if you take out the healing, that could be done by a Bounty Hunter (thinking of illegal stims and such here) it could be possible.

Demongo
06-21-2009, 06:49 PM
Maybe the classes will be........

REPUBLIC
Jedi Guardian
Jedi Consular
Trooper
-Officer
-Commando
Smuggler

SITH
Sith(lol)
Bounty Hunter
Trooper
-Commando
-Officer
Assasin

LordSerion
06-22-2009, 07:13 AM
Jedi - Sith (obviously)
Trooper - ?Pirate?
Smuggler - Bounty hunter
?Technician? - ?Assasin Droid/Spy?

Hunted
06-22-2009, 12:06 PM
The Bounty Hunter wears heavy armor and on the website it is across from the Trooper. I think it's a safe bet that Trooper and Bounty hunter are counterparts.

Trooper - Bounty Hunter

And we know there's a Smuggler and some sort of sneaky Sith class (from videos and screenshots).

Smuggler - Sneaky Sith (Pirate, Spy, whatever)

The Jedi and Sith are obviously in the game and are counterparts

Jedi - Sith

The last pairing is where we have the conundrum. I'll agree that making droid as a class is limiting. Many would not want to play a droid, which would eliminate 25% of their choices. It's better to make the droid a race.

I don't think we'll see a medic class. The most recent Star Wars RPG (Saga Edition) has 5 classes: Jedi, Noble, Scoundrel, Scout and Soldier. No "healer" class, but everyone has a heroic surge mechanic to heal themselves and get back in the fight. Each class could have some kind of health recovery/damage mitigation mechanic. In addition, we know that we'll be fighting multiple weaker enemies instead of single enemies with tons of HP, so healing might not be as necessary as it has been in other MMOs.

Let's look at another source for inspiration, D&D. In D&D there are 4 roles: Defender, Striker, Controller, and Leader.

Defenders are the meleers who can soak up damage. Let's say this role is Jedi/Sith.
Strikers are single-target damage dealers. Lets say this role is Smuggler/Pirate.
Controllers are AOE damage dealers and condition givers. Let's say this role is Trooper/Bounty Hunter.

That leaves Leader as the 4th role and I think it's safe to say that this role isn't filled by any of the classes introduced so far. Perhaps an officer class is in order for both sides, to give buffs to others and perhaps get more out of companions.

Trooper - Bounty Hunter
Smuggler - Sneaky Sith (Pirate, Spy, whatever)
Jedi - Sith
Officer? - Officer?

LordSerion
06-24-2009, 06:07 AM
Thing is, Jedi/Sith fit all the four roles depending on their class and Force powers. I guess the 4th class must be a really versatile one, since there's the Feat focused class (Trooper/BH), the Skill focused (Smuggler/Sneaky one) and the Force focused (Jedi/Sith).

Being a droid might be limiting - still, playing as HK-47 would be badass.

WraithPrince
06-24-2009, 07:34 AM
Being a droid might be limiting - still, playing as HK-47 would be badass.

...its 200 or 300 hundred years past kotor 1 and since in tsl which is what 3 years after k1 they were hk-50's they would be at like atleast Hk-80 probably over 100

Hunted
06-24-2009, 10:47 AM
...its 200 or 300 hundred years past kotor 1 and since in tsl which is what 3 years after k1 they were hk-50's they would be at like atleast Hk-80 probably over 100

My guess is that you'll be able to be a droid as a RACIAL choice rather than a class choice. Of course, droids can't be Jedi....OR CAN THEY? ::drool::

Demongo
06-24-2009, 02:00 PM
My guess is that you'll be able to be a droid as a RACIAL choice rather than a class choice. Of course, droids can't be Jedi....OR CAN THEY? ::drool::

No they can't but they can kill Jedi:p:fire11:

WraithPrince
06-24-2009, 03:00 PM
Of course, droids can't be Jedi....OR CAN THEY? ::drool::

Well.... Grevious was getting pretty close if they gave him a gadget that did a power wind gust from his hand for a second he could be the next best thing o_o

Hunted
06-24-2009, 03:09 PM
I'm curious if they'll allow Wookie or Ewok Jedi....
Also, will the Sith (the class, not the faction) all be human?

WraithPrince
06-24-2009, 03:13 PM
Well it says that the sith you play as are people going to korriban to take the trials to join to sith. (your a random force sensative going to a academy) and bounty hunters well are any race since recruited.

Nemez0r
06-24-2009, 11:48 PM
Ewoks can be force sensitive... but wtf ewok jedi D:! Force sensitive Wookiees are very rare... and i mean REALLY rare. The sith are not limited to humans... any evul force sensitive can be sith

GonkH8er
06-25-2009, 02:54 AM
I'm curious if they'll allow Wookie or Ewok Jedi....
Also, will the Sith (the class, not the faction) all be human?

Sith will be multi-race, as I assume all classes will be.


Also, Lucas put an end to ANY more wookiee jedi. The force unleashed devs wanted to make the main boss a jedi wookiee and lucas fired up apparently.


But yeah, no more wookiee jedi in EU or games. Ever.

Darth Avlectus
06-25-2009, 03:15 AM
^^^Actually got fired up about making Hanharr even force sensitive for TSL.

Hunted
06-25-2009, 07:58 AM
I really want to play an Ewok Jedi. That would be badass.

Actually Ewok anything would be badass.

Nemez0r
06-25-2009, 09:09 PM
I really want to play an Ewok Jedi. That would be badass.

Actually Ewok anything would be badass.

How are ewoks badass? They are primitive little creatures from endor D:

DAWUSS
06-26-2009, 12:00 AM
Sith will be multi-race, as I assume all classes will be.


Also, Lucas put an end to ANY more wookiee jedi. The force unleashed devs wanted to make the main boss a jedi wookiee and lucas fired up apparently.


But yeah, no more wookiee jedi in EU or games. Ever.

I think a Trandoshan Jedi (or Sith) would be fun

DAWUSS
06-26-2009, 12:01 AM
My guess is that you'll be able to be a droid as a RACIAL choice rather than a class choice. Of course, droids can't be Jedi....OR CAN THEY? ::drool::

NK Necrosis

Hunted
06-26-2009, 07:30 AM
How are ewoks badass? They are primitive little creatures from endor D:

That's the point. It's a cute little fuzzy guy that can whoop your ass.

Nemez0r
06-26-2009, 07:26 PM
That's the point. It's a cute little fuzzy guy that can whoop your ass.

Evil stuff ahead!

I'll decapitate them with my saber and feed their heads to kath hounds :dev7: Bwahahaahahahahahahaha

WraithPrince
06-26-2009, 08:20 PM
How are ewoks badass? They are primitive little creatures from endor D:

They pwned Stormtrooper Elites :D

MyNameDidntFit
06-29-2009, 07:41 AM
Didn't everything? :p

WraithPrince
06-29-2009, 09:09 AM
but did everything use sticks and stones? most had blastrers and w/e the rebels call those retarted helmets...

Insignia_Enithma
06-29-2009, 09:22 AM
Sith will be multi-race, as I assume all classes will be.


Also, Lucas put an end to ANY more wookiee jedi. The force unleashed devs wanted to make the main boss a jedi wookiee and lucas fired up apparently.


But yeah, no more wookiee jedi in EU or games. Ever.

But why not... Lowbacca was cool!

WraithPrince
06-29-2009, 03:09 PM
Lucas is racist to a race he made himself? :0

TheRogueForums
07-14-2009, 07:11 AM
I really don't like the idea of Droid being a class. I mean if we're going to have droids in there, they should be a playable race. There were droid smugglers, and bounty hunters out there too...

Ooooo I just thought of something... 4th class. Republic: Technician, Sith: Beast Tamer(or Slaver...).

I don't think we'll have droids as playable classes, rather NPCs instead.

BountyHunterMat
07-14-2009, 06:49 PM
Yea even though there will only be 4classes per side... there will be endless routes to follow.

And I am sure there will be an expansion of classes sooner or later:thmbup1:

TheRogueForums
07-15-2009, 01:33 PM
Or perhaps even additional classes.

Kado Sunrider
08-13-2009, 02:18 PM
It may just be a hunch, but my thinking is that there wont be a healer class. Anyone else remember the medpac's from K1?

That was a bioware invention, what makes you think they wont do it again?

WraithPrince
08-13-2009, 04:22 PM
Not really a 'invention' its just another way of saying potion.

Hallucination
08-13-2009, 07:35 PM
It may just be a hunch, but my thinking is that there wont be a healer class. Anyone else remember the medpac's from K1?

In one of the interviews I posted they mentioned something about many classes (maybe all) being able to heal in some unique, fun and epic way. Whether that means they'll all be able to use medpacks on themselves/others or have healing abilities (that may or may not be a medpack spell), we have yet to know.

PREDKZL
08-18-2009, 09:59 AM
sith
bouty hunter (all range)
assasin/spy (has decent range better melee)
(wrong answer here)

jedi
smuggler
commando
politician/ like leia

i also think crafting is not goign to be a single class thing but maybe a tree thing where u can invest in it. interested to see how healing is going to... either conventional doctor class or if players can have like secondary healing powers

GonkH8er
08-18-2009, 09:04 PM
Sith warrior just announced :)

4 Down... 4 to go.

PREDKZL
08-19-2009, 11:48 AM
so to get this straight all we know so far is

bh
smuggler
rep commando
sith warrior?

WraithPrince
08-19-2009, 02:58 PM
^ That is correct.

darthfergie
08-20-2009, 02:48 PM
How are ewoks badass? They are primitive little creatures from endor D:

"His name is Kettch, and he's an Ewok."
"No."
"Oh, yes. Determined to fight. You should hear him say, 'Yub, yub.' He makes it a battle cry."
"Wes, assuming he could be educated up to Alliance fighter-pilot standards, an Ewok couldn't even reach an X-wing's controls."
"He wears arm and leg extensions, prosthetics built for him by a sympathetic medical droid. And he's anxious to go, Commander."
"Please tell me you're kidding."
"Of course I'm kidding. Pilot-candidate number one is a Human female from Tatooine, Falynn Sandskimmer."
"I'm going to get you, Janson."
"Yub, yub, Commander."
―Wes Janson and Wedge Antilles


My guesses following a WoW model(Class + 3 proficiency trees to choose from):

Republic-
Jedi
1. Saber Skills (Finesse DPS)
2. Force Skills (Offensive Force Skills?)
3. Protection (Buffs/Influence/Maybe Heals)
Trooper
1. Heavy Weapons (High DPS)
2. Protection (High damage mitigation)
3. Tactics (Squad tactics and group buffs)
Smuggler
1. Pistoleer (high DPS)
2. Subtlety (Stealth + Survival skills)
3. Luck
Combat Medic
1. Heals
2. Buffs
3. Hybrid

Empire -
Sith Warrior
1. Saber Skills (High DPS)
2. Attacking Force Powers (AoE DPS - Lightning anyone?)
3. Controlling Force Powers (attacks that strike fear, debuffs)
Bounty Hunter
1. Conventional Warfare (Blasters)
2. Unconventional Warfare (Short Range AOE - Flamethrower/Explosives)
3. Hunter (Stealth + DeBuffs)?
Spy/Assassin
1. Assassinate (Poisons + DPS)
2. Combat (High DPS)
3. Subtlety (Stealth + Survival + DPS)
Combat Medic
1. Heals
2. Poisons
3. Hybrid

dswtor
08-04-2010, 05:23 PM
i think the sith classes and jedi classes should be dedicated to a side but all the others should get to choose their allegiance. except imperial agent of course and republic trooper. so wait that actually just leavs smuggler and bounty hunter....hmmm

dswtor
08-12-2010, 07:48 PM
consular ALL THE WAY.