View Full Version : Newsfeed: Star Wars: The Old Republic Interview
This year at E3 True_Avery and I got the chance to sit down with LucasArts Executive Producer Tom Nichols to ask your questions about The Old Republic and threw in a few of our own. And we hit solid gold: Jumping is confirmed! Hit the break to read the full interview. Will there [...]
Read the full story at starwarsmmo.net... (http://www.starwarsmmo.net/news/star-wars-the-old-republic-interview/)
06-05-2009, 02:56 AM
(Sorry to anyone that noticed me posting this in E3 and it being deleted. Was told to move it here after writing it.)
Overall, I thought the interview was pretty good. Got some stuff in, and the "demo" mentioned will be explained in detail in a later new post so keep your eyes peeled.
Awesome stuff, as expected some of his answers sounded scripted, but there are some great tidbits of info. :)
06-05-2009, 05:41 AM
Really nice. Good job!
06-05-2009, 08:01 AM
Great interview, I think a lot of the important stuff was in there. But it's still hard to get any impression without having seen anything about the gameplay itself. Hope the "demo" impressions will ease the pain a bit. :)
06-05-2009, 08:29 AM
Good interview, Nichols gave some decent answers to questions, but we haven't really talked about that yet.
06-05-2009, 08:11 PM
Looks good. I'm increasingly excited for this.
Really great interview guys. The best one I've read coming out of E3. Thank you!
06-06-2009, 01:20 PM
I gladly hear(or read:D) that I can play "Singleplayer:D
06-15-2009, 05:16 PM
There have been so many great E3 interviews popping up recently. This is one I have not yet come across yet and to be honest, I have been secretly wondering if there is a jump function.
Seriously though, this was some fresh information. The more interviews I read/hear (especially some of the other ones) the more the game sounds very single-player instanced.
Anyone alse getting this impression?
06-15-2009, 08:16 PM
No, I wouldn't say that.
They have put a lot of effort so far in promoting the SP aspects of the game. But by this I understand that they've polished the individual's experience of the game, in terms of e.g. NPC interaction (style and sound) as well as the possibility of doing much content independent of other players.
But this, I expect, are things highlighter in order to set the game apart from other MMORPGs today. And to fill the gaps in current games that fall to battlegrounds, grind and endless raiding.
Bioware is basically raising a new pillar og gaming, adding value to the concept of the storyline. Great move I'd say.
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