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View Full Version : Request for modders for my Expanded Galaxy mod


none223
06-15-2009, 11:34 AM
This is going to be a (hopefull) fairly large mod, that should be really fun to play. However, I am a very new modder, but this idea has been in my mind for a while. I have a basic plotline, but I need real people to help me with that, and I need people to do scripting or whatever (put the mod in place).

EVERYTHING I POST, FOR NOW, IS SUBJECT TO CHANGE!

This mod is going to start on the way to ________(Korriban?) On the way, Revan and the Ebon Hawk will become captured by a Republic Hammerhead ship taken over by Mandalorians. The character will then choose 2 others to follow him/her onto the ship to find out what happened (all they know is that they are on a "Republic" ship). As they make their way through the ship, they discover that this ship has been taken over by mandalorians, that they are in hyperspace headed for the planet Concord Dawn, and that they're gonna have to fight the way off the ship. So there is a lot of fighting, getting drops, opening storage containers, defeating a mini-boss, and by the time that they get back to the hangar, they find that they are in orbit above Concord Dawn (don't know what that is? Its the homeplace of the Fett clan, look it up on wookiepedia.) They also find that they are in complete control of the ship, so now for the rest of the game, you access the galaxy map from the control room in the Republic Ship, and once in orbit, get in the Ebon Hawk to land. This is most likely going to conflict with the Leviathan, so this mod should take place after that. Also, again because of comflicts, before you land on Rakata Prime, you are going to leave the ship in orbit for the Republic Fleet to pick up. Anyway, that is part one. Part 2 happens when you land on the Bounty Hunter planet of Concord Dawn.

Part Two

You land the Ebon Hawk on Concord Dawn, and start to explore. As you wander, you discover that it is anarchy. 3 characters are battling for control: A ruthless bounty hunter, the self-proclaimed Mandalore, and the grandson of Cassus Fett, ______. The main plot of this planet is to assign one of the 3 as "leader/dictator" of the Fett clan and Concord Dawn. To do this, you must find the one you chose, make you his friend by doing a mission, and eliminating the other two. You will get dark side points for killing the Fett. Each warlord has a "base" where you find him. Fett is at the Fett homestead, "Mandalore" is in a sand-person/rakatan village, and the Bounty Hunter is in a lavish estate crawling with guards, tortured slaves, and people for his pleasure.


Mini-quests?

Lets see...there is a very nasty sewer home to some ruffians and misfits.
Thats it

Shops

A basic shop that is in one of the buildings of the town, sells basic republic material.
A very expensive shop run by a lone soul outside town, selling stolen goods of mass destruction (a.k.a. very expensive and somewhat overpowered items).

Part 3 is another planet.

Malxados
06-15-2009, 12:55 PM
I'd be glad to help with whatever I can (scripting, template editing, 2da editing, etc). Lemme know if you want help with something specific

Trench
06-15-2009, 01:04 PM
I like the sound of this mod. What if you made this interesting and instead of having the grandson of Cassus Fett, you had his granddaughter? It might appeal to a wider audience that way.

none223
06-16-2009, 01:03 PM
Thank you for offering your help. Te Mirdala, do you mod? Also, I chose the grandson of Cassus Fett instead of grandaughter because I wanted the grandson to be married, and have a son thats another Fett. If it was the grandaughter, the last name of her and her son would not be Fett. Also, you never hear of female mandalorians....

I'm still working on it, but Part 3 is going to envolve the icy world of Rhen Var, Ulic Qel-Droma's ghost, and a trip to the land of the dead...

Trench
06-16-2009, 01:11 PM
I'm actually more of a skinner and a weapon/mask modeler, but when you do this mod I would be happy to offer my skills when needed.
I also like to write, so I could help out with the storyline.

none223
06-16-2009, 01:14 PM
Ok, you can help with the skinning, and if you could do a better job than me a dialouge writing (hopefully), you can take charge of that.

And about writing, you could also help come up with some good sub-plots/mini-plots because all I've got is the big one thought of.

Demongo
06-16-2009, 01:39 PM
This would be interesting, though it won't finish in a year or more:p If you need any help with scripting or module editing PM me:)

none223
06-16-2009, 02:48 PM
Part 3

After getting off Concord Dawn, you find that this new starship has enabled to go to other planets, including the icy world of Rhen Var. There, he finds that Ulic Qel-Droma has his tomb there and muss pass through his temple to make it to the Sith outpost on that planet. However, as he opens Ulic's tomb to find rare and powerful items (like in most mods) he blacks out, and finds himself in the Netherworld of the Force (where dead jedi and sith go). He talks to Ulic, and finds himself with two choices. He can listen to Ulic, or hastily lash out and defeat everything that is left of him. If you listen, he tells you about the Sith outpost more than the republic did, and you then travel through the bridge between worlds as a force ghost until you complete the mission of destroying the base. However, if you choose to defeat qel-droma, or choose to never meet him, then you destroy the base in the regular way, bashing your way through guards. (After you destroy the base as a force ghost, you get as much xp as you would fighting them individually). After you make the base go boom (as a force ghost) you travel back to ulic where he rewards you and gives you back your body. If you destroy it as a human, you just walk back to the Ebon Hawk. (Since you've already raided his tomb).

Demongo
06-16-2009, 03:07 PM
Part 3

After getting off Concord Dawn, you find that this new starship has enabled to go to other planets, including the icy world of Rhen Var. There, he finds that Ulic Qel-Droma has his tomb there and muss pass through his temple to make it to the Sith outpost on that planet. However, as he opens Ulic's tomb to find rare and powerful items (like in most mods) he blacks out, and finds himself in the Netherworld of the Force (where dead jedi and sith go). He talks to Ulic, and finds himself with two choices. He can listen to Ulic, or hastily lash out and defeat everything that is left of him. If you listen, he tells you about the Sith outpost more than the republic did, and you then travel through the bridge between worlds as a force ghost until you complete the mission of destroying the base. However, if you choose to defeat qel-droma, or choose to never meet him, then you destroy the base in the regular way, bashing your way through guards. (After you destroy the base as a force ghost, you get as much xp as you would fighting them individually). After you make the base go boom (as a force ghost) you travel back to ulic where he rewards you and gives you back your body. If you destroy it as a human, you just walk back to the Ebon Hawk. (Since you've already raided his tomb).

Now that's a story! I really like it! Rhen Var: Since there is a tomb there I think reskinning one of Korriban's modules would be good:)

Trench
06-16-2009, 03:11 PM
You certainly did your research! I could make some unique items for Ulic's sarcophagus. I could also provide a VO for him if you like. But let's not get too far ahead of ourselves.

none223
06-16-2009, 04:45 PM
Now that's a story! I really like it! Rhen Var: Since there is a tomb there I think reskinning one of Korriban's modules would be good:)

Umm...Only a little. Since it is not a SITH tomb, its a Jedi one (wookiepedia helps), I was thinking of a combination of new modules (if we can), unused modules that team Hutt unearthed (the temple of the scarlacc on the deleted modules pack from knightsoftheoldrepublic.filefront.com) and the rakatan temple. I would only like to use one of Korriban's modules in the tomb, since empty sarcophaguses would be odd...

Also....I have some very detailed pictures in my sketchbook of how the planets/starship will be put together using different modules. I'm still working on it, but its looking like the 3 will use the following amounts of modules from certain areas (unless we use custom modules):


Stolen Republic Ship: 2-4 modules from The Endar Spire and The Leviathan
Concord Dawn: 20-35 from Tatooine, Korriban, Rakata Prime (inside), Taris (inside), Dantooine (sanded up) and The Leviathan
Rhen Var: 10-20 from Dantooine (iced up), Tatooine (deleted temple and big open areas), Rakata Prime (iced over and inside temple), Korriban (tombs and cave area), and Manaan (Underwater to pose as a Sith base under the ice).

You certainly did your research! I could make some unique items for Ulic's sarcophagus. I could also provide a VO for him if you like. But let's not get too far ahead of ourselves.

Thank you. It has taken a lot of research to prepare this mod together, because I HATE inaccurate mods, the Yavin IV planet mod that was full of inaccuracies. Also, I want to get as many VOs as I can, so then the player isn't stuck just reading because of lack-there-of/twilek. I also do want unique items in this mod, as the regular items are to boring.

I believe that the Rhen Var plot is more thought out than the Concord Dawn, so, and suggestions for either would be appreciated. I think the Concord Dawn is going to have waaaay more sub-plots, because as a planet, it is less organize (on Rhen Var, there is nothing TO organize). A sub-plot for Rhen Var would be nice, because I keep drawing up a blank.

Trench
06-16-2009, 06:29 PM
You might want to combine your double posts before RedHawke gets here.
If you've ever played the Clone Wars game (the old one for xbox) you'd be able to more fully understand the layout of Ulic's tomb. Before you got to his final resting place, there was a large chamber full of coffins arranged in a circle. When you entered the room, some spectral guardians would escape from the coffins and begin letting each other out (about 50 to 100 guardians total). If you attacked one spectral guardian they would all burst out of there coffins and attack.
Maybe you could do something like that with Jedi and Dark Jedi holograms.

none223
06-16-2009, 08:21 PM
First of all, if you know anything detailed about Ulic, you know that he turned back on his sith ways right before he died. There would be jedi, not sith. How do I combine posts, and why is Redhawke coming bad?

If you could show me some screenies of the tomb, that would help a LOT. Also, just a map of what the tomb looks like on the game. The only version of it that I know is what I have gained from playing the map on SWBF & SWBF2.

Trench
06-16-2009, 08:55 PM
I know that it would be Jedi, but the guardians attack you so I was just giving you some ideas.

To combine your posts, click the edit post button on the post you want to move up, and copy it to the post above it. Then delete the below post. RedHawke coming is a bad thing because double posting is a bad thing.

I'm here! What do I win? :xp: -RH

I am unable to post screenshots of the tomb, because my xbox broke a couple years back, but I might be able to find some pics on Wookieepedia.

Kyr'am Galaar
06-16-2009, 09:11 PM
Hmm. I like the idea. Will you have voices for the humans and other Basic speaking aliens? And if you need help with robe and head skinning just PM me. here is a couple of screenie of what I can do:

http://img15.imageshack.us/img15/628/33099640.png

http://img198.imageshack.us/img198/1847/97452242.jpg

Canderis
06-16-2009, 09:21 PM
Remember when making a picture brighter use contrast too.

none223
06-16-2009, 09:25 PM
I was asking about screenies from The Clone Wars video games. Nice to see you here Canderis, if you will plz comment on my above posts, not that guy that posted screenies that would NOT be useful (no offense, payback, I will gladly take your help).

Canderis
06-16-2009, 09:57 PM
It is a good story but it will take a whole lot of work to make this happen.

Demongo
06-17-2009, 06:10 AM
Just to try it out I reskinned the Valley of the Dark Lords. What do you think about it?
http://f.imagehost.org/0451/swkotor_2009-06-17_12-04-46-48.jpg
http://f.imagehost.org/0522/swkotor_2009-06-17_12-05-11-04.jpg
http://f.imagehost.org/0425/swkotor_2009-06-17_12-05-41-29.jpg
Of course I could change the Korriban background to Rhen Var if you don't like it.

none223
06-17-2009, 07:54 AM
Umm, what is this for? I was thinking about using this module as "Mandalore's" camp on Concord Dawn, if you reskinned the doors to that of the sand people's. you give me your opinion. For Rhen Var, it would have to be iced over a LOT. If you could make it look like there used to be a roof that caved in, and those columns held it up (which means taller columns, or shorter statues), it would work well as his temple, as there would be room for many different chambers. If we choose to use it for Concord Dawn, we would have to take out the sith statues, but not change the setting.

Just and idea, but how about using a Foray-class blocade runner instead of a Hammerhead? Heres a pic, they WERE used in the battle of Rakata Prime:

http://images1.wikia.nocookie.net/starwars/images/e/e3/Capitolship1.JPG

To compare with Hammerhead:

http://images2.wikia.nocookie.net/starwars/images/0/01/Kotorships_copy.jpg

Demongo
06-17-2009, 08:23 AM
Of course I will try to do that this was just a try:D And about the Foray-class blocade runner........It could be good, but there aren't too many cinematics about it.

none223
06-17-2009, 08:34 AM
That was what I was thinking, but I was also thinking that the Hammerhead is too overused. It would also be more likely for Mandalorians to get a blockade runner than a cruiser...And we don't need many cinematics. We could used clips from the battle of Rakata, like above, just take out all the others...If you really think we couldn't use it, we can use the hammerhead :(

Demongo
06-17-2009, 10:04 AM
That was what I was thinking, but I was also thinking that the Hammerhead is too overused. It would also be more likely for Mandalorians to get a blockade runner than a cruiser...And we don't need many cinematics. We could used clips from the battle of Rakata, like above, just take out all the others...If you really think we couldn't use it, we can use the hammerhead :(

I checked the movies. There is a movie where a blockade runner is destroyed(and the sith begin the attack). There is a movie where the sith are attacking and some blockade runners fireing, but that's all they do. The best movie I found is a blockade runner beginning an attack(then a Hammerhead is shown). So basically there are 3 movies with blockade runners and without the Star Forge. It's your choice:)

none223
06-17-2009, 10:27 AM
Well, if we can get a blockade runner by itself (possibly firing) and then show the ebon hawk being pulled in a tractor beam, thats all we'd need. We'd also have to redo some of the going to/from planets once you get the ship. This would be that you see the Ebon Hawk leaving planet (the galaxy map will be removed and transported to the runner/cruiser). Then you appear on the bridge of the _______. You click on the galaxy map, there is a flash of light (there is no hyperspace video) and you are in orbit of the new planet. You go to the Ebon Hawk, and where the galaxy map used to be, there is a screen that says to go down to planet and go to ship. You click go down, and you see the correct entrance scene to the planet. Confusing, hard, but the only possible way. Since the galaxy map will be on the bridge, and there will be at least 2 more planets, there will be an entrance screen to the galaxy map, asking if you wish to go to Concord Dawn, Rhen Var, or one of the ones already listed. Better than simply opening a computer consol and selecting a list of planets, walking away from the consol, and without videos, being on the new planet (like most mods).

Demongo
06-17-2009, 10:42 AM
Sadly there are no movies when a blockade runner is fireing. You can check them in your SWKOTOR/movies folder. The movies are
51--> Mostly a sith attack you can see some blockade runners here and there
50b--> A blockade runner begins attack(not fireing)
54--> The Republic fleet, and a blockade runner is destroyed

I could try to cut the videos and put pieces together but it would be better if you could find someone who can make BIK movies.

none223
06-17-2009, 11:24 AM
Ok, then we will have the blockade runner beginning to attack, then immediatly switching to when the ebon hawk is being pulled in by the leviathan (when you can't see the leviathan).

Where exactly did you find the videos? I use kotor tool, and am having trouble.

Demongo
06-17-2009, 11:58 AM
As I said they are in your Program Files/SWKOTOR/movies or wherever you installed your game.

none223
06-17-2009, 12:12 PM
Yes, but how do I open them?

Demongo
06-17-2009, 12:20 PM
Yes, but how do I open them?

You need a program called Media Player Classic to open them

none223
06-17-2009, 12:33 PM
I tried it. Doesn't work. It says it cannot render file.

Demongo
06-17-2009, 12:39 PM
I tried it. Doesn't work. It says it cannot render file.

Well,then try it with WMP or Real Player or some videoplayer program

none223
06-17-2009, 01:17 PM
Ok, anyways, back to the mod, what have we got established, cause i'm confused. For now, we need to just work on the Mandy cruiser/blockade runner. thats gonna take a while as is.

Demongo
06-17-2009, 01:59 PM
Ok, anyways, back to the mod, what have we got established, cause i'm confused. For now, we need to just work on the Mandy cruiser/blockade runner. thats gonna take a while as is.

I think before we get to work, you should recruit some more people because this isn't an easy or short mod.

none223
06-17-2009, 02:06 PM
Well, someone named BryanWee20 is willing to help, giving us 2-3 scripters, a skinner, and 2 plotters...

Kyr'am Galaar
06-21-2009, 08:19 PM
I'm bored. so if you need another skinner just ask.

none223
06-29-2009, 09:18 AM
Ok, no one has commented on this lately, but it WOULD be nice if we could start putting together the mandalorian cruiser. I only have a rough idea of it, any help would be appreciated.

My idea: like the leviathan, you are sucked out of hyperspace? into a tractor beam. You see the same video as when you are being taken in by the leviathan, and you see what is taking you in, a foray-class? or hammerhead class? cruiser. skip to ebon hawk, you discuss who you will take on board when you enter the vessel. you find yourself outside the hangar, in the module used for the final battle with malak there (with all the red doors). You see a transmition, that the mandalorians know you are there, and you begin fighting. You fight to the bridge (the bridge-like place on that same module) and then to the elevator. There are 1-2 other places to go: the escape pod area from the endar spire, and any other ship modules to make it more full. In the hacking, you finally make the way to the escape pods as the mandaloriana leader and his henchmen are trying to leave. (DS) You attack, he cries for mercy, you kill him, you get some good drops. (LS) You try to engage in conversation, he attacks, you fight back, he cries for mercy, you accept the plea, and he jettisons away, after giving you 1-2 rare mandalorian items.

Thats my idea.....any comment?

Moving to Holowan Labs as this is more of a Project thread. -RH

darthriddick
06-29-2009, 10:34 PM
Howdy folks.

I be darthriddick your friendly nieghborhood... uh... well... nevrmind that. ;)

Anyways.

I'm totally willing to help you out with this.
My actual modding capabilities are somewhat lacking,
(Though I can do moderately interesting re-skins).

I Am however willing to help draw up the outline/script/dialog for you, I'm
a professional screenplay writer and i have written several short plays, (one of which is about to be officially shown),
and I have written dozens of screenplays, (One of which is being produced by an independent film company right now),
So I might be a good asset. (I can send you a resume if you really want.) ;)

Ok ok, enough self promotion...

So If you need some help let me know!

I just started playing kotor1 again, and I'm loving it. (Plus we all need to have fun once and a while right?)


Send me an email at Filmzforrevolutionz [AT] Gmail [DOT] Com
Or simply PM me becuase I'm not sure If the mods will delete the email I just posted. (The [AT] and [DOT] usually confuse Spam-senders but whatever.).

Cheers,

~DR

FREE ADVICE FOR THE DAY:
(Note: I'd suggest you go with a grandson if the player is female and a granddaughter if the player is male. It'd add a new concept to the game and would improve the replay value of the mod.)

Well, if we can get a blockade runner by itself (possibly firing) and then show the ebon hawk being pulled in a tractor beam, thats all we'd need. We'd also have to redo some of the going to/from planets once you get the ship. This would be that you see the Ebon Hawk leaving planet (the galaxy map will be removed and transported to the runner/cruiser). Then you appear on the bridge of the _______. You click on the galaxy map, there is a flash of light (there is no hyperspace video) and you are in orbit of the new planet. You go to the Ebon Hawk, and where the galaxy map used to be, there is a screen that says to go down to planet and go to ship. You click go down, and you see the correct entrance scene to the planet. Confusing, hard, but the only possible way. Since the galaxy map will be on the bridge, and there will be at least 2 more planets, there will be an entrance screen to the galaxy map, asking if you wish to go to Concord Dawn, Rhen Var, or one of the ones already listed. Better than simply opening a computer consol and selecting a list of planets, walking away from the consol, and without videos, being on the new planet (like most mods).
I think there might be a movie somewhere in the game where a republic cruiser drops out of hyperspace. If you wanted to go the whole tuna you could even find someone to make a new movie for the hyperspace jump.

none223
06-30-2009, 01:10 PM
Hey, thanks for the comment. Please read my updated ideas about the cruiser.
Also, what size is a good size for a modding team? So far, theres you, 2 others, me, DarthDac, and Te Mirdala Mand'olore (i think I spelled that right). I was thinking about it being male for both female and male revans, but that is an idea to consider. We would need names that sounded a lot alike (ex. Andrew, Andrea, those are not Star Wars names, just an example), and the scripting would be harder. I would like to have people who can make custom movies and modules, but what I have thought out is for the likely chance that we can NOT :( find people capable of that, and must resort to taking things that have already been used in the game...

darthriddick
06-30-2009, 06:23 PM
No problem! Just glad to help.

So first off modding team. You need to make sure that you have all the right positions filled. You need at least two of each if you want things to go at a semi-reliable pace.

2 Skinners, (Hopefully both or at least one is a world skinner).

2 Scripters, (at least one needs to be pretty damn good since scripts are rather importaint for a mod like this.)

2 Modelers, (Not actually required but it makes everything more interesting and fun if you have a few new modeled items in the game, and plus if you have a couple of good modelers you can create new world spaces/objects.)

2 Writers/dlg editors. (that'd be you and me I guess?)

??? Voicers. (Depends on how many custom NPC's you place in the mod.)

Ok, no one has commented on this lately, but it WOULD be nice if we could start putting together the mandalorian cruiser. I only have a rough idea of it, any help would be appreciated.

My idea: like the leviathan, you are sucked out of hyperspace? into a tractor beam. You see the same video as when you are being taken in by the leviathan, and you see what is taking you in, a foray-class? or hammerhead class? cruiser. skip to ebon hawk, you discuss who you will take on board when you enter the vessel. you find yourself outside the hangar, in the module used for the final battle with malak there (with all the red doors). You see a transmition, that the mandalorians know you are there, and you begin fighting. You fight to the bridge (the bridge-like place on that same module) and then to the elevator. There are 1-2 other places to go: the escape pod area from the endar spire, and any other ship modules to make it more full. In the hacking, you finally make the way to the escape pods as the mandalorian leader and his henchmen are trying to leave. (DS) You attack, he cries for mercy, you kill him, you get some good drops. (LS) You try to engage in conversation, he attacks, you fight back, he cries for mercy, you accept the plea, and he jettisons away, after giving you 1-2 rare mandalorian items.

Thats my idea.....any comment?



Well this sounds like it might be a fun diversion from the game it poses a couple of problems. First off voicing. This mod will have terrific interest from the community if it is voiced. So my suggestion would be to find a way to simply remove your party members. I.E. Like you outlined the Ebon hawk is captured, everyone is incapacitated *Don't ask me how* ;) and the mandalorians capture you.

Then your mission throughout the rest of the mod is to try and save your crew or something like that.

I also just had the possible idea that maybe the PC is captured and brought aboard the ship all by his/her lonesome that would remove the need for any partymember interaction at all and therefore would remove the need to figure out a way of fudging the dlg.

Mainly I'd say try to stay away from anything involving Existing NPC Dlg.

none223
06-30-2009, 07:37 PM
Thats a good idea. For voice-overs, my friend has a mic and can do about anything with it I want him too, so he can maybe take charge of that(though he doesn't play kotor). I am working on writing a full-scale diagram/walkthrough of the mod, and my idea was to fight, fight on another module, get a keycard, open a door, open a consol, open a door, fight, defeat mandalorian leader. This is a much better idea, as there ARE barracks in the hangar module of the Leviathan. My idea could be that you do all I mentioned, but when you defeat the mandalorian leader, he gives you the keycard that opens their cells. How does that sound?

For voiceovers: Mandy leader
Mandy Captain
Random Civilians
2-3 Shop Owners
Female Fett
Male Fett
Elderly Male Fett
Child Fett
Random "Ruffians"
A Foreign Trader
Mandalorians
A Fake Mandalore
A Evil Corrupted Bounty Hunter
Female Slaves
Male Slaves
Male Gaurds
Republic Troopers
Republic Captain
ULIC QEL-DROMA
Sith Troopers
Sith Captain
A bunch more....

darthriddick
07-01-2009, 12:37 AM
Ok cool. Just one question... where does ULIC QEL-DROMA come in? ;)

Also alot of the voices, (I.E. slaves and random Mandalorians), can be alien voices. (Since Alien dlg sound files are already in the game).

If you need me to look at anything just send it to me at the email in my first post. I will not be around much the rest of the week, (Until Monday or so the week after next, But I'll definitely do what I can.)

Also just another note. For a mod this size Set Aside one year before completion. It will probably take less then that, But I'd say that having a year as a guideline might help.

Trench
07-01-2009, 01:10 AM
This mod has gained a lot of interest! If need be, I can provide some of the voices for different minor characters. I can mimic the voices of most of the aliens in the KotOR games, as well as a few unique ones.

none223
07-01-2009, 08:26 AM
This mod has gained a lot of interest! If need be, I can provide some of the voices for different minor characters. I can mimic the voices of most of the aliens in the KotOR games, as well as a few unique ones.

As I said, my friend can do some of the non-specifically star wars characters, ie. Civilians, Fetts?, and ruffians. I'm glad its gained a lot of interest, its going to need it.

Ok cool. Just one question... where does ULIC QEL-DROMA come in? ;)

Also alot of the voices, (I.E. slaves and random Mandalorians), can be alien voices. (Since Alien dlg sound files are already in the game).

If you need me to look at anything just send it to me at the email in my first post. I will not be around much the rest of the week, (Until Monday or so the week after next, But I'll definitely do what I can.)

Also just another note. For a mod this size Set Aside one year before completion. It will probably take less then that, But I'd say that having a year as a guideline might help.


About Ulic Qel-Droma, if you have read ALL of the before posts, you see that there are 3 sections so far: The Mandalorian Cruiser, Concord Dawn, and Rhen Var (Which is the planet where Ulic Qel-Droma's tomb is). The Basis on Concord Dawn is to establish rule over the land by either: The Grandson/Daughter of Cassus Fett, The Current self-proclaimed Mandalore, and a Bounty Hunter, who is yet to be named.
On Rhen Var, you land, expecting to establish a Republic Outpost there, and in doing so, must destroy the Sith one. However, to get from the Republic to the Sith's, any curious Revan will take a look at the vast temple of Ulic Qel-Droma. When he enters the tomb via one of the 5 entrances (which means 5 modules on level 1) , he must fight through a few tarentateks, force ghosts, that kind of thing. After clearing level 1, he makes his way to level 2 (Only 3 modules this time), and do the same. Finally, he makes his way to level 3, a lone module, the deepest and most hidden sight of the burial of Qel-Droma. There, he opens the sarcophagus (expecting rare items of mass destruction like most mods) but instead finds him/herself "Blacked out" and appearing in the world after death, staring face-to-face with Ulic. Ulic says that he is unhappy with the sith on the planet too, and to achieve rest, you should wipe them out. (DS) You overcome with anger, and strike him down. You leave the realm of death and enter back into your own body, and continue to defeat the sith in the conventional method. (LS) You do what he says (this is the part for hard scripting) and take the body of a force ghost-a spirit that passes between the two worlds (you will appear like Ajunta Paul, except with your face and armor). From there, you will simply walk to where you would destroy the station, and well, destroy it. Like stealth, if you stay away from the Sith Troopers, they will not notice you. If they DO, you have like, 2 seconds to get away from them before you die. After making them all go boom, you go back to Qel-Droma, where he rewards you with more custom items (what you would find in the sarcophagus, but slightly more) and assume your role with your old body. How's that sound?

BryanWee20
07-01-2009, 09:31 AM
need modellers?
I'm fairly good at it..
here's a link to my site.
You can have a look at my stuff and see for yourself whether it's to your liking.

mandalorianhunters.weebly.com

none223
07-01-2009, 09:50 AM
Hey, thanks! We need all the help we can get! I see you enjoy making custom Mandalorian armors, so we'll need a armor that ALMOST looks like mandalore's (its fake) and and custom cool-looking stuff would be awesome too! (They need to be neo-crusader though). And remember, this is a KOTOR 1 mod, not TSL. I really like your weapons, they are also things that have never been seen in kotor :)

Here are some pics of Mandalorian armor from the time, that you could use as a base:

Crusader MKIII:
http://images3.wikia.nocookie.net/starwars/images/9/96/IRCruisaider_MkIII_Armor.jpg

Basic Neo-Crusader:
http://images2.wikia.nocookie.net/starwars/images/e/e5/MandalorianKOTOR.jpg

Neo-Crusader Shock Troop:
http://images3.wikia.nocookie.net/starwars/images/6/68/Neo-Crusader_Shock_Troopers.jpg

The old style of Crusaders:
http://images4.wikia.nocookie.net/starwars/images/9/91/Crusader.jpg

Another interesting picture of a Rodian in Mandalorian Armor:
http://images2.wikia.nocookie.net/starwars/images/8/86/Rodian_Manda.jpg

Trench
07-01-2009, 09:53 AM
You needn't worry about Bryan. His mods work wonderfully in both K1 and TSL. They have to be converted of course (as all mods do).

none223
07-01-2009, 11:20 AM
Also, I just realized, the Unidentified Mandalore (Fake Mandalore) is a Taung, the last Taung to claim the title of Mandalore.

Taung look like this:
http://images4.wikia.nocookie.net/starwars/images/9/9e/Mandalorian.png

Taung in the armor of Mandalore:
http://images4.wikia.nocookie.net/starwars/images/e/e0/Mandalore_the_Indomitable.jpg

*The Unidentified Mandalore would NOT be wearing armor that nice*

Trench
07-01-2009, 11:21 AM
Ner'vod, if you include a Taung in this mod, I may just have to hug you.:p

none223
07-01-2009, 11:24 AM
Ner'vod?

lol, cyber-hug.
Seriously, goto http://starwars.wikia.com and search Unidentified Mandalore, it says that he was the last Taung Mandalore, thus, he must be Taung.

Ohhhh, Ner'vod means "my brother/sister" or "my buddy/pal/lad/chap" I gotta learn Mando'a....

Trench
07-01-2009, 11:28 AM
Vod is Mando'a, for brother, sister or comrade. So calling someone ner'vod is essentially calling them bro.

I love the Taungs. I was dissapointed to learn that they (much like the ancient Sith -species-) died out.

none223
07-01-2009, 12:37 PM
I just found some good weapon mods that we could use for the mandalorians, sith, and bounty hunters.
I'm not saying we have to use them, but they look usable in this mod.
Here are the links:
Mandalorian Blades- http://knightsoftheoldrepublic.filefront.com/file/Mandalorian_Battle_Blades_Batleths;79271

Various weapons (blasters, sabers, and swords)- http://knightsoftheoldrepublic.filefront.com/file/Weapons_of_the_Old_Republic;74001

Deathcharge Pistol- http://knightsoftheoldrepublic.filefront.com/file/DeathCharge_9000;79359

Light Lightning Cannon- http://knightsoftheoldrepublic.filefront.com/file/Light_Lightning_Cannon;50745

M107 Heavy Sniper- http://knightsoftheoldrepublic.filefront.com/file/M107_Heavy_Sniper_Rifle;92276

T-21 Light Repeater- http://knightsoftheoldrepublic.filefront.com/file/T21_Light_Repeating_Blaster;85231

WESTAR-34 - http://knightsoftheoldrepublic.filefront.com/file/WESTAR34_Blaster_Pistol;84467

There are also numerous interesting saber hilts we can search through to find a good one for Ulic Qel-Droma.

THESE ARE JUST SUGGESTIONS, SUBJECT TO CHANGE!

darthriddick
07-01-2009, 12:44 PM
EDIT:
I took the liberty of creating a forum for us all to talk on.
I'll get to making it better as soon as I have the time.

http://expandedgalaxy.proboards.com/index.cgi?/

none223 join and I'll Admin you.

Ok then.

This could be a really big hit with the community. Everyone loves Mandalorians and having a full fledged mod revolving around them would make alot of people happy. (Me) ;) ^-^

Since there are three sections I suggest we concentrate on one section at a time. Get the first section completely done and then move on from there. If we tried to tackle this in a big lump defeat is inevitable, But in small sections it should be much easier.

As I said, my friend can do some of the non-specifically star wars characters, ie. Civilians, Fetts?, and ruffians.

That is good but NEVER pass up the offer of help. ;)

I just found some good weapon mods that we could use for the mandalorians, sith, and bounty hunters.
I'm not saying we have to use them, but they look usable in this mod.


Awesome. But make sure you talk to the original creators.

logan23
07-01-2009, 01:18 PM
Hey,

I just found some good weapon mods that we could use for the mandalorians, sith, and bounty hunters.
I'm not saying we have to use them, but they look usable in this mod.
Here are the links:
Mandalorian Blades- http://knightsoftheoldrepublic.filef...Batleths;79271

Various weapons (blasters, sabers, and swords)- http://knightsoftheoldrepublic.filef...Republic;74001

Deathcharge Pistol- http://knightsoftheoldrepublic.filef...rge_9000;79359

Light Lightning Cannon- http://knightsoftheoldrepublic.filef...g_Cannon;50745

M107 Heavy Sniper- http://knightsoftheoldrepublic.filef...er_Rifle;92276

T-21 Light Repeater- http://knightsoftheoldrepublic.filef..._Blaster;85231

WESTAR-34 - http://knightsoftheoldrepublic.filef...r_Pistol;84467

There are also numerous interesting saber hilts we can search through to find a good one for Ulic Qel-Droma.

THESE ARE JUST SUGGESTIONS, SUBJECT TO CHANGE!

Remember you need to get permission from the author to use these in your Mod.

Your Mod looks interesting but i will warn you that you will need to learn to mod since you will being doing a lot of the work yourself.

Also with the planet Concord Dawn; I would make the planet closer to 10 modules since 20 or more will take you a long time, keep it simple and focus.

Good Luck on your Mod :)

Logan

none223
07-01-2009, 01:35 PM
Well, I would learn how to mod if someone taught me......

Concord Dawn, you have a hangar, 2 towns, the Fett Homestead, a vast wasteland, a Bounty Hunter's estate, and a Mandalorian camp. There is NO WAY that can only be 10 modules.

I know I need to ask permission to use those mods, but no point in asking permission if they shouldn't be used.

Ok, one step at a time
First Step: Mandalorian Foray/Hammerhead cruiser named ______________ (something in Mando'a that means win, destruction)
So far, we have a basic plot lined out: You and your party are blacked out. You awaken in a cell on a mysterious ship named _________. You find one of the 3 ways to break out (i don't know the 3 ways) and start fighting your way through the ship. You first goal: Rescue your friends. Goal #2, find the mandalorian leader (who doesn't want a good fight?). During the fight with him, he will cry for mercy, after which you can spare him (LS) or kill him (DS). Completing these will require getting past security, solving a puzzle or two, that kind of stuff. The ship will have 2-4 modules (The Hangar, The Starboard Section from Endar Spire, maybe the central of the Leviathan, and probably the rest of the Endar Spire). Thats all I got.
Oh, there is also a Mandalorian Captain, and both him and the leader drop rare items, the rest of the mandys just drop regulars. I would like the Captain to be a Rodian if we get a mandalorian Rodian armor made (like above) so then you can have that unique item.

Thats all I got, comment?

BTW, when you finish fighting on the ship, its only inhabitants are you, so you can now travel to the planets using it.
My ideas for that are that you see the Ebon Hawk leaving planet _____. Then you find yourself on the bridge of the ______, in front of the Galaxy Map and a Computer Consol. The Computer consol is for planets not on the map (Concord Dawn, Rhen Var, anywhere else). After selecting the new planet of choice, you will see a flash of light (hyperspace) and then be on the Ebon Hawk, ready to take it down to the surface (you can't land a cruiser). When it is time to go to the Unknown World, you will leave the cruiser outside the system, and go down to the planet on your own, leaving the cruiser for the Republic to pick up.

Jedi-Heady
07-01-2009, 01:45 PM
I'm an author. I have a published book. I'm hoooked up in my opwn Yoda mod at the moment but I can write some dialoge for you. Just PM me.

none223
07-01-2009, 01:50 PM
Hey, thanks. We need someone who can really write (all I've had is 7th grade scholars english)

Trench
07-01-2009, 01:59 PM
Here are a few that I could think of:
Cuyan-Survivor
Gra'tua-Vengeance
Kotir-Defeat
Parjir-Victorious

none223
07-01-2009, 02:05 PM
Parjir sounds good. That can be the name of the cruiser. What do you think of step one?

Trench
07-01-2009, 02:06 PM
Sounds good. Can't wait to see how this mod progresses.

none223
07-02-2009, 12:52 PM
Umm, it looks like the mod isn't going to progress unless someone does something. Remember that I can't really mod (i can, but barely). Our first goal should be putting the 3-4 ship modules together, and making them all look the same (Endar Spire vs. Leviathan), and putting the Mandalorians in it.

darthriddick
07-03-2009, 02:47 AM
If I have Time I'll try to write up a quick script. Might be a week before I can get to that though. In the meentime I suggest you contact the people who have asked to help with this mod and start them working. (Even if it's just on something very simple like a new set of armor.)

none223
07-06-2009, 07:59 PM
First of all, I have Te Mirdala Manda'lore working on dialouge, and BrianWee20 working on some custom weapons.

Ok, for those who don't know, there is a wonderful mod out called "Brotherhood of the Shadow:Solomon's Revenge"; by Silveredge9? (correct me if I'm wrong). I have just finished playing through it, and it has given me some insperation.

*WARNING: THE FOLLOWING CONTAINS SPOILERS*

#1:
In Dreshdae, there is a well-thought out Czerka Base. I like how the skinning and placement of items made the Taris Swoop Gangs fit in with Korriban. These ideas may become useful when creating the Bounty Hunter's Headquarters and making the 2 towns on Concord Dawn.
#2: The Korriban wastelands were a wonderful example of how different skinners can make modules. If we can do things like that to create the Concord Dawn Wastelands, it would be awesome.
#3: The Orion and Mandalorian warship were skinned/created really well. If we can do things like that to make the Pirjir, that would create the needed atmosphere.
#4: The Custom-Made temple and outside were made REALLY well. I can see that custom module used outside the temple on Rhen Var, as well as the grass-less outside from Akirakin Sin's vision/dream/memory.
#5: I liked the addition of sub-plots inside the Czerka facility, although getting disguises got old. I can see many plots like that on Concord Dawn.
#6: Overall, I liked how Silver wouldn't use ALL of a pre-made module, like some of the sith tombs, but simply cut off parts of it. If this is possible, it RADICALLY changes my ideas.


I hope we can get this mod really going!!!

-None223

Mandalore The Shadow
07-06-2009, 08:03 PM
Ner'vod, if you include a Taung in this mod, I may just have to hug you.:p

Vode if you do this i will have to do much more than that

Kyr'am Galaar
07-06-2009, 08:11 PM
Yikes. And my offer still stands. and now that you mention it I could do some writing as well. Glimpsy (http://www.lucasforums.com/showthread.php?t=198906)

none223
07-06-2009, 08:12 PM
Mandalore the Shadow, will you be able to contribute to this mod any? If so, what? Also, any comments on my/mirdala's/darthdac's/others ideas?

We need the following done:
#1: Making the leviathan hangar module and the Endar Spire modules look the same (Republic style)
#2: Joining them together via a central elevator.
#3: Taking sith fighters out of the leviathan hangar.
#4: Putting Mandys in the modules.
#5: Anything else you see that should be done, post/message me before doing.

darthriddick
07-06-2009, 09:44 PM
yay the projects still on! ^_^
So many projects like this die early on... But this idea is pretty awesome so I really don't want it to die!

keep it up, as it happens I have a movie script I have to complete by the end of the month so I doubt I'll be able to put as much into this as I had hoped, but keep my updated!

best of luck guys, best of luck. And remember, take it slow. ^-^

Canderis
07-06-2009, 10:05 PM
I would like to offer my help once this mod actually progresses in something other than story. I am tired of joining projects that nothing ever gets done. As soon as the first file is made I will help. PM me when my services are required.

none223
07-07-2009, 08:02 AM
I am NOT going to let this project die! This has potential to be the Kotorfiles MOD OF THE YEAR!! I think it is well thought out, original, and needs to be completed. In addition, DarthRiddick has volunteered to take over Mod Team Leader if I kinda dropout/disappear (although that probably won't happen). Canderis, you say you will help as soon as the first file is made? That will most likely be soon, as BrianWee is working on transporting some of his Mandalorian Mods from TSL to K1 (hopefully).

*Just a note, but I'm going on a week-long vacation next week. Do not think that I've quit.*

Edit: Woah..........
I decided (by request by some of you) to start to learn to mod......
I tried 3 different tutorials: making a custom mask (reskinning); recruiting dustil; and making a lightsaber hilt with Gmax....
I'm so confused. Someone PM me to help me.....*Iy YI yi!*

BryanWee20
07-11-2009, 01:44 PM
Here's the pics i mentioned for the MK III model I made...

http://mandalorianhunters.weebly.com/mk-iii-neocrusader-armor.html

If the link doesn't work just click on the link in my signature.. it'll bring you to my site..
Just search under "Coming soon".

none223
07-11-2009, 02:07 PM
Thats pretty good. I forgot to say, but it would be nice/odd/awesome to have a Rodian Mandalorian. Theres a pic of one, the only difference is the helmet and the size.
Remember, this is for K1, not TSL...

BryanWee20
07-11-2009, 02:29 PM
aite...
I'll try to make it as close as possible to the reference pic..
BTw who else is in on this mod?

none223
07-11-2009, 03:35 PM
Te Mirdala, DarthRiddick, maybe payback. I think thats it.....:(

BryanWee20
07-12-2009, 01:44 AM
who's doing the scripting/dialoge/triggers?
Who's skinning?
Who's modeling?
Who's doing the modules?

You need "dedicated" key-players for this mod to work.

Edit: I've seen one to many mods teams setup shop and close down within weeks, cuz nothing gets done. :(

So I would recommend you settle your team members, before I start putting out the models. Aite! :)

none223
07-12-2009, 07:21 AM
Well, darthriddick is busy lately, Te Mirdala is writing story and dialouge, YOU are doing models.....payback is SUPPOSED to be doing modules, and I'm learning how to skin/writing plot. Its official: We need help.
Also, Canderis said that as soon as the first file is made (one of your models :) ), he would help.
Oh, and maybe MandaloreHunter (when hes un-banned).

BryanWee20
07-12-2009, 09:03 AM
You do know that canderis is helping out with the mod I'm working on with?
Ask mird'ika when he's arnd..he's in on the mod as well...
I'll give canderis a heads up...;)

none223
07-12-2009, 11:38 AM
What mod are you working on? I thought this was your only mod. I REALLY can't do this by myself, and a bunch of people will go crazy if it quits (at least darthriddick will).

BryanWee20
07-12-2009, 12:09 PM
hahaha..I get ya.. dun worry the mod we're working on is a mando conversion mod for K1.
We replaced the neo-crusader models with Shock Trooper Armor along with some other "stuff".. shhh its a secret. hahaha :p
Its currently in its beta testing phase... won't be long till its out.

Oh yeah.. btw got any idea what a crusader MK II armor looks like?
The ones I can find on the net are MKIII armor.

none223
07-12-2009, 12:35 PM
Does that mean you, Mirdala, and Canderis are gonna be able to work? I have no clue what MKII is like, but (for K1) ANY MIX BETWEEN IT AND A NEO-CRUSADER WILL WORK. I would like to see the stuff you are working on (Pm me), it could help with some good stuff for EG.

BryanWee20
07-12-2009, 01:20 PM
I'm not speaking for the rest of the guys but i think i can find some time to pitch in abit.
However its not confirmed.. I still have my doubts about it. Like canderis said.. "If the team's lookin good I'll join in.." or something to that effect. :)

REASON FOR MY STATEMENT:
The mod is looking very much like a T/C. A very huge..not to mention ambitious Total Conversion... considering the amount of scripting and modeling.. It looks like a hell lot of it... XD..

insufficient people on the mod = longer time taken = another abandoned project.

3-4 man team ain't gonna cut it.. especially if modellers/skinners/scripters are majorly lacking.. those guys are the most essential... storyline can be done by one or two guys...(no offence) but modeling and etc etc etc takes time.. unless you have a team of pros doing it, that is.

none223
07-12-2009, 02:22 PM
Well then, I need people.
How do I get people?
How do I learn how to mod without any help?
How am I supposed to get this farther without other people doing something?
Why are you posting on forums instead of transferring the TSL Models to K1? (No offense)
These are questions that need answers

BryanWee20
07-13-2009, 12:19 AM
Ok... I'll play along..

1: Ask veteran modders who have been doing this longer than I have. Check kotorfiles
and other modding sites for mods that are similar to yours. Look up their names here at
Lucas forums. Ask them NICELY, maybe they'll let you use their works or even help out
with your mod.

2: I picked up all i know about modding from the tutorials from Holowan Labs and
KotorFiles. It's not hard.. just takes time to get used to it. More importantly START
modding. no matter how basic. Then you'll start asking the "right" questions.

3: ok.. this i gotta ask.. what have the others done? What have YOU done since you
suggested this mod? Cuz all I see is you complaining..

4: FYI, The models were formally developed for K1. The screenies you saw were for my
K2 version for the weapons pack. ditto for the armor... Even if they weren't.. it'll take
less than a minute to get them into K1 format...

none223
07-13-2009, 08:17 AM
Then....how come you didn't say so??!?! Now that we have the first files done, I can PM Canderis! Also, I don't know if you skin/module edit, but The Endar Spire and the Leviathan (hangar section) need to be given a common skin, and we need to put mandalorians in it (preferrably with DC-15s and stuff, but save the Z-6s for the mini-boss guards).
I'll give a 5th? try at modding according to Holowan Labs, But I still find it hard without someone actually telling me as I'm doing it....But I'll try.....
What have I done since I started this mod? Don't ask.............

I've been creating a total readme/walkthrough/WIP in notepad of EVERYTHING about it.
I've been trying to learn how to mod.
I've been waiting for things to get done by you guys
What else could I have been doing? I HAVE been trying to mod.

logan23
07-13-2009, 09:24 AM
Hey everyone,

If you need help with organization,

First you need to determine who is the Leader of the project,

The leader will be the person who will be in charge of the organization, like a master list. This will allow one source or data bank to pull and compare what is done and allow you to shift material during production with the proper version of the module, skin, etc...

Also a must read is:
http://www.lucasforums.com/showthread.php?t=157396

This help me so much i can not stop and tell you all the ways this kept my project from getting mixed up.


You should have 2-3 master folders,

1) Folder for visuals
--------Sub folders:
------------NPC skins
------------------Rodian09
------------------Stormbeast09
----------- Party members
------------------Kaila (final or version number)
------------------Uldir v1-3
----------------------Uldir final
------------Major/minor Character skins
------------------Sith Lord v2
------------Weapons/Armor,etc...

2)Folder for modules
---------Sub Folders
--------------Planet A
------------------Module cantina
----------------------Creatures
----------------------Dialogs
----------------------Doors
----------------------Module
----------------------Placeable
----------------------scripts
----------------------Sounds
----------------------Waypoints
----------------------Triggers
----------------------Re used Scripts from orig module
----------------------re-skin module
------------------------List the Tga files for the module which you want to change and the tgs files used to replace orig/ or alter to create new re-skin module
-----------------------------Test01 (This is the ver1 of the module- this goes in the over-ride folder

3)Folder for movies/ edit blink files
----------Title or description of each file
----------------Opening crawl v1

This is how my folders are setup, a lot of this comes from the link I posted above.

Also make a list of your globals, and also the names of the modules when they are in game- in notepad or Word.

I hope this helps with the organization.
Once this is setup then it is easier to send files to each other and know that each of you are working on the correct version number of the NPC or module, etc.

I plan later to post how to build these Modules faster. I'm close to have a set formula.

Always remember you are all a team with real lives so always be flexible in your production schedule, and as always the final due date is....

Any questions PM me,

Keep Modding!

Logan

none223
07-13-2009, 11:10 AM
I believe that I'm the leader of the project....
As i said, I'm working on something kinda like that in notepad (typing what the files will be, not having the actual files).
I'm gonna immediately start on making this...
However, we're gonna need some files to go in those folders.........

EDIT: I have now made the massive group of file folders
BrianWee20, can I see the weapon files that you already have done?

Would now be a good time to add another planet to the list?
I've got ideas burning in my head, I've written them down, should I post them?

BryanWee20
07-13-2009, 12:32 PM
yeah.. you should.
oh.. btw you might wanna create a social group..
if you're gonna be discussing abt stuff private stuff..
Don't want anybody peeking or copying ideas from ya now, do you?

none223
07-13-2009, 01:10 PM
Ok, how do I do create a social group?
Is that "yeah....you should" about giving me the weapon files, or telling you about the new planet/area.

BryanWee20
07-14-2009, 02:49 AM
just give name for the team.. i'll get it setup
oh yeah abt your question.. its just a double post

none223
07-14-2009, 08:04 AM
Te Mirdala set up a group called Journeymen Protectors. Thats the name of the group. I've also posted my idea for part 4.

BTW, like my reskinned Revan?

I'm leaving Wednesday and won't be back til Friday of next week. I want to see some progress done.

BryanWee20
07-14-2009, 09:22 AM
can't tell.. you haven't invited me.. seem like the group was set to "invite-only"

none223
07-14-2009, 09:36 AM
How do I invite you?

BryanWee20
07-14-2009, 09:45 AM
since mird'ika setup the group he has to do the inviting..
you might wanna pm him or something