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jrrtoken
05-24-2009, 08:48 PM
Star Wars: Dark Forces

http://images2.wikia.nocookie.net/starwars/images/d/d2/Dark_Forces_Box_Cover.jpg

During this entire thread, I hope to create a sort of companion to Dark Forces. It's more or less a playthrough, but with Useless Trivia™, with my own thoughts about the game. More importantly, it's nostalgia for people who've played it, but something new for those who haven't. Simply put, it's just a product of boredom.

But first,

What's Dark Forces?
Star Wars: Dark Forces is a first-person shooter developed and published by LucasArts in 1995. During that time, Doom by id Software made quite a splash in PC gaming, and was the de facto watershed of the modern 3D FPS as we know it. Of course, Doom wasn't entirely 100% 3D, but more of a pseudo-3D, 2.5D, if you will.

Anyway, Doom was the new s***. Therefore, almost every game developer on the planet proceeded to create FPS of their own based on the successes of Doom. A lot of them sucked, but others, like Dark Forces, added gameplay mechanics to the FPS franchise which are still present in FPSs of today. Yet, most innovation from other developers were usually ignored by critics, and in turn created a new derogatory label for FPSs that immediately followed Doom: "Doom clone".

So, at first, most people labeled Dark Forces as simply a cash-in for the SW franchise. Although that's true, it added and tweaked much that was Doom, and spawned its own franchise that bloomed into something entirely different than Doom and Quake. We'll get into the differences later, but now it's best to actually start the game, and reserve questions for later.

Table of Contents
Prologue: The Olden Days of the Cutscene
Mission 1: Secret Base (or Kyle's First Day) (http://lucasforums.com/showpost.php?p=2627180&postcount=5)
Prologue Redux: Puttin' the "Dark" back in Dark Forces (http://www.lucasforums.com/showpost.php?p=2629583&postcount=27)


Prologue: The Olden Days of the Cutscene

http://img38.imageshack.us/img38/8086/dark000.png

*shwilll SHWAAAMMMMP*

http://img37.imageshack.us/img37/9531/dark001.png

Ah, good ol' LucasArts.

http://img35.imageshack.us/img35/5702/dark002.png

http://img35.imageshack.us/img35/3491/dark003.png

Dammit, what's wrong with my monitor now?

http://img34.imageshack.us/img34/2737/dark004.png

That's better.

http://img33.imageshack.us/img33/6914/dark005.png

http://img33.imageshack.us/img33/6914/dark005.png

http://img33.imageshack.us/img33/6914/dark005.png

...

http://img33.imageshack.us/img33/7907/dark006.png

Finally.

http://img32.imageshack.us/img32/476/dark007.png

http://img39.imageshack.us/img39/8296/dark008.png

http://img39.imageshack.us/img39/286/dark009.png

http://img38.imageshack.us/img38/6983/dark010.png

http://img37.imageshack.us/img37/1818/dark011.png

Continued (http://www.lucasforums.com/showpost.php?p=2627173&postcount=2)

jrrtoken
05-24-2009, 09:00 PM
Continued from (http://www.lucasforums.com/showpost.php?p=2627167&postcount=1)

http://img35.imageshack.us/img35/3123/dark012.png

http://img35.imageshack.us/img35/9058/dark013.png

http://img34.imageshack.us/img34/8829/dark014.png

http://img33.imageshack.us/img33/8606/dark015.png

http://img33.imageshack.us/img33/1664/dark016.png

http://img35.imageshack.us/img35/5987/dark017.png

:zz1:

http://img38.imageshack.us/img38/8775/dark018.png

http://img37.imageshack.us/img37/9049/dark019.png

Planet Earth is blue, and there's nothing I can do...

http://img34.imageshack.us/img34/9624/dark020.png

http://img35.imageshack.us/img35/874/dark021.png

That's obviously Soviet design.

http://img34.imageshack.us/img34/5228/dark023.png

http://img33.imageshack.us/img33/5497/dark024.png

http://img32.imageshack.us/img32/8650/dark025.png

http://img35.imageshack.us/img35/8530/dark026.png

This is one of the best parts of the title sequence, the "GEARUP" scene. It's this badass Batman & Robin-esque scene which has some Kyle Katarn lookalike in faux-FMV. Oddly enough, this was cut from the original game, but was part of the 3-level demo, which was also included on the same disc as DF. So, just dropping the file into the right folder enables it.

Continued (http://lucasforums.com/showpost.php?p=2627180&postcount=5)

Q
05-24-2009, 09:01 PM
Oh, cool. :)

It's been so long since I've played this game that I've forgotten most of the details. This should be interesting. Hopefully my dialup connection won't keep me from enjoying this LP.

Boba Rhett
05-24-2009, 09:03 PM
*sets thread controls to freaking awesome*


Proceed. :carms:

jrrtoken
05-24-2009, 09:13 PM
Continued from (http://www.lucasforums.com/showpost.php?p=2627173&postcount=2)

http://img34.imageshack.us/img34/908/dark029.png

The main theme was always a wonderful tune. It's a variation of the Imperial March but it's distinct in its own right.

I don't want to watch all of the credits, so my Escape key gets used again.

http://img35.imageshack.us/img35/2053/dark030.png

Hello, what's this? It's sort of odd that they prompt you for your username, or in this case "Agent Name" right at the start. It's not bad or good, just rather abrupt.

http://img37.imageshack.us/img37/3943/dark031.png

http://img34.imageshack.us/img34/9954/dark032.png

This is also one of the few times in games where they try to use "realistic" GUIs, as if you really had some computer on you in the game which chose your identity and mindset. It's been used since DF on many many other games, but this is one of the first examples of this sort of art direction.

Also, note the really creative level name. Lots of innovation going on there.

Mission 1: Secret Base (or Kyle's First Day)

http://img33.imageshack.us/img33/4840/dark033.png

Ah yes, the briefing screen. Unlike Doom, Dark Forces actually has a plot, and therefore, backstory is a welcome addition to FPSs. There's also the silhouette of Mon Mothma in the back. Apparently they wanted to make clear who was talking to you, instead of simply a block of text.

http://img34.imageshack.us/img34/5331/dark034.png

That's one thing I didn't really understand. Kyle Katarn, a former Imperial, is hired by the Rebellion to infiltrate into a barely known Imperial base and steal the blueprints to the Empire's secret weapon. I guess Mon Mothma didn't realize that Kyle could simply act as an informant to the Empire and end the Rebellion in a day. Oh well.

http://img32.imageshack.us/img32/1672/dark035.png

http://img35.imageshack.us/img35/7360/dark036.png

That's one thing that I thought was cool. The first level is pretty much one whole immediate prequel to A New Hope.

Continued (http://lucasforums.com/showpost.php?p=2627221&postcount=9)

Darth Avlectus
05-24-2009, 09:15 PM
I remember the demo to this game. This was hell of win for its time. <Looks over at my old mac Performa 6300CD and notice I still have not gotten the adaptor for a new monitor> One day I'll dig it out and play with it again. Thanks for the reminder.

Totenkopf
05-24-2009, 09:21 PM
DF was an early favorite, especially since I had a Mac at the time. First game I used mods with as well.

CommanderQ
05-24-2009, 09:28 PM
Dark Forces was indeed a classic:D This was long before we had any games that had completely awesome graphics, yet at the time, DF was so awesome, we didn't mind the poor 3-d graphics...it was fun:D

jrrtoken
05-24-2009, 10:12 PM
Continued from (http://lucasforums.com/showpost.php?p=2627180&postcount=5)

http://img35.imageshack.us/img35/7236/dark037.png

One thing I noticed at first glance about the Moldy Crow is just how badass it looks. Not only dis it a Millennium Falcon/X-Wing hybrid, but it also looks like it has at least 20 cannons on it. It's like a flying tin can of whoop ass.

http://img194.imageshack.us/img194/6766/dark038.png

:indif:

http://img34.imageshack.us/img34/4379/dark039.png

http://img34.imageshack.us/img34/4282/dark040.png

So we spawned in an elevator shaft, and we fell down. Okay.

http://img193.imageshack.us/img193/8338/dark041.png

This is the first example of the brilliant level design in this game. Every level feels incredibly realistic and well thought out, for the most part. The columns, for example, are a nice touch, as well as the excellent texture work.

Also note our starting weapon, and how it changed its brightness when walking in and out of the shaft. I'll get into greater detail into that later on, but it's always the little graphical details that can truly show how better DF was graphically to Doom.

The Bryar pistol has only one configuration: slow. In Outcast, they added a cool "charge" function as the secondary fire, but overall, I think that the best use of the Bryar was in DF2:

http://images2.wikia.nocookie.net/starwars/images/9/9d/Kyletarantino.png

See what I mean?

http://img43.imageshack.us/img43/7637/dark043.png

Upon hitting Escape, we have the realistic menu scheme again. Dig the "Quit to DOS" item. You don't see that everyday.

http://img41.imageshack.us/img41/186/dark044.png

Upon clicking "Configuration", we get the usual Options menu in games. It's all pretty standard for most games of that era, but one thing stands out. "Super Shield" is really a toggle for invincibility. I don't know what the developers were thinking, but giving the player the standard option to cheat was a hell of a decision. Maybe they thought that it was great for speed running, but it's still odd.

http://img40.imageshack.us/img40/9248/dark045.png

If you hit F1, you also get the Journal, which lets you see the map, objectives, inventory, weaponry, etc.

http://img35.imageshack.us/img35/5905/dark055.png

The HUD is also interesting. You have the green Shield meter, which goes up to 200, and is more or less the standard health function in the game. There's also the red Health, which is a reserve backup system, and once you've run out of health, you dead, instead of running out of shield power.

DF also had a pseudo-damage system. Shields could block blaster fire only; any physical attack automatically drains health.

Also, see the primary melee weapon, AKA, a "Fist". One thing I don't understand is that Kyle can only punch with his left hand.

http://img39.imageshack.us/img39/4663/dark057.png

In DF2 and Outcast Kyle punches with two fists, but for some reason, his right arm isn't his punching arm in this game. Maybe his left arm is mechanically prosthetic like Luke's, and therefore, is better at punching. Or maybe the developers made a mistake.

http://img194.imageshack.us/img194/4537/dark058.png

Fresh blood...

http://img193.imageshack.us/img193/6766/dark059.png

http://img29.imageshack.us/img29/2725/dark060.png

Darth Avlectus
05-24-2009, 10:36 PM
This is the first example of the brilliant level design in this game. Every level feels incredibly realistic and well thought out, for the most part. The columns, for example, are a nice touch, as well as the excellent texture work.

Also note our starting weapon, and how it changed its brightness when walking in and out of the shaft. I'll get into greater detail into that later on, but it's always the little graphical details that can truly show how better DF was graphically to Doom.

THIS was graphical excellence for the times. I totally agree with you, my friend. It pwned Doom.

In DF2 and Outcast Kyle punches with two fists, but for some reason, his right arm isn't his punching arm in this game. Maybe his left arm is mechanically prosthetic like Luke's, and therefore, is better at punching. Or maybe the developers made a mistake.

HEY?! What's wrong with being Left Handed?! I DEMAND to know. I'm left handed!

Anyway...Kyle punches in Jedi Outcast? Weird, I've never been able to get him to do that.

IG-64
05-24-2009, 10:54 PM
It's been so long since I played this, I barely even remember any of it. This should be interesting.

Pie™
05-25-2009, 05:34 AM
An LP in the Swamp? Awesome.

jrrtoken
05-25-2009, 09:11 AM
Continued from (http://www.lucasforums.com/showpost.php?p=2627221&postcount=9)

http://img132.imageshack.us/img132/7536/dark061.png

Well, as far as difficulty goes, these guys were pansies. Of course, it is on Easy for a reason...

http://img198.imageshack.us/img198/8339/dark062.png

The death sprites are pretty detailed, but I don't understand what's the blue canister...

http://img193.imageshack.us/img193/1300/dark064.png

Oh, ammo. Gotcha.

http://img34.imageshack.us/img34/1320/dark065.png

Goodie, more oddly shaped pick-ups.

http://img41.imageshack.us/img41/1870/dark066.png

:confused:

http://img40.imageshack.us/img40/2535/dark067.png

That's shield power? It doesn't look like any battery that I've seen. Looks more like a utility belt.

http://img29.imageshack.us/img29/5189/dark068.png

Anyway, some jackass has been shooting at me, so it's time to make him deceased.

http://img132.imageshack.us/img132/4834/dark069.png

Dammit.

:gunleap:

http://img198.imageshack.us/img198/9351/dark070.png

http://img198.imageshack.us/img198/6/dark071.png

Looks like he had something good on him after all. Say hello to the Imperial Stormtrooper Rifle, everyone. This is the standard repeater in DF, as well as every other JK game. There's better guns than this, but this is quite effective at the moment.

http://img196.imageshack.us/img196/2278/dark072.png

Jesus, they pop out of nowhere.

http://img193.imageshack.us/img193/9550/dark073.png

You gotta love the flying cap.

http://img33.imageshack.us/img33/1858/dark076.png

Continued (http://www.lucasforums.com/showpost.php?p=2627309&postcount=14)

jrrtoken
05-25-2009, 09:27 AM
Continued from (http://www.lucasforums.com/showpost.php?p=2627303&postcount=13)

http://img132.imageshack.us/img132/1579/dark078.png

More utility belts and tin cans.

I'm going to skip ahead a bit to that switch that we previously saw.

http://img40.imageshack.us/img40/6638/dark081.png

It obviously opens the door next to us, but why does it need to be the size of my head? It's obviously just a switch, not a terminal.

http://img41.imageshack.us/img41/4536/dark082.png

http://img41.imageshack.us/img41/6858/dark083.png

hehehehe

http://img33.imageshack.us/img33/2668/dark084.png

Oddly enough, Imperials have an odd hierarchy in difficulty. When killing someone with the rifle, it takes one round for an officer (brown clothes), two for a stormtrooper, and three for commandos (black clothing). But, that doesn't make sense, though.

Stormtroopers have a full suit of armor protecting them, while the commandos wear some kind of smock and a dinky hardhat. You'd think that the difficulty would be switched around...

http://img40.imageshack.us/img40/5999/dark086.png

Door #1...

http://img198.imageshack.us/img198/1333/dark087.png

Door #2.

Two it is.

http://img132.imageshack.us/img132/3338/dark088.png

http://img196.imageshack.us/img196/1361/dark089.png

These guys are smart; they'd rather kill themselves than be shot by me.

http://img40.imageshack.us/img40/4483/dark090.png

Elevator time.

http://img41.imageshack.us/img41/9417/dark091.png

http://img33.imageshack.us/img33/324/dark092.png

Again, more of those guys that appear out of nowhere and start shooting at you. Naturally, I made them deceased.

Oh, and what the hell is that thing?

http://img40.imageshack.us/img40/1709/dark093.png

:raise:

Continued (http://www.lucasforums.com/showpost.php?p=2627310&postcount=15)

jrrtoken
05-25-2009, 09:35 AM
Continued from (http://www.lucasforums.com/showpost.php?p=2627309&postcount=14)

http://img132.imageshack.us/img132/2964/dark094.png

:fire3:

http://img132.imageshack.us/img132/6172/dark095.png

http://img196.imageshack.us/img196/402/dark096.png

There's this huge stretch of land around the perimeter of the base. There's a few secrets there, but nothing exciting, so we're off to the base.

http://img33.imageshack.us/img33/9155/dark100.png

http://img36.imageshack.us/img36/1211/dark101.png

Now, where does that key work...

http://img35.imageshack.us/img35/1186/dark102.png

Aha.

http://img34.imageshack.us/img34/2764/dark103.png

Yet another cool elevator. Impressive faux-reflections made by the texture filtering.

http://img34.imageshack.us/img34/5730/dark104.png

http://img32.imageshack.us/img32/3049/dark106.png

There's that upper level of the exterior base.

http://img37.imageshack.us/img37/7322/dark107.png

There's those mouse droids from A New Hope. they can't hurt you, but it's fun just to kill them.

http://img33.imageshack.us/img33/9466/dark108.png

Looks like he left us some droppings.

http://img36.imageshack.us/img36/7107/dark109.png

A battery. Don't know what that's used for yet, but we'll find out.

http://img35.imageshack.us/img35/7307/dark110.png

More of those guys shooting at us from the window.

http://img35.imageshack.us/img35/9785/dark111.png

Another massive switch

Continued (http://lucasforums.com/showpost.php?p=2627343&postcount=18)

acdcfanbill
05-25-2009, 11:11 AM
with this thread, you sir win the internets (http://encyclopediadramatica.com/List_of_ways_to_win_at_the_internet)

MrWally
05-25-2009, 11:36 AM
I never played any Jedi Knight game prior to Outcast. This is really exciting!

jrrtoken
05-25-2009, 11:46 AM
Continued from (http://lucasforums.com/showpost.php?p=2627310&postcount=15)

http://img33.imageshack.us/img33/4040/dark112.png

*SHWARRRRR*
*KA-CHUNK*

http://img33.imageshack.us/img33/2974/dark113.png

Talk about non-sequitur architecture.

http://img32.imageshack.us/img32/6665/dark114.png

A giant, rotating door. Makes sense.

http://img36.imageshack.us/img36/6963/dark117.png

A giant lift elevator. Every Imperial base needs at least one.

http://img35.imageshack.us/img35/2706/dark118.png

Complete with an industrial lever for a switch.

http://img35.imageshack.us/img35/297/dark119.png

http://img34.imageshack.us/img34/5069/dark120.png

So it leads up to the exterior upper level. This is actually pretty smart, even though it's only there to make sense. If an enemy is concealed in a far-off room, it's always best for the designers to find a way to get. There were many places in Doom where enemies would only be seen in a room via a window, but with no way to actually get there.

http://img34.imageshack.us/img34/5069/dark120.png

http://img32.imageshack.us/img32/3624/dark122.png

http://img37.imageshack.us/img37/5776/dark123.png

Again, more good architecture.

Well, this is boring. Let's go back down those stairs by the elevator.

http://img30.imageshack.us/img30/6382/dark125.png

http://img132.imageshack.us/img132/4710/dark126.png

Note how the door curiously looks like the Imperial emblem.

http://img35.imageshack.us/img35/4328/dark127.png

Damn, they were expecting me.

http://img34.imageshack.us/img34/3849/dark129.png

Now, where's those Death Star plans...

http://img32.imageshack.us/img32/2181/dark130.png

More pushovers.

Continued (http://lucasforums.com/showpost.php?p=2627348&postcount=19)

jrrtoken
05-25-2009, 12:07 PM
Continued from (http://lucasforums.com/showpost.php?p=2627343&postcount=18)

http://img30.imageshack.us/img30/5034/dark132.png

This is one of the greatest effects in this game, the Death Star hologram. Entirely 3D, it's probably meant to replicate the briefing hologram in Episode VI.

http://www.st-v-sw.net/images/Wars/Special/SF/RoTJds2holoreac.jpg

http://img30.imageshack.us/img30/3736/dark133.png

Around the corner...

http://img132.imageshack.us/img132/2686/dark134.png

http://img35.imageshack.us/img35/1052/dark135.png

Hmm....

http://img36.imageshack.us/img36/6655/dark136.png

Jackpot.

http://img33.imageshack.us/img33/1237/dark137.png

http://img32.imageshack.us/img32/5892/dark138.png

http://img198.imageshack.us/img198/2245/dark139.png

Just what the hell is that?

http://img30.imageshack.us/img30/6378/dark140.png

That was the blueprints? A giant red PCI card? Star Wars is supposed to have more advanced technology than us, but for storing data they need a massive hunk of exposed silicon? Don't they have 1TB flash drives the size of a fingernail by now?

http://img132.imageshack.us/img132/3350/dark142.png

Kyle Katarn, resident badass, shall be represented by a smiley of equal worthiness. Since we don't have a Kyle smiley, we'll have to go with Indy.

:indy: "This was too easy. Now to get to my ship."

http://img36.imageshack.us/img36/8456/dark143.png

http://img35.imageshack.us/img35/2393/dark144.png

http://img34.imageshack.us/img34/9784/dark145.png

Christ, what is with the Empire and giant lift elevators? Is it an inferiority complex, i.e. bigger is better?

Continued (http://lucasforums.com/showpost.php?p=2627352&postcount=20)

jrrtoken
05-25-2009, 12:23 PM
Continued from (http://lucasforums.com/showpost.php?p=2627348&postcount=19)

http://img34.imageshack.us/img34/4225/dark147.png

http://img198.imageshack.us/img198/8682/dark148.png

Hooray the roof.

http://img132.imageshack.us/img132/8888/dark150.png

Epic death fall.

http://img32.imageshack.us/img32/9231/dark151.png

Well, now what?

http://img30.imageshack.us/img30/4782/dark152.png

Hot.

http://img29.imageshack.us/img29/4307/dark153.png

http://img29.imageshack.us/img29/5998/dark154.png

http://img132.imageshack.us/img132/2562/dark155.png

http://img33.imageshack.us/img33/8079/dark156.png

Damn.

That's one sexy ship.

You might have noticed the "Mission Objectives Complete" message. One cool thing about DF was that once you had completed all of the objectives, you could run around the whole base at your leisure; there was no forced end to the mission. You could find any secret rooms or items hidden around the base that you might have missed.

Speaking of which...

http://img198.imageshack.us/img198/2210/dark157.png

http://img32.imageshack.us/img32/8903/dark158.png

http://img30.imageshack.us/img30/6176/dark160.png

http://i16.photobucket.com/albums/b4/piratelove1984/link_loz_triforce.gif

Hm, that passage looks familiar. I wonder...

http://img34.imageshack.us/img34/5828/dark162.png

Just what I thought. Kyle landed the ship on the roof, found the elevator shaft, and jumped down it, just like in the opening.


Well, time to skedaddle to the next level...

Next week, that is. :)

MrWally
05-25-2009, 12:49 PM
I like the way you think, PastramiX.

TiE23
05-25-2009, 04:02 PM
http://img34.imageshack.us/img34/1320/dark065.png

Goodie, more oddly shaped pick-ups.

http://img41.imageshack.us/img41/1870/dark066.png

:confused:

http://img40.imageshack.us/img40/2535/dark067.png

That's shield power? It doesn't look like any battery that I've seen. Looks more like a utility belt.
Hah, yeah, they're essentially shield belts... (in DF2:JK they're 3D and clearly belts)

And awesome thread, Dark Forces was my first real game. Sure, I probably played Super Mario Bros/Duck Hunt before DF, but I consider Dark Forces to always be my beginning.

I was little back then (like 6-8 years old ffs), so I always used cheats to stay alive, so I still remember the God mode cheat:

"laimlame" <-- just type it in during the game. : D

acdcfanbill
05-25-2009, 06:26 PM
Continued from (http://lucasforums.com/showpost.php?p=2627343&postcount=18)

http://img30.imageshack.us/img30/5034/dark132.png

This is one of the greatest effects in this game, the Death Star hologram. Entirely 3D, it's probably meant to replicate the briefing hologram in Episode VI.

http://www.st-v-sw.net/images/Wars/Special/SF/RoTJds2holoreac.jpg



it reminds me more of the briefing from ANH
http://www.atlantismantis.com/images/deathstar/eye.jpg

Q
05-25-2009, 06:52 PM
It does, with the notable exception of the superlaser's being located "correctly" in the northern hemisphere instead of at the equator as portrayed in the ANH animation. I guess that they didn't want to repeat that mistake.

I know: the model was changed after they had made the animation and they didn't want to remake it.

Darth Avlectus
05-25-2009, 08:24 PM
Though the voice of Vader in that one scene wasn't James Earl Jones, I would still say rather impressive.

You know...is it just me or does this all actually look a bit more hand made--like somebody actually put effort into it and had to innovate for a lack of computer technology at their fingertips so 10+ years ago?

To me it does sort of look that way, like, though maybe not done to the level of detail that the original trilogy movies had...but that it definitely looks like it had some kind of physical base modeling to it...

Maybe I'm just crazy?

Either way I must thank you, PX, for a trip down memory lane. So neat seeing the old generation at its best.
:thmbup1:
Good work.

Kain
05-27-2009, 01:40 AM
Get to Boba Fett, damn you!

jrrtoken
05-31-2009, 09:49 PM
Continued from (http://www.lucasforums.com/showpost.php?p=2627352&postcount=20)

Prologue Redux: Puttin' the "Dark" back in Dark Forces*

*Now with larger images

http://img32.imageshack.us/img32/9417/60099862.jpg

Ominous Narrator: "Kyle delivers the plans to the Rebel Alliance.

http://img33.imageshack.us/img33/1269/24417625.jpg

Soon afterwards, the Death Star is destroyed.

http://img41.imageshack.us/img41/1939/44446637.jpg

But even as the Alliance celebrates this victory,

http://img40.imageshack.us/img40/5191/49861460.jpg

...another sinister plot is set in motion...

http://img39.imageshack.us/img39/5709/65110946.jpg

...that will become an even greater concern for the Rebellion.

http://img40.imageshack.us/img40/1772/64092543.jpg

Meanwhile...

*DA-DA-DUM, DA-DA-DUM, DUM-DA-DUM*

http://img39.imageshack.us/img39/9504/52351948.jpg

*DA-DA-DUM, DA-DA-DUM, DUM-DA-DUM*

http://img30.imageshack.us/img30/9029/50780954.jpg

*DA-DA-DUM, DA-DA-DUM, DUM-DA-DUM*

http://img30.imageshack.us/img30/1346/31183042.jpg

http://img41.imageshack.us/img41/2766/40938522.jpg

Dammit. :(

Continued (http://www.lucasforums.com/showpost.php?p=2629593&postcount=28)

jrrtoken
05-31-2009, 10:17 PM
Continued from (http://www.lucasforums.com/showpost.php?p=2629583&postcount=27)

http://img40.imageshack.us/img40/9117/40439735.jpg

http://img20.imageshack.us/img20/8417/78388306.jpg

Darth Vader: 100% Sith Lord, 100% Fabulous

http://img29.imageshack.us/img29/4665/94054866.jpg

:darthx "The Emperor has approved your test demonstration, General Mohc."

http://img41.imageshack.us/img41/7123/74696927.jpg

Say hello to General Rom Mohc, the prime antagonist in the game. Also, I'm sure he'd make a great Nazi, if only for the fashion.

Actually, he'd be perfect for the role, especially at 0:56.
http://www.youtube.com/watch?v=N79I5jQxRl8

***

:ugh: "Thank you, Lord Vader. What I unveil today will mark a new era for the Empire. We will be able to decimate the rebels just as we did the Jedi Knights. At last, the Emperor's war will be filled only with the glory and beauty that is decisive victory."

http://img20.imageshack.us/img20/8286/48450298.jpg

:darthx "A noble cause, General. I hope the demonstration lives up to your claim. Proceed."

:ugh: "With pleasure. Dark Trooper release."

http://img40.imageshack.us/img40/2894/65180682.jpg

http://img20.imageshack.us/img20/4541/37365850.jpg

http://img40.imageshack.us/img40/1500/67965067.jpg

http://img41.imageshack.us/img41/3264/24447721.jpg

http://img40.imageshack.us/img40/5048/51954304.jpg

http://img32.imageshack.us/img32/8817/90855307.jpg

Continued

jrrtoken
05-31-2009, 10:43 PM
Continued from (http://www.lucasforums.com/showpost.php?p=2629593&postcount=28)

http://img43.imageshack.us/img43/5268/46228273.jpg

http://img39.imageshack.us/img39/1280/93479035.jpg

http://img43.imageshack.us/img43/2306/13499402.jpg

http://img37.imageshack.us/img37/5506/33892401.jpg

http://img35.imageshack.us/img35/8334/54983283.jpg

http://img43.imageshack.us/img43/8739/40037563.jpg

http://img32.imageshack.us/img32/6711/50198603.jpg

Well, that's not good.

:darthx "Very impressive, General. The Emperor will be most pleased. Continue with your project."

:ugh: "Certainly, Lord Vader."

***

http://img38.imageshack.us/img38/7269/98101076.jpg

http://img39.imageshack.us/img39/9223/51512711.jpg

Continued

Darth Avlectus
05-31-2009, 10:56 PM
with this thread, you sir win the internets (http://encyclopediadramatica.com/List_of_ways_to_win_at_the_internet)

Ah. Thank you. I wondered what in the hell people were talking about when referring to this. You sir, are epic win.

I never played any Jedi Knight game prior to Outcast. This is really exciting!

Hoohoo, you dunno what you been missing.
Yes, I can say what, dammit!:dev8:


http://img132.imageshack.us/img132/8888/dark150.png

Epic death fall.
NO! NO! NO! It cannot be epic if it is fail. :D
--Paraphrased Aron Ching "ForFunProducitons808"

http://i16.photobucket.com/albums/b4/piratelove1984/link_loz_triforce.gif

Hm, that passage looks familiar. I wonder...


Yea. It's the special weapon. Too bad that never made it to the movies script. :smirk2:

jrrtoken
05-31-2009, 11:00 PM
Continued from

http://img36.imageshack.us/img36/5530/52362086.jpg

:ang3: "Thank you, Commander, for responding at such short notice. The Empire has been keeping us on the run ever since the destruction of the Death Star."

:ang3: "Five days ago, the Empire attacked one of our secret bases in the city of Talay."

http://img39.imageshack.us/img39/8928/79065217.jpg

Is that who I think it is?

http://img38.imageshack.us/img38/7617/92616140.jpg

Hell yeah.

:mon: "This is Tak Base to anybody out there. Please, we're under Imperial attack! They're everywhere, there was no warning at all! Total devastation! They broke through our shields! They broke through our shields!"

*static* *explosion* *static*

There goes the Calamari's excellent precognition of ambushes.

:ang3: "Tak base was destroyed within minutes. Many innocent people in the surrounding city, as well as the Rebel staff, were killed. Intelligence thinks that this might be an act of retaliation for the destruction of the Death Star."

Continued

Liverandbacon
06-03-2009, 11:57 AM
Woah this brings back a lot of memories. Keep the pictures coming!

Q
06-07-2009, 02:00 PM
You're doing a great job with this, PX. :thumbsup:

Moar! :)

leXX
06-10-2009, 03:26 PM
There are no words to describe how awesome this is. None.

(I may just have to dig out my old PS1 and give this another play through).

TiE23
06-10-2009, 06:04 PM
There are no words to describe how awesome this is. None.

(I may just have to dig out my old PS1 and give this another play through).

Uhhg... thanks for reminding me about the copy I got on eBay a few months back... played some of it, the frame rate is really choppy in the PS1 version.

leXX
06-10-2009, 06:14 PM
Strange, I never had any problems with it.

TiE23
06-10-2009, 06:22 PM
Maybe it's because I remember it being smoother on the PC version. I was way too young to remember, but I think my family had some high end stuff in our computer when I was like 6-10 years old.

Oh, and it's probably worth mentioning that I play it on my PS2... Myeh.

Darth Avlectus
06-10-2009, 08:09 PM
Hey home boy, did you play this on MAC or PC? ...just curious

jrrtoken
06-10-2009, 08:31 PM
PC, but the Mac version is pretty much identical. The PS1 version, however, lags like hell, so it's nowhere near as good as the other ports.

RoxStar
06-10-2009, 10:48 PM
So incredibly late I know, but this thread is wonderful

<3

Pho3nix
06-11-2009, 06:26 AM
Excellent !

Such an epic game, do continue PastramiX.

leXX
06-11-2009, 07:18 AM
PC, but the Mac version is pretty much identical. The PS1 version, however, lags like hell, so it's nowhere near as good as the other ports.

... Strange, I never had any problems with it.

jrrtoken
06-11-2009, 01:55 PM
...Well, I guess you had a good disc.

And, if wouldn't be much trouble, is there some sort of way to bypass the 15 image per post limit? It's pretty aggravating to constantly make posts for one single chapter.

stoffe
06-11-2009, 08:31 PM
And, if wouldn't be much trouble, is there some sort of way to bypass the 15 image per post limit? It's pretty aggravating to constantly make posts for one single chapter.

It's a forum-wide setting meant to keep posts from getting too image heavy. It can't (easily) be overridden for a single thread.

You could merge multiple screenshots (that aren't supposed to have any text in between frames) into a single image file to sort-of work around it.

Telex Ferra
06-18-2009, 09:56 AM
Though the voice of Vader in that one scene wasn't James Earl Jones, I would still say rather impressive.

You know...is it just me or does this all actually look a bit more hand made--like somebody actually put effort into it and had to innovate for a lack of computer technology at their fingertips so 10+ years ago?

To me it does sort of look that way, like, though maybe not done to the level of detail that the original trilogy movies had...but that it definitely looks like it had some kind of physical base modeling to it...

Maybe I'm just crazy?

Either way I must thank you, PX, for a trip down memory lane. So neat seeing the old generation at its best.
:thmbup1:
Good work.

Indeed, the developers were forced to innovate a great deal. Apparently, full four wall rooms COULD NOT be built with the Jedi engine. (so they improvised) and what we know as catwalks, exterior walkways, and lifts are just a positive side effect of them putting the rooms together.

Or that's what I read :P

Darth Avlectus
06-18-2009, 11:22 PM
^^^Hmm. I'm very much interested in reading this as well. Would you kindly share where you read it?

Telex Ferra
06-19-2009, 12:25 AM
http://starwars.wikia.com/wiki/Jedi_Engine

TiE23
06-19-2009, 04:02 AM
...

PAL vs NTSC frame rate differences are a known phenomenon in some games (more development time for patching and optimization, usually). And trust me, it's noticeable on the PS1 version.

....


Oh god *clenches head in pain*

I just remembered Outlaws. OH GOD, I'M 7 YEARS OLD AGAIN! aaaayyyyyyeeeee!!!!