View Full Version : texture resolutions

06-25-2009, 11:51 AM
Hi everyone!
I'm currently working on making my install of kotor look better, starting with upping the resolution on alot of textures in my (packed) override folder. I will later start on textures I have not got a modified version of, and then I plan on starting a skinning project (I know there are hundreds out there).

So, my question. What would be a decent resolution ( I have a Nvidia GeForce 8600 GT graphics card), for the following:
Modules / Props
Party Member/PC Heads/underwear


EDIT: Just to clarify - I WON'T be releasing any of this - it is all for private use - except if someone wants it, in which case I still CAN'T release High-Res skins of other people's mods.

06-25-2009, 12:26 PM
Textures like that usually come in binary sets of numbers i.e. they usually stick to numbers like 64, 128, 256, 512, 1024, etc. See if any of those textures come in sizes similar to those numbers. If they do, consider stepping them up one level i.e. changing a resolution from 128 X 64 to 256 X 128. Another thing to keep in mind is maintaining the proportion between width and height in a texture. If you're going to increase the size of a texture, make sure you adjust both the width and the height so that they have the same proportion as the original texture. Finally, needless to say, back up your work. It would be killer to mess up a texture and then misplace the original.

Hope this helps!

06-25-2009, 12:37 PM
Yeah, so far, I have doubled most 256x256 and below textures, and a few 512x512s have been doubled too (eg. major faces)