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Istorian
06-15-2009, 04:57 PM
I wondered, is the model and the animation of the Ebon Hawk's engines (the yellow, thrusting, rear engines) anywhere in the game files? I want to make a scene, of the Ebon Hawk flying, in Max, but I can't find it anywhere! Any help is truly appreciated! :)

EDIT: This is what I mean: http://2.bp.blogspot.com/_YXrwKR-YyY4/R3ezRWFP-bI/AAAAAAAAAGE/z_kOUvhH6dM/s320/Ebon%2BHawk%2BArrives%2Bat%2BKorriban.jpg

Trench
06-15-2009, 05:15 PM
I think that's part of the cutscene.

TriggerGod
06-15-2009, 05:36 PM
From my conversations with Quanon, it seems that the pulsating engine thing in the cutscenes is part of an ebon hawk model (I'm not sure on the specific model, as I haven't exactly looked for it. Its not the model that is in the modules, I know that much.), and is part of an emitter system, which is how Quanon made the smoke in his Scrapyard games WIP.

Istorian
06-15-2009, 05:40 PM
So, that means if I search a bit in the Kotor Tool, I'll find the model and the emitter, right? And how many ebon hawk models are there? I've only found one! :xp:

TriggerGod
06-15-2009, 05:59 PM
So, that means if I search a bit in the Kotor Tool, I'll find the model and the emitter, right? And how many ebon hawk models are there? I've only found one! :xp:

When you find the model, you'll find the emitter. They are in the same model. Just some searching should do the trick of finding it.

Istorian
06-15-2009, 06:02 PM
Many thanks, TG! Once again, it's great to have you hear and learn from you! :)

Sithspecter
06-15-2009, 06:40 PM
From my conversations with Quanon, it seems that the pulsating engine thing in the cutscenes is part of an ebon hawk model.

Actually those cutscenes are CG rendered, and emitters do not render in Max. You'll have to separate the part of the engine that glows, and then add some lighting effects to get a cutscene, I've done it before.

Istorian
06-15-2009, 06:57 PM
Actually, could you drop me a PM kind of a short tutorial on what to do, because I'm messing with cutscenes for the first time. I'd appreciate that, SS! Thanks! :)