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View Full Version : Giving the PC a kid's body


MechWarrior001
07-07-2009, 01:16 AM
Is it possible to give the PC the body of a kid's NPC? If so, will armors and robes work? As well as combat animations?

Alkonium
07-07-2009, 01:42 AM
I think kids are a single model, so unless you use the whole thing, no. And I doubt they have compatible animations for combat, and you'd need a custom skin for each possible set of armour.

gsusfrk
07-07-2009, 06:05 PM
To do what you want to do, you'd have to create a new appearance in the appearance.2da file. Additionally, you will have to make models for each type of clothing to make it kid-size. You may or may not have to make additional textures for the new models. As for weapons, you may not have to do much, although you may need to edit the model of the kid to show where the weapons go (the hands, of course, but the computer doesn't know that). On top of that, you may need to assign animations to the model, but the appearances.2da entry for your new appearance may take care of that if you do it properly.

Out of curiosity, if this involves so much work, why are you intent on making a kid be the PC? Making a corrupt Sith youngling, perhaps?

Trench
07-07-2009, 06:09 PM
I'm not sure about a lot of the animations, but I know they have: running, walking, unarmed combat, force fear (victim), and death animations (don't ask).

none223
07-07-2009, 07:23 PM
Umm, they DO have animations for blasters and swords/lightsabers (Check out the Galaxy of Shapers mod of kotorfiles). The version I have seen gained the stats of any armors equiped, but still appeared like a undercity child. If you want to see what I'm talking about, download that mod, and on Taris, when you fight the two thugs working for Davik (near the hospital-thing) there is added dialouge, after which you turn into an undercity child. Thus, it MIGHT be possible to give the PC a child body.

MechWarrior001
07-07-2009, 10:04 PM
To do what you want to do, you'd have to create a new appearance in the appearance.2da file. Additionally, you will have to make models for each type of clothing to make it kid-size. You may or may not have to make additional textures for the new models. As for weapons, you may not have to do much, although you may need to edit the model of the kid to show where the weapons go (the hands, of course, but the computer doesn't know that). On top of that, you may need to assign animations to the model, but the appearances.2da entry for your new appearance may take care of that if you do it properly.

Out of curiosity, if this involves so much work, why are you intent on making a kid be the PC? Making a corrupt Sith youngling, perhaps?

Actually, this is for a TC I'm thinking about making. The plot focuses on a group of kids, who, through a complex series of events that I haven't thought out yet, end up going on a big "adventure" (not hiking through a huge Jungle type adventure mind you) and end up lerning alot about life & etc. The group, as you may guessed, consists of 13-15 year olds. I was even playing on making a character that wears the same uniform everyday (similar to how I wear the same hat everyday) and rarely takes it off.

VarsityPuppet
07-08-2009, 12:36 AM
Actually, this is for a TC I'm thinking about making. The plot focuses on a group of kids, who, through a complex series of events that I haven't thought out yet, end up going on a big "adventure" (not hiking through a huge Jungle type adventure mind you) and end up lerning alot about life & etc. The group, as you may guessed, consists of 13-15 year olds. I was even playing on making a character that wears the same uniform everyday (similar to how I wear the same hat everyday) and rarely takes it off.

Sounds quite ambitious. I don't know if you've thought of this, but you're trying to emulate a teenager, you could certainly just use the scoundrel models (if they're still too big, you could make them slightly smaller and less muscular). The only thing that it would require is to make "younger-looking" heads.

I'm sure you've already thought of this though.

MechWarrior001
07-08-2009, 01:25 AM
Not really, but I also was gonna make it focus more on the Technology of Star Wars, and less on the force, by:

Changing the HUD & text to replace "The Force" with "Energy" and changing the force bar to darkish blue or Bright Yellow.

Change the names & descriptions of Force powers to give the appearance of technology-based abilities. For example:

Heal = Medical Tech MKI
Imp. Heal = Medical Tech MKII
Master Heal = Medical Tech MKIII
Force Push = Repulsion Burst
Force Wirlwind = Repulsion Strike
Force Wave = Repulsion Sphere-burst (I think these names are correct, haven't checked)

Aswell as their effects. And I would have to modify spells.2da for force powers, right?

VarsityPuppet
07-08-2009, 01:31 AM
I don't know how sophisticated you want to make this, but you could certainly just have them all be classes which don't allow them to use force powers.

EDIT: Sorry, that seems a bit ignorant of a statement for me to make. That sounds like a pretty good idea, it just seems like there would be much easier ways to accomplish the tech abilities. It would certainly mess up any jedi types in your TC, but maybe that isn't a problem.

As for changing the color of the force bar, it's gui editing, but I hear it is quite difficult to do.

MechWarrior001
07-08-2009, 01:45 AM
Also, back at the Filefront KOTORII: TSL forums, I asked if it's possible to make custom animations. I can't remember who, but I think they said it was a somewhat difficult & lengthy process. So, Is it possible?

VarsityPuppet
07-08-2009, 01:52 AM
If it was VPcombat, it was probably me.

It is possible to make animations... I have no idea how to. If you look up SithSpectre's Revan Flowing cape model, you'll see it took around 18,000 frames to animate all of the wonderful flowiness.

none223
07-08-2009, 08:01 AM
Did anyone notice my post? I thought that my information would be helpful......

VarsityPuppet
07-08-2009, 11:05 AM
Did anyone notice my post? I thought that my information would be helpful......

I noticed it. I assumed MechWarrior meant to add other animations that they don't already have.

Canderis
07-08-2009, 11:18 AM
I think SithSpecter scaled down a head for BoS to fit on the kids body. So that part is possible. You can animate stuff, sithspecter did that too, however whether or not you'd like to spend.... 2-3 years? on this, animating is kind of out of the question, I think..

SpartanPride
07-09-2009, 03:42 AM
I'm 15 and 6'1, so you would be fine with even the scoundrel model... but variation in size for the kids would be really cool.

VarsityPuppet
07-09-2009, 11:45 AM
So then all you would really need to do is maybe tone down some of the musculature of the bodies and proportion them out correctly, and make some more youthful looking heads. In my opinion, this would look and work much better than the kid models in the game.

I'm 15 and 6'1, so you would be fine with even the scoundrel model... but variation in size for the kids would be really cool.

You giants! My brother's almost 15 and he's 6'4"! I'm a measly 5'11"

Trench
07-09-2009, 11:49 AM
You giants! My brother's almost 15 and he's 6'4"! I'm a measly 5'11"

Don't feel bad VP, I'm 14 and a measly 5'6". My 12 year old sister is passing me up.
So if your making a mod with a group of kids, will you be needing custom melee weapons?:sign2:

VarsityPuppet
07-09-2009, 12:38 PM
Don't feel bad VP, I'm 14 and a measly 5'6". My 12 year old sister is passing me up.
So if your making a mod with a group of kids, will you be needing custom melee weapons?:sign2:

Yes, but I'm 19. I'm not going to get much bigger except maybe sideways.

back on topic

You'll also have to scale down all of the armor/robe models to match accordingly (if you're going to use them). I can't speak for MechWarrior, but I don't see why they would need resized melee weapons... unless of course by custom weapons you meant to make them just for the awesomeness of it!