View Full Version : npc spawning in custom module???
05-27-2009, 07:56 PM
i have read a tutorial and i was wondering if for the direction an npc faces is there a cheat that can tell you which way your character is facing or should i just mess around with the XOrientation and the YOrientation until it is the way i want it
i wanted to know because if you have to mess around with the orientations would it not take and extended amount of time to get 1 npc to spawn
considering that every time you change it you have to recompile it into a .mod file
05-28-2009, 12:59 AM
Look in the General Tutorials...Rotation of Creatures and Doors in the Git file by e-varmint. I just used it myself to set the direction of some npc's in my own mod.
05-28-2009, 08:38 AM
In SWKotOR you can just type "whereami" (without quotes) into the cheat console to get your coordinates. In TSL you need to download a mod called the "Whereami Armband" which will print the information to your feedback log; off the journal tab.
As for playing with Orientation, I wrote a little program called "AngleToVector" which does exactly the same as the KotOR AngleToVector() function, and will give you an XOrientation and a YOrientation from an Angle. With that you just need to remember that 0 degrees is East, 90 degrees is North and follows round to 360 respectively.
All the above mentioned tools and more are all announced here:
Hope that helps :)
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