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Kyr'am Galaar
06-14-2009, 01:38 PM
I'm trying to make my 1st mod and I'm having trouble. whenever I put the robe I am trying to make on it becomes all white and textureless plus the icon is a big white square. plz help!!!

jonathan7
06-14-2009, 01:55 PM
I'm trying to make my 1st mod and I'm having trouble. whenever I put the robe I am trying to make on it becomes all white and textureless plus the icon is a big white square. plz help!!!

Hey - in the appearance.2da file, make sure you put a 01 on the end of your texture name (the game doesn't recognize the texture unless in the appearance.2da it has a number on the end). Hope that helps!

You may find from post 6 onwards, in my old thread helpful; http://www.lucasforums.com/showthread.php?t=190598

Welcome to the forums btw :)

Kyr'am Galaar
06-14-2009, 02:13 PM
I guess I need to be more specific. This mod is for K1, I'm using PrtyLizardJedi's tutorial.

the files i have are http://img188.imageshack.us/img188/1575/83954313.png

I dont really get what your saying.


and thanks for the welcome.

WraithPrince
06-14-2009, 02:23 PM
Did you change the texture varient in the utc file?

edit: i mean .uti

Kyr'am Galaar
06-14-2009, 02:32 PM
I changed it to 2 like the tutorial told me to.

DarthParametric
06-14-2009, 03:00 PM
I assume all the necessary files are in your Override folder? Can you open your UTI file in a GFF editor and take a screenshot?

Kyr'am Galaar
06-14-2009, 03:21 PM
here:

http://img141.imageshack.us/img141/8497/30356446.png

Kyr'am Galaar
06-14-2009, 04:27 PM
Nevermind, i figuered it out. it was a faulty tga file.

Marius Fett
06-14-2009, 05:35 PM
Hey - in the appearance.2da file, make sure you put a 01 on the end of your texture name (the game doesn't recognize the texture unless in the appearance.2da it has a number on the end). Hope that helps!

Actually, you don't put the number on the end in the appearance.2da file.

You only put the number on the end of the actual tga file name. :p

jonathan7
06-14-2009, 05:38 PM
Actually, you don't put the number on the end in the appearance.2da file.

You only put the number on the end of the actual tga file name. :p

I'm getting old and err - what were we talking about, you little upstart :xp:

(Thanks for pointing that out ;))