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DarthNandis
05-24-2009, 07:49 PM
Hello all :)

I am starting my WIP thread, i will not make more separated threads for each WIP.

Current WIPS:

More Dantooine Reskinned
Well, i am working on more reskinning at Dantooine :)
The green grass is from mods: Green Grass for Dantooine(2.0,Gabor89) and More Green Mod(1.0,Me) :)
The Ruins:
http://i464.photobucket.com/albums/rr4/Nandonalt/Wip-Dantooine10.jpg

Korriban
Reskinning Korriban, The colony and outside ;)
RELEASED! Check HERE (http://www.lucasforums.com/showthread.php?p=2628029#post2628029)!
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban2.jpg
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban3.jpg
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban4.jpg

Lightsaber
Working on a new ligthsaber, the light will be golden :)
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-LGHTSBR.jpg
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-LGHTSBR2.jpg

I need suggestions for:
- What to reskin in Dantooine, and suggestion of the Ruins;
- More things to reskin.

Queen of Night
05-24-2009, 07:56 PM
Oh that is nice. Good Job.

TriggerGod
05-24-2009, 08:01 PM
http://www.digital-tv.co.uk/blog/wp-content/uploads/2008/03/borat-high-five.jpg
very nice!


- More things to reskin.
I'd say either reskin Mannan or Korriban. More specifically, Ahto City and the Dreshdae Settlement, respectively.

DarthNandis
05-24-2009, 08:13 PM
I will choose Korriban :)

Queen of Night
05-24-2009, 08:14 PM
@DarthNandis: One Question: How do you make this?

DarthNandis
05-24-2009, 08:23 PM
I extract the Model of the module and then the texture is extracted too :)

Then i edit and put on override folder.

A tutorial: By Darth Insidious: http://www.lucasforums.com/showthread.php?t=175101
If you want to make a new module reskinned, do all the tutorial, if you want to only reskin existing modules, only do the "III.II – Module File Extraction" and "III.IV – Textures And Models And Walkmesh, Oh My!".

Trench
05-24-2009, 08:35 PM
I agree with TriggerGod, you should do a little bit of a Korriban re-skin. Maybe you could add some black to the the rocks. make it look a little more evil. Can't wait for your next release.

"III.IV – Textures And Models And Walkmesh, Oh My!". :lol:

DarthNandis
05-24-2009, 09:01 PM
I am working on Dresh~ now :)
A Screenie:
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban1.jpg

I can't change this yellow floor, sorry(Later i tell why not).

Canderis
05-24-2009, 09:18 PM
Wow, looks Really good! Can't wait for this

DarthNandis
05-24-2009, 09:39 PM
The last screen of Dresh, there's nothing left to reskin there:
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban2.jpg

Now, i'll start to reskin the "rocks" :)

UPDATE: Worked on the rocks :) If you compare to the actual Korriban it's darker :)
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban3.jpg

UPDATE2: The Valley of the Dark Lords!
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-Korriban4.jpg


P.S.:English isn't my native language, ok? '-'

Trench
05-25-2009, 01:33 AM
Very nice! It looks like a Sith world now.

P.S: Your English is better than that of some of my friends. All of us are American two.

Drunkside
05-25-2009, 02:22 AM
I agree with TriggerGod, you should do a little bit of a Korriban re-skin. Maybe you could add some black to the the rocks. make it look a little more evil. Can't wait for your next release.

:lol:

Evil rocks FTW! :xp: I really like what youve done to korriban, but i think the dresh has too much of the same texture. Im not sure if its your fault though, im guessing bioware uvmapped it like that:p

Demongo
05-25-2009, 04:03 AM
Keep up the good work! Dreshade is good now I think, so let's just reskin the Valley of the Dark Lords and maybe the tombs:)

DarthNandis
05-25-2009, 10:39 AM
Evil rocks FTW! :xp: I really like what youve done to korriban, but i think the dresh has too much of the same texture. Im not sure if its your fault though, im guessing bioware uvmapped it like that:p

Yes, Dresh uses much of the same texture =/ And for the floor they use the same texture but it looks like it changes color <_<

UPDATE: A little pause in reskinning modules, and i started to model a ligthsaber with T7nowhere's tutorial, it's my first lightsaber model :)
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-LGHTSBR.jpg

It'll be more metal in-game :)

Demongo
05-25-2009, 12:09 PM
Yes, Dresh uses much of the same texture =/ And for the floor they use the same texture but it looks like it changes color <_<

UPDATE: A little pause in reskinning modules, and i started to model a ligthsaber with T7nowhere's tutorial, it's my first lightsaber model :)
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-LGHTSBR.jpg

It'll be more metal in-game :)

Wow! This is really nice! It reminds me of Obi's Ep3 lightsaber:)

Trench
05-25-2009, 01:02 PM
Wow, your first Lightsaber model? That looks like it was done by a professional! Kandosii! vod!

Drunkside
05-25-2009, 03:22 PM
Really nice! That makes me want to make a lightsaber for kotor 1... well maybe after finishing the bg mod.

DarthNandis
05-25-2009, 05:35 PM
Well, this is the ligthsaber in-game :P
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-LGHTSBR2.jpg

DarthJacen
05-25-2009, 05:54 PM
Hmm, it could use a metallic pixel shader to make the gold, and steel, shiny and polished.

DarthNandis
05-25-2009, 06:09 PM
How i can do that?

DarthJacen
05-25-2009, 06:45 PM
How i can do that?

Ask Oldflash, he was the author of the movie hilt packs for both games. He's still on the site, too. You can view his work here (http://knightsoftheoldrepublic.filefront.com/developer/oldflash;23771), also TriggerGod is working on a different pack himself with DarthParametric's help.

Drunkside
05-26-2009, 02:34 AM
Make a text file which contains the line envmaptextureCM_baremetal(or something like that, you can check it in the kotor tool from any texture that has the baremetal shader for example a blaster pistol), then save it as a txi file named after your texture. Texture is named "ubertexture.tga" then txi is "ubertexture.txi" Then it will make every part of your texture that has an alpha channel metallic in game.

Hope this helps.

DarthNandis
05-26-2009, 11:55 AM
I have some issues:
- The UVW Mapping is not 100% of i did in Gmax;
- The light is starting at the middle of the lightsaber.

TriggerGod
05-26-2009, 07:02 PM
I have some issues:
- The UVW Mapping is not 100% of i did in Gmax;
I had some problems doing this as well, but here is what I did:
- I opened up the Mesh modifier tree, and select polygon
- I selected the different parts of the map that you did
- I clicked detach. Make sure you don't detach to clone, but make sure you detach to element
Tips:
Before you start, Right click on the view port name (Left, Right, Perspective, Front, etc), and find the configuration. Press the button that says "Shade selected faces".
After you finish selecting and detaching to element, right click anywhere in your viewport and press "Hide mesh"
Visual Aid courtesy of Darth Parametric (http://i374.photobucket.com/albums/oo185/DarthParametric/Detaching-Polys.jpg?t=1243375114)

- The light is starting at the middle of the lightsaber.
Did you link your saber to the dummy? (the blue cube floating near the planes)
Did you set your pivots like the tutorial told you to do?

DarthNandis
05-27-2009, 11:08 AM
Korriban reskin released :)
Check here: http://www.lucasforums.com/showthread.php?p=2628029#post2628029

@Trigger
Thank you for help, i will try that later :)
You are helping me a lot, thanks :D

DarthNandis
05-30-2009, 11:50 AM
-Sorry for Douple Posting, but i need to say i'm alive :P

Well, i am working in a recruitment mod now, i planned some things:
- He will be an soldier when you recruit he.
- He will have custom armor(and robe).
- You'll be able to train he as a jedi.

UPDATE: The armor and the mask:
http://i464.photobucket.com/albums/rr4/Nandonalt/WIP-NONAMERECRUIT.jpg

Trench
05-30-2009, 01:18 PM
Cool! I look forward to it.

darth-me
05-30-2009, 02:57 PM
That's really good armour! The camouflage is really well done. Will he have dialogue, and if so, will it be voiced? I look forward to seeing it! :thmbup1:

DarthNandis
05-30-2009, 08:01 PM
He will have dialog, sure! Voiced... hmm... i made a "Can i help you?" voice, but i'm still seeing if yes or no :P